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Fixes pick up animation, and adds put down animations (#14055)
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@@ -1,10 +1,16 @@
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// Consider these images/atoms as part of the UI/HUD (apart of the appearance_flags)
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/// Used for progress bars and chat messages
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#define APPEARANCE_UI_IGNORE_ALPHA (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE)
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/// Used for HUD objects
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#define APPEARANCE_UI (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|PIXEL_SCALE)
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/* Using the HUD procs is simple. Call these procs in the life.dm of the intended mob.
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Use the regular_hud_updates() proc before process_med_hud(mob) or process_sec_hud(mob) so
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the HUD updates properly! */
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//HUD image type used to properly clear client.images precisely
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/image/hud_overlay
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appearance_flags = RESET_COLOR|RESET_ALPHA|RESET_TRANSFORM
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appearance_flags = APPEARANCE_UI
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//Medical HUD outputs. Called by the Life() proc of the mob using it, usually.
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proc/process_med_hud(var/mob/M, var/local_scanner, var/mob/Alt)
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