Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)

This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
This commit is contained in:
Matt Atlas
2020-06-23 20:07:06 +03:00
committed by GitHub
parent 8c069a8e9d
commit de38551038
59 changed files with 310 additions and 422 deletions
+2 -2
View File
@@ -339,8 +339,8 @@
/obj/item/toy/snappop/Crossed(H as mob|obj)
if((ishuman(H))) //i guess carp and shit shouldn't set them off
var/mob/living/carbon/M = H
if(MOVING_QUICKLY(M))
to_chat(M, "<span class='warning'>You step on the snap pop!</span>")
if(M.m_intent == "run")
to_chat(M, SPAN_WARNING("You step on the snap pop!"))
do_pop()
/obj/item/toy/snappop/proc/do_pop()
@@ -35,7 +35,7 @@
if(H.shoes || H.wear_suit?.body_parts_covered & FEET)
damage_coef -= 0.1
if(MOVING_QUICKLY(H))
if (H.m_intent == "run")
damage_coef += 0.4