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This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them. Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
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@@ -339,8 +339,8 @@
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/obj/item/toy/snappop/Crossed(H as mob|obj)
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if((ishuman(H))) //i guess carp and shit shouldn't set them off
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var/mob/living/carbon/M = H
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if(MOVING_QUICKLY(M))
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to_chat(M, "<span class='warning'>You step on the snap pop!</span>")
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if(M.m_intent == "run")
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to_chat(M, SPAN_WARNING("You step on the snap pop!"))
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do_pop()
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/obj/item/toy/snappop/proc/do_pop()
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@@ -35,7 +35,7 @@
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if(H.shoes || H.wear_suit?.body_parts_covered & FEET)
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damage_coef -= 0.1
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if(MOVING_QUICKLY(H))
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if (H.m_intent == "run")
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damage_coef += 0.4
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