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Fixing mechanical traps and portable flashers (#1173)
Traps will trigger don't matter if you are walking or running, same with portable flashers. Also, fixing a missing shotgun box sprite and a the wrong gun in the supply cargo crate.
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@@ -708,8 +708,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/datum/supply_packs/weapons
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name = "Weapons crate"
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contains = list(/obj/item/weapon/gun/energy/rifle,
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/obj/item/weapon/gun/energy/rifle,
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contains = list(/obj/item/weapon/gun/energy/rifle/laser,
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/obj/item/weapon/gun/energy/rifle/laser,
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/obj/item/weapon/gun/projectile/sec,
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/obj/item/weapon/gun/projectile/sec,
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/obj/item/ammo_magazine/c45m,
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