Fixing mechanical traps and portable flashers (#1173)

Traps will trigger don't matter if you are walking or running, same with portable flashers.

Also, fixing a missing shotgun box sprite and a the wrong gun in the supply cargo crate.
This commit is contained in:
Alberyk
2016-11-21 12:06:51 +02:00
committed by skull132
parent 9803e14486
commit de74140f89
5 changed files with 23 additions and 19 deletions
+2 -2
View File
@@ -708,8 +708,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/weapons
name = "Weapons crate"
contains = list(/obj/item/weapon/gun/energy/rifle,
/obj/item/weapon/gun/energy/rifle,
contains = list(/obj/item/weapon/gun/energy/rifle/laser,
/obj/item/weapon/gun/energy/rifle/laser,
/obj/item/weapon/gun/projectile/sec,
/obj/item/weapon/gun/projectile/sec,
/obj/item/ammo_magazine/c45m,