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Renames latespawn() to be less confusing
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@@ -20,7 +20,8 @@
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process_count = 0
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try_latespawn()
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/datum/game_mode/proc/latespawn(var/mob/living/carbon/human/character)
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//This can be overriden in case a game mode needs to do stuff when a player latejoins
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/datum/game_mode/proc/handle_latejoin(var/mob/living/carbon/human/character)
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if(!character.mind)
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return
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try_latespawn(character.mind)
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