Mouse drop refactor (#20256)

Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
This commit is contained in:
Fluffy
2024-12-26 14:26:32 +00:00
committed by GitHub
parent a904e1d435
commit df014f9bc0
108 changed files with 860 additions and 485 deletions
@@ -477,12 +477,12 @@
else
open(user)
/obj/item/storage/altar/MouseDrop(mob/user as mob)
if(use_check_and_message(user))
/obj/item/storage/altar/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if(use_check_and_message(over))
return
if(ishuman(user))
forceMove(get_turf(usr))
usr.put_in_hands(src)
if(ishuman(over))
forceMove(get_turf(user))
user.put_in_hands(src)
/obj/item/storage/altar/kraszar
name = "\improper Kraszar altar"
@@ -58,8 +58,8 @@
return
/obj/item/storage/laundry_basket/MouseDrop(obj/over_object as obj)
if(over_object == usr)
/obj/item/storage/laundry_basket/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if(over == user)
return
else
return ..()
@@ -70,9 +70,9 @@ ABSTRACT_TYPE(/obj/item/storage/secure)
..()
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
/obj/item/storage/secure/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if (locked)
src.add_fingerprint(usr)
src.add_fingerprint(user)
return
..()
@@ -202,40 +202,40 @@
if(isghost(user))
. += "It contains: [counting_english_list(contents)]"
/obj/item/storage/MouseDrop(obj/over_object)
/obj/item/storage/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
. = ..()
if(!canremove)
return
if(!over_object || over_object == src)
if(!over || over == src)
return
if(istype(over_object, /atom/movable/screen/inventory))
var/atom/movable/screen/inventory/S = over_object
if(istype(over, /atom/movable/screen/inventory))
var/atom/movable/screen/inventory/S = over
if(S.slot_id == src.equip_slot)
return
if(ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
if(over_object == usr && Adjacent(usr)) // this must come before the screen objects only block
src.open(usr)
if(ishuman(user) || issmall(user)) //so monkeys can take off their backpacks -- Urist
if(over == user && Adjacent(user)) // this must come before the screen objects only block
src.open(user)
return
if(!(istype(over_object, /atom/movable/screen)))
if(!(istype(over, /atom/movable/screen)))
return ..()
//makes sure that the storage is equipped, so that we can't drag it into our hand from miles away.
//there's got to be a better way of doing this.
if(!(src.loc == usr) || (src.loc && src.loc.loc == usr))
if(!(src.loc == user) || (src.loc && src.loc.loc == user))
return
if(use_check_and_message(usr))
if(use_check_and_message(user))
return
if((src.loc == usr) && !usr.unEquip(src))
if((src.loc == user) && !user.unEquip(src))
return
switch(over_object.name)
switch(over.name)
if("right hand")
usr.u_equip(src)
usr.equip_to_slot_if_possible(src, slot_r_hand)
user.u_equip(src)
user.equip_to_slot_if_possible(src, slot_r_hand)
if("left hand")
usr.u_equip(src)
usr.equip_to_slot_if_possible(src, slot_l_hand)
src.add_fingerprint(usr)
user.u_equip(src)
user.equip_to_slot_if_possible(src, slot_l_hand)
src.add_fingerprint(user)
/obj/item/storage/AltClick(var/mob/usr)
if(!canremove)
@@ -267,23 +267,24 @@
if(ishuman(user))
src.open(user)
/obj/item/storage/box/fancy/tray/MouseDrop(mob/user as mob)
if((user && (!use_check(user))) && (user.contents.Find(src) || in_range(src, user)))
if(ishuman(user) && !user.get_active_hand())
/obj/item/storage/box/fancy/tray/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if((over && (!use_check(over))) && (over.contents.Find(src) || in_range(src, over)))
var/mob/dropped_onto_mob = over
if(ishuman(dropped_onto_mob) && !dropped_onto_mob.get_active_hand())
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
if (H.hand)
temp = H.organs_by_name[BP_L_HAND]
if(temp && !temp.is_usable())
to_chat(user, SPAN_NOTICE("You try to move your [temp.name], but cannot!"))
to_chat(H, SPAN_NOTICE("You try to move your [temp.name], but cannot!"))
return
to_chat(user, SPAN_NOTICE("You pick up the [src]."))
to_chat(H, SPAN_NOTICE("You pick up the [src]."))
pixel_x = 0
pixel_y = 0
forceMove(get_turf(user))
user.put_in_hands(src)
forceMove(get_turf(H))
H.put_in_hands(src)
return
+14 -14
View File
@@ -398,8 +398,8 @@
return SPAN_NOTICE("You can secure the trap by using a screwdriver on it. This will anchor it to the floor, and ready it for deployment.")
return SPAN_NOTICE("You can unsecure the trap by using a screwdriver on it. This will unanchor it from the floor, allowing it to be moved.")
/obj/item/trap/animal/MouseDrop_T(atom/dropping, mob/user)
var/mob/living/capturing_mob = dropping
/obj/item/trap/animal/mouse_drop_receive(atom/dropped, mob/user, params)
var/mob/living/capturing_mob = dropped
if(!istype(capturing_mob))
return
@@ -704,16 +704,16 @@
user.forceMove(loc)
user.visible_message("[SPAN_BOLD("[user]")] successfully moves around \the [src] without triggering it.", SPAN_NOTICE("You successfully move around \the [src] without triggering it."))
/obj/item/trap/animal/MouseDrop(over_object, src_location, over_location)
if(!isliving(usr) || !src.Adjacent(usr))
/obj/item/trap/animal/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if(!isliving(user) || !src.Adjacent(user))
return
if(captured)
pass_without_trace(usr) // It's full
pass_without_trace(user) // It's full
return
else if(iscarbon(usr))
pass_without_trace(usr)
else if(iscarbon(user))
pass_without_trace(user)
return
return ..()
@@ -827,25 +827,25 @@
else
..()
/obj/item/trap/animal/large/MouseDrop(over_object, src_location, over_location)
/obj/item/trap/animal/large/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if(captured)
to_chat(usr, SPAN_WARNING("The trap door's down, you can't get through there!"))
to_chat(user, SPAN_WARNING("The trap door's down, you can't get through there!"))
return
if(!src.Adjacent(usr))
if(!src.Adjacent(user))
return
if(!ishuman(usr))
if(!ishuman(user))
..()
return
var/trigger_chance = 0
if(usr.a_intent == I_HELP)
if(user.a_intent == I_HELP)
trigger_chance = 100
else if(usr.a_intent != I_HURT)
else if(user.a_intent != I_HURT)
trigger_chance = 50
pass_without_trace(usr, trigger_chance)
pass_without_trace(user, trigger_chance)
/obj/item/trap/animal/large/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(deployed)