Mouse drop refactor (#20256)

Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
This commit is contained in:
Fluffy
2024-12-26 14:26:32 +00:00
committed by GitHub
parent a904e1d435
commit df014f9bc0
108 changed files with 860 additions and 485 deletions
+1 -1
View File
@@ -1327,7 +1327,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
else
apply_outline(L) //if the player's alive and well we send the command with no color set, so it uses the theme's color
/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
/obj/item/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
. = ..()
remove_outline()