Mouse drop refactor (#20256)

Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
This commit is contained in:
Fluffy
2024-12-26 14:26:32 +00:00
committed by GitHub
parent a904e1d435
commit df014f9bc0
108 changed files with 860 additions and 485 deletions
+3 -3
View File
@@ -102,11 +102,11 @@
return TRUE
return FALSE
/obj/structure/MouseDrop_T(mob/target, mob/user)
/obj/structure/mouse_drop_receive(atom/dropped, mob/user, params)
var/mob/living/H = user
if(istype(H) && can_climb(H) && target == user)
do_climb(target)
if(istype(H) && can_climb(H) && dropped == user)
do_climb(dropped)
else
return ..()