Mouse drop refactor (#20256)

Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
This commit is contained in:
Fluffy
2024-12-26 14:26:32 +00:00
committed by GitHub
parent a904e1d435
commit df014f9bc0
108 changed files with 860 additions and 485 deletions
@@ -335,15 +335,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
to_chat(src, SPAN_WARNING("You are dead! You have no mind to store memory!"))
//This is called when a ghost is drag clicked to something.
/mob/abstract/ghost/observer/MouseDrop(atom/over)
if(!usr || !over) return
if(isobserver(usr) && usr.client && isliving(over))
/mob/abstract/ghost/observer/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if(!user || !over)
return
if(isobserver(user) && user.client && isliving(over))
var/mob/living/M = over
// If they an admin, see if control can be resolved.
if(usr.client.holder && usr.client.holder.cmd_ghost_drag(src,M))
if(user.client.holder && user.client.holder.cmd_ghost_drag(src, M))
return
// Otherwise, see if we can possess the target.
if(usr == src && try_possession(M))
if(user == src && try_possession(M))
return
if(istype(over, /obj/machinery/drone_fabricator))
var/obj/machinery/drone_fabricator/fab = over