Mouse drop refactor (#20256)

Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
This commit is contained in:
Fluffy
2024-12-26 14:26:32 +00:00
committed by GitHub
parent a904e1d435
commit df014f9bc0
108 changed files with 860 additions and 485 deletions
@@ -11,10 +11,10 @@
anchored = TRUE
layer = 4
/obj/machinery/fusion_fuel_compressor/MouseDrop_T(atom/dropping, mob/user)
/obj/machinery/fusion_fuel_compressor/mouse_drop_receive(atom/dropped, mob/user, params)
if(user.incapacitated() || !user.Adjacent(src))
return
return do_fuel_compression(dropping, user)
return do_fuel_compression(dropped, user)
/obj/machinery/fusion_fuel_compressor/attackby(obj/item/attacking_item, mob/user)
return do_fuel_compression(attacking_item, user) || ..()