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Mouse drop refactor (#20256)
Refactored mousedrag procs, added signals, some safeguards, did some cleanups around, renamed them to make a little more sense. Mostly put in line with TG's code. Fast clicking and releasing with a drag, depending on the grace period and how fast it is done, can be counted as clicks, to aid in combat scenarios where you spamclick.
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@@ -217,7 +217,7 @@
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self_recharge = initial(self_recharge)
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use_external_power = initial(use_external_power)
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/obj/item/gun/energy/MouseDrop(atom/over)
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/obj/item/gun/energy/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
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. = ..()
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