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Mouse drop refactor (#20256)
Refactored mousedrag procs, added signals, some safeguards, did some cleanups around, renamed them to make a little more sense. Mostly put in line with TG's code. Fast clicking and releasing with a drag, depending on the grace period and how fast it is done, can be counted as clicks, to aid in combat scenarios where you spamclick.
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@@ -282,7 +282,7 @@
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feed_sound(user)
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return 1
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/obj/item/reagent_containers/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
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/obj/item/reagent_containers/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
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. = ..()
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if(ishuman(over))
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var/mob/living/carbon/human/H = over
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