Mouse drop refactor (#20256)

Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
This commit is contained in:
Fluffy
2024-12-26 14:26:32 +00:00
committed by GitHub
parent a904e1d435
commit df014f9bc0
108 changed files with 860 additions and 485 deletions
+1 -1
View File
@@ -282,7 +282,7 @@
feed_sound(user)
return 1
/obj/item/reagent_containers/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
/obj/item/reagent_containers/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
. = ..()
if(ishuman(over))
var/mob/living/carbon/human/H = over