Mouse drop refactor (#20256)

Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
This commit is contained in:
Fluffy
2024-12-26 14:26:32 +00:00
committed by GitHub
parent a904e1d435
commit df014f9bc0
108 changed files with 860 additions and 485 deletions
@@ -41,7 +41,7 @@
underlays.Cut()
desc = initial(desc)
/obj/machinery/artifact/MouseDrop(atom/over)
/obj/machinery/artifact/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if(istype(over, /obj/structure/anomaly_container))
var/obj/structure/anomaly_container/box = over
box.contain(src)