Brainmed Update (#7502)

gamer time.
This commit is contained in:
Matt Atlas
2019-12-10 20:41:15 +02:00
committed by Erki
parent b90d703d20
commit df0cd6189a
178 changed files with 3183 additions and 2109 deletions
+2 -2
View File
@@ -313,7 +313,7 @@ proc/check_panel(mob/M)
if(weapon_name)
my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
my_target.show_message("<span class='danger'>[my_target] has been attacked with [weapon_name] by [src.name] </span>", 1)
my_target.halloss += 8
my_target.adjustHalLoss(10)
if(prob(20)) my_target.eye_blurry += 3
if(prob(33))
if(!locate(/obj/effect/overlay) in my_target.loc)
@@ -321,7 +321,7 @@ proc/check_panel(mob/M)
else
my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'))
my_target.show_message("<span class='danger'>[src.name] has punched [my_target]!</span>", 1)
my_target.halloss += 4
my_target.adjustHalLoss(10)
if(prob(33))
if(!locate(/obj/effect/overlay) in my_target.loc)
fake_blood(my_target)