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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 07:20:09 +01:00
@@ -200,7 +200,7 @@
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desc = "A small gas-powered dartgun, fitted for nonhuman hands."
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/obj/item/gun/projectile/dartgun/vox/medical
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starting_chems = list("kelotane","bicaridine","anti_toxin")
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starting_chems = list("kelotane","bicaridine","dylovene")
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/obj/item/gun/projectile/dartgun/vox/raider
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starting_chems = list("space_drugs","stoxin","impedrezene")
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@@ -29,6 +29,7 @@
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//Effects
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var/damage = 10
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var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE, HALLOSS are the only things that should be in here
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var/damage_flags = DAM_BULLET
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var/nodamage = FALSE //Determines if the projectile will skip any damage inflictions
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var/check_armour = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
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@@ -6,6 +6,7 @@
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damage_type = BURN
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check_armour = "laser"
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eyeblur = 4
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damage_flags = DAM_LASER
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var/frequency = 1
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hitscan = 1
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invisibility = 101 //beam projectiles are invisible as they are rendered by the effect engine
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@@ -15,7 +15,7 @@
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/obj/item/projectile/ion/stun/on_impact(var/atom/A)
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if(isipc(A))
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var/mob/living/carbon/human/H = A
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var/obj/item/organ/surge/s = H.internal_organs_by_name["surge"]
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var/obj/item/organ/internal/surge/s = H.internal_organs_by_name["surge"]
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if(!isnull(s))
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if(s.surge_left >= 0.5)
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playsound(src.loc, 'sound/magic/LightningShock.ogg', 25, 1)
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