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Biosuit Code Cleanup and Tweaks (#15233)
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@@ -0,0 +1,62 @@
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//
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// Hazmat Closets
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//
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// Parent Object
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/obj/structure/closet/hazmat
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name = "hazmat gear closet parent object"
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desc = DESC_PARENT
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// General
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/obj/structure/closet/hazmat/general
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name = "hazmat gear closet"
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desc = "A closet for hazmat gear."
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icon_state = "hazmat"
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/obj/structure/closet/hazmat/general/fill()
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new /obj/item/clothing/head/hazmat/general(src)
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new /obj/item/clothing/head/hazmat/general(src)
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new /obj/item/clothing/suit/hazmat/general(src)
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new /obj/item/clothing/suit/hazmat/general(src)
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/clothing/mask/gas/half(src)
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// Research
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/obj/structure/closet/hazmat/research
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name = "research hazmat gear closet"
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desc = "A closet for research hazmat gear."
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icon_state = "hazmat"
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/obj/structure/closet/hazmat/research/fill()
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new /obj/item/clothing/head/hazmat/research(src)
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new /obj/item/clothing/head/hazmat/research(src)
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new /obj/item/clothing/suit/hazmat/research(src)
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new /obj/item/clothing/suit/hazmat/research(src)
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/clothing/mask/gas/half(src)
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// Security
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/obj/structure/closet/hazmat/security
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name = "security hazmat gear closet"
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desc = "A closet for security hazmat gear."
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icon_state = "hazmat"
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/obj/structure/closet/hazmat/security/fill()
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new /obj/item/clothing/head/hazmat/security(src)
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new /obj/item/clothing/head/hazmat/security(src)
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new /obj/item/clothing/suit/hazmat/security(src)
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new /obj/item/clothing/suit/hazmat/security(src)
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/clothing/mask/gas/half(src)
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// Custodial
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/obj/structure/closet/hazmat/custodial
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name = "custodial hazmat gear closet"
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desc = "A closet for custodial hazmat gear."
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icon_state = "hazmat_custodial"
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/obj/structure/closet/hazmat/custodial/fill()
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new /obj/item/clothing/head/hazmat/custodial(src)
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new /obj/item/clothing/suit/hazmat/custodial(src)
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/watertank/janitor(src)
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@@ -1,51 +0,0 @@
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/obj/structure/closet/l3closet
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name = "level-3 biohazard suit closet"
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desc = "It's a storage unit for level-3 biohazard gear."
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icon_state = "bio"
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/obj/structure/closet/l3closet/general/fill()
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new /obj/item/clothing/suit/bio_suit/general(src)
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new /obj/item/clothing/head/bio_hood/general(src)
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/clothing/suit/bio_suit/general(src)
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new /obj/item/clothing/head/bio_hood/general(src)
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new /obj/item/clothing/mask/gas/half(src)
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/obj/structure/closet/l3closet/virology
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icon_state = "bio_viro"
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/obj/structure/closet/l3closet/virology/fill()
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new /obj/item/clothing/suit/bio_suit/virology(src)
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new /obj/item/clothing/head/bio_hood/virology(src)
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/tank/oxygen(src)
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/obj/structure/closet/l3closet/security
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icon_state = "bio_sec"
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/obj/structure/closet/l3closet/security/fill()
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new /obj/item/clothing/suit/bio_suit/security(src)
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new /obj/item/clothing/head/bio_hood/security(src)
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new /obj/item/clothing/mask/gas/half(src)
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/obj/structure/closet/l3closet/janitor
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name = "level 3 biohazard custodial gear closet"
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desc = "It's a storage unit for level 3 biohazard custodial gear."
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icon_state = "bio_jan"
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/obj/structure/closet/l3closet/janitor/fill()
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new /obj/item/clothing/suit/bio_suit/janitor(src)
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new /obj/item/clothing/head/bio_hood/janitor(src)
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/watertank/janitor(src)
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/obj/structure/closet/l3closet/scientist
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icon_state = "bio_scientist"
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/obj/structure/closet/l3closet/scientist/fill()
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new /obj/item/clothing/suit/bio_suit/scientist(src)
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new /obj/item/clothing/head/bio_hood/scientist(src)
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new /obj/item/clothing/mask/gas/half(src)
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@@ -119,8 +119,6 @@
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else
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new /obj/item/storage/backpack/satchel/med(src)
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new /obj/item/storage/backpack/duffel/med(src)
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new /obj/item/clothing/suit/bio_suit/cmo(src)
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new /obj/item/clothing/head/bio_hood/cmo(src)
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new /obj/item/clothing/shoes/medical(src)
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new /obj/item/clothing/under/rank/chief_medical_officer(src)
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new /obj/item/clothing/gloves/latex/nitrile(src)
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@@ -19,8 +19,8 @@
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icon_state = "rd"
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/obj/structure/closet/secure_closet/RD/fill()
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new /obj/item/clothing/suit/bio_suit/scientist(src)
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new /obj/item/clothing/head/bio_hood/scientist(src)
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new /obj/item/clothing/suit/hazmat/research(src)
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new /obj/item/clothing/head/hazmat/research(src)
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new /obj/item/clothing/under/rank/research_director(src)
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new /obj/item/clothing/suit/storage/toggle/labcoat(src)
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new /obj/item/clothing/shoes/science(src)
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@@ -170,10 +170,10 @@
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/clothing/glasses/welding = 1,
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/obj/item/clothing/gloves/yellow = 1,
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/obj/item/clothing/head/bio_hood/general = 1,
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/obj/item/clothing/head/hazmat/general = 1,
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/obj/item/clothing/head/ushanka = 1,
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/obj/item/clothing/shoes/syndigaloshes = 1,
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/obj/item/clothing/suit/bio_suit/general = 1,
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/obj/item/clothing/suit/hazmat/general = 1,
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/obj/item/clothing/suit/space/emergency = 1,
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/obj/item/clothing/under/gearharness = 1,
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/obj/item/clothing/under/tactical = 1,
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