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SQL characters pass 1
This commit is contained in:
478
code/modules/client/client_saveSQL.dm
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478
code/modules/client/client_saveSQL.dm
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@@ -0,0 +1,478 @@
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//handles saving to SQL Format
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//MAKE SURE YOU KEEP THIS UP TO DATE!
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//if the db can't be updated, return 0
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//if the db was updated, return 1
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var/chardata[]
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var/jobsdata[]
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var/flavourdata[]
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var/miscdata[]
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var/DBQuery/query
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var/TextQuery
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var/char_id
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var/char_slot
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/datum/preferences/proc/SQLsave_character(var/cslot)
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char_slot = cslot
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for(var/ckey in preferences_datums)
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var/datum/preferences/D = preferences_datums[ckey]
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log_debug("Ckey is [ckey]")
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if(D == src)
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establish_db_connection()
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if(!dbcon.IsConnected())
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return 0
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else
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log_debug("db connected, real name is [real_name]")
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if(!getCharId())
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log_debug("New Character")
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query = dbcon.NewQuery("INSERT INTO ss13_characters (ckey, slot) VALUES ('[ckey]', '[cslot]')")
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query.Execute()
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log_debug(dbcon.ErrorMsg())
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getCharId()
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InsertCharData()
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log_debug(dbcon.ErrorMsg())
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query = dbcon.NewQuery("UPDATE SS13_characters SET Character_key = (SELECT id FROM characters_data WHERE char_id = [char_id]) WHERE id = [char_id] ")
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query.Execute()
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log_debug(dbcon.ErrorMsg())
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else
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log_debug("ID = [char_id]")
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log_debug("Update entry")
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UpdateCharData()
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log_debug("Save query executed")
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return 1
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log_debug("No ckey in datums")
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return 0
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/datum/preferences/proc/SQLload_character(slot)
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char_slot = slot
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if(!getCharId())
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return 0
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log_debug("Loading character ID [char_id] from slot [char_slot])
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return LoadCharData()
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/datum/preferences/proc/InsertCharData()
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TextQuery = "INSERT INTO characters_data (age, backbag, b_type, char_id, eyes_B, eyes_G, eyes_R, facial_B, facial_G, facial_R, facial_style, "
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TextQuery += "gender, hair_B, hair_G, hair_R, hair_style, isRandom, language, name, OOC,skin_B, skin_G, skin_R, skin_tone, spawnpoint, species, undershirt, underwear) VALUES "
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TextQuery += "('[age]', '[backbag]', '[b_type]', '[char_id]', '[b_eyes]', '[g_eyes]', '[r_eyes]', '[b_facial]', '[g_facial]', '[r_facial]', '[f_style]', "
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TextQuery += "'[gender]', '[b_hair]', '[g_hair]', '[r_hair]', '[h_style]', '[be_random_name]', '[language]', '[real_name]', "
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TextQuery += "'[metadata]', '[b_skin]', '[g_skin]', '[r_skin]', '[s_tone]', '[spawnpoint]', '[species]', '[undershirt]', '[underwear]')"
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log_debug(TextQuery)
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query = dbcon.NewQuery(TextQuery)
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query.Execute()
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return 1
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/datum/preferences/proc/UpdateCharData()
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TextQuery = "UPDATE characters_data SET age = '[age]', backbag='[backbag]', b_type='[b_type]', eyes_B = '[b_eyes]', eyes_G='[g_eyes]', eyes_R='[r_eyes]',"
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TextQuery += "facial_B='[b_facial]', facial_G='[g_facial]', facial_R='[r_facial]', facial_style='[f_style]', gender = '[gender]', hair_B='[b_hair]', hair_G='[g_hair]',"
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TextQuery += "hair_R='[r_hair]', hair_style='[h_style]', isRandom='[be_random_name]', language='[language]', name='[real_name]', OOC='[metadata]',skin_B='[b_skin]', skin_G='[g_skin]',"
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TextQuery += "skin_R='[r_skin]', skin_tone='[s_tone]', spawnpoint='[spawnpoint]', species='[species]', undershirt='[undershirt]', underwear='[underwear]' "
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TextQuery += "WHERE char_id = [char_id]"
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log_debug(TextQuery)
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query = dbcon.NewQuery(TextQuery)
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query.Execute()
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return 1
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/datum/preferences/proc/LoadCharData()
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TextQuery = "SELECT age, backbag, b_type, eyes_B, eyes_G, eyes_R, facial_B, facial_G, facial_R, facial_style, gender, "
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TextQuery += "hair_B, hair_G, hair_R, hair_style, isRandom, language, name, OOC, skin_B, skin_G, skin_R, skin_tone, spawnpoint, species, undershirt, underwear "
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TextQuery += "FROM character_data WHERE char_id = [char_id]"
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log_debug(TextQuery)
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query = dbcon.NewQuery(TextQuery)
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query.Execute()
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if(!query.RowCount())
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return 0
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log_debug("Load query executed successfully")
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query.NextRow()
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age = query.item[1]
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backbag = query.item[2]
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b_type = query.item[3]
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eyes_B = query.item[4]
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eyes_G = query.item[5]
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eyes_R = query.item[6]
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facial_R = query.item[7]
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facial_G = query.item[8]
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facial_R = query.item[9]
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facial_style = query.item[10]
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gender = query.item[11]
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hair_B = query.item[12]
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hair_G = query.item[13]
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hair_R = query.item[14]
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hair_style = query.item[15]
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isRandom = query.item[16]
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language = query.item[17]
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name = query.item[18]
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OOC = query.item[19]
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skin_B = query.item[20]
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skin_G = query.item[21]
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skin_R = query.item[22]
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skin_tone = query.item[23]
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spawnpoint = query.item[24]
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species = query.item[25]
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undershirt = query.item[26]
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underwear = query.item[27]
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return 1
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/datum/preferences/proc/getCharId()
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TextQuery = "SELECT id FROM ss13_characters WHERE ckey='[ckey]' AND slot = '[char_slot]'"
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log_debug(TextQuery)
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query = dbcon.NewQuery("SELECT id FROM ss13_characters WHERE ckey='[ckey]' AND slot = '[char_slot]'")
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log_debug("Query ready")
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query.Execute()
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var/rowDebug = query.RowCount()
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log_debug("Query executed, [rowDebug] rows")
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if(!query.RowCount())
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return null
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query.NextRow()
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char_id = query.item[1]
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log_debug("GetCharId : [char_id]")
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return char_id
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/* //Character
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chardata.Add(age)
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chardata.Add(backbag)
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chardata.Add(metadata)
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chardata.Add(real_name)
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chardata.Add(be_random_name)
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chardata.Add(gender)
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chardata.Add(species)
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chardata.Add(language)
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chardata.Add(r_hair)
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chardata.Add(g_hair)
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chardata.Add(b_hair)
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chardata.Add(r_facial)
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chardata.Add(g_facial)
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chardata.Add(b_facial)
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chardata.Add(s_tone)
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chardata.Add(r_skin)
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chardata.Add(g_skin)
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chardata.Add(b_skin)
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chardata.Add(h_style)
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chardata.Add(f_style)
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chardata.Add(r_eyes)
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chardata.Add(g_eyes)
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chardata.Add(b_eyes)
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chardata.Add(underwear)
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chardata.Add(undershirt)
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chardata.Add(b_type)
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chardata.Add(spawnpoint)
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//Jobs
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S["alternate_option"] << alternate_option
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S["job_civilian_high"] << job_civilian_high
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S["job_civilian_med"] << job_civilian_med
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S["job_civilian_low"] << job_civilian_low
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S["job_medsci_high"] << job_medsci_high
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S["job_medsci_med"] << job_medsci_med
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S["job_medsci_low"] << job_medsci_low
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S["job_engsec_high"] << job_engsec_high
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S["job_engsec_med"] << job_engsec_med
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S["job_engsec_low"] << job_engsec_low
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//Flavour Text
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S["flavor_texts_general"] << flavor_texts["general"]
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S["flavor_texts_head"] << flavor_texts["head"]
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S["flavor_texts_face"] << flavor_texts["face"]
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S["flavor_texts_eyes"] << flavor_texts["eyes"]
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S["flavor_texts_torso"] << flavor_texts["torso"]
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S["flavor_texts_arms"] << flavor_texts["arms"]
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S["flavor_texts_hands"] << flavor_texts["hands"]
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S["flavor_texts_legs"] << flavor_texts["legs"]
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S["flavor_texts_feet"] << flavor_texts["feet"]
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//Flavour text for robots.
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S["flavour_texts_robot_Default"] << flavour_texts_robot["Default"]
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for(var/module in robot_module_types)
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S["flavour_texts_robot_[module]"] << flavour_texts_robot[module]
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//Miscellaneous
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S["med_record"] << med_record
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S["sec_record"] << sec_record
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S["gen_record"] << gen_record
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S["player_alt_titles"] << player_alt_titles
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S["be_special"] << be_special
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S["disabilities"] << disabilities
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S["used_skillpoints"] << used_skillpoints
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S["skills"] << skills
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S["skill_specialization"] << skill_specialization
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S["organ_data"] << organ_data
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S["rlimb_data"] << rlimb_data
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S["gear"] << gear
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S["home_system"] << home_system
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S["citizenship"] << citizenship
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S["faction"] << faction
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S["religion"] << religion
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S["nanotrasen_relation"] << nanotrasen_relation
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//S["skin_style"] << skin_style
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S["uplinklocation"] << uplinklocation
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S["exploit_record"] << exploit_record
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S["UI_style_color"] << UI_style_color
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S["UI_style_alpha"] << UI_style_alpha*/
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/*/datum/preferences/proc/SQLSave_Preferences()
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//Sanitize
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ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
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lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
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UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
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be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
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default_slot = sanitize_integer(default_slot, 1, config.character_slots, initial(default_slot))
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toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
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UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
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UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
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query = dbcon.Query("INSERT INTO (oocolor, lastchangelog, UI_style, be_special, default_slot, toggles, UI_style_color, UI_style_alpha) VALUES ([oocolor], [lastchangelog], [UI_style], [be_special], [default_slot], [toggles], [UI_style_color], [UI_style_alpha])")
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else
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var/id = query.item[2]
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query = dbcon.Query("UPDATE aurora_characters SET ooccolor=[ooccolor], lastchangelog=[lastchangelog], UI_style=[UI_style], be_special=[be_special], default_slot=[default_slot], toggles = [toggles], UI_style_color = [UI_style_color], UI_style_alpha = [UI_style_alpha] WHERE aurora_characters.id=[id]")
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query.Execute()
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return 1
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/datum/preferences/proc/savefile_update()
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if(savefile_version < 8) //lazily delete everything + additional files so they can be saved in the new format
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for(var/ckey in preferences_datums)
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var/datum/preferences/D = preferences_datums[ckey]
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if(D == src)
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var/delpath = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/"
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if(delpath && fexists(delpath))
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fdel(delpath)
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break
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return 0
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if(savefile_version == SAVEFILE_VERSION_MAX) //update successful.
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save_preferences()
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save_character()
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return 1
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return 0
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/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
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if(!ckey) return
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path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
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savefile_version = SAVEFILE_VERSION_MAX
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/datum/preferences/proc/load_preferences()
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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S["version"] >> savefile_version
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//Conversion
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if(!savefile_version || !isnum(savefile_version) || savefile_version < SAVEFILE_VERSION_MIN || savefile_version > SAVEFILE_VERSION_MAX)
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if(!savefile_update()) //handles updates
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savefile_version = SAVEFILE_VERSION_MAX
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save_preferences()
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save_character()
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return 0
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//general preferences
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S["ooccolor"] >> ooccolor
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S["lastchangelog"] >> lastchangelog
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S["UI_style"] >> UI_style
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S["be_special"] >> be_special
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S["default_slot"] >> default_slot
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S["toggles"] >> toggles
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S["UI_style_color"] >> UI_style_color
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S["UI_style_alpha"] >> UI_style_alpha
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//Sanitize
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ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
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lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
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UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
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be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
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default_slot = sanitize_integer(default_slot, 1, config.character_slots, initial(default_slot))
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toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
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UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
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UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
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return 1
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/datum/preferences/proc/save_preferences()
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if(!path) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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S["version"] << savefile_version
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//general preferences
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S["ooccolor"] << ooccolor
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S["lastchangelog"] << lastchangelog
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S["UI_style"] << UI_style
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S["be_special"] << be_special
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S["default_slot"] << default_slot
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S["toggles"] << toggles
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return 1
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/datum/preferences/proc/load_character(slot)
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if(!path) return 0
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if(!fexists(path)) return 0
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var/savefile/S = new /savefile(path)
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if(!S) return 0
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S.cd = "/"
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if(!slot) slot = default_slot
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slot = sanitize_integer(slot, 1, config.character_slots, initial(default_slot))
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if(slot != default_slot)
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default_slot = slot
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S["default_slot"] << slot
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S.cd = "/character[slot]"
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//Character
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S["OOC_Notes"] >> metadata
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S["real_name"] >> real_name
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S["name_is_always_random"] >> be_random_name
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S["gender"] >> gender
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S["age"] >> age
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S["species"] >> species
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S["language"] >> language
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S["spawnpoint"] >> spawnpoint
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//colors to be consolidated into hex strings (requires some work with dna code)
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S["hair_red"] >> r_hair
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S["hair_green"] >> g_hair
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S["hair_blue"] >> b_hair
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S["facial_red"] >> r_facial
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S["facial_green"] >> g_facial
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S["facial_blue"] >> b_facial
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S["skin_tone"] >> s_tone
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S["skin_red"] >> r_skin
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S["skin_green"] >> g_skin
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S["skin_blue"] >> b_skin
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S["hair_style_name"] >> h_style
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S["facial_style_name"] >> f_style
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S["eyes_red"] >> r_eyes
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S["eyes_green"] >> g_eyes
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S["eyes_blue"] >> b_eyes
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S["underwear"] >> underwear
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S["undershirt"] >> undershirt
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S["backbag"] >> backbag
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S["b_type"] >> b_type
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//Jobs
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S["alternate_option"] >> alternate_option
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S["job_civilian_high"] >> job_civilian_high
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S["job_civilian_med"] >> job_civilian_med
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S["job_civilian_low"] >> job_civilian_low
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S["job_medsci_high"] >> job_medsci_high
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S["job_medsci_med"] >> job_medsci_med
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S["job_medsci_low"] >> job_medsci_low
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S["job_engsec_high"] >> job_engsec_high
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S["job_engsec_med"] >> job_engsec_med
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S["job_engsec_low"] >> job_engsec_low
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//Flavour Text
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S["flavor_texts_general"] >> flavor_texts["general"]
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S["flavor_texts_head"] >> flavor_texts["head"]
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S["flavor_texts_face"] >> flavor_texts["face"]
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S["flavor_texts_eyes"] >> flavor_texts["eyes"]
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S["flavor_texts_torso"] >> flavor_texts["torso"]
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S["flavor_texts_arms"] >> flavor_texts["arms"]
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S["flavor_texts_hands"] >> flavor_texts["hands"]
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S["flavor_texts_legs"] >> flavor_texts["legs"]
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S["flavor_texts_feet"] >> flavor_texts["feet"]
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//Flavour text for robots.
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S["flavour_texts_robot_Default"] >> flavour_texts_robot["Default"]
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for(var/module in robot_module_types)
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S["flavour_texts_robot_[module]"] >> flavour_texts_robot[module]
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//Miscellaneous
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S["med_record"] >> med_record
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S["sec_record"] >> sec_record
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S["gen_record"] >> gen_record
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S["be_special"] >> be_special
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S["disabilities"] >> disabilities
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S["player_alt_titles"] >> player_alt_titles
|
||||
S["used_skillpoints"] >> used_skillpoints
|
||||
S["skills"] >> skills
|
||||
S["skill_specialization"] >> skill_specialization
|
||||
S["organ_data"] >> organ_data
|
||||
S["rlimb_data"] >> rlimb_data
|
||||
S["gear"] >> gear
|
||||
S["home_system"] >> home_system
|
||||
S["citizenship"] >> citizenship
|
||||
S["faction"] >> faction
|
||||
S["religion"] >> religion
|
||||
|
||||
S["nanotrasen_relation"] >> nanotrasen_relation
|
||||
//S["skin_style"] >> skin_style
|
||||
|
||||
S["uplinklocation"] >> uplinklocation
|
||||
S["exploit_record"] >> exploit_record
|
||||
|
||||
S["UI_style_color"] << UI_style_color
|
||||
S["UI_style_alpha"] << UI_style_alpha
|
||||
|
||||
//Sanitize
|
||||
metadata = sanitize_text(metadata, initial(metadata))
|
||||
real_name = sanitizeName(real_name)
|
||||
|
||||
if(isnull(species) || !(species in playable_species))
|
||||
species = "Human"
|
||||
|
||||
if(isnum(underwear))
|
||||
var/list/undies = gender == MALE ? underwear_m : underwear_f
|
||||
underwear = undies[undies[underwear]]
|
||||
|
||||
if(isnum(undershirt))
|
||||
undershirt = undershirt_t[undershirt_t[undershirt]]
|
||||
|
||||
if(isnull(language)) language = "None"
|
||||
if(isnull(spawnpoint)) spawnpoint = "Arrivals Shuttle"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name(gender)
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
gender = sanitize_gender(gender)
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
|
||||
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
|
||||
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
|
||||
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
|
||||
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
|
||||
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
|
||||
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
|
||||
r_skin = sanitize_integer(r_skin, 0, 255, initial(r_skin))
|
||||
g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin))
|
||||
b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin))
|
||||
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
|
||||
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
|
||||
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
|
||||
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
|
||||
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
|
||||
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
|
||||
b_type = sanitize_text(b_type, initial(b_type))
|
||||
|
||||
alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
|
||||
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
|
||||
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
|
||||
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
|
||||
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
|
||||
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
|
||||
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
|
||||
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
|
||||
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
|
||||
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
|
||||
|
||||
if(!skills) skills = list()
|
||||
if(!used_skillpoints) used_skillpoints= 0
|
||||
if(isnull(disabilities)) disabilities = 0
|
||||
if(!player_alt_titles) player_alt_titles = new()
|
||||
if(!organ_data) src.organ_data = list()
|
||||
if(!rlimb_data) src.rlimb_data = list()
|
||||
if(!gear) src.gear = list()
|
||||
//if(!skin_style) skin_style = "Default"
|
||||
|
||||
if(!home_system) home_system = "Unset"
|
||||
if(!citizenship) citizenship = "None"
|
||||
if(!faction) faction = "None"
|
||||
if(!religion) religion = "None"
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
#undef SAVEFILE_VERSION_MAX
|
||||
#undef SAVEFILE_VERSION_MIN*/
|
||||
@@ -32,6 +32,7 @@ datum/preferences
|
||||
//doohickeys for savefiles
|
||||
var/path
|
||||
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
|
||||
var/current_slot = 1
|
||||
var/savefile_version = 0
|
||||
|
||||
//non-preference stuff
|
||||
@@ -141,6 +142,7 @@ datum/preferences
|
||||
load_path(C.ckey)
|
||||
if(load_preferences())
|
||||
if(load_character())
|
||||
current_slot = getCharSlot()
|
||||
return
|
||||
gender = pick(MALE, FEMALE)
|
||||
real_name = random_name(gender,species)
|
||||
@@ -1594,6 +1596,7 @@ datum/preferences
|
||||
|
||||
if("save")
|
||||
save_preferences()
|
||||
SQLsave_character(current_slot)
|
||||
save_character()
|
||||
|
||||
if("reload")
|
||||
@@ -1608,7 +1611,8 @@ datum/preferences
|
||||
close_load_dialog(user)
|
||||
|
||||
if("changeslot")
|
||||
load_character(text2num(href_list["num"]))
|
||||
current_slot = text2num(href_list["num"])
|
||||
load_character(current_slot)
|
||||
close_load_dialog(user)
|
||||
|
||||
ShowChoices(user)
|
||||
@@ -1743,5 +1747,16 @@ datum/preferences
|
||||
dat += "</center></tt>"
|
||||
user << browse(dat, "window=saves;size=300x390")
|
||||
|
||||
/datum/preferences/proc/getCharSlot() //get character slot from savefile
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(S)
|
||||
var/name
|
||||
for(var/i=1, i<= config.character_slots, i++)
|
||||
S.cd = "/character[i]"
|
||||
S["real_name"] >> name
|
||||
if(name == real_name)
|
||||
return i
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/close_load_dialog(mob/user)
|
||||
user << browse(null, "window=saves")
|
||||
|
||||
Reference in New Issue
Block a user