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Removes DNAChange Effect from the list of possible artifact effects. (#7900)
Removed completely from the codebase.
This commit is contained in:
@@ -1,53 +0,0 @@
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//todo
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/datum/artifact_effect/dnaswitch
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effecttype = "dnaswitch"
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effect_type = 5
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var/severity
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/datum/artifact_effect/dnaswitch/New()
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..()
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if(effect == EFFECT_AURA)
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severity = rand(5,30)
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else
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severity = rand(25,95)
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/datum/artifact_effect/dnaswitch/DoEffectTouch(var/mob/toucher)
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var/weakness = GetAnomalySusceptibility(toucher)
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if(ishuman(toucher) && prob(weakness * 100))
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var/DoEffectAuraVariable = "<span class='good'>[pick("You feel a little different.","You feel very strange.","Your stomach churns.","Your skin feels loose.","You feel a stabbing pain in your head.")]</span>"
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to_chat(toucher, DoEffectAuraVariable)
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if(prob(75))
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scramble(1, toucher, weakness * severity)
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else
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scramble(0, toucher, weakness * severity)
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return 1
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/datum/artifact_effect/dnaswitch/DoEffectAura()
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if(holder)
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var/turf/T = get_turf(holder)
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for(var/mob/living/carbon/human/H in range(src.effectrange,T))
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var/weakness = GetAnomalySusceptibility(H)
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if(prob(weakness * 100))
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if(prob(30))
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var/DoEffectAuraVariable = "<span class='good'>[pick("You feel a little different.","You feel very strange.","Your stomach churns.","Your skin feels loose.","You feel a stabbing pain in your head.")]</span>"
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to_chat(H, DoEffectAuraVariable)
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if(prob(50))
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scramble(1, H, weakness * severity)
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else
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scramble(0, H, weakness * severity)
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/datum/artifact_effect/dnaswitch/DoEffectPulse()
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if(holder)
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var/turf/T = get_turf(holder)
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for(var/mob/living/carbon/human/H in range(200, T))
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var/weakness = GetAnomalySusceptibility(H)
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if(prob(weakness * 100))
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if(prob(75))
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var/DoEffectPulseVariable = "<span class='good'>[pick("You feel a little different.","You feel very strange.","Your stomach churns.","Your skin feels loose.","You feel a stabbing pain in your head.")]</span>"
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to_chat(H, DoEffectPulseVariable)
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if(prob(25))
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if(prob(75))
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scramble(1, H, weakness * severity)
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else
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scramble(0, H, weakness * severity)
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