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Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt Atlas
Geeves
Werner
parent
1898ad3417
commit
e0aa218843
@@ -114,6 +114,10 @@
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icon_state = "brutedamageoverlay6"
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alpha = 0
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/atom/movable/screen/fullscreen/robot_pain
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icon = 'icons/mob/screen/robot_pain.dmi'
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alpha = 255
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/atom/movable/screen/fullscreen/flash
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icon = 'icons/mob/screen/effects.dmi'
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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@@ -324,6 +324,10 @@
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mymob.up_hint.screen_loc = ui_up_hint
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hud_elements |= mymob.up_hint
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if(hud_data.has_robot_pain)
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mymob.robot_pain = new /atom/movable/screen/fullscreen/robot_pain()
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hud_elements |= mymob.robot_pain
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mymob.pain = new /atom/movable/screen/fullscreen/pain(null)
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hud_elements |= mymob.pain
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