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Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
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@@ -109,6 +109,11 @@
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key = RAD
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return key
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// Used for natural armor for species.
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/datum/component/armor/natural
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full_block_message = "Your natural armor blocks the blow!"
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partial_block_message = "Your natural armor softens the blow!"
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/datum/component/armor/toggle
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var/active = TRUE
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@@ -0,0 +1,61 @@
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// An edit of ablative armor, taken from Baystation12.
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/datum/component/armor/synthetic
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full_block_message = "Your external plating absorbs the blow!"
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partial_block_message = "Your external plating dulls the blow!"
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/// Maximum armor values.
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var/list/max_armor_values
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/// How fast armor degrades with blocked damage, with armor value reduced by [coef * damage taken]
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var/armor_degradation_coef = 0.8
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/// Wearer feedback.
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var/list/last_reported_damage
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/datum/component/armor/synthetic/Initialize(list/armor, armor_type, _armor_degradation_speed)
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. = ..()
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max_armor_values = armor_values.Copy()
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if(!isnull(_armor_degradation_speed))
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armor_degradation_coef = _armor_degradation_speed
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/datum/component/armor/synthetic/on_blocking(damage, damage_type, damage_flags, armor_pen, blocked)
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if (!(damage_type == DAMAGE_BRUTE || damage_type == DAMAGE_BURN))
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return
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if(armor_degradation_coef)
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var/key = get_armor_key(damage_type, damage_flags)
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var/damage_taken
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if(blocked)
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damage_taken = round(damage * blocked)
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else
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damage_taken = damage
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var/new_armor = max(0, get_value(key) - armor_degradation_coef * damage_taken)
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set_value(key, new_armor)
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var/mob/M = parent
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if(istype(M))
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var/list/visible = get_visible_damage()
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for(var/k in visible)
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if(LAZYACCESS(last_reported_damage, k) != visible[k])
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LAZYSET(last_reported_damage, k, visible[k])
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to_chat(M, SPAN_WARNING("Your external plating has suffered [visible[k]] damage!"))
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playsound(M, 'sound/effects/synth_armor_break.ogg', 50)
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/datum/component/armor/synthetic/proc/get_damage()
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for(var/key in armor_values)
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var/damage = max_armor_values[key] - armor_values[key]
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if(damage > 0)
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LAZYSET(., key, damage)
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/datum/component/armor/synthetic/proc/get_visible_damage()
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var/list/damages = get_damage()
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if(!LAZYLEN(damages))
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return
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var/result = list()
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for(var/key in damages)
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switch(round(100 * damages[key]/max_armor_values[key]))
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if(5 to 10)
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result[key] = "minor"
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if(11 to 25)
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result[key] = "moderate"
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if(26 to 50)
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result[key] = "serious"
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if(51 to 100)
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result[key] = "catastrophic"
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return result
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@@ -0,0 +1,120 @@
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/datum/component/synthetic_endoskeleton
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/// The synthetic that owns this component. Equivalent to `parent`, we just use this for ease of use.
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var/mob/living/carbon/human/owner
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/**
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* The synthetic endoskeleton is our answer to the eternal problem of IPCs being unable to be brainmed complaint because
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* of a lack of mechanics to represent pain, organ breaking, or bleeding/respiration, which is how humans in brainmed are
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* taken down nonlethally, or before they die.
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*/
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var/damage = 0
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/// The maximum damage the endoskeleton can take before triggering the safety shutdown.
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var/max_damage = 200
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/// Time until next message.
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var/message_cooldown = 10 SECONDS
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/// World.time of last message sent.
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var/last_sent_message = 0
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/datum/component/synthetic_endoskeleton/Initialize(...)
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. = ..()
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if(isipc(parent))
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owner = parent
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else
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log_debug("Synthetic endoskeleton component spawned on non-IPC. Deleting.")
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qdel_self()
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RegisterSignal(owner, COMSIG_EXTERNAL_ORGAN_DAMAGE, PROC_REF(receive_damage))
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RegisterSignal(owner, COMSIG_SYNTH_ENDOSKELETON_REPAIR, PROC_REF(heal_damage))
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RegisterSignal(owner, COMSIG_SYNTH_ENDOSKELETON_FULL_REPAIR, PROC_REF(full_repair))
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/datum/component/synthetic_endoskeleton/Destroy(force)
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owner = null
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return ..()
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/**
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* Signal handler called when an external synthetic limb receives damage.
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*/
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/datum/component/synthetic_endoskeleton/proc/receive_damage(atom/source, amount)
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SIGNAL_HANDLER
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damage = min(damage + amount, max_damage)
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handle_exoskeleton_damage()
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/**
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* Signal handler called when the endoskeleton is repaired.
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*/
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/datum/component/synthetic_endoskeleton/proc/heal_damage(atom/source, amount)
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SIGNAL_HANDLER
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damage = max(damage - amount, 0)
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var/damage_ratio = damage / max_damage
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switch(damage_ratio)
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if(0 to 0.3)
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owner.remove_movespeed_modifier(/datum/movespeed_modifier/endoskeleton)
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if(0.3 to 0.5)
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owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/endoskeleton, multiplicative_slowdown = 1)
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if(0.5 to 0.75)
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owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/endoskeleton, multiplicative_slowdown = 2)
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if(0.75 to 1)
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owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/endoskeleton, multiplicative_slowdown = 3)
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if(!damage)
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STOP_PROCESSING(SSprocessing, src)
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/**
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* Does a full repair of the endoskeleton, also restoring max_damage to initial state.
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*/
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/datum/component/synthetic_endoskeleton/proc/full_repair(atom/source)
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max_damage = initial(max_damage)
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heal_damage(source, max_damage)
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/**
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* The function that handles exoskeleton damage effects.
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*/
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/datum/component/synthetic_endoskeleton/proc/handle_exoskeleton_damage()
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if(damage)
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START_PROCESSING(SSprocessing, src)
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var/damage_ratio = damage / max_damage
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switch(damage_ratio)
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if(0.3 to 0.5)
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notify_owner(owner, SPAN_WARNING("Your self-preservation warning system notifies you of moderate damage to your endoskeleton's supports!"))
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owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/endoskeleton, multiplicative_slowdown = 1)
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if(0.5 to 0.75)
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notify_owner(owner, SPAN_WARNING("Your self-preservation warning system notifies you of major damage to your endoskeleton!"))
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spark(owner, 2, GLOB.alldirs)
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owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/endoskeleton, multiplicative_slowdown = 2)
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if(0.75 to 0.99)
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notify_owner(owner, SPAN_DANGER("Your self-preservation routines are starting to kick in! Your endoskeleton is falling apart!"))
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spark(owner, 3, GLOB.alldirs)
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owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/endoskeleton, multiplicative_slowdown = 3)
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if(1 to INFINITY)
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SEND_SIGNAL(owner, COMSIG_SYNTH_SET_SELF_PRESERVATION, TRUE)
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/datum/component/synthetic_endoskeleton/process()
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if(owner.stat)
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return
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var/damage_ratio = damage / max_damage
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switch(damage_ratio)
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if(0.3 to 0.5)
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if(prob(5))
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notify_owner(owner, SPAN_MACHINE_WARNING("Warning: Endoskeleton integrity at [100 - (damage_ratio * 100)]%."))
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if(0.5 to 0.75)
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if(prob(10))
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notify_owner(owner, SPAN_MACHINE_WARNING("WARNING: Endoskeleton integrity at [100 - (damage_ratio * 100)]%!"))
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notify_owner(owner, SPAN_WARNING("The mangled and exposed wires in your endoskeleton spark!"))
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spark(owner, 3, GLOB.alldirs)
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owner.bodytemperature += 10
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if(0.75 to 1)
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if(prob(15))
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notify_owner(owner, SPAN_MACHINE_DANGER(FONT_LARGE("ENDOSKELETON INTEGRITY CRITICAL. Your self preservation blares at you to return to safety!")))
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notify_owner(owner, SPAN_DANGER("Your frame creaks and groans, threatening to break apart at the metallic seams!"))
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spark(owner, 4, GLOB.alldirs)
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owner.bodytemperature += 20
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/**
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* Wrapper to_chat proc with a stat check.
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*/
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/datum/component/synthetic_endoskeleton/proc/notify_owner(mob/living/carbon/human/user, message)
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if(user.is_asystole() || (last_sent_message + message_cooldown > world.time))
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return
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to_chat(user, message)
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last_sent_message = world.time
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