mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 04:51:32 +01:00
Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt Atlas
Geeves
Werner
parent
1898ad3417
commit
e0aa218843
@@ -68,11 +68,11 @@
|
||||
/obj/item/implanter/ipc_tag
|
||||
name = "IPC tag implanter"
|
||||
desc = "A special implanter used for implanting synthetics with a special tag."
|
||||
var/obj/item/organ/internal/ipc_tag/ipc_tag
|
||||
var/obj/item/organ/internal/machine/ipc_tag/ipc_tag
|
||||
|
||||
/obj/item/implanter/ipc_tag/Initialize()
|
||||
. = ..()
|
||||
ipc_tag = new /obj/item/organ/internal/ipc_tag(src)
|
||||
ipc_tag = new /obj/item/organ/internal/machine/ipc_tag(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/implanter/ipc_tag/update_icon()
|
||||
@@ -121,7 +121,7 @@
|
||||
ipc_tag = null
|
||||
update_icon()
|
||||
return
|
||||
if(istype(attacking_item, /obj/item/organ/internal/ipc_tag))
|
||||
if(istype(attacking_item, /obj/item/organ/internal/machine/ipc_tag))
|
||||
if(ipc_tag)
|
||||
to_chat(user, SPAN_WARNING("\The [src] already has an IPC tag loaded."))
|
||||
return
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
to_chat(user, SPAN_WARNING("You analyze \the [target_mob], but find that they're not an IPC at all!"))
|
||||
return
|
||||
var/mob/living/carbon/human/IPC = target_mob
|
||||
var/obj/item/organ/internal/ipc_tag/tag = IPC.internal_organs_by_name[BP_IPCTAG]
|
||||
var/obj/item/organ/internal/machine/ipc_tag/tag = IPC.internal_organs_by_name[BP_IPCTAG]
|
||||
if(isnull(tag) || !tag)
|
||||
to_chat(user, SPAN_WARNING("Error: Serial Identification Missing."))
|
||||
return
|
||||
|
||||
@@ -11,16 +11,17 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700, MATERIAL_GLASS = 50)
|
||||
recyclable = TRUE
|
||||
|
||||
/// Note %age converted to actual charge in New()
|
||||
var/charge = 0
|
||||
var/maxcharge = 2500
|
||||
/// Maximum cell charge.
|
||||
var/maxcharge = 1000
|
||||
/// True if rigged to explode
|
||||
var/rigged = FALSE
|
||||
/// If not 100% reliable, it will build up faults.
|
||||
var/minor_fault = 0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700, MATERIAL_GLASS = 50)
|
||||
recyclable = TRUE
|
||||
|
||||
/// Percentage of maxcharge to recharge per minute, though it will trickle charge every process tick (every ~2 seconds), leave null for no self-recharge
|
||||
var/self_charge_percentage
|
||||
|
||||
@@ -126,10 +127,10 @@
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700, MATERIAL_GLASS = 80)
|
||||
|
||||
/obj/item/cell/infinite/check_charge()
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/item/cell/infinite/use()
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/item/cell/potato
|
||||
name = "potato battery"
|
||||
@@ -139,8 +140,6 @@
|
||||
icon_state = "potato_cell" //"potato_battery"
|
||||
charge = 100
|
||||
maxcharge = 300
|
||||
minor_fault = 1
|
||||
|
||||
|
||||
/obj/item/cell/slime
|
||||
name = "charged slime core"
|
||||
|
||||
Reference in New Issue
Block a user