Shell May Cry: A comprehensive rework of synthetics. (#20721)

https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
Matt Atlas
2025-12-21 17:26:23 +01:00
committed by GitHub
parent 1898ad3417
commit e0aa218843
201 changed files with 5962 additions and 896 deletions
@@ -243,6 +243,11 @@ GLOBAL_LIST_INIT(valid_bloodtypes, list(
out += "Limbs: <a href='byond://?src=[REF(src)];limbs=1'>Adjust</a><br>"
if(length(mob_species.alterable_internal_organs))
out += "Internal Organs: <a href='byond://?src=[REF(src)];organs=1'>Adjust</a><br>"
for(var/organ in pref.organ_data)
var/output_pref = pref.organ_data[organ]
if(!pref.organ_data[organ])
output_pref = "Default"
out += "- <b>[capitalize_first_letters(organ)]</b>: [capitalize(output_pref)] <br>"
out += "Prosthesis/Amputations: <a href='byond://?src=[REF(src)];reset_organs=1'>Reset</a><br>"
//display limbs below
@@ -890,6 +895,22 @@ GLOBAL_LIST_INIT(valid_bloodtypes, list(
if("Removed")
pref.organ_data[organ_name] = ORGAN_PREF_REMOVED
// IPC cooling unit options.
if("Air Cooling")
pref.organ_data[organ_name] = null
if("Liquid Cooling")
pref.organ_data[organ_name] = ORGAN_PREF_LIQUIDCOOLED
if("Passive Cooling")
pref.organ_data[organ_name] = ORGAN_PREF_PASSIVECOOLED
// IPC reactor options.
if("Electric")
pref.organ_data[organ_name] = null
if("Biological")
pref.organ_data[organ_name] = ORGAN_PREF_BIOPOWER
if("Solar")
pref.organ_data[organ_name] = ORGAN_PREF_SOLARPOWER
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["reset_organs"])