mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-12 08:27:13 +01:00
Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
@@ -1985,6 +1985,7 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
// adding the hand to the child here means only the arm has to be added to the DB
|
||||
// since the hand will be attached automatically
|
||||
LAZYADD(children, new /obj/item/organ/external/hand/fluff/gracia_autakh(src))
|
||||
internal_organs += new /obj/item/organ/internal/machine/actuators/left(src)
|
||||
|
||||
/obj/item/organ/external/hand/fluff/gracia_autakh // gracia's aut'akh left hand - Gracia Hiza - cometblaze
|
||||
robotize_type = PROSTHETIC_AUTAKH
|
||||
|
||||
Reference in New Issue
Block a user