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Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt Atlas
Geeves
Werner
parent
1898ad3417
commit
e0aa218843
@@ -34,6 +34,15 @@
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for(var/obj/machinery/power/apc/valid_apc in SSmachinery.apc_units)
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if((valid_apc.z in affecting_z) && !valid_apc.is_critical)
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valid_apcs += valid_apc
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for(var/mob/living/carbon/human/victim_ipc in GLOB.human_mob_list)
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if(!isipc(victim_ipc))
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continue
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if(!(victim_ipc.z in affecting_z))
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continue
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var/obj/item/organ/internal/machine/posibrain/brain = victim_ipc.internal_organs_by_name[BP_BRAIN]
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if(istype(brain))
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to_chat(victim_ipc, SPAN_MACHINE_WARNING("A jolt of ambient electricity rumbles through your circuitry! Your processors go to work putting the bits back together..."))
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brain.brain_scrambling += rand(severity * 35, severity * 45)
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endWhen = (severity * 35) + startWhen
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/datum/event/electrical_storm/end(faked)
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