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Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt Atlas
Geeves
Werner
parent
1898ad3417
commit
e0aa218843
@@ -78,6 +78,18 @@
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return
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found = TRUE
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flashlight = H
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else if(istype(H, /obj/item/computer_hardware/universal_port))
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if(universal_port)
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to_chat(user, SPAN_WARNING("\The [src]'s port slot is already occupied by \the [universal_port]."))
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return
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found = TRUE
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universal_port = H
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else if(istype(H, /obj/item/computer_hardware/access_cable_dongle))
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if(access_cable_dongle)
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to_chat(user, SPAN_WARNING("\The [src]'s port slot is already occupied by \the [access_cable_dongle]."))
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return
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found = TRUE
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access_cable_dongle = H
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if(found)
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to_chat(user, SPAN_NOTICE("You install \the [H] into \the [src]."))
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H.parent_computer = src
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@@ -128,6 +140,12 @@
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personal_ai.pai.parent_computer = null
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update_icon()
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personal_ai = null
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else if(universal_port == H)
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universal_port = null
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found = TRUE
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else if(access_cable_dongle == H)
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access_cable_dongle = null
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found = TRUE
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if(found)
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if(user)
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@@ -165,6 +183,10 @@
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return tesla_link
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if(flashlight && initial(flashlight.name) == name)
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return flashlight
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if(universal_port && initial(universal_port.name) == name)
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return universal_port
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if(access_cable_dongle && initial(access_cable_dongle.name) == name)
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return access_cable_dongle
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return null
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// Returns list of all components
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@@ -192,4 +214,8 @@
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all_components.Add(tesla_link)
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if(flashlight)
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all_components.Add(flashlight)
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if(universal_port)
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all_components.Add(universal_port)
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if(access_cable_dongle)
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all_components.Add(access_cable_dongle)
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return all_components
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