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Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt Atlas
Geeves
Werner
parent
1898ad3417
commit
e0aa218843
@@ -189,6 +189,14 @@
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if(response == "Yes")
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turn_on(user)
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/obj/item/modular_computer/attack_ranged(mob/user, params)
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. = ..()
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if(ishuman(user) && isipc(user))
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var/mob/living/carbon/human/robot = user
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var/obj/item/organ/internal/machine/wireless_access/wireless_access_point = robot.internal_organs_by_name[BP_WIRELESS_ACCESS]
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if(wireless_access_point?.access_terminal(src))
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attack_hand(user)
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/obj/item/modular_computer/attack_hand(var/mob/user)
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if(anchored)
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return attack_self(user)
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@@ -321,6 +329,20 @@
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return TRUE
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uninstall_component(user, H)
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return TRUE
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if(istype(attacking_item, /obj/item/access_cable))
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var/obj/item/access_cable/access_cable = attacking_item
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if(!universal_port)
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to_chat(user, SPAN_WARNING("There isn't a port to slot \the [access_cable] into!"))
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return
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if(universal_port.access_cable)
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to_chat(user, SPAN_WARNING("There's already a cable in the universal port!"))
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return
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if(do_after(user, 1 SECONDS))
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visible_message(SPAN_NOTICE("[user] slots \the [access_cable] into \the [src]."))
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universal_port.insert_cable(access_cable, user)
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return ..()
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/obj/item/modular_computer/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
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