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Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt Atlas
Geeves
Werner
parent
1898ad3417
commit
e0aa218843
@@ -47,6 +47,8 @@
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data["PC_stationdate"] = "[time2text(world.realtime, "DDD, Month DD")], [GLOB.game_year]"
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data["PC_showexitprogram"] = !!active_program
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data["PC_haslight"] = !!flashlight
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data["PC_hascable"] = !!access_cable_dongle
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data["PC_cableout"] = access_cable_dongle?.access_cable?.loc == access_cable_dongle ? FALSE : TRUE
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data["PC_lighton"] = flashlight?.enabled ? TRUE : FALSE
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data["PC_programheaders"] = list()
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if(idle_threads.len)
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@@ -146,6 +148,13 @@
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if(flashlight)
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flashlight.toggle()
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. = TRUE
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if(action == "PC_takecable")
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if(access_cable_dongle && access_cable_dongle.access_cable)
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if(access_cable_dongle.access_cable.loc == access_cable_dongle)
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access_cable_dongle.take_cable(usr)
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else
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access_cable_dongle.access_cable.retract()
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. = TRUE
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if(action == "PC_shutdown")
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shutdown_computer()
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return TRUE
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@@ -190,6 +199,11 @@
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update_icon()
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/obj/item/modular_computer/ui_status(mob/user, datum/ui_state/state)
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if(universal_port?.access_cable)
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if(istype(universal_port.access_cable.source, /obj/item/organ/internal/machine/access_port))
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var/obj/item/organ/internal/machine/access_port/port = universal_port.access_cable.source
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if(user == port.owner)
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return UI_INTERACTIVE
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. = ..()
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if(. < UI_INTERACTIVE)
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if(user.machine)
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