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Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt Atlas
Geeves
Werner
parent
1898ad3417
commit
e0aa218843
@@ -500,9 +500,11 @@
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return (target in check_trajectory(target, user))
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//called if there was no projectile to shoot
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/obj/item/gun/proc/handle_click_empty()
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/obj/item/gun/proc/handle_click_empty(mob/user)
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balloon_alert_to_viewers("*click*")
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playsound(loc, empty_sound, 30, TRUE)
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if(user)
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SEND_SIGNAL(user, COMSIG_EMPTIED_MAGAZINE, src)
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//called after successfully firing
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/obj/item/gun/proc/handle_post_fire(mob/user, atom/target, var/pointblank = FALSE, var/reflex = FALSE, var/playemote = TRUE)
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@@ -208,7 +208,7 @@
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update_icon()
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//attempts to unload src. If allow_dump is set to 0, the speedloader unloading method will be disabled
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/obj/item/gun/projectile/proc/unload_ammo(mob/user, var/allow_dump = 1, var/drop_mag = FALSE)
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/obj/item/gun/projectile/proc/unload_ammo(mob/user, allow_dump = TRUE, drop_mag = FALSE)
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if(ammo_magazine)
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if(drop_mag)
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ammo_magazine.forceMove(user.loc)
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@@ -527,7 +527,7 @@
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return
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..()
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/obj/item/gun/projectile/automatic/rifle/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
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/obj/item/gun/projectile/automatic/rifle/l6_saw/unload_ammo(mob/user, allow_dump = TRUE, drop_mag = FALSE)
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if(!cover_open)
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to_chat(user, SPAN_WARNING("You need to open the cover to unload [src]."))
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return
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@@ -149,7 +149,7 @@
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/obj/item/gun/projectile/automatic/rifle/minigun/load_ammo(var/obj/item/A, mob/user)
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return
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/obj/item/gun/projectile/automatic/rifle/minigun/unload_ammo(mob/user, var/allow_dump=1)
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/obj/item/gun/projectile/automatic/rifle/minigun/unload_ammo(mob/user, allow_dump = TRUE, drop_mag = FALSE)
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return
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/obj/item/gun/projectile/automatic/rifle/minigun/dropped(mob/user)
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@@ -217,7 +217,7 @@
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return
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..()
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/obj/item/gun/projectile/contender/unload_ammo(mob/user, var/allow_dump=1)
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/obj/item/gun/projectile/contender/unload_ammo(mob/user, allow_dump = TRUE, drop_mag = FALSE)
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if(!retracted_bolt)
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to_chat(user, SPAN_NOTICE("You can't unload \the [src] without cycling the bolt."))
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return
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@@ -185,7 +185,7 @@
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desc = "A double-barreled shotgun meant to fire signal flash shells."
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ammo_type = /obj/item/ammo_casing/shotgun/flash
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/obj/item/gun/projectile/shotgun/doublebarrel/unload_ammo(user, allow_dump)
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/obj/item/gun/projectile/shotgun/doublebarrel/unload_ammo(mob/user, allow_dump = TRUE, drop_mag = FALSE)
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..(user, allow_dump=1)
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/obj/item/gun/projectile/shotgun/doublebarrel/saw_off(mob/user, obj/item/tool)
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@@ -349,7 +349,7 @@
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open = FALSE
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update_icon()
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/obj/item/gun/projectile/shotgun/wallgun/unload_ammo(user, allow_dump)
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/obj/item/gun/projectile/shotgun/wallgun/unload_ammo(mob/user, allow_dump = TRUE, drop_mag = FALSE)
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if(open)
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..(user, allow_dump=1)
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@@ -78,7 +78,7 @@
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return
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..()
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/obj/item/gun/projectile/heavysniper/unload_ammo(mob/user, var/allow_dump=1)
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/obj/item/gun/projectile/heavysniper/unload_ammo(mob/user, allow_dump = TRUE, drop_mag = FALSE)
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if(!bolt_open)
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return
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..()
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@@ -17,7 +17,7 @@
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if(isipc(target))
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var/mob/living/carbon/human/H = target
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var/obj/item/organ/internal/surge/s = H.internal_organs_by_name["surge"]
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var/obj/item/organ/internal/machine/surge/s = H.internal_organs_by_name[BP_SURGE_PROTECTOR]
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if(!isnull(s))
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if(s.surge_left >= 0.5)
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playsound(src.loc, 'sound/magic/LightningShock.ogg', 25, 1)
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