Shell May Cry: A comprehensive rework of synthetics. (#20721)

https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
This commit is contained in:
Matt Atlas
2025-12-21 17:26:23 +01:00
committed by GitHub
parent 1898ad3417
commit e0aa218843
201 changed files with 5962 additions and 896 deletions
+327 -5
View File
@@ -30,8 +30,8 @@
/obj/item/material/kitchen/utensil/knife = 50
)
min_duration = 70
max_duration = 90
min_duration = 35
max_duration = 70
requires_surgery_compatibility = FALSE
@@ -72,8 +72,8 @@
/obj/item/material/kitchen/utensil/knife = 50
)
min_duration = 70
max_duration = 90
min_duration = 35
max_duration = 70
requires_surgery_compatibility = FALSE
@@ -436,7 +436,7 @@
SPAN_NOTICE("You have installed \the [tool] into [target]'s [affected.name]."))
var/obj/item/device/mmi/M = tool
var/obj/item/organ/internal/mmi_holder/holder = new(target, 1)
var/obj/item/organ/internal/machine/posibrain/holder = new(target, 1)
target.internal_organs_by_name[BP_BRAIN] = holder
user.drop_from_inventory(tool,holder)
holder.stored_mmi = tool
@@ -448,3 +448,325 @@
/singleton/surgery_step/robotics/install_mmi/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips."), \
SPAN_WARNING("Your hand slips."))
/singleton/surgery_step/internal/fix_internal_wiring
name = "Repair Internal Wiring"
allowed_tools = list(
/obj/item/stack/cable_coil = 100,
/obj/item/stack/cable_coil/cyborg = 100
)
min_duration = 50
max_duration = 70
/singleton/surgery_step/internal/fix_internal_wiring/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/stack/cable_coil/C = tool
var/is_organ_damaged = FALSE
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone != BP_MOUTH)
if(limb_can_operate)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I.wiring.get_status() < 100)
if(istype(C))
var/needed_wires = (I.wiring.max_wires - I.wiring.wires) / 2
if(needed_wires)
if(!(C.get_amount() >= (needed_wires)))
to_chat(user, SPAN_WARNING("You need [needed_wires] or more cable pieces to repair this damage."))
return SURGERY_FAILURE
is_organ_damaged = TRUE
C.use(needed_wires)
return is_organ_damaged
/singleton/surgery_step/internal/fix_internal_wiring/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.wiring.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] begins splitting and connecting new wiring in [target]'s [I]..."))
..()
/singleton/surgery_step/internal/fix_internal_wiring/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.wiring.get_status() < 100))
var/needed_wires = I.wiring.max_wires - I.wiring.wires
user.visible_message(SPAN_NOTICE("[user] fixes the wiring in [target]'s [affected]."))
I.wiring.heal_damage(needed_wires)
/singleton/surgery_step/internal/fix_internal_electronics
name = "Repair Internal Electronics"
allowed_tools = list(
/obj/item/device/multitool = 100,
)
min_duration = 100
max_duration = 200
/singleton/surgery_step/internal/fix_internal_electronics/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/is_organ_damaged = FALSE
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone != BP_MOUTH)
if(limb_can_operate)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I.electronics.get_status() < 100)
is_organ_damaged = TRUE
return is_organ_damaged
/singleton/surgery_step/internal/fix_internal_electronics/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.electronics.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] begins replacing the electronics in [target]'s [I] and reconfiguring them..."))
..()
/singleton/surgery_step/internal/fix_internal_electronics/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.electronics.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] repairs the electronics in [target]'s [affected]."))
I.electronics.heal_damage(I.electronics.max_integrity)
/singleton/surgery_step/internal/fix_internal_plating
name = "Repair Internal Plating"
allowed_tools = list(
/obj/item/stack/material/steel = 100,
)
min_duration = 75
max_duration = 120
/singleton/surgery_step/internal/fix_internal_plating/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/stack/material/steel/steel = tool
var/is_organ_damaged = FALSE
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone != BP_MOUTH)
if(limb_can_operate)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I.plating.get_status() < 100)
if(I.plating.get_status() <= 0)
to_chat(user, SPAN_WARNING("That plating is too far gone! You'll need to totally replace it with new plates!"))
return FALSE
var/needed_plates = I.plating.max_health / 10
if(istype(steel))
if(!(steel.get_amount() >= (needed_plates)))
to_chat(user, SPAN_WARNING("You need [round(needed_plates) / 10] or more steel plates to repair this damage."))
return SURGERY_FAILURE
is_organ_damaged = TRUE
steel.use(needed_plates)
return is_organ_damaged
/singleton/surgery_step/internal/fix_internal_plating/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.plating.get_status() < 100))
var/damage_type = pick("damage", "kinks", "gashes", "holes")
user.visible_message(SPAN_NOTICE("[user] begins melding steel to the [damage_type] on the plating around [target]'s [I]..."), "You begin melding steel to the [damage_type] on the plating around [target]'s [I]...")
..()
/singleton/surgery_step/internal/fix_internal_plating/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.plating.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] mends the plating around [target]'s [affected]."), SPAN_NOTICE("You mend the plating around [target]'s [affected]."))
I.plating.heal_damage(I.plating.max_health)
/singleton/surgery_step/internal/replace_internal_plating
name = "Replace Internal Plating"
allowed_tools = list(
/obj/item/synth_plating = 100,
)
min_duration = 100
max_duration = 150
/singleton/surgery_step/internal/replace_internal_plating/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/is_plating_destroyed = FALSE
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone != BP_MOUTH)
if(limb_can_operate)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I.plating.get_status() <= 0)
is_plating_destroyed = TRUE
return is_plating_destroyed
/singleton/surgery_step/internal/replace_internal_plating/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.plating.get_status() < 100))
user.visible_message(SPAN_NOTICE("[user] begins cutting apart the old plating around [target]'s [I] and replacing it with new plates..."))
..()
/singleton/surgery_step/internal/replace_internal_plating/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/machine/I in affected.internal_organs)
if(I && (I.plating.get_status() <= 0))
user.visible_message(SPAN_NOTICE("[user] fully replaces the plating in [target]'s [affected]."))
user.remove_from_mob(tool)
qdel(tool)
I.plating.heal_damage(I.plating.max_health)
/singleton/surgery_step/internal/replace_external_plating
name = "Replace External Plating"
allowed_tools = list(
/obj/item/synth_plating = 100,
)
min_duration = 170
max_duration = 200
var/fast_repair = FALSE
/singleton/surgery_step/internal/replace_external_plating/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(fast_repair)
if(!istype(target.species, /datum/species/machine/industrial/hephaestus))
return FALSE
var/armor_damaged = FALSE
var/datum/component/armor/synthetic/synth_armor = target.GetComponent(/datum/component/armor/synthetic)
if(synth_armor)
var/list/damage = synth_armor.get_damage()
if(length(damage))
armor_damaged = TRUE
return armor_damaged
/singleton/surgery_step/internal/replace_external_plating/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
user.visible_message(SPAN_NOTICE("[user] begins stripping [target]'s old armour plating and replacing it with new plates."), SPAN_NOTICE("You begin stripping off [target]'s old armour plating and replacing it with new plates."))
..()
/singleton/surgery_step/internal/replace_external_plating/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
user.visible_message(SPAN_NOTICE("[user] finished replacing [target]'s old armour plating with new plates."), SPAN_NOTICE("You finish replacing [target]'s old armour plating with new plates."))
var/datum/component/armor/synthetic/synth_armor = target.GetComponent(/datum/component/armor/synthetic)
if(istype(synth_armor))
for(var/key in synth_armor.armor_values)
synth_armor.armor_values[key] = synth_armor.max_armor_values[key]
qdel(tool)
/singleton/surgery_step/internal/degunk
name = "Remove Bio-Reactor Waste"
allowed_tools = list(
/obj/item/reagent_containers/glass = 100,
)
min_duration = 100
max_duration = 150
/singleton/surgery_step/internal/replace_external_plating/g2
name = "Replace G2 External Armour Plating"
min_duration = 90
max_duration = 100
fast_repair = TRUE
/singleton/surgery_step/internal/degunk/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/organ/internal/machine/reactor/bio_reactor = target.internal_organs_by_name[BP_REACTOR]
var/limb_can_operate = (affected && affected.open == ORGAN_ENCASED_RETRACTED && target_zone == BP_CHEST)
if(limb_can_operate)
if(bio_reactor && (bio_reactor.power_supply_type & POWER_SUPPLY_BIOLOGICAL))
var/extraneous_amount = 0
for(var/reagent_type in bio_reactor.bio_reagents.reagent_volumes)
var/reagent_amount = REAGENT_VOLUME(bio_reactor.bio_reagents, reagent_type)
if(!ispath(reagent_type, /singleton/reagent/nutriment))
extraneous_amount += reagent_amount
if(extraneous_amount)
return TRUE
return FALSE
/singleton/surgery_step/internal/degunk/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
user.visible_message(SPAN_NOTICE("[user] begins draining the refuse inside of [target]'s biological reactor..."), SPAN_NOTICE("You begin draining the refuse inside of [target]'s biological reactor."))
..()
/singleton/surgery_step/internal/degunk/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
. = ..()
var/obj/item/organ/internal/machine/reactor/bio_reactor = target.internal_organs_by_name[BP_REACTOR]
for(var/reagent_type in bio_reactor.bio_reagents.reagent_volumes)
var/reagent_amount = REAGENT_VOLUME(bio_reactor.bio_reagents, reagent_type)
if(!ispath(reagent_type, /singleton/reagent/nutriment))
bio_reactor.bio_reagents.trans_type_to(tool, reagent_type, reagent_amount)
playsound(target, 'sound/effects/drain_blood.ogg', 50)
user.visible_message(SPAN_NOTICE("[user] extracts the refuse in [target]'s biological reactor."), SPAN_NOTICE("You drain the refuse in [target]'s biological reactor to [tool]."))
/singleton/surgery_step/robotics/repair_endoskeleton
name = "Repair Endoskeleton"
allowed_tools = list(
/obj/item/weldingtool = 100,
/obj/item/gun/energy/plasmacutter = 50
)
min_duration = 15
max_duration = 25
/singleton/surgery_step/robotics/repair_endoskeleton/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(tool.iswelder())
var/obj/item/weldingtool/welder = tool
if(!welder.isOn() || welder.get_fuel() < 5)
return FALSE
var/datum/component/synthetic_endoskeleton/endoskeleton = target.GetComponent(/datum/component/synthetic_endoskeleton)
if(!istype(endoskeleton))
return FALSE
return affected && affected.open == ORGAN_ENCASED_RETRACTED && affected.organ_tag == BP_CHEST && target_zone != BP_MOUTH && endoskeleton.damage > 0
/singleton/surgery_step/robotics/repair_endoskeleton/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> begins to repair the support structures of [target]'s endoskeleton with \the [tool]." , \
SPAN_NOTICE("You begin to repair the support structures of [target]'s endoskeleton with \the [tool]."))
..()
/singleton/surgery_step/robotics/repair_endoskeleton/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(tool.iswelder())
var/obj/item/weldingtool/welder = tool
if(!welder.isOn() && !welder.use(5, user))
user.visible_message(SPAN_WARNING("[user]'s [tool] shut off before the procedure was finished."), \
SPAN_WARNING("Your [tool] is shut off!"))
return
user.visible_message("<b>[user]</b> finishes repairing some damage to [target]'s endoskeleton with \the [tool].", \
SPAN_NOTICE("You finish repairing some damage to [target]'s endoskeleton with \the [tool]."))
SEND_SIGNAL(target, COMSIG_SYNTH_ENDOSKELETON_REPAIR, rand(30, 50))
/singleton/surgery_step/robotics/repair_endoskeleton/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s [tool.name] slips, damaging some of the support structure of [target]'s endoskeleton!"),
SPAN_WARNING("Your [tool.name] slips, damaging some of the support structure of [target]'s endoskeleton!"))
target.apply_damage(rand(5,10), DAMAGE_BURN, affected)