Lag War Day 4: Under Pressure, High Voltage (#21878)

Replace /datum/gas_mixture/proc/return_pressure with XGM_PRESSURE(xgm)
macro. Having such a relatively simple statement contributing proc
overhead to procs called millions of times is ridiculous

Rename /datum/gas_mixture/proc/zburn to react, deleting the old react
which was just an alias for it. Free proc overhead

Turn check_combustibility into a macro CHECK_COMBUSTIBLE(is_cmb, xgm).
also rewrite it slightly so that it only needs to do one pass. Its a bit
nasty so I apologize for that, but speeeeed.

Delete most powernet and obj/machinery/power procs for handling power,
replacing them with macros. The fact that we were unironically calling a
draw_power() on APCs to call draw_power() on their terminals to call
draw_power() on their powernet every single process tick was insane.

Turn `between` into a macro alias for clamp() since the param order is
different

turn `Percent` into a macro AS_PCT

Rewrite significant chunks of update_canmove so its not quite as
horrifying of a proc and hopefully doesn't eat the entire mob subsystem
every movement now
This commit is contained in:
Wildkins
2026-02-27 00:35:41 +00:00
committed by GitHub
parent 52e1a34575
commit e1770df81e
131 changed files with 676 additions and 736 deletions
+3 -2
View File
@@ -92,7 +92,7 @@
/obj/machinery/power/emitter/update_icon()
ClearOverlays()
if(active && powernet && avail(active_power_usage))
if(active && powernet && POWER_AVAIL(src))
AddOverlays(emissive_appearance(icon, "[icon_state]_lights"))
AddOverlays("[icon_state]_lights")
@@ -149,7 +149,8 @@
update_icon()
return
if(((last_shot + fire_delay) <= world.time) && active)
var/actual_load = draw_power(active_power_usage)
var/actual_load = POWER_DRAW(src, active_power_usage)
DRAW_POWER(src, actual_load)
if(actual_load >= active_power_usage) //does the laser have enough power to shoot?
if(!powered)
powered = TRUE