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Lag War Day 4: Under Pressure, High Voltage (#21878)
Replace /datum/gas_mixture/proc/return_pressure with XGM_PRESSURE(xgm) macro. Having such a relatively simple statement contributing proc overhead to procs called millions of times is ridiculous Rename /datum/gas_mixture/proc/zburn to react, deleting the old react which was just an alias for it. Free proc overhead Turn check_combustibility into a macro CHECK_COMBUSTIBLE(is_cmb, xgm). also rewrite it slightly so that it only needs to do one pass. Its a bit nasty so I apologize for that, but speeeeed. Delete most powernet and obj/machinery/power procs for handling power, replacing them with macros. The fact that we were unironically calling a draw_power() on APCs to call draw_power() on their terminals to call draw_power() on their powernet every single process tick was insane. Turn `between` into a macro alias for clamp() since the param order is different turn `Percent` into a macro AS_PCT Rewrite significant chunks of update_canmove so its not quite as horrifying of a proc and hopefully doesn't eat the entire mob subsystem every movement now
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@@ -92,7 +92,7 @@
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/obj/machinery/power/emitter/update_icon()
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ClearOverlays()
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if(active && powernet && avail(active_power_usage))
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if(active && powernet && POWER_AVAIL(src))
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AddOverlays(emissive_appearance(icon, "[icon_state]_lights"))
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AddOverlays("[icon_state]_lights")
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@@ -149,7 +149,8 @@
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update_icon()
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return
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if(((last_shot + fire_delay) <= world.time) && active)
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var/actual_load = draw_power(active_power_usage)
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var/actual_load = POWER_DRAW(src, active_power_usage)
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DRAW_POWER(src, actual_load)
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if(actual_load >= active_power_usage) //does the laser have enough power to shoot?
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if(!powered)
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powered = TRUE
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