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Merge remote-tracking branch 'upstream/master' into dev
Conflicts: code/game/area/Space Station 13 areas.dm code/game/objects/items/weapons/manuals.dm code/modules/mob/living/say.dm code/modules/organs/organ_internal.dm code/modules/paperwork/paper.dm code/modules/supermatter/supermatter.dm html/changelog.html icons/mob/uniform.dmi Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -28,12 +28,23 @@
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user << "<span class='notice'>They are too far away!</span>"
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return
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var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
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magichead.canremove = 0 //curses!
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magichead.flags_inv = null //so you can still see their face
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magichead.voicechange = 1 //NEEEEIIGHH
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var/obj/item/clothing/mask/horsehead/magic/magichead = new /obj/item/clothing/mask/horsehead/magic
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target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
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"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
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target.equip_to_slot(magichead, slot_wear_mask)
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flick("e_flash", target.flash)
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//item used by the horsehead spell
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/obj/item/clothing/mask/horsehead/magic
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//flags_inv = null //so you can still see their face... no. How can you recognize someone when their face is completely different?
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voicechange = 1 //NEEEEIIGHH
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dropped(mob/user as mob)
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canremove = 1
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..()
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equipped(var/mob/user, var/slot)
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if (slot == slot_wear_mask)
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canremove = 0 //curses!
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..()
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