Fixes borers and antag spawning. (#7917)

Fixed bughunt for real.
    Bughunt now tries to spawn four mercenaries and two borers.
    Added some more intro text to Renegade.
This commit is contained in:
Matt Atlas
2020-01-05 11:39:42 +02:00
committed by Erki
parent 00df6c634a
commit e25dbf0f27
13 changed files with 133 additions and 85 deletions
+1 -1
View File
@@ -166,7 +166,7 @@
/obj/item/organ/internal/brain/proc/brain_damage_callback(var/damage) //Confuse them as a somewhat uncommon aftershock. Side note: Only here so a spawn isn't used. Also, for the sake of a unique timer.
to_chat(owner, "<span class = 'notice' font size='10'><B>I can't remember which way is forward...</B></span>")
owner.confused += damage
owner?.confused += damage
/obj/item/organ/internal/brain/proc/handle_severe_brain_damage()
set waitfor = FALSE
+2 -2
View File
@@ -1,5 +1,5 @@
// This borer is the worm that replaced the host's brain, not the brainworm latched onto a brain
/obj/item/organ/borer
/obj/item/organ/internal/borer
name = "cortical borer"
icon = 'icons/obj/objects.dmi'
icon_state = "borer"
@@ -8,7 +8,7 @@
parent_organ = BP_HEAD
vital = TRUE
/obj/item/organ/borer/removed(var/mob/living/user)
/obj/item/organ/internal/borer/removed(var/mob/living/user)
..()
var/mob/living/simple_animal/borer/B = owner.has_brain_worms()