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Fixes borers and antag spawning. (#7917)
Fixed bughunt for real.
Bughunt now tries to spawn four mercenaries and two borers.
Added some more intro text to Renegade.
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@@ -166,7 +166,7 @@
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/obj/item/organ/internal/brain/proc/brain_damage_callback(var/damage) //Confuse them as a somewhat uncommon aftershock. Side note: Only here so a spawn isn't used. Also, for the sake of a unique timer.
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to_chat(owner, "<span class = 'notice' font size='10'><B>I can't remember which way is forward...</B></span>")
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owner.confused += damage
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owner?.confused += damage
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/obj/item/organ/internal/brain/proc/handle_severe_brain_damage()
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set waitfor = FALSE
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@@ -1,5 +1,5 @@
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// This borer is the worm that replaced the host's brain, not the brainworm latched onto a brain
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/obj/item/organ/borer
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/obj/item/organ/internal/borer
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name = "cortical borer"
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icon = 'icons/obj/objects.dmi'
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icon_state = "borer"
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@@ -8,7 +8,7 @@
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parent_organ = BP_HEAD
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vital = TRUE
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/obj/item/organ/borer/removed(var/mob/living/user)
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/obj/item/organ/internal/borer/removed(var/mob/living/user)
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..()
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var/mob/living/simple_animal/borer/B = owner.has_brain_worms()
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