mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 21:12:24 +01:00
@@ -16,7 +16,6 @@
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var/acceleration = 1
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var/owner_follows_eye = 0
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see_in_dark = 7
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status_flags = GODMODE
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invisibility = INVISIBILITY_EYE
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@@ -42,7 +42,6 @@
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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add_verb(src, /mob/abstract/observer/proc/dead_tele)
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set_stat(DEAD)
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@@ -873,12 +872,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(on_restricted_level())
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//On the restricted level they have the same sight as the mob
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set_sight(sight&(~SEE_TURFS)&(~SEE_MOBS)&(~SEE_OBJS))
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set_see_in_dark(2)
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set_see_invisible(SEE_INVISIBLE_OBSERVER)
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else
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//Outside of the restrcited level, they have enhanced vision
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set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS)
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set_see_in_dark(100)
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set_see_invisible(SEE_INVISIBLE_LEVEL_TWO)
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if (!seedarkness)
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@@ -73,7 +73,6 @@
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layer = MOB_LAYER
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set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LEVEL_TWO)
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drop_r_hand()
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@@ -190,22 +190,65 @@
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SHOULD_NOT_SLEEP(TRUE)
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return TRUE
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// Language handling.
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/mob/proc/add_language(var/language)
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/**
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* Adds a language to the known ones for the mob, returns `TRUE` if added successfully, `FALSE` otherwise
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*
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* Does NOT make it the default language
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*
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* * language - The language to add, can either be a `/datum/language` or a string, see the LANGUAGE_* defines in `code\__defines\species_languages.dm` for the strings
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*/
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/mob/proc/add_language(language)
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SHOULD_NOT_SLEEP(TRUE)
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var/datum/language/new_language
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if(istype(language, /datum/language))
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new_language = language
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else
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new_language = all_languages[language]
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if (!istype(new_language) || !new_language)
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CRASH("ERROR: Language [language] not found in list of all languages. The language you're looking for may have been moved, renamed, or removed. Please recheck the spelling of the name.")
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if(!istype(new_language) || !new_language)
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crash_with("ERROR: Language [language] not found in list of all languages. The language you're looking for may have been moved, renamed, or removed. Please recheck the spelling of the name.")
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if(new_language in languages)
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return 0
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return FALSE
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languages.Add(new_language)
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return 1
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return TRUE
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/**
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* Set default language for a `/mob/living`, return `TRUE` if set successfully, `FALSE` otherwise
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*
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* * language - The language to set as default, can either be a `/datum/language`, a string as per `LANGUAGE_*` defines in `code\__defines\species_languages.dm`,
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* or `null` to remove the default language
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*/
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/mob/living/proc/set_default_language(language)
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SHOULD_NOT_SLEEP(TRUE)
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var/datum/language/new_default_language
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if(istype(language, /datum/language))
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new_default_language = language
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else
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new_default_language = all_languages[language]
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if(!isnull(new_default_language) && !istype(new_default_language))
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stack_trace("ERROR: Language [language] not found in list of all languages. The language you're looking for may have been moved, renamed, or removed. Please recheck the spelling of the name.")
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return FALSE
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if(!isnull(new_default_language) && !(new_default_language in languages))
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stack_trace("Trying to set a default language that is not known by the mob! The language must first be added for it to be set as default!")
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return FALSE
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default_language = new_default_language
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return TRUE
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//Silicons can only speak languages listed in the `speech_synthesizer_langs`, even if they can understand more
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/mob/living/silicon/set_default_language(language)
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//Return FALSE if they can't speak this language
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if(!(language in speech_synthesizer_langs))
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return FALSE
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. = ..()
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/mob/proc/remove_language(var/rem_language)
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var/datum/language/L = all_languages[rem_language]
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@@ -318,7 +318,9 @@
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/datum/language/bug/check_speech_restrict(var/mob/speaker)
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var/mob/living/carbon/human/H = speaker
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var/obj/item/organ/internal/vaurca/neuralsocket/S = H.internal_organs_by_name[BP_NEURAL_SOCKET]
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if(S.muted || S.disrupted)
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//Black k'ois zombies don't have neural sockets but need to talk, hence check if the socket exists, or it will runtime for them
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if(S && (S.muted || S.disrupted))
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to_chat(speaker, SPAN_WARNING("You have been muted over the Hivenet!"))
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return FALSE
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else
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@@ -96,14 +96,12 @@
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if(stat == DEAD || HAS_FLAG(mutations, XRAY))
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set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LEVEL_TWO)
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else if(stat != DEAD && is_ventcrawling == FALSE)
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if(species && species.vision_flags)
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sight = species.vision_flags
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else
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set_sight(sight&(~SEE_TURFS)&(~SEE_MOBS)&(~SEE_OBJS))
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set_see_in_dark(2)
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set_see_invisible(SEE_INVISIBLE_LIVING)
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if (healths)
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@@ -167,11 +167,9 @@
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/mob/living/carbon/brain/handle_regular_hud_updates()
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if(stat == DEAD || HAS_FLAG(mutations, XRAY))
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set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LEVEL_TWO)
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else if(stat != DEAD)
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set_sight(sight&(~SEE_TURFS)&(~SEE_MOBS)&(~SEE_OBJS))
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set_see_in_dark(2)
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set_see_invisible(SEE_INVISIBLE_LIVING)
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if (healths)
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@@ -196,11 +194,9 @@
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if(stat == DEAD || HAS_FLAG(mutations, XRAY))
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set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LEVEL_TWO)
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else if(stat != DEAD)
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set_sight(sight&(~SEE_TURFS)&(~SEE_MOBS)&(~SEE_OBJS))
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set_see_in_dark(2)
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set_see_invisible(SEE_INVISIBLE_LIVING)
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if (client)
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@@ -548,7 +548,6 @@
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return 1
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if(!H.druggy)
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H.set_see_in_dark((H.sight == (SEE_TURFS|SEE_MOBS|SEE_OBJS)) ? 8 : min(darksight + H.equipment_darkness_modifier, 8))
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if(H.seer)
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var/obj/effect/rune/R = locate(/obj/effect/rune) in get_turf(H)
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if(R && R.type == /datum/rune/see_invisible)
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@@ -30,7 +30,7 @@
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meat_type = /obj/item/reagent_containers/food/snacks/meat/bug
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rarity_value = 4
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slowdown = 1
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darksight = 8 //USELESS
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darksight = 8 //Allows you to see through black k'ois if the night vision is on
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eyes = "vaurca_eyes" //makes it so that eye colour is not changed when skin colour is.
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eyes_are_impermeable = TRUE
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@@ -17,7 +17,6 @@
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nutrition = 700
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max_nutrition = 1200
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see_in_dark = 8
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update_slimes = 0
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// canstun and canweaken don't affect slimes because they ignore stun and weakened variables
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@@ -1,26 +1,27 @@
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/mob/living
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var/datum/language/default_language
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/mob/living/verb/set_default_language()
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/mob/living/verb/set_default_language_verb()
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set name = "Set Default Language"
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set category = "IC"
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var/datum/language/language = input(src, "Choose a language.", "Set Default Language") as null|anything in languages
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if(language)
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to_chat(src, "<span class='notice'>You will now speak [language] if you do not specify a language when speaking.</span>")
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else
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to_chat(src, "<span class='notice'>You will now speak whatever your standard default language is if you do not specify one when speaking.</span>")
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default_language = language
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if(!language)
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to_chat(src, SPAN_NOTICE("You will keep speaking your current default language, by default."))
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return
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// Silicons can't neccessarily speak everything in their languages list
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/mob/living/silicon/set_default_language(language as null|anything in speech_synthesizer_langs)
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..()
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var/set_result = set_default_language(language)
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if(set_result)
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to_chat(src, SPAN_NOTICE("You will now speak [language] if you do not specify a language when speaking."))
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else
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to_chat(src, SPAN_NOTICE("You are unable to speak [language], choose another one or keep using [default_language]."))
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/mob/living/verb/check_default_language()
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set name = "Check Default Language"
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set category = "IC"
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if(default_language)
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to_chat(src, "<span class='notice'>You are currently speaking [default_language] by default.</span>")
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to_chat(src, SPAN_NOTICE("You are currently speaking [default_language] by default."))
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else
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to_chat(src, "<span class='notice'>Your current default language is your species or mob type default.</span>")
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to_chat(src, SPAN_NOTICE("Your current default language is your species or mob type default."))
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@@ -162,7 +162,6 @@
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/mob/living/proc/update_sight()
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set_sight(0)
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set_see_in_dark(0)
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if(stat == DEAD || eyeobj)
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update_dead_sight()
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else
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@@ -180,12 +179,10 @@
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set_sight_flags &= ~BLIND
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set_sight(set_sight_flags)
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set_see_in_dark(initial(see_in_dark))
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set_see_invisible(initial(see_invisible))
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/mob/living/proc/update_dead_sight()
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set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LEVEL_TWO)
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/mob/living/proc/handle_hud_icons()
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@@ -1,5 +1,4 @@
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/mob/living
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see_in_dark = 2
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see_invisible = SEE_INVISIBLE_LIVING
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//Health and life related vars
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@@ -148,13 +148,11 @@
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update_icon()
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overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
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set_sight(sight&(~SEE_TURFS)&(~SEE_MOBS)&(~SEE_OBJS))
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set_see_in_dark(0)
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set_see_invisible(SEE_INVISIBLE_LIVING)
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else if(stat == DEAD)
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update_dead_sight()
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else
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set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LIVING)
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/mob/living/silicon/ai/is_blind()
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@@ -149,26 +149,20 @@
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..()
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if(stat == DEAD || HAS_FLAG(mutations, XRAY) || (sight_mode & BORGXRAY))
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set_sight(sight|SEE_TURFS|SEE_MOBS|SEE_OBJS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LEVEL_TWO)
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else if((sight_mode & BORGMESON) && (sight_mode & BORGTHERM))
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set_sight(sight|SEE_TURFS|SEE_MOBS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_NOLIGHTING)
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else if(sight_mode & BORGMESON)
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set_sight(sight|SEE_TURFS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_NOLIGHTING)
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else if(sight_mode & BORGMATERIAL)
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set_sight(sight|SEE_OBJS)
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set_see_in_dark(8)
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else if(sight_mode & BORGTHERM)
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set_sight(sight|SEE_MOBS)
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LEVEL_TWO)
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else if(stat != DEAD)
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set_sight(sight&(~SEE_TURFS)&(~SEE_MOBS)&(~SEE_OBJS))
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set_see_in_dark(8)
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set_see_invisible(SEE_INVISIBLE_LIVING)
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switch(sensor_mode)
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@@ -27,7 +27,6 @@
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show_stat_health = TRUE
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faction = "cult"
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supernatural = TRUE
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_ONE
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blood_type = "#000000"
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@@ -14,7 +14,6 @@
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organ_names = list("core", "harvesting array")
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speed = -1
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environment_smash = 1
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see_in_dark = 7
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attack_sound = 'sound/weapons/pierce.ogg'
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can_repair = TRUE
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construct_spells = list(
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@@ -13,7 +13,6 @@
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organ_names = list("core", "right arm", "left arm")
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speed = -1
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environment_smash = TRUE
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see_in_dark = 7
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attack_sound = 'sound/weapons/rapidslice.ogg'
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construct_spells = list(/spell/targeted/ethereal_jaunt/shift)
|
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|
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@@ -77,7 +77,6 @@
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emote_see = list("shakes its head")
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speak_chance = 1
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turns_per_move = 5
|
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see_in_dark = 6
|
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meat_amount = 30
|
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organ_names = list("head", "chest", "right fore leg", "left fore leg", "right rear leg", "left rear leg")
|
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response_help = "pets"
|
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@@ -262,7 +261,6 @@
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emote_see = list("shakes its head", "stomps its feet")
|
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speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
|
||||
organ_names = list("head", "chest", "right fore leg", "left fore leg", "right rear leg", "left rear leg")
|
||||
response_help = "pets"
|
||||
@@ -331,7 +329,6 @@
|
||||
emote_see = list("shakes its head")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_amount = 50
|
||||
organ_names = list("head", "chest", "right fore leg", "left fore leg", "right rear leg", "left rear leg")
|
||||
response_help = "pets"
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
emote_see = list("floats steadily", "inflates its gills")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/fish/carpmeat
|
||||
organ_names = list("head", "chest", "tail", "left flipper", "right flipper")
|
||||
response_help = "brushes"
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
emote_see = list("shakes their head", "shivers")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/meat
|
||||
organ_names = list("head", "chest", "right fore leg", "left fore leg", "right rear leg", "left rear leg")
|
||||
response_help = "pets"
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
see_in_dark = 5
|
||||
mob_size = 3.5
|
||||
max_nutrition = 70 //Dogs are insatiable eating monsters. This scales with their mob size too
|
||||
stomach_size_mult = 8
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
minbodytemp = 0
|
||||
|
||||
flying = TRUE
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
/mob/living/simple_animal/cosmozoan/Initialize()
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
emote_see = list("shakes its head", "stamps a foot", "glares around")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/meat
|
||||
meat_amount = 6
|
||||
mob_size = 4.5//weight based on Chanthangi goats
|
||||
@@ -89,7 +88,6 @@
|
||||
emote_see = list("shakes its head")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/meat
|
||||
meat_amount = 40 //Cows are huge, should be worth a lot of meat
|
||||
organ_names = list("head", "chest", "right fore leg", "left fore leg", "right rear leg", "left rear leg")
|
||||
@@ -134,7 +132,6 @@
|
||||
emote_see = list("sways its tail")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/meat/pig
|
||||
meat_amount = 20
|
||||
organ_names = list("head", "chest", "right fore leg", "left fore leg", "right rear leg", "left rear leg")
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
emote_hear = list("glubs","glibs")
|
||||
emote_see = list("flops around", "inflates its gills")
|
||||
speak_chance = 1
|
||||
see_in_dark = 6
|
||||
density = FALSE
|
||||
mob_size = MOB_SMALL
|
||||
item_state = "fish"
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
emote_see = list("shakes its head", "shivers")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/meat
|
||||
meat_amount = 3
|
||||
organ_names = list("head", "chest", "right fore leg", "left fore leg", "right rear leg", "left rear leg")
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
pass_flags = PASSTABLE
|
||||
speak_chance = 3
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
maxHealth = 5
|
||||
health = 5
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/meat/rat
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
icon_dead = "rat_gray_dead"
|
||||
icon_rest = "rat_gray_sleep"
|
||||
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
var/swarm_name = "peasentry"
|
||||
|
||||
@@ -101,7 +101,6 @@
|
||||
environment_smash = 1
|
||||
|
||||
attack_emote = "wiggles toward"
|
||||
see_in_dark = 10
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
blood_type = "#281C2D"
|
||||
|
||||
@@ -132,7 +131,6 @@
|
||||
mob_size = 5
|
||||
|
||||
attack_emote = "hums at"
|
||||
see_in_dark = 10
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
smart_ranged = TRUE
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
emote_see = list("stares ferociously", "stomps")
|
||||
speak_chance = 10
|
||||
turns_per_move = 10
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/bearmeat
|
||||
meat_amount = 5
|
||||
organ_names = list("chest", "lower body", "left arm", "right arm", "left leg", "right leg", "head")
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
attacktext = "mangled"
|
||||
attack_sound = 'sound/weapons/bloodyslice.ogg'
|
||||
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
pixel_x = -16
|
||||
speed = -1
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
attack_sound = 'sound/weapons/bloodyslice.ogg'
|
||||
emote_sounds = list('sound/effects/creatures/bear_loud_1.ogg', 'sound/effects/creatures/bear_loud_2.ogg', 'sound/effects/creatures/bear_loud_3.ogg', 'sound/effects/creatures/bear_loud_4.ogg')
|
||||
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
minbodytemp = 0
|
||||
@@ -167,7 +166,6 @@
|
||||
attacktext = "mangled"
|
||||
attack_sound = 'sound/weapons/bloodyslice.ogg'
|
||||
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
|
||||
speak_chance = 1
|
||||
turns_per_move = 7
|
||||
see_in_dark = 6
|
||||
|
||||
speak = list("Woof!", "Bark!", "AUUUUUU!","AwooOOOoo!")
|
||||
speak_emote = list("barks", "woofs")
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
|
||||
speak_chance = 1
|
||||
turns_per_move = 7
|
||||
see_in_dark = 6
|
||||
|
||||
speak = list("Rawr!", "Gawrgle!", "Bizzbop!", "Bweeewoooo!")
|
||||
speak_emote = list("roars pitifully", "squeals out a mechanical attempt at a growl")
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
emote_hear = list("chitters")
|
||||
speak_chance = 5
|
||||
turns_per_move = 5
|
||||
see_in_dark = 10
|
||||
meat_amount = 3
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/xenomeat
|
||||
organ_names = list("thorax", "legs", "head")
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
tameable = FALSE
|
||||
flying = TRUE
|
||||
smart_melee = FALSE
|
||||
see_in_dark = 8
|
||||
pass_flags = PASSTABLE|PASSRAILING
|
||||
emote_hear = list("emits a harsh noise")
|
||||
emote_sounds = list(
|
||||
|
||||
@@ -33,7 +33,6 @@
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
speed = -10
|
||||
see_in_dark = 8
|
||||
destroy_surroundings = 0
|
||||
var/bot_type
|
||||
var/bot_amt = 160 //Number of total bots that are spawned before the beacon disappears completely.
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
tameable = FALSE
|
||||
flying = 1
|
||||
mob_size = MOB_LARGE
|
||||
see_in_dark = 8
|
||||
pass_flags = PASSTABLE|PASSRAILING
|
||||
attack_emote = "focuses on"
|
||||
var/mob/living/simple_animal/hostile/hivebotbeacon/linked_parent = null
|
||||
|
||||
@@ -56,7 +56,6 @@
|
||||
tameable = FALSE
|
||||
|
||||
flying = TRUE
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
psi_pingable = FALSE
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
attacktext = "punished"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
minbodytemp = 0
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 16
|
||||
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
stop_sight_update = TRUE
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
mob_swap_flags = HUMAN|SIMPLE_ANIMAL|SLIME|MONKEY
|
||||
mob_push_flags = ALLMOBS
|
||||
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
minbodytemp = 0
|
||||
|
||||
@@ -194,7 +194,6 @@
|
||||
|
||||
tameable = FALSE
|
||||
flying = TRUE
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
emote_sounds = list('sound/effects/creatures/PRA_drone.ogg')
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
name = "carnivorous aquatic creature"
|
||||
desc = "A threatening-looking aquatic creature with a mouth full of densely-packed, razor sharp teeth."
|
||||
emote_see = list("swishes around elegantly", "floats threateningly")
|
||||
see_in_dark = 6
|
||||
mob_size = MOB_LARGE
|
||||
icon_state = "thresher"
|
||||
icon_living = "thresher"
|
||||
|
||||
@@ -45,7 +45,6 @@
|
||||
faction = "cavern"
|
||||
|
||||
flying = TRUE
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/cavern_dweller/Allow_Spacemove(var/check_drift = 0)
|
||||
@@ -110,7 +109,6 @@
|
||||
minbodytemp = 0
|
||||
light_range = 10
|
||||
light_wedge = LIGHT_WIDE
|
||||
see_in_dark = 8
|
||||
psi_pingable = FALSE
|
||||
|
||||
faction = "sol"
|
||||
|
||||
@@ -92,7 +92,6 @@
|
||||
desc = "The gaping maw opens and closes eternally, insatiably... Rumours however tell that those who can sate it are rewarded."
|
||||
icon = 'icons/mob/npc/cavern.dmi'
|
||||
icon_state = "sarlacc"
|
||||
see_in_dark = 8
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
gender = NEUTER
|
||||
@@ -313,7 +312,6 @@
|
||||
desc = "This pulsating brain seems somehow connected to all the other orifices in this room..."
|
||||
icon = 'icons/mob/npc/cavern.dmi'
|
||||
icon_state = "sarlaccbrain"
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
universal_speak = 1
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
attack_emote = "nashes at"
|
||||
|
||||
flying = TRUE
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/update_icon()
|
||||
@@ -291,5 +290,4 @@
|
||||
attack_emote = "nashes at"
|
||||
|
||||
flying = TRUE
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
emote_hear = list("chitters")
|
||||
speak_chance = 5
|
||||
turns_per_move = 5
|
||||
see_in_dark = 10
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/xenomeat
|
||||
organ_names = list("thorax", "legs", "head")
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
sight = DEFAULT_SIGHT
|
||||
var/datum/mind/mind
|
||||
|
||||
// we never want to hide a turf because it's not lit
|
||||
// We can rely on the lighting plane to handle that for us
|
||||
see_in_dark = 1e6
|
||||
|
||||
var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
|
||||
can_be_buckled = TRUE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user