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description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening * Update wezzy_desc-shit.yml * Update html/changelogs/wezzy_desc-shit.yml Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com>
This commit is contained in:
@@ -144,7 +144,7 @@
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/obj/item/clothing/under/dominia/lyodsuit
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name = "lyodsuit"
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desc = "An imitation Lyodsuit from Dominia. It's lightweight, and high has quality fabric that makes it extremely comfortable to wear."
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description_fluff = "This Lyodsuit was created in Dominia. It is fashionable amongst the middle and lower classes of Dominia."
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desc_fluff = "This Lyodsuit was created in Dominia. It is fashionable amongst the middle and lower classes of Dominia."
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icon = 'icons/clothing/under/uniforms/lyodsuit.dmi'
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icon_state = "dom_thermal"
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item_state = "dom_thermal"
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@@ -120,7 +120,7 @@
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/obj/item/clothing/gloves/watch
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name = "watch"
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desc = "It's a GaussIo ZeitMeister, a finely tuned wristwatch encased in black plastic."
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description_fluff = "For those who want too much time on their wrists instead."
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desc_fluff = "For those who want too much time on their wrists instead."
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icon_state = "watch"
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item_state = "watch"
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w_class = 1
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@@ -134,19 +134,19 @@
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/obj/item/clothing/gloves/watch/silver
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desc = "It's a GaussIo ZeitMeister, a finely tuned wristwatch encased in silver."
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description_fluff = "To unleash the telemarketer in you!"
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desc_fluff = "To unleash the telemarketer in you!"
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icon_state = "watch_silver"
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item_state = "watch_silver"
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/obj/item/clothing/gloves/watch/gold
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desc = "It's a GaussIo ZeitMeister, a finely tuned wristwatch encased in <b>REAL</b> faux gold."
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description_fluff = "Be the jerk-ass pawn shop owner you'll never be."
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desc_fluff = "Be the jerk-ass pawn shop owner you'll never be."
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icon_state = "watch_gold"
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item_state = "watch_gold"
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/obj/item/clothing/gloves/watch/spy
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desc = "It's a GENUINE Spy-Tech Invisi-watch! <b>WARNING</b> : Does not actually make you invisible."
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description_fluff = "Makes you want to wear a balaclava and smoke a cigarette."
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desc_fluff = "Makes you want to wear a balaclava and smoke a cigarette."
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icon_state = "watch_spy"
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item_state = "watch_silver"
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@@ -453,4 +453,4 @@
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/obj/item/clothing/gloves/ballistic/double/Initialize()
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. = ..()
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if(mounted)
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mounted.switch_firemodes()
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mounted.switch_firemodes()
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@@ -42,6 +42,6 @@
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icon_state = "smithgloves"
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item_state = "smithgloves"
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contained_sprite = TRUE
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description_fluff = "The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education and standing \
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desc_fluff = "The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education and standing \
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with the Party. The average worker that labours in the industrial suburbs, can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city labourers \
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work in government run factories and spaceports, with stable but strict work hours and schedule the Hadii regime boasts of its fairness to the worker."
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@@ -47,7 +47,7 @@
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/obj/item/clothing/head/helmet/hos
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name = "head of security helmet"
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desc = "A special Internal Security Division helmet designed to protect the precious craniums of important installation security officers."
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description_fluff = "What the heck did you just hecking say about me, you little honker? I'll have you know I graduated top of my class in the Sol Army, and I've been involved in numerous secret raids on the Jargon Federation, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire Sol armed forces. You are nothing to me but just another target. I will wipe you the heck out with precision the likes of which has never been seen before on Biesel, mark my hecking words."
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desc_fluff = "What the heck did you just hecking say about me, you little honker? I'll have you know I graduated top of my class in the Sol Army, and I've been involved in numerous secret raids on the Jargon Federation, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire Sol armed forces. You are nothing to me but just another target. I will wipe you the heck out with precision the likes of which has never been seen before on Biesel, mark my hecking words."
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icon_state = "hoshelmet"
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item_state = "hoshelmet"
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armor = list(melee = 62, bullet = 50, laser = 50, energy = 35, bomb = 10, bio = 2, rad = 0)
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@@ -322,4 +322,4 @@
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icon_state = initial(icon_state)
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to_chat(user, "You flip up the pilot visor.")
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update_clothing_icon()
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user.update_action_buttons()
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user.update_action_buttons()
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@@ -282,7 +282,7 @@
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/obj/item/clothing/head/cone
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name = "warning cone"
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desc = "This cone is trying to warn you of something!"
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description_info = "It looks like you can wear it in your head slot."
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desc_info = "It looks like you can wear it in your head slot."
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icon_state = "cone"
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item_state = "cone"
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drop_sound = 'sound/items/drop/shoes.ogg'
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@@ -1,7 +1,7 @@
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/obj/item/clothing/head/tajaran
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icon = 'icons/obj/tajara_items.dmi'
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contained_sprite = TRUE
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description_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
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desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
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synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
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suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
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to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
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@@ -30,7 +30,7 @@
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desc = "An adorned religious crown used by Mata'ke priests."
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icon_state = "matakehat"
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item_state = "matakehat"
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description_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
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desc_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
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practical, strong and masters of Adhomai wilderness. Every clan and temple of Mata'ke has a different way of testing its applicants and these tests are always kept as a strict \
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secret, the only thing known is that the majority of applicants never return. After they're accepted, priests of Mata'ke dress in furs and carry silver \
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weapons, usually daggers for ease of transport and to simulate Mata'ke's sword. There is a remarkably low amount of Njarir'Akhran in the Mata'ke priesthood."
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@@ -40,7 +40,7 @@
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desc = "A peaked cap used by Party Commissars attached to kosmostrelki units."
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icon_state = "space_commissar_hat"
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item_state = "space_commissar_hat"
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description_fluff = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
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desc_fluff = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
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their commanders follow the principles of Hadiism. Their duties are not only limited to enforcing the republican ideals among the troops and reporting possible subversive elements, \
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they are expected to display bravery in combat and lead by example."
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@@ -94,7 +94,7 @@
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species_restricted = list("Tajara")
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armor = list(melee = 60, bullet = 50, laser = 20, energy = 10, bomb = 5, bio = 0, rad = 0)
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allow_hair_covering = FALSE
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description_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
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desc_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
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single combat in their quests to become the greatest swordsman. Modern Amohda is a mix between loyalists to the NKA and to the DPRA, with almost universal praise for a return to \
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traditional culture, yet often violent disagreement about the course of the island's political future. A sizable third party of monarchists which advocate the reestablishment of the \
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Imperial Amohdan dynasty also exists, fragmenting the monarchist factions on the island and further complicating political violence in the area."
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@@ -7,7 +7,7 @@
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/obj/item/clothing/mask/gas/voice
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var/obj/item/voice_changer/changer
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origin_tech = list(TECH_ILLEGAL = 4)
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description_antag = "This mask can be used to change the owner's voice."
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desc_antag = "This mask can be used to change the owner's voice."
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/obj/item/clothing/mask/gas/voice/verb/Toggle_Voice_Changer()
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set category = "Object"
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@@ -233,7 +233,7 @@ obj/item/clothing/shoes/sandal/clogs
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/obj/item/clothing/shoes/caligae
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name = "caligae"
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desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection, leading to them catching on with other species."
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description_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. Originally used for warriors, they became widespread for their comfort and durability. Some are worn with socks, for warmth. Although made for the Unathi anatomy, they have picked up popularity among other species."
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desc_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. Originally used for warriors, they became widespread for their comfort and durability. Some are worn with socks, for warmth. Although made for the Unathi anatomy, they have picked up popularity among other species."
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icon_state = "caligae"
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item_state = "caligae"
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force = 5
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@@ -262,7 +262,7 @@ obj/item/clothing/shoes/sandal/clogs
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/obj/item/clothing/shoes/caligae/armor
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name = "leather caligae"
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desc = "The standard Unathi marching footwear. These are made for heavier conditions, featuring tough and waterproof eel-leather covering, offering far greater protection."
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description_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. This pair is reinforced with leather of the Zazehal, a Moghesian species of eel that can grow up to twenty five feet long. Typically, Zazehal Festivals are thrown every month of the warm season in which Unathi strew freshly killed birds across the shoreline and collect these creatures with baskets. The fungi that grow on their skin is harvested and used as an exotic seasoning, and their skin is used for its' incredibly durable, shark-like leather."
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desc_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. This pair is reinforced with leather of the Zazehal, a Moghesian species of eel that can grow up to twenty five feet long. Typically, Zazehal Festivals are thrown every month of the warm season in which Unathi strew freshly killed birds across the shoreline and collect these creatures with baskets. The fungi that grow on their skin is harvested and used as an exotic seasoning, and their skin is used for its' incredibly durable, shark-like leather."
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icon_state = "eelcaligae"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
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siemens_coefficient = 0.75
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@@ -7,8 +7,8 @@
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body_parts_covered = FEET|LEGS
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species_restricted = list("Tajara")
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contained_sprite = TRUE
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description_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
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desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
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synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
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suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
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to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
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and colorful dress wearing \"Flapper\" variety of clothing."
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and colorful dress wearing \"Flapper\" variety of clothing."
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@@ -73,7 +73,7 @@
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/obj/item/rig/tesla
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name = "tesla suit control module"
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desc = "A tajaran hardsuit designated to be used by the special forces of the Tesla Brigade."
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description_fluff = "Formed in 2461, the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the \
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desc_fluff = "Formed in 2461, the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the \
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severe loss of Republican Guard units. Additional funding and focus was placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A \
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special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often faces."
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suit_type = "tesla suit"
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@@ -41,7 +41,7 @@
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armor = list(melee = 50, bullet = 50, laser = 30, energy = 15, bomb = 40, bio = 100, rad = 60)
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species_restricted = list("Tajara")
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refittable = FALSE
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description_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
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desc_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
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protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Republican Navy has striven to become independent. With the help of \
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contracted engineers, access to higher education abroad and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own \
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ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
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@@ -55,7 +55,7 @@
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allowed = list(/obj/item/tank,/obj/item/device/flashlight,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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species_restricted = list("Tajara")
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refittable = FALSE
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description_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
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desc_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
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protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Republican Navy has striven to become independent. With the help of \
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contracted engineers, access to higher education abroad and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own \
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ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
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@@ -133,7 +133,7 @@
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light_overlay = "helmet_light_banshee"
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brightness_on = 6
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light_color = "#7ffbf7"
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description_fluff = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
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desc_fluff = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
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refittable = FALSE
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/obj/item/clothing/suit/space/void/einstein
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@@ -149,7 +149,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list("Human", "Heavy Machine", "Zeng-Hu Mobility Frame", "Bishop Accessory Frame")
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description_fluff = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
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desc_fluff = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
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refittable = FALSE
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//Zeng-Hu Pharmaceuticals espionage voidsuit
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@@ -167,7 +167,7 @@
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light_overlay = "helmet_light_dragon"
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brightness_on = 6
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light_color = "#7ffbf7"
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description_fluff = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit helmet. Its bug-eyed goggle visor design is unique among its class, alongside cutting-edge radiation protection."
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desc_fluff = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit helmet. Its bug-eyed goggle visor design is unique among its class, alongside cutting-edge radiation protection."
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refittable = FALSE
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/obj/item/clothing/suit/space/void/zenghu
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@@ -183,7 +183,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list("Human", "Heavy Machine", "Zeng-Hu Mobility Frame", "Bishop Accessory Frame")
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description_fluff = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit. It is relatively fragile but has very apparent radiation shielding. Most often seen in the hands of post-disaster cleanup teams and private military contractors."
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desc_fluff = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit. It is relatively fragile but has very apparent radiation shielding. Most often seen in the hands of post-disaster cleanup teams and private military contractors."
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refittable = FALSE
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//Hephaestus Industries espionage voidsuit
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@@ -201,7 +201,7 @@
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light_overlay = "helmet_light_caiman"
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brightness_on = 6
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light_color = "#ffce01"
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description_fluff = "An easily recognized Hephaestus terraforming suit helmet. Its low, protruding brow and heavy plating is useful in the event you happen to be cutting down things. Mostly trees. Hopefully trees."
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desc_fluff = "An easily recognized Hephaestus terraforming suit helmet. Its low, protruding brow and heavy plating is useful in the event you happen to be cutting down things. Mostly trees. Hopefully trees."
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refittable = FALSE
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/obj/item/clothing/suit/space/void/hephaestus
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@@ -217,7 +217,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list("Human")
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description_fluff = "An easily recognized Hephaestus terraforming suit. Used often on jungle worlds to handle local wildlife and safely deforest areas in hostile environments. It found recent popularity due to its combat effectiveness that resulted in its proliferation in the hands of Hephaestus private military."
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desc_fluff = "An easily recognized Hephaestus terraforming suit. Used often on jungle worlds to handle local wildlife and safely deforest areas in hostile environments. It found recent popularity due to its combat effectiveness that resulted in its proliferation in the hands of Hephaestus private military."
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refittable = FALSE
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//Zavodskoi Interstellar espionage voidsuit
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@@ -235,7 +235,7 @@
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light_overlay = "helmet_light_revenant"
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brightness_on = 6
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light_color = "#f65858"
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description_fluff = "An ominous helmet of Zavodskoi Interstellar make with its past veiled in mystery, used for high-end corporate backstabbing and secret operations."
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desc_fluff = "An ominous helmet of Zavodskoi Interstellar make with its past veiled in mystery, used for high-end corporate backstabbing and secret operations."
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/obj/item/clothing/suit/space/void/zavodskoi
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name = "revenant combat suit"
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@@ -250,7 +250,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list("Human")
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description_fluff = "A portable, sleek combat suit utilized in excess by Zavodskoi Interstellar private military contractors. It is known to be utilized by the company's most secretive sectors explicitly for espionage."
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desc_fluff = "A portable, sleek combat suit utilized in excess by Zavodskoi Interstellar private military contractors. It is known to be utilized by the company's most secretive sectors explicitly for espionage."
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//Freelancer voidsuit
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/obj/item/clothing/head/helmet/space/void/freelancer
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@@ -327,4 +327,4 @@
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name = "kataphract knight voidsuit"
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desc = "A large suit of spaceproof armour, segmented and worked together expertly. Tabs on the shoulders indicate it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Knight."
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||||
icon_state = "rig-kataphract-lead"
|
||||
item_state = "rig-kataphract-lead"
|
||||
item_state = "rig-kataphract-lead"
|
||||
|
||||
@@ -635,8 +635,8 @@
|
||||
/obj/item/clothing/suit/caution
|
||||
name = "wet floor sign"
|
||||
desc = "Caution! Wet Floor!"
|
||||
description_fluff = "Used by the janitor to passive-aggressively point at when you eventually slip on one of their mopped floors."
|
||||
description_info = "Alt-click, or click in-hand to toggle the caution lights. It looks like you can wear it in your suit slot."
|
||||
desc_fluff = "Used by the janitor to passive-aggressively point at when you eventually slip on one of their mopped floors."
|
||||
desc_info = "Alt-click, or click in-hand to toggle the caution lights. It looks like you can wear it in your suit slot."
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_janitor.dmi',
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_open = "medcoat_open"
|
||||
icon_closed = "medcoat"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
|
||||
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
|
||||
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
|
||||
@@ -20,7 +20,7 @@
|
||||
icon_state = "zhan_coat"
|
||||
item_state = "zhan_coat"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
|
||||
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
|
||||
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
|
||||
@@ -49,7 +49,7 @@
|
||||
icon_open = "navalcoat_open"
|
||||
icon_closed = "navalcoat"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
|
||||
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
|
||||
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
|
||||
@@ -62,7 +62,7 @@
|
||||
icon_state = "messarobes"
|
||||
item_state = "messarobes"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "The official religious body of the S'rendarr & Messa religion is reffered to as \"Parivara\" or roughly translated \"Family\". This branch is further split into \
|
||||
desc_fluff = "The official religious body of the S'rendarr & Messa religion is reffered to as \"Parivara\" or roughly translated \"Family\". This branch is further split into \
|
||||
the female Sun Sisters and male Priest's of S'rendarr. Currently their main role is to act as mediator and to remain out of political matters, there is however a certain unspoken \
|
||||
agitation about the religion of Mata'ke and S'rrendars position within that pantheon. Further the Parivara has called multiple summits over the courses of war, which usually result \
|
||||
in temporary cease-fires from all sides."
|
||||
@@ -75,7 +75,7 @@
|
||||
icon_state = "matakecoat"
|
||||
item_state = "matakecoat"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
|
||||
desc_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
|
||||
practical, strong and masters of Adhomai wilderness. Every clan and temple of Mata'ke has a different way of testing its applicants and these tests are always kept as a strict \
|
||||
secret, the only thing known is that the majority of applicants never return. After they're accepted, priests of Mata'ke dress in furs and carry silver \
|
||||
weapons, usually daggers for ease of transport and to simulate Mata'ke's sword. There is a remarkably low amount of Njarir'Akhran in the Mata'ke priesthood."
|
||||
@@ -86,7 +86,7 @@
|
||||
desc = "Large and fancy robes worn by the priests of Azubarre."
|
||||
icon_state = "azubarre"
|
||||
item_state = "azubarre"
|
||||
description_fluff = "The priests of Azubarre are often adored and many aspire to become one, their large flowing robes and beautiful faces often accompany carnivals, marriages, \
|
||||
desc_fluff = "The priests of Azubarre are often adored and many aspire to become one, their large flowing robes and beautiful faces often accompany carnivals, marriages, \
|
||||
birthdays, births and many other social events making them the epitome of life. However, the selection for such priests is considered by most to be very shallow, as only those \
|
||||
beautiful and joyous enough are selected as priests. "
|
||||
allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/storage/bible,/obj/item/nullrod,/obj/item/reagent_containers/food/drinks/bottle/holywater)
|
||||
@@ -99,7 +99,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
species_restricted = list("Tajara")
|
||||
description_fluff = "Raskariim, commonly known as The Cult of Raskara are a prolific cult on Adhomai. The religion has been created on Adhomai but with the free commerce, a few human \
|
||||
desc_fluff = "Raskariim, commonly known as The Cult of Raskara are a prolific cult on Adhomai. The religion has been created on Adhomai but with the free commerce, a few human \
|
||||
members have been recorded. While Raskara may seem like a single deity it is in fact split into three aspects, each one leading down a different path and seemingly every path \
|
||||
subverting something S'rendarr and Messa stands for."
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
contained_sprite = TRUE
|
||||
flags_inv = HIDETAIL
|
||||
hoodtype = /obj/item/clothing/head/winterhood
|
||||
description_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
|
||||
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
|
||||
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
|
||||
@@ -127,7 +127,7 @@
|
||||
contained_sprite = TRUE
|
||||
flags_inv = 0
|
||||
allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/storage/bible,/obj/item/nullrod,/obj/item/reagent_containers/food/drinks/bottle/holywater)
|
||||
description_fluff = "The official religious body of the S'rendarr & Messa religion is reffered to as \"Parivara\" or roughly translated \"Family\". This branch is further split into \
|
||||
desc_fluff = "The official religious body of the S'rendarr & Messa religion is reffered to as \"Parivara\" or roughly translated \"Family\". This branch is further split into \
|
||||
the female Sun Sisters and male Priest's of S'rendarr. Currently their main role is to act as mediator and to remain out of political matters, there is however a certain unspoken \
|
||||
agitation about the religion of Mata'ke and S'rrendars position within that pantheon. Further the Parivara has called multiple summits over the courses of war, which usually result \
|
||||
in temporary cease-fires from all sides."
|
||||
@@ -145,7 +145,7 @@
|
||||
species_restricted = list("Tajara")
|
||||
armor = list(melee = 60, bullet = 50, laser = 20, energy = 10, bomb = 5, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.35
|
||||
description_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
|
||||
desc_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
|
||||
single combat in their quests to become the greatest swordsman. Modern Amohda is a mix between loyalists to the NKA and to the DPRA, with almost universal praise for a return to \
|
||||
traditional culture, yet often violent disagreement about the course of the island's political future. A sizable third party of monarchists which advocate the reestablishment of the \
|
||||
Imperial Amohdan dynasty also exists, fragmenting the monarchist factions on the island and further complicating political violence in the area."
|
||||
|
||||
@@ -583,7 +583,7 @@
|
||||
/obj/item/clothing/accessory/poncho/shouldercape
|
||||
name = "shoulder cape"
|
||||
desc = "A simple shoulder cape."
|
||||
description_fluff = "In Skrellian tradition, the length of cape typically signifies experience in various fields."
|
||||
desc_fluff = "In Skrellian tradition, the length of cape typically signifies experience in various fields."
|
||||
icon_state = "starcape"
|
||||
item_state = "starcape"
|
||||
flippable = 1
|
||||
@@ -716,4 +716,4 @@
|
||||
name = "\improper Idris Incorporated sleeve patch"
|
||||
desc = "A digital patch which can be attached to the shoulder sleeve of clothing. This one shows the Idris Incorporated logo with a flashing chevron."
|
||||
icon_state = "idrissec_patch"
|
||||
overlay_state = "idrissec_patch"
|
||||
overlay_state = "idrissec_patch"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "furscarf_brown"
|
||||
item_state = "furscarf_brown"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
|
||||
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
|
||||
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
|
||||
@@ -64,7 +64,7 @@
|
||||
icon_state = "wrap_male"
|
||||
item_state = "wrap_male"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "Marriage wraps are the symbol of the union of a Tajaran couple in the tradition known as S'rendal'Mati. At the noon, during the marriage celebration, the bride \
|
||||
desc_fluff = "Marriage wraps are the symbol of the union of a Tajaran couple in the tradition known as S'rendal'Mati. At the noon, during the marriage celebration, the bride \
|
||||
and groom meet at the main altar of the church, a present priest recites the holy vows and with the wedding wrist wraps, one blue for the bride and one golden for the groom, ties \
|
||||
their hands together ending the ceremony. From then on celebration begins, feats of strength, endurance and agility are a common sight and many use wedding days to secure their own \
|
||||
future brides and grooms, the bride and groom are required to stay tied together by these wrist wraps until the suns set and celebrations end, solidifying their marriage. The next \
|
||||
@@ -83,7 +83,7 @@
|
||||
icon_state = "pelt"
|
||||
item_state = "pelt"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "Tajara under the worship of Ma'ta'ke have a less celebratory and less ritualistic wedding ceremony, instead having a simple meeting between families with a \
|
||||
desc_fluff = "Tajara under the worship of Ma'ta'ke have a less celebratory and less ritualistic wedding ceremony, instead having a simple meeting between families with a \
|
||||
clergyman to proclaim the lovers \"Zrrazhil Ekrratul\" (Continuation of the families), named for the simple notion of propagating the blood of the families involved."
|
||||
|
||||
/obj/item/clothing/accessory/badge/hadii_card
|
||||
@@ -93,7 +93,7 @@
|
||||
overlay_state = "hadii-id"
|
||||
slot_flags = SLOT_TIE
|
||||
badge_string = "Honorary Member of Party of the Free Tajara under the Leadership of Hadii"
|
||||
description_fluff = "The Party of the Free Tajara under the Leadership of Hadii is the only and ruling party in the PRA, with its leader always being the elected president. \
|
||||
desc_fluff = "The Party of the Free Tajara under the Leadership of Hadii is the only and ruling party in the PRA, with its leader always being the elected president. \
|
||||
They follow Hadiism as their main ideology, with the objective of securing the tajaran freedom and place in the galactic community. Membership of the Hadiist Party is not open. \
|
||||
For anyone to become a member, they must be approved by a committee that will consider their qualifications and past. Goverment officials can grant honorary memberships, this is \
|
||||
seem as nothing but a honor and does not grant any status or position that a regular Party member would have."
|
||||
@@ -107,7 +107,7 @@
|
||||
icon_state = "hadii-pin"
|
||||
item_state = "hadii-pin"
|
||||
overlay_state = "hadii-pin"
|
||||
description_fluff = "The Party of the Free Tajara under the Leadership of Hadii is the only and ruling party in the PRA, with its leader always being the elected president. \
|
||||
desc_fluff = "The Party of the Free Tajara under the Leadership of Hadii is the only and ruling party in the PRA, with its leader always being the elected president. \
|
||||
They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community. Membership of the Hadiist Party is not open. \
|
||||
For anyone to become a member, they must be approved by a committee that will consider their qualifications and past. Goverment officials can grant honorary memberships, this is \
|
||||
seen as nothing but a honor and does not grant any status or position that a regular Party member would have."
|
||||
@@ -120,7 +120,7 @@
|
||||
icon_state = "pin-ala"
|
||||
item_state = "pin-ala"
|
||||
overlay_state = "pin-ala"
|
||||
description_fluff = "The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state \
|
||||
desc_fluff = "The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state \
|
||||
to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional \
|
||||
cultures are protected by the authorities. Traditional Zhan communities, rock nomads and Amohdan lodges are allowed to thrive in the territories of the Democratic People's Republic. \
|
||||
This ideology is known as Al'mariism, as it seeks to preserve the initial ideals of the first revolution."
|
||||
@@ -133,8 +133,8 @@
|
||||
icon_state = "pin-nka"
|
||||
item_state = "pin-nka"
|
||||
overlay_state = "pin-nka"
|
||||
description_fluff = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
|
||||
desc_fluff = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
|
||||
part of the Adhomian way of life. While the government makes no effort in enforcing this separation, there is a great societal expectation that each Tajara will attempt to stay in \
|
||||
their customary roles related to their ethnicity."
|
||||
flippable = 1
|
||||
drop_sound = 'sound/items/drop/ring.ogg'
|
||||
drop_sound = 'sound/items/drop/ring.ogg'
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "taj_labor"
|
||||
item_state = "taj_labor"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known \
|
||||
desc_fluff = "Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known \
|
||||
being the \"assistant jumpsuits\" which directly inspired the design of factory overalls, the plight and low pay of the assistants being close to the hearts of Tajara Hadiist \
|
||||
workers and their Republic."
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
desc = "Worn by princess, barons and lords of Adhomai, now in stores near you!"
|
||||
icon_state = "male_taj_fancy"
|
||||
item_state = "male_taj_fancy"
|
||||
description_fluff = "While money and riches are at an all time low, the New Kingdom is symbolized by one thing, hope. While the often attacked, poor and shaggy nation is compared to \
|
||||
desc_fluff = "While money and riches are at an all time low, the New Kingdom is symbolized by one thing, hope. While the often attacked, poor and shaggy nation is compared to \
|
||||
the others in quite a poor state, it holds a \"stiff upper muzzle\" attitude, not letting their enemies get under their skin. Unlike the PRA if someone can afford it, they flaunt it, \
|
||||
nobles and peasants live in the same streets, drink the same water and eat the same food and thus even wear the same clothes. On the streets they look very similar to PRA Tajara, \
|
||||
overcoats, white shirts, pants although often in poorer state. However jewelry, tail adornments and veils are in rich abundance, often showing off small and intricate details of \
|
||||
@@ -31,7 +31,7 @@
|
||||
desc = "Simple linen garments worn by Mata'ke priests."
|
||||
icon_state = "matakeuniform"
|
||||
item_state = "matakeuniform"
|
||||
description_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
|
||||
desc_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
|
||||
practical, strong and masters of Adhomai wilderness. Every clan and temple of Mata'ke has a different way of testing its applicants and these tests are always kept as a strict \
|
||||
secret, the only thing known is that the majority of applicants never return. After they're accepted, priests of Mata'ke dress in furs and carry silver \
|
||||
weapons, usually daggers for ease of transport and to simulate Mata'ke's sword. There is a remarkably low amount of Njarir'Akhran in the Mata'ke priesthood."
|
||||
@@ -41,7 +41,7 @@
|
||||
desc = "A military uniform used by the forces of the People's Republic of Adhomai orbital fleet."
|
||||
icon_state = "cosmonaut"
|
||||
item_state = "cosmonaut"
|
||||
description_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
|
||||
desc_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
|
||||
protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Republican Navy has striven to become independent. With the help of \
|
||||
contracted engineers, access to higher education abroad and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own \
|
||||
ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
|
||||
@@ -52,7 +52,7 @@
|
||||
desc = "A military uniform used by Party Commissars attached to kosmostrelki units."
|
||||
icon_state = "space_commissar"
|
||||
item_state = "space_commissar"
|
||||
description_fluff = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
|
||||
desc_fluff = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
|
||||
their commanders follow the principles of Hadiism. Their duties are not only limited to enforcing the republican ideals among the troops and reporting possible subversive elements, \
|
||||
they are expected to display bravery in combat and lead by example."
|
||||
starting_accessories = (/obj/item/clothing/accessory/holster/hip)
|
||||
@@ -68,7 +68,7 @@
|
||||
desc = "A simple and robust overall used by Adhomian urban workers."
|
||||
icon_state = "mechanic"
|
||||
item_state = "mechanic"
|
||||
description_fluff = "The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education and standing \
|
||||
desc_fluff = "The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education and standing \
|
||||
with the Party. The average worker that labours in the industrial suburbs, can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city labourers \
|
||||
work in government run factories and spaceports, with stable but strict work hours and schedule the Hadii regime boasts of its fairness to the worker."
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
icon_state = "taj_dress_white"
|
||||
item_state = "taj_dress_white"
|
||||
contained_sprite = TRUE
|
||||
description_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
|
||||
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters usually shatter against how effective and cheap it is to \
|
||||
make the human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
|
||||
@@ -131,7 +131,7 @@
|
||||
item_state = "summer-pants"
|
||||
contained_sprite = TRUE
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tajaran/summershirt)
|
||||
description_fluff = "Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known \
|
||||
desc_fluff = "Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known \
|
||||
being the \"assistant jumpsuits\" which directly inspired the design of factory overalls, the plight and low pay of the assistants being close to the hearts of Tajara Hadiist \
|
||||
workers and their Republic."
|
||||
|
||||
@@ -165,4 +165,4 @@
|
||||
name = "royal consular uniform"
|
||||
desc = "A blue uniform used by the diplomatic service of the New Kingdom of Adhomai."
|
||||
icon_state = "nka_consular"
|
||||
item_state = "nka_consular"
|
||||
item_state = "nka_consular"
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
/obj/item/clothing/suit/unathi/mantle/wrapping
|
||||
name = "unathi wrappings"
|
||||
desc = "Stitched together clothing with bandages covering them, looks tailored for an unathi."
|
||||
description_fluff = "This is a very traditional Sinta wear for Th'akh shamans, most modern Sinta do not wear these."
|
||||
desc_fluff = "This is a very traditional Sinta wear for Th'akh shamans, most modern Sinta do not wear these."
|
||||
icon = 'icons/obj/unathi_items.dmi'
|
||||
icon_state = "thakh_wrappings" //special thanks to Araskael
|
||||
item_state = "thakh_wrappings"
|
||||
@@ -124,9 +124,9 @@
|
||||
/obj/item/clothing/mask/gas/wrapping
|
||||
name = "unathi head wrappings"
|
||||
desc = "A bunch of stitched together bandages with a fibreglass breath mask on it, openings for the eyes. Looks tailored for an unathi."
|
||||
description_fluff = "This is a very traditional Sinta wear for Th'akh shamans, most modern Sinta do not wear these."
|
||||
desc_fluff = "This is a very traditional Sinta wear for Th'akh shamans, most modern Sinta do not wear these."
|
||||
icon = 'icons/obj/unathi_items.dmi'
|
||||
icon_state = "thakh_mask" //special thanks to Araskael
|
||||
item_state = "thakh_mask"
|
||||
species_restricted = list("Unathi")
|
||||
contained_sprite = TRUE
|
||||
contained_sprite = TRUE
|
||||
|
||||
@@ -1,166 +1,166 @@
|
||||
/obj/machinery/atmospherics/pipe
|
||||
description_info = "This pipe, and all other pipes, can be connected or disconnected by a wrench. The internal pressure of the pipe must \
|
||||
desc_info = "This pipe, and all other pipes, can be connected or disconnected by a wrench. The internal pressure of the pipe must \
|
||||
be below 300 kPa to do this. More pipes can be obtained from the pipe dispenser."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/Initialize() //This is needed or else 20+ lines of copypasta to dance around inheritence.
|
||||
. = ..()
|
||||
description_info += "<br>Most pipes and atmospheric devices can be connected or disconnected with a wrench. The pipe's pressure must not be too high, \
|
||||
desc_info += "<br>Most pipes and atmospheric devices can be connected or disconnected with a wrench. The pipe's pressure must not be too high, \
|
||||
or if it is a device, it must be turned off first."
|
||||
|
||||
//HE pipes
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging
|
||||
description_info = "This radiates heat from the pipe's gas to space, cooling it down."
|
||||
desc_info = "This radiates heat from the pipe's gas to space, cooling it down."
|
||||
|
||||
//Supply/Scrubber pipes
|
||||
/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
|
||||
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/visible/supply
|
||||
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/supply
|
||||
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers
|
||||
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
//Universal adapters
|
||||
/obj/machinery/atmospherics/pipe/simple/visible/universal
|
||||
description_info = "This allows you to connect 'normal' pipes, red 'scrubber' pipes, and blue 'supply' pipes."
|
||||
desc_info = "This allows you to connect 'normal' pipes, red 'scrubber' pipes, and blue 'supply' pipes."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/universal
|
||||
description_info = "This allows you to connect 'normal' pipes, red 'scrubber' pipes, and blue 'supply' pipes."
|
||||
desc_info = "This allows you to connect 'normal' pipes, red 'scrubber' pipes, and blue 'supply' pipes."
|
||||
|
||||
//Three way manifolds
|
||||
/obj/machinery/atmospherics/pipe/manifold
|
||||
description_info = "A normal pipe with three ends to connect to."
|
||||
desc_info = "A normal pipe with three ends to connect to."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
|
||||
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold/visible/supply
|
||||
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
|
||||
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold/hidden/supply
|
||||
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
//Insulated pipes
|
||||
/obj/machinery/atmospherics/pipe/simple/insulated
|
||||
description_info = "This is completely useless, use a normal pipe." //Sorry, but it's true.
|
||||
desc_info = "This is completely useless, use a normal pipe." //Sorry, but it's true.
|
||||
|
||||
//Four way manifolds
|
||||
/obj/machinery/atmospherics/pipe/manifold4w
|
||||
description_info = "This is a four-way pipe."
|
||||
desc_info = "This is a four-way pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers
|
||||
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply
|
||||
description_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'supply' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers
|
||||
description_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
desc_info = "This is a special 'scrubber' pipe, which does not connect to 'normal' pipes. If you want to connect it, use \
|
||||
a Universal Adapter pipe."
|
||||
|
||||
//Endcaps
|
||||
/obj/machinery/atmospherics/pipe/cap
|
||||
description_info = "This is a cosmetic attachment, as pipes currently do not spill their contents into the air."
|
||||
desc_info = "This is a cosmetic attachment, as pipes currently do not spill their contents into the air."
|
||||
|
||||
//T-shaped valves
|
||||
/obj/machinery/atmospherics/tvalve
|
||||
description_info = "Click this to toggle the mode. The direction with the green light is where the gas will flow."
|
||||
desc_info = "Click this to toggle the mode. The direction with the green light is where the gas will flow."
|
||||
|
||||
//Normal valves
|
||||
/obj/machinery/atmospherics/valve
|
||||
description_info = "Click this to turn the valve. If red, the pipes on each end are seperated. Otherwise, they are connected."
|
||||
desc_info = "Click this to turn the valve. If red, the pipes on each end are seperated. Otherwise, they are connected."
|
||||
|
||||
//TEG ports
|
||||
/obj/machinery/atmospherics/binary/circulator
|
||||
description_info = "This generates electricity, depending on the difference in temperature between each side of the machine. The meter in \
|
||||
desc_info = "This generates electricity, depending on the difference in temperature between each side of the machine. The meter in \
|
||||
the center of the machine gives an indicator of how much elecrtricity is being generated."
|
||||
|
||||
//Passive gates
|
||||
/obj/machinery/atmospherics/binary/passive_gate
|
||||
description_info = "This is a one-way regulator, allowing gas to flow only at a specific pressure and flow rate. If the light is green, it is flowing."
|
||||
desc_info = "This is a one-way regulator, allowing gas to flow only at a specific pressure and flow rate. If the light is green, it is flowing."
|
||||
|
||||
//Normal pumps (high power one inherits from this)
|
||||
/obj/machinery/atmospherics/binary/pump
|
||||
description_info = "This moves gas from one pipe to another. A higher target pressure demands more energy. The side with the red end is the output."
|
||||
desc_info = "This moves gas from one pipe to another. A higher target pressure demands more energy. The side with the red end is the output."
|
||||
|
||||
//Vents
|
||||
/obj/machinery/atmospherics/unary/vent_pump
|
||||
description_info = "This pumps the contents of the attached pipe out into the atmosphere, if needed. It can be controlled from an Air Alarm."
|
||||
desc_info = "This pumps the contents of the attached pipe out into the atmosphere, if needed. It can be controlled from an Air Alarm."
|
||||
|
||||
//Freezers
|
||||
/obj/machinery/atmospherics/unary/freezer
|
||||
description_info = "Cools down the gas of the pipe it is connected to. It uses massive amounts of electricity while on. \
|
||||
desc_info = "Cools down the gas of the pipe it is connected to. It uses massive amounts of electricity while on. \
|
||||
It can be upgraded by replacing the capacitors, manipulators, and matter bins. It can be deconstructed by screwing the maintenance panel open with a \
|
||||
screwdriver, and then using a crowbar."
|
||||
|
||||
//Heaters
|
||||
/obj/machinery/atmospherics/unary/heater
|
||||
description_info = "Heats up the gas of the pipe it is connected to. It uses massive amounts of electricity while on. \
|
||||
desc_info = "Heats up the gas of the pipe it is connected to. It uses massive amounts of electricity while on. \
|
||||
It can be upgraded by replacing the capacitors, manipulators, and matter bins. It can be deconstructed by screwing the maintenance panel open with a \
|
||||
screwdriver, and then using a crowbar."
|
||||
|
||||
//Gas injectors
|
||||
/obj/machinery/atmospherics/unary/outlet_injector
|
||||
description_info = "Outputs the pipe's gas into the atmosphere, similar to an airvent. It can be controlled by a nearby atmospherics computer. \
|
||||
desc_info = "Outputs the pipe's gas into the atmosphere, similar to an airvent. It can be controlled by a nearby atmospherics computer. \
|
||||
A green light on it means it is on."
|
||||
|
||||
//Scrubbers
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber
|
||||
description_info = "This filters the atmosphere of harmful gas. Filtered gas goes to the pipes connected to it, typically a scrubber pipe. \
|
||||
desc_info = "This filters the atmosphere of harmful gas. Filtered gas goes to the pipes connected to it, typically a scrubber pipe. \
|
||||
It can be controlled from an Air Alarm. It can be configured to drain all air rapidly with a 'panic syphon' from an air alarm."
|
||||
|
||||
//Omni filters
|
||||
/obj/machinery/atmospherics/omni/filter
|
||||
description_info = "Filters gas from a custom input direction, with up to two filtered outputs and a 'everything else' \
|
||||
desc_info = "Filters gas from a custom input direction, with up to two filtered outputs and a 'everything else' \
|
||||
output. The filtered output's arrows glow orange."
|
||||
|
||||
//Omni mixers
|
||||
/obj/machinery/atmospherics/omni/mixer
|
||||
description_info = "Combines gas from custom input and output directions. The percentage of combined gas can be defined."
|
||||
desc_info = "Combines gas from custom input and output directions. The percentage of combined gas can be defined."
|
||||
|
||||
//Canisters
|
||||
/obj/machinery/portable_atmospherics/canister
|
||||
description_info = "The canister can be connected to a connector port with a wrench. Tanks of gas (the kind you can hold in your hand) \
|
||||
desc_info = "The canister can be connected to a connector port with a wrench. Tanks of gas (the kind you can hold in your hand) \
|
||||
can be filled by the canister, by using the tank on the canister, increasing the release pressure, then opening the valve until it is full, and then close it. \
|
||||
*DO NOT* remove the tank until the valve is closed. A gas analyzer can be used to check the contents of the canister."
|
||||
|
||||
description_antag = "Canisters can be damaged, spilling their contents into the air, or you can just leave the release valve open."
|
||||
desc_antag = "Canisters can be damaged, spilling their contents into the air, or you can just leave the release valve open."
|
||||
|
||||
//Portable pumps
|
||||
/obj/machinery/portable_atmospherics/powered/pump
|
||||
description_info = "Invaluable for filling air in a room rapidly after a breach repair. The internal gas container can be filled by \
|
||||
desc_info = "Invaluable for filling air in a room rapidly after a breach repair. The internal gas container can be filled by \
|
||||
connecting it to a connector port. The pump can pump the air in (sucking) or out (blowing), at a specific target pressure. The powercell inside can be \
|
||||
replaced by using a screwdriver, and then adding a new cell. A tank of gas can also be attached to the air pump."
|
||||
|
||||
//Portable scrubbers
|
||||
/obj/machinery/portable_atmospherics/powered/scrubber
|
||||
description_info = "Filters the air, placing harmful gases into the internal gas container. The container can be emptied by \
|
||||
desc_info = "Filters the air, placing harmful gases into the internal gas container. The container can be emptied by \
|
||||
connecting it to a connector port. The pump can pump the air in (sucking) or out (blowing), at a specific target pressure. The powercell inside can be \
|
||||
replaced by using a screwdriver, and then adding a new cell. A tank of gas can also be attached to the scrubber. "
|
||||
|
||||
//Meters
|
||||
/obj/machinery/meter
|
||||
description_info = "Measures the volume and temperature of the pipe under the meter."
|
||||
desc_info = "Measures the volume and temperature of the pipe under the meter."
|
||||
|
||||
//Pipe dispensers
|
||||
/obj/machinery/pipedispenser
|
||||
description_info = "This can be moved by using a wrench. You will need to wrench it again when you want to use it. You can put \
|
||||
desc_info = "This can be moved by using a wrench. You will need to wrench it again when you want to use it. You can put \
|
||||
excess (atmospheric) pipes into the dispenser, as well. The dispenser requires electricity to function."
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/machinery/power/supermatter
|
||||
description_info = "When energized by a laser (or something hitting it), it emits radiation and heat. If the heat reaches above 7000 kelvin, it will send an alert and start taking damage. \
|
||||
desc_info = "When energized by a laser (or something hitting it), it emits radiation and heat. If the heat reaches above 7000 kelvin, it will send an alert and start taking damage. \
|
||||
After integrity falls to zero percent, it will delaminate, causing a massive explosion, station-wide radiation spikes, and hallucinations. \
|
||||
Supermatter reacts badly to oxygen in the atmosphere. It'll also heat up really quick if it is in vacuum.<br>\
|
||||
<br>\
|
||||
@@ -10,26 +10,26 @@
|
||||
Touching the supermatter will result in *instant death*, with no corpse left behind! You can drag the supermatter, but anything else will kill you. \
|
||||
It is advised to obtain a genetic backup before trying to drag it."
|
||||
|
||||
description_antag = "Exposing the supermatter to oxygen or vaccum will cause it to start rapidly heating up. Sabotaging the supermatter and making it explode will \
|
||||
desc_antag = "Exposing the supermatter to oxygen or vaccum will cause it to start rapidly heating up. Sabotaging the supermatter and making it explode will \
|
||||
cause a period of lag as the explosion is processed by the server, as well as irradiating the entire station and causing hallucinations to happen. \
|
||||
Wearing radiation equipment will protect you from most of the delamination effects sans explosion."
|
||||
|
||||
/obj/machinery/power/apc
|
||||
description_info = "An APC (Area Power Controller) regulates and supplies backup power for the area they are in. Their power channels are divided \
|
||||
desc_info = "An APC (Area Power Controller) regulates and supplies backup power for the area they are in. Their power channels are divided \
|
||||
out into 'environmental' (Items that manipulate airflow and temperature), 'lighting' (the lights), and 'equipment' (Everything else that consumes power). \
|
||||
Power consumption and backup power cell charge can be seen from the interface, further controls (turning a specific channel on, off or automatic, \
|
||||
toggling the APC's ability to charge the backup cell, or toggling power for the entire area via master breaker) first requires the interface to be unlocked \
|
||||
with an ID with Engineering access or by one of the station's robots or the artificial intelligence."
|
||||
|
||||
description_antag = "This can be emagged to unlock it. It will cause the APC to have a blue error screen. \
|
||||
desc_antag = "This can be emagged to unlock it. It will cause the APC to have a blue error screen. \
|
||||
Wires can be pulsed remotely with a signaler attached to it. A powersink will also drain any APCs connected to the same wire the powersink is on."
|
||||
|
||||
/obj/item/inflatable
|
||||
description_info = "Inflate by using it in your hand. The inflatable barrier will inflate on your tile. To deflate it, use the 'deflate' verb."
|
||||
desc_info = "Inflate by using it in your hand. The inflatable barrier will inflate on your tile. To deflate it, use the 'deflate' verb."
|
||||
|
||||
/obj/structure/inflatable
|
||||
description_info = "To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
|
||||
desc_info = "To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
|
||||
|
||||
/obj/structure/inflatable/door
|
||||
description_info = "Click the door to open or close it. It only stops air while closed.<br>\
|
||||
desc_info = "Click the door to open or close it. It only stops air while closed.<br>\
|
||||
To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/machinery/bodyscanner
|
||||
description_info = "The advanced scanner detects and reports internal injuries such as bone fractures, internal bleeding, and organ damage. \
|
||||
desc_info = "The advanced scanner detects and reports internal injuries such as bone fractures, internal bleeding, and organ damage. \
|
||||
This is useful if you are about to perform surgery.<br>\
|
||||
<br>\
|
||||
Click your target with Grab intent, then click on the scanner to place them in it. Click the red terminal to operate. \
|
||||
@@ -7,7 +7,7 @@
|
||||
verb."
|
||||
|
||||
/obj/machinery/atmospherics/unary/cryo_cell
|
||||
description_info = "The cryogenic chamber, or 'cryo', treats most damage types, most notably genetic damage. It also stabilizes patients \
|
||||
desc_info = "The cryogenic chamber, or 'cryo', treats most damage types, most notably genetic damage. It also stabilizes patients \
|
||||
in critical condition by placing them in stasis, so they can be treated at a later time.<br>\
|
||||
<br>\
|
||||
In order for it to work, it must be loaded with chemicals, and the temperature of the solution must reach a certain point. Additionally, it \
|
||||
@@ -24,13 +24,13 @@
|
||||
Remember to turn it off, once you've finished, to save power and chemicals!"
|
||||
|
||||
/obj/machinery/optable
|
||||
description_info = "Click your target with Grab intent, then click on the table with an empty hand, to place them on it."
|
||||
desc_info = "Click your target with Grab intent, then click on the table with an empty hand, to place them on it."
|
||||
|
||||
/obj/machinery/computer/operating
|
||||
description_info = "This console gives information on the status of the patient on the adjacent operating table, notably their consciousness."
|
||||
desc_info = "This console gives information on the status of the patient on the adjacent operating table, notably their consciousness."
|
||||
|
||||
/obj/machinery/sleeper
|
||||
description_info = "The sleeper allows you to clean the blood by means of dialysis, and to administer medication in a controlled environment.<br>\
|
||||
desc_info = "The sleeper allows you to clean the blood by means of dialysis, and to administer medication in a controlled environment.<br>\
|
||||
<br>\
|
||||
Click your target with Grab intent, then click on the sleeper to place them in it. Click the green console, with an empty hand, to open the menu. \
|
||||
Click 'Start Dialysis' to begin filtering unwanted chemicals from the occupant's blood. The beaker contained will begin to fill with their \
|
||||
@@ -39,4 +39,4 @@
|
||||
You can also inject common medicines directly into their bloodstream.\
|
||||
<br>\
|
||||
Right-click the cell and click 'Eject Occupant' to remove them. You can enter the cell yourself by right clicking and selecting 'Enter Sleeper'. \
|
||||
Note that you cannot control the sleeper while inside of it."
|
||||
Note that you cannot control the sleeper while inside of it."
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/mob/living/silicon/robot/drone
|
||||
description_info = "Drones are player-controlled synthetics which are lawed to maintain the station and not \
|
||||
desc_info = "Drones are player-controlled synthetics which are lawed to maintain the station and not \
|
||||
interact with anyone else, except for other drones. They hold a wide array of tools to build, repair, maintain, and clean. \
|
||||
They fuction similarly to other synthetics, in that they require recharging regularly, have laws, and are resilient to many hazards, \
|
||||
such as fire, radiation, vacuum, and more. Ghosts can join the round as a maintenance drone by using the appropriate verb in the 'ghost' tab. \
|
||||
An inactive drone can be rebooted by swiping an ID card on it with engineering or robotics access, and an active drone can be shut down in the same manner."
|
||||
|
||||
description_antag = "An Electromagnetic Sequencer can be used to subvert the drone to your cause."
|
||||
desc_antag = "An Electromagnetic Sequencer can be used to subvert the drone to your cause."
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/pen
|
||||
description_info = {"This is an item for writing down your thoughts, on paper or elsewhere. The following special commands are available:
|
||||
desc_info = {"This is an item for writing down your thoughts, on paper or elsewhere. The following special commands are available:
|
||||
Pen and crayon commands
|
||||
\[br\] : Creates a linebreak.
|
||||
\[center\] - \[/center\] : Centers the text.
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
/obj/item/stack/rods
|
||||
description_info = "Made from metal sheets. You can build a grille by using it in your hand. \
|
||||
desc_info = "Made from metal sheets. You can build a grille by using it in your hand. \
|
||||
Clicking on a floor without any tiles will reinforce the floor. You can make reinforced glass by combining rods and normal glass sheets."
|
||||
|
||||
/obj/item/stack/material/glass
|
||||
description_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets."
|
||||
desc_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets."
|
||||
|
||||
/obj/item/stack/material/cyborg/glass
|
||||
description_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets.<br>\
|
||||
desc_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets.<br>\
|
||||
As a synthetic, you can acquire more sheets of glass by recharging."
|
||||
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
description_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage."
|
||||
desc_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage."
|
||||
|
||||
/obj/item/stack/material/cyborg/glass/reinforced
|
||||
description_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage.<br>\
|
||||
desc_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage.<br>\
|
||||
As a synthetic, you can gain more reinforced glass by recharging."
|
||||
|
||||
/obj/item/stack/material/cyborg/steel
|
||||
description_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it.<br>\
|
||||
desc_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it.<br>\
|
||||
You can replenish your supply of metal as a synthetic by recharging."
|
||||
|
||||
/obj/item/stack/material
|
||||
description_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it."
|
||||
desc_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it."
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
/obj/structure/girder
|
||||
description_info = "Use metal sheets on this to build a normal wall. Adding plasteel instead will make a reinforced wall.<br>\
|
||||
desc_info = "Use metal sheets on this to build a normal wall. Adding plasteel instead will make a reinforced wall.<br>\
|
||||
A false wall can be made by using a crowbar on this girder, and then adding metal or plasteel.<br>\
|
||||
You can dismantle the grider with a wrench."
|
||||
|
||||
/obj/structure/girder/reinforced
|
||||
description_info = "Add another sheet of plasteel to finish."
|
||||
desc_info = "Add another sheet of plasteel to finish."
|
||||
|
||||
/obj/structure/grille
|
||||
description_info = "A powered and knotted wire underneath this will cause the grille to shock anyone not wearing insulated gloves.<br>\
|
||||
desc_info = "A powered and knotted wire underneath this will cause the grille to shock anyone not wearing insulated gloves.<br>\
|
||||
Wirecutters will turn the grille into metal rods instantly. Grilles are made with metal rods."
|
||||
|
||||
/obj/structure/lattice
|
||||
description_info = "Add a metal floor tile to build a floor on top of the lattice.<br>\
|
||||
desc_info = "Add a metal floor tile to build a floor on top of the lattice.<br>\
|
||||
Lattices can be made by applying metal rods to a space tile."
|
||||
|
||||
/obj/structure/bed
|
||||
description_info = "Click and drag yourself (or anyone) to this to buckle in. Click on this with an empty hand to undo the buckles.<br>\
|
||||
desc_info = "Click and drag yourself (or anyone) to this to buckle in. Click on this with an empty hand to undo the buckles.<br>\
|
||||
<br>\
|
||||
Anyone with restraints, such as handcuffs, will not be able to unbuckle themselves. They must use the Resist button, or verb, to break free of \
|
||||
the buckles, instead."
|
||||
the buckles, instead."
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
/turf/simulated/wall
|
||||
description_info = "You can deconstruct this by welding it, and then wrenching the girder.<br>\
|
||||
You can build a wall by using metal sheets and making a girder, then adding more metal or plasteel."
|
||||
desc_info = "You can deconstruct this by welding it, and then wrenching the girder.<br>\
|
||||
You can build a wall by using metal sheets and making a girder, then adding more metal or plasteel."
|
||||
|
||||
@@ -8,61 +8,61 @@
|
||||
|
||||
//This contains a lot of copypasta but I'm told it's better then a lot of New()s appending the var.
|
||||
/obj/item/gun
|
||||
description_info = "This is a gun. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is a gun. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire."
|
||||
|
||||
/obj/item/gun/energy
|
||||
description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger."
|
||||
|
||||
/obj/item/gun/energy/crossbow
|
||||
description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire."
|
||||
description_antag = "This is a stealthy weapon which fires poisoned bolts at your target. When it hits someone, they will suffer a stun effect, in \
|
||||
desc_antag = "This is a stealthy weapon which fires poisoned bolts at your target. When it hits someone, they will suffer a stun effect, in \
|
||||
addition to toxins. The energy crossbow recharges itself slowly, and can be concealed in your pocket or bag."
|
||||
|
||||
/obj/item/gun/energy/gun
|
||||
description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
|
||||
in your hand. To recharge this weapon, use a weapon recharger."
|
||||
|
||||
/obj/item/gun/energy/gun/nuclear
|
||||
description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
|
||||
in your hand. Unlike most weapons, this weapon recharges itself."
|
||||
|
||||
/obj/item/gun/energy/captain
|
||||
description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. Most energy weapons can fire through windows harmlessly. Unlike most weapons, this weapon recharges itself."
|
||||
|
||||
/obj/item/gun/energy/sniperrifle
|
||||
description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \
|
||||
To use the scope, use the appropriate verb in the object tab."
|
||||
|
||||
/obj/item/gun/projectile
|
||||
description_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropiate ammo. The description \
|
||||
will tell you what caliber you need."
|
||||
|
||||
/obj/item/gun/energy/chameleon
|
||||
description_info = null //The chameleon gun adopts the description_info of the weapon it is impersonating as, to make meta-ing harder.
|
||||
description_antag = "This gun is actually a hologram projector that can alter its appearance to mimick other weapons. To change the appearance, use \
|
||||
desc_info = null //The chameleon gun adopts the desc_info of the weapon it is impersonating as, to make meta-ing harder.
|
||||
desc_antag = "This gun is actually a hologram projector that can alter its appearance to mimick other weapons. To change the appearance, use \
|
||||
the appropriate verb in the chameleon items tab. Any beams or projectiles fired from this gun are actually holograms and useless for actual combat. \
|
||||
Projecting these holograms over distance uses a little bit of charge."
|
||||
|
||||
/obj/item/gun/energy/chameleon/change(picked in gun_choices) //Making the gun change its help text to match the weapon's help text.
|
||||
..(picked)
|
||||
var/obj/O = gun_choices[picked]
|
||||
description_info = initial(O.description_info)
|
||||
desc_info = initial(O.desc_info)
|
||||
|
||||
/obj/item/gun/projectile/shotgun/pump
|
||||
description_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \
|
||||
shells into the gun."
|
||||
|
||||
/obj/item/gun/projectile/heavysniper
|
||||
description_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
desc_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
|
||||
then click where you want to fire. The gun's chamber can be opened or closed by using it in your hand. To reload, open the chamber, add a new bullet \
|
||||
then close it. To use the scope, use the appropriate verb in the object tab."
|
||||
|
||||
@@ -71,14 +71,14 @@
|
||||
//*******
|
||||
|
||||
/obj/item/melee/baton
|
||||
description_info = "The baton needs to be turned on to apply the stunning effect. Use it in your hand to toggle it on or off. If your intent is \
|
||||
desc_info = "The baton needs to be turned on to apply the stunning effect. Use it in your hand to toggle it on or off. If your intent is \
|
||||
set to 'harm', you will inflict damage when using it, regardless if it is on or not. Each stun reduces the baton's charge, which can be replenished by \
|
||||
putting it inside a weapon recharger."
|
||||
|
||||
/obj/item/melee/energy/sword
|
||||
description_antag = "The energy sword is a very strong melee weapon, capable of severing limbs easily, if they are targeted. It can also has a chance \
|
||||
desc_antag = "The energy sword is a very strong melee weapon, capable of severing limbs easily, if they are targeted. It can also has a chance \
|
||||
to block projectiles and melee attacks while it is on and being held. The sword can be toggled on or off by using it in your hand. While it is off, \
|
||||
it can be concealed in your pocket or bag."
|
||||
|
||||
/obj/item/melee/cultblade
|
||||
description_antag = "This sword is a powerful weapon, capable of severing limbs easily, if they are targeted. Nonbelivers are unable to use this weapon."
|
||||
desc_antag = "This sword is a powerful weapon, capable of severing limbs easily, if they are targeted. Nonbelivers are unable to use this weapon."
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* This code is responsible for the examine tab. When someone examines something, it copies the examined object's description_info,
|
||||
description_fluff, and description_antag, and shows it in a new tab.
|
||||
/* This code is responsible for the examine tab. When someone examines something, it copies the examined object's desc_info,
|
||||
desc_fluff, and desc_antag, and shows it in a new tab.
|
||||
|
||||
In this file, some atom and mob stuff is defined here. It is defined here instead of in the normal files, to keep the whole system self-contained.
|
||||
This means that this file can be unchecked, along with the other examine files, and can be removed entirely with no effort.
|
||||
@@ -7,33 +7,33 @@
|
||||
|
||||
|
||||
/atom/
|
||||
var/description_info = null //Helpful blue text.
|
||||
var/description_fluff = null //Green text about the atom's fluff, if any exists.
|
||||
var/description_antag = null //Malicious red text, for the antags.
|
||||
var/desc_info = null //Helpful blue text.
|
||||
var/desc_fluff = null //Green text about the atom's fluff, if any exists.
|
||||
var/desc_antag = null //Malicious red text, for the antags.
|
||||
|
||||
//Override these if you need special behaviour for a specific type.
|
||||
/atom/proc/get_description_info()
|
||||
if(description_info)
|
||||
return description_info
|
||||
/atom/proc/get_desc_info()
|
||||
if(desc_info)
|
||||
return desc_info
|
||||
return
|
||||
|
||||
/atom/proc/get_description_fluff()
|
||||
if(description_fluff)
|
||||
return description_fluff
|
||||
/atom/proc/get_desc_fluff()
|
||||
if(desc_fluff)
|
||||
return desc_fluff
|
||||
return
|
||||
|
||||
/atom/proc/get_description_antag()
|
||||
if(description_antag)
|
||||
return description_antag
|
||||
/atom/proc/get_desc_antag()
|
||||
if(desc_antag)
|
||||
return desc_antag
|
||||
return
|
||||
|
||||
/mob/living/get_description_fluff()
|
||||
/mob/living/get_desc_fluff()
|
||||
if(flavor_text) //Get flavor text for the green text.
|
||||
return flavor_text
|
||||
else //No flavor text? Try for hardcoded fluff instead.
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/get_description_fluff()
|
||||
/mob/living/carbon/human/get_desc_fluff()
|
||||
return print_flavor_text(0)
|
||||
|
||||
/* The examine panel itself */
|
||||
@@ -41,9 +41,9 @@
|
||||
/client/var/description_holders[0]
|
||||
|
||||
/client/proc/update_description_holders(atom/A, update_antag_info=0)
|
||||
description_holders["info"] = A.get_description_info()
|
||||
description_holders["fluff"] = A.get_description_fluff()
|
||||
description_holders["antag"] = (update_antag_info)? A.get_description_antag() : ""
|
||||
description_holders["info"] = A.get_desc_info()
|
||||
description_holders["fluff"] = A.get_desc_fluff()
|
||||
description_holders["antag"] = (update_antag_info)? A.get_desc_antag() : ""
|
||||
|
||||
description_holders["name"] = "[A.name]"
|
||||
description_holders["icon"] = "\icon[A]"
|
||||
@@ -65,7 +65,7 @@
|
||||
/mob/examinate(atom/A as mob|obj|turf in view())
|
||||
if(UNLINT(..()))
|
||||
return 1
|
||||
|
||||
|
||||
if(!A)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/obj/item/bee_smoker
|
||||
name = "bee smoker"
|
||||
desc = "An archaic contraption that slowly burns welding fuel to create thick clouds of smoke, and directs it with attached bellows, used to control angry bees and calm them before harvesting honey."
|
||||
description_antag = "This device can be used to blind people in short range."
|
||||
desc_antag = "This device can be used to blind people in short range."
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state ="beesmoker"
|
||||
item_state = "beesmoker"
|
||||
@@ -80,4 +80,4 @@
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new
|
||||
smoke.set_up(10, 0, T, direction)
|
||||
playsound(T, 'sound/effects/smoke.ogg', 20, 1, -3)
|
||||
smoke.start()
|
||||
smoke.start()
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
name = "baghrar manual"
|
||||
desc = "A manual designated to teach the user about the tajaran martial art of Baghrar."
|
||||
martial_art = /datum/martial_art/baghrar
|
||||
description_fluff = "An ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of attacks against the opponent from the waist \
|
||||
desc_fluff = "An ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of attacks against the opponent from the waist \
|
||||
up. The form of the attacks are primarily swiping motions which take advantage of a Tajara's claws to rake an opponents torso or head. Other moves include punching for friendlier \
|
||||
matches or stabbing forward with the claws in typical matches. Modern Baghrariri, or people who fight in the Baghrar style for sport, usually fight with implements that cover and \
|
||||
support their claws to avoid serious bodily damage. Modern Baghrar matches are decided upon with a point scoring system over three 10 minute rounds of fighting, but historical \
|
||||
|
||||
@@ -12,14 +12,14 @@
|
||||
/obj/machinery/mining/drill
|
||||
name = "mining drill head"
|
||||
desc = "A large industrial drill. Its bore does not penetrate deep enough to access the sublevels."
|
||||
description_info = "You can upgrade this machine with better matter bins, capacitors, micro lasers, and power cells. You can also attach a mining satchel that has a warp pack and a linked ore box to it, to bluespace teleport any mined ore directly into the linked ore box."
|
||||
desc_info = "You can upgrade this machine with better matter bins, capacitors, micro lasers, and power cells. You can also attach a mining satchel that has a warp pack and a linked ore box to it, to bluespace teleport any mined ore directly into the linked ore box."
|
||||
icon_state = "mining_drill"
|
||||
var/braces_needed = 2
|
||||
var/list/supports = list()
|
||||
var/supported = FALSE
|
||||
var/active = FALSE
|
||||
var/current_error
|
||||
|
||||
|
||||
var/list/resource_field = list()
|
||||
|
||||
var/ore_types = list(
|
||||
@@ -195,7 +195,7 @@
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
if(active)
|
||||
if(active)
|
||||
return ..()
|
||||
|
||||
if(istype(O, /obj/item/storage/bag/ore))
|
||||
@@ -521,4 +521,4 @@
|
||||
|
||||
connected.supports -= src
|
||||
connected.check_supports()
|
||||
connected = null
|
||||
connected = null
|
||||
|
||||
@@ -899,7 +899,7 @@ var/list/total_extraction_beacons = list()
|
||||
/obj/item/warp_core
|
||||
name = "warp extraction beacon signaller"
|
||||
desc = "Emits a signal which Warp-Item recovery devices can lock onto. Activate in hand to create a beacon."
|
||||
description_info = "You can activate this item in-hand to create a static beacon, or you can click on an ore box with it to allow the ore box to be linked to warp packed mining satchels."
|
||||
desc_info = "You can activate this item in-hand to create a static beacon, or you can click on an ore box with it to allow the ore box to be linked to warp packed mining satchels."
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "subspace_amplifier"
|
||||
origin_tech = list(TECH_BLUESPACE = 1, TECH_PHORON = 1, TECH_ENGINEERING = 2)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/storage/bag/ore
|
||||
name = "mining satchel"
|
||||
desc = "This little bugger can be used to store and transport ores."
|
||||
description_info = "You can attach a warp extraction pack to it, then click on an ore box that has a warp extraction beacon signaller attached to it to link them. Then ore put into this will be bluespace teleported into the ore box."
|
||||
desc_info = "You can attach a warp extraction pack to it, then click on an ore box that has a warp extraction beacon signaller attached to it to link them. Then ore put into this will be bluespace teleported into the ore box."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
@@ -75,4 +75,4 @@
|
||||
/obj/item/storage/bag/ore/proc/move_ore_to_ore_box()
|
||||
for(var/obj/ore in contents)
|
||||
remove_from_storage_deferred(ore, get_turf(src))
|
||||
ore.forceMove(linked_box)
|
||||
ore.forceMove(linked_box)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/structure/ore_box
|
||||
name = "ore box"
|
||||
desc = "A heavy box used for storing ore."
|
||||
description_info = "You can attach a warp extraction beacon signaller to this, then click on it with an ore satchel that has a warp extraction pack attached, to link them."
|
||||
desc_info = "You can attach a warp extraction beacon signaller to this, then click on it with an ore satchel that has a warp extraction pack attached, to link them."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "orebox0"
|
||||
density = TRUE
|
||||
@@ -122,4 +122,4 @@
|
||||
O.ex_act(severity++)
|
||||
CHECK_TICK
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/simple_animal/hostile/republicon
|
||||
name = "republican defensive robot"
|
||||
desc = "An outdated defense drone commonly used by People's Republic of Adhomai Orbital Fleet."
|
||||
description_fluff = "Most heavy and medium Republican ships carry a detachment of very outdated combat robots brought from Solarian military surplus, they are usually armed with \
|
||||
desc_fluff = "Most heavy and medium Republican ships carry a detachment of very outdated combat robots brought from Solarian military surplus, they are usually armed with \
|
||||
blades, ballistic rifles or rockets. Those machines are usually deployed in rare cases of boarding operations. They possess a rudimentary artificial intelligence and targeting system, \
|
||||
being only capable of perfoming simple tasks outside of attacking. The People's Republic is unable to manufacture this kind of synthetics, but their fleet technicians can \
|
||||
easily repair and reprogram them."
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
anchored = TRUE
|
||||
name = "laptop computer"
|
||||
desc = "A portable computer."
|
||||
description_info = "You can alt-click the laptop while it's set down on surface to open it up and work with it. Left clicking while it is open will allow you to operate it."
|
||||
desc_info = "You can alt-click the laptop while it's set down on surface to open it up and work with it. Left clicking while it is open will allow you to operate it."
|
||||
hardware_flag = PROGRAM_LAPTOP
|
||||
can_reset = TRUE
|
||||
icon_state_unpowered = "laptop-open"
|
||||
@@ -40,4 +40,4 @@
|
||||
if(damage >= broken_damage)
|
||||
icon_state = icon_state_broken + "-closed"
|
||||
else
|
||||
icon_state = icon_state_closed
|
||||
icon_state = icon_state_closed
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/modular_computer/wristbound
|
||||
name = "wristbound computer"
|
||||
desc = "A portable wristbound device for your needs on the go. Quite comfortable."
|
||||
description_info = "A NanoTrasen design, this wristbound computer allows the user to quickly and safely access critical info, without taking their hands out of the equation."
|
||||
desc_info = "A NanoTrasen design, this wristbound computer allows the user to quickly and safely access critical info, without taking their hands out of the equation."
|
||||
icon = 'icons/obj/modular_wristbound.dmi'
|
||||
icon_state = "wristbound"
|
||||
icon_state_menu = "menu"
|
||||
@@ -59,4 +59,4 @@
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.gloves == src)
|
||||
H.unEquip(src)
|
||||
H.unEquip(src)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/am_containment
|
||||
name = "antimatter containment jar"
|
||||
desc = "Holds antimatter. Warranty void if exposed to matter."
|
||||
description_antag = "Antimatter is extremely volatile, and containment jars are not particularly strong. Weak explosions will reduce the container's integrity, and larger ones will cause it to explode immediately."
|
||||
desc_antag = "Antimatter is extremely volatile, and containment jars are not particularly strong. Weak explosions will reduce the container's integrity, and larger ones will cause it to explode immediately."
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "jar"
|
||||
density = 0
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/machinery/power/am_control_unit
|
||||
name = "antimatter control unit"
|
||||
desc = "The control unit for an antimatter reactor. Probably safe."
|
||||
description_info = "Use a wrench to attach the control unit to the ground, then arrange the reactor sections nearby. Reactor sections can only be activated if they are near the control unit, but otherwise are not restricted in how they must be placed."
|
||||
description_antag = "The antimatter engine will quickly destabilize if the fuel injection rate is set too high, causing a large explosion."
|
||||
desc_info = "Use a wrench to attach the control unit to the ground, then arrange the reactor sections nearby. Reactor sections can only be activated if they are near the control unit, but otherwise are not restricted in how they must be placed."
|
||||
desc_antag = "The antimatter engine will quickly destabilize if the fuel injection rate is set too high, causing a large explosion."
|
||||
icon = 'icons/obj/machines/new_ame.dmi'
|
||||
icon_state = "control"
|
||||
var/icon_mod = "on" // on, critical, or fuck
|
||||
|
||||
@@ -11,8 +11,8 @@ proc/cardinalrange(var/center)
|
||||
/obj/machinery/am_shielding
|
||||
name = "antimatter reactor section"
|
||||
desc = "A shielding component for an antimatter reactor. Looks delicate."
|
||||
description_info = "Antimatter shielding sections must be beside an anchored control unit or another shielding section. If either are destroyed, the section will disappear."
|
||||
description_antag = "Antimatter shielding sections are delicate. Attacking the shielding unit with a damaging object will reduce its stability, as will explosions. If the stability hits zero, the reactor may explode."
|
||||
desc_info = "Antimatter shielding sections must be beside an anchored control unit or another shielding section. If either are destroyed, the section will disappear."
|
||||
desc_antag = "Antimatter shielding sections are delicate. Attacking the shielding unit with a damaging object will reduce its stability, as will explosions. If the stability hits zero, the reactor may explode."
|
||||
|
||||
//icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon = 'icons/obj/machines/new_ame.dmi'
|
||||
@@ -226,7 +226,7 @@ proc/cardinalrange(var/center)
|
||||
/obj/item/device/am_shielding_container
|
||||
name = "packaged antimatter reactor section"
|
||||
desc = "A section of antimatter reactor shielding. Do not eat."
|
||||
description_info = "To deploy, drop near an antimatter control unit or an existing deployed section and use your multitool on it."
|
||||
desc_info = "To deploy, drop near an antimatter control unit or an existing deployed section and use your multitool on it."
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "box"
|
||||
item_state = "electronic"
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/obj/item/gun/bang/sec
|
||||
name = ".45 pistol"
|
||||
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. Uses .45 rounds."
|
||||
description_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. It uses .45 rounds."
|
||||
desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. It uses .45 rounds."
|
||||
icon = 'icons/obj/guns/secgun.dmi'
|
||||
icon_state = "secgun"
|
||||
item_state = "secgun"
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
/obj/item/gun/bang/sec/wood
|
||||
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. It has a wooden grip. Uses .45 rounds."
|
||||
description_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. This one has a wooden grip. It uses .45 rounds."
|
||||
desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. This one has a wooden grip. It uses .45 rounds."
|
||||
name = "custom .45 Pistol"
|
||||
icon = 'icons/obj/guns/secgun_wood.dmi'
|
||||
icon_state = "secgunwood"
|
||||
@@ -80,4 +80,4 @@ obj/item/gun/bang/deagle
|
||||
icon_state = "zipgun"
|
||||
item_state = "zipgun"
|
||||
pixel_offset_x = 0
|
||||
pixel_offset_y = 12
|
||||
pixel_offset_y = 12
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
knife_x_offset = 23
|
||||
knife_y_offset = 13
|
||||
|
||||
description_fluff = "The Tui'ad \"Icelance\" laser rifle is an energy weapon of Tajaran design. Clumsy overheating handguns and rifles that slowly fire long bolts of \
|
||||
desc_fluff = "The Tui'ad \"Icelance\" laser rifle is an energy weapon of Tajaran design. Clumsy overheating handguns and rifles that slowly fire long bolts of \
|
||||
concentrated energy are used by high ranking soldiers or special operatives of the Republican army, but their durability is dubious in comparison to the mass-produced, \
|
||||
single shot or bolt action rifles that the majority of Tajaran soldiers use."
|
||||
|
||||
@@ -58,4 +58,4 @@
|
||||
item_state = "icelance-wielded"
|
||||
else
|
||||
item_state = initial(item_state)
|
||||
update_held_icon()
|
||||
update_held_icon()
|
||||
|
||||
@@ -74,7 +74,7 @@ obj/item/gun/energy/retro
|
||||
/obj/item/gun/energy/lasercannon
|
||||
name = "laser cannon"
|
||||
desc = "A nanotrasen designed laser cannon capable of acting as a powerful support weapon."
|
||||
description_fluff = "The NT LC-4 is a laser cannon developed and produced by Nanotrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
|
||||
desc_fluff = "The NT LC-4 is a laser cannon developed and produced by Nanotrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
|
||||
icon = 'icons/obj/guns/lasercannon.dmi'
|
||||
icon_state = "lasercannon100"
|
||||
item_state = "lasercannon100"
|
||||
@@ -105,7 +105,7 @@ obj/item/gun/energy/retro
|
||||
/obj/item/gun/energy/xray
|
||||
name = "xray laser gun"
|
||||
desc = "A Nanotrasen designed high-power laser sidearm capable of expelling concentrated xray blasts."
|
||||
description_fluff = "The NT XG-1 is a laser sidearm developed and produced by Nanotrasen. A recent invention, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover. It is compact with relatively high capacity to other sidearms."
|
||||
desc_fluff = "The NT XG-1 is a laser sidearm developed and produced by Nanotrasen. A recent invention, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover. It is compact with relatively high capacity to other sidearms."
|
||||
icon = 'icons/obj/guns/xray.dmi'
|
||||
icon_state = "xray"
|
||||
item_state = "xray"
|
||||
@@ -168,7 +168,7 @@ obj/item/gun/energy/retro
|
||||
/obj/item/gun/energy/laser/shotgun
|
||||
name = "quad-beam laser"
|
||||
desc = "A Nanotrasen designed laser weapon, designed to split a single beam four times."
|
||||
description_fluff = "The NT QB-2 is a laser weapon developed and produced by Nanotrasen. Designed to fill in the niche that ballistic shotguns do, but in the form of laser weaponry. It is equipped with a special crystal lens that splits a single laser beam into four."
|
||||
desc_fluff = "The NT QB-2 is a laser weapon developed and produced by Nanotrasen. Designed to fill in the niche that ballistic shotguns do, but in the form of laser weaponry. It is equipped with a special crystal lens that splits a single laser beam into four."
|
||||
icon = 'icons/obj/guns/ecarbine.dmi' // using this as placeholder until proper sprites are made
|
||||
icon_state = "energykill100"
|
||||
item_state = "energykill100"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/gun/energy/gun
|
||||
name = "energy carbine"
|
||||
desc = "A Nanotrasen designed energy-based carbine with two settings: Stun and kill."
|
||||
description_fluff = "The NT EC-4 is an energy carbine developed and produced by Nanotrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
|
||||
desc_fluff = "The NT EC-4 is an energy carbine developed and produced by Nanotrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
|
||||
icon = 'icons/obj/guns/ecarbine.dmi'
|
||||
icon_state = "energystun100"
|
||||
item_state = "energystun100"
|
||||
@@ -119,7 +119,7 @@
|
||||
/obj/item/gun/energy/pistol
|
||||
name = "energy pistol"
|
||||
desc = "A Nanotrasen energy-based pistol gun with two settings: Stun and kill."
|
||||
description_fluff = "The NT EP-3 is an energy sidearm developed and produced by Nanotrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
|
||||
desc_fluff = "The NT EP-3 is an energy sidearm developed and produced by Nanotrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
|
||||
icon = 'icons/obj/guns/epistol.dmi'
|
||||
icon_state = "epistolstun100"
|
||||
item_state = "epistolstun100"
|
||||
@@ -146,7 +146,7 @@
|
||||
/obj/item/gun/energy/pistol/hegemony
|
||||
name = "hegemony energy pistol"
|
||||
desc = "An upgraded variant of the standard energy pistol with two settings: Incapacitate and Smite."
|
||||
description_fluff = "This is the Zkrehk-Guild Beamgun, an energy-based sidearm designed and manufactured on Moghes. A special crystal used in its design allows it to penetrate armor with pinpoint accuracy."
|
||||
desc_fluff = "This is the Zkrehk-Guild Beamgun, an energy-based sidearm designed and manufactured on Moghes. A special crystal used in its design allows it to penetrate armor with pinpoint accuracy."
|
||||
icon = 'icons/obj/guns/hegemony_pistol.dmi'
|
||||
icon_state = "hegemony_pistol"
|
||||
item_state = "hegemony_pistol"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/gun/energy/rifle
|
||||
name = "energy rifle"
|
||||
desc = "A Nanotrasen designed energy-based rifle with two settings: Stun and Kill."
|
||||
description_fluff = "The NT ER-2 is an energy rifle developed and produced by Nanotrasen. Widely produced and sold across the galaxy. Designed to both stun and kill with concentrated energy blasts of varying strengths based on the fire mode, focused through a crystal lens. Considered to be a dual-purpose rifle with prolonged combat capability."
|
||||
desc_fluff = "The NT ER-2 is an energy rifle developed and produced by Nanotrasen. Widely produced and sold across the galaxy. Designed to both stun and kill with concentrated energy blasts of varying strengths based on the fire mode, focused through a crystal lens. Considered to be a dual-purpose rifle with prolonged combat capability."
|
||||
icon = 'icons/obj/guns/erifle.dmi'
|
||||
icon_state = "eriflestun100"
|
||||
icon_state = "eriflestun100"
|
||||
@@ -39,7 +39,7 @@
|
||||
/obj/item/gun/energy/rifle/laser
|
||||
name = "laser rifle"
|
||||
desc = "A Nanotrasen designed laser weapon, designed to kill with concentrated energy blasts."
|
||||
description_fluff = "The NT LR-6 is a laser rifle developed and produced by Nanotrasen. Designed to kill with concentrated energy blasts focused through a crystal lens. It is considered to be the template of other standard laser weaponry."
|
||||
desc_fluff = "The NT LR-6 is a laser rifle developed and produced by Nanotrasen. Designed to kill with concentrated energy blasts focused through a crystal lens. It is considered to be the template of other standard laser weaponry."
|
||||
icon = 'icons/obj/guns/laserrifle.dmi'
|
||||
icon_state = "laserrifle"
|
||||
item_state = "laserrifle"
|
||||
@@ -70,7 +70,7 @@
|
||||
/obj/item/gun/energy/rifle/laser/heavy
|
||||
name = "laser cannon"
|
||||
desc = "A nanotrasen designed laser cannon capable of acting as a powerful support weapon."
|
||||
description_fluff = "The NT LC-4 is a laser cannon developed and produced by Nanotrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
|
||||
desc_fluff = "The NT LC-4 is a laser cannon developed and produced by Nanotrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
|
||||
icon = 'icons/obj/guns/lasercannon.dmi'
|
||||
icon_state = "lasercannon100"
|
||||
item_state = "lasercannon100"
|
||||
@@ -96,7 +96,7 @@
|
||||
/obj/item/gun/energy/rifle/laser/xray
|
||||
name = "xray laser rifle"
|
||||
desc = "A Nanotrasen designed high-power laser rifle capable of expelling concentrated xray blasts."
|
||||
description_fluff = "The NT XR-1 is a laser firearm developed and produced by Nanotrasen. A recent innovation, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover, all the while having a large ammo capacity."
|
||||
desc_fluff = "The NT XR-1 is a laser firearm developed and produced by Nanotrasen. A recent innovation, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover, all the while having a large ammo capacity."
|
||||
icon = 'icons/obj/guns/xrifle.dmi'
|
||||
icon_state = "xrifle"
|
||||
item_state = "xrifle"
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/obj/item/gun/energy/stunrevolver
|
||||
name = "stun revolver"
|
||||
desc = "A Hephaestus designed high-tech revolver that fires rechargable stun bolts."
|
||||
description_fluff = "The ST-30 is a highly advanced sidearm produced by Hephaestus Industries. It is designed for self-defense in a less-than-lethal manner. While the weapon design itself is not groundbreaking, it fires high velocity energy bolts with rechargable cartridges, possessing unusual high stopping power."
|
||||
desc_fluff = "The ST-30 is a highly advanced sidearm produced by Hephaestus Industries. It is designed for self-defense in a less-than-lethal manner. While the weapon design itself is not groundbreaking, it fires high velocity energy bolts with rechargable cartridges, possessing unusual high stopping power."
|
||||
icon = 'icons/obj/guns/stunrevolver.dmi'
|
||||
icon_state = "stunrevolver"
|
||||
item_state = "stunrevolver"
|
||||
@@ -68,4 +68,4 @@
|
||||
icon_state = "crossbowlarge"
|
||||
item_state = "crossbow"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 200000)
|
||||
projectile_type = /obj/item/projectile/energy/bolt/large
|
||||
projectile_type = /obj/item/projectile/energy/bolt/large
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
fire_sound_text = "a metallic thunk"
|
||||
recoil = 1
|
||||
|
||||
description_fluff = "Adapted from fishing tools, Frozen Sea Harpoon Guns were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped \
|
||||
desc_fluff = "Adapted from fishing tools, Frozen Sea Harpoon Guns were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped \
|
||||
with all shorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. \
|
||||
While smaller version are carried by sailors and fishermen."
|
||||
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
/obj/item/gun/projectile/automatic/rifle/sts35
|
||||
name = "assault rifle"
|
||||
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
|
||||
description_fluff = "The STS35 is a durable, reliable and cheap to buy fully automatic assault rifle with many licensed manufacturers across the galaxy. It comes in different versions and calibres, this one uses 7.62 rounds. The manufacturer markings have been filed off."
|
||||
desc_fluff = "The STS35 is a durable, reliable and cheap to buy fully automatic assault rifle with many licensed manufacturers across the galaxy. It comes in different versions and calibres, this one uses 7.62 rounds. The manufacturer markings have been filed off."
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 23
|
||||
knife_y_offset = 13
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
is_wieldable = TRUE
|
||||
|
||||
description_fluff = "The adhomian hand cannon was created due the shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins \
|
||||
desc_fluff = "The adhomian hand cannon was created due the shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins \
|
||||
found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient tajaran technology. This weapon is usually found in the hands of the \
|
||||
sailors and marines of the Royal Navy."
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
is_wieldable = TRUE
|
||||
|
||||
description_fluff = "The People's Republic of Adhomai is the only Adhomian faction able to master the nuclear fission. Atomic weapons were used before in the tajaran civil war, \
|
||||
desc_fluff = "The People's Republic of Adhomai is the only Adhomian faction able to master the nuclear fission. Atomic weapons were used before in the tajaran civil war, \
|
||||
causing the annihilation of the military base of Quizosa. The nuclear launcher was created by republican scientists as way to deploy this destructive force while on the field."
|
||||
|
||||
/obj/item/gun/projectile/nuke/update_icon()
|
||||
@@ -78,4 +78,4 @@
|
||||
if(!wielded)
|
||||
to_chat(user, "<span class='warning'>You can't fire without stabilizing \the [src]!</span>")
|
||||
return 0
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
/obj/item/gun/projectile/sec
|
||||
name = ".45 pistol"
|
||||
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. Uses .45 rounds."
|
||||
description_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. It uses .45 rounds."
|
||||
desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. It uses .45 rounds."
|
||||
icon = 'icons/obj/guns/secgun.dmi'
|
||||
icon_state = "secgun"
|
||||
item_state = "secgun"
|
||||
@@ -71,7 +71,7 @@
|
||||
|
||||
/obj/item/gun/projectile/sec/wood
|
||||
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. It has a wooden grip. Uses .45 rounds."
|
||||
description_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. This one has a faux wooden grip. It uses .45 rounds."
|
||||
desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by Nanotrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of Nanotrasen security forces. This one has a faux wooden grip. It uses .45 rounds."
|
||||
name = "custom .45 Pistol"
|
||||
icon = 'icons/obj/guns/secgun_wood.dmi'
|
||||
icon_state = "secgunwood"
|
||||
@@ -148,7 +148,7 @@
|
||||
magazine_type = /obj/item/ammo_magazine/c45m
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
|
||||
|
||||
description_fluff = "Created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by \
|
||||
desc_fluff = "Created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by \
|
||||
guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of \
|
||||
those pistols were distributed among cells and ALA soldiers."
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
icon = 'icons/obj/guns/adhomian_heavy_pistol.dmi'
|
||||
icon_state = "adhomian_heavy_pistol"
|
||||
item_state = "adhomian_heavy_pistol"
|
||||
description_fluff = "Given to Republican Commissars and high ranking Party members, the Nal'tor Model Pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a \
|
||||
desc_fluff = "Given to Republican Commissars and high ranking Party members, the Nal'tor Model Pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a \
|
||||
single factory in Nal'tor is allowed to fabricate it, with its design being kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought after \
|
||||
war trophy by royalist and rebels forces."
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
/obj/item/gun/projectile/pistol
|
||||
name = "9mm pistol"
|
||||
desc = "A compact 9mm handgun, extremely popular all throughout human space."
|
||||
description_fluff = "The Zavodskoi Interstellar Moonlight 9mm can be found in the hands of just about anyone imaginable - special operatives, common criminals, police officers, the average Joe - on account of the time-tested design, low price point, reliability, and ease of concealment. Having a threaded barrel helps, too, and it isn't uncommon to see the Moonlight as a prop in spy films, suppressed."
|
||||
desc_fluff = "The Zavodskoi Interstellar Moonlight 9mm can be found in the hands of just about anyone imaginable - special operatives, common criminals, police officers, the average Joe - on account of the time-tested design, low price point, reliability, and ease of concealment. Having a threaded barrel helps, too, and it isn't uncommon to see the Moonlight as a prop in spy films, suppressed."
|
||||
icon = 'icons/obj/guns/pistol.dmi'
|
||||
icon_state = "pistol"
|
||||
item_state = "pistol"
|
||||
@@ -240,14 +240,14 @@
|
||||
|
||||
/obj/item/gun/projectile/pistol/detective
|
||||
desc = "A compact NanoTrasen designed sidearm, popular with law enforcement personnel for concealed carry purposes. It has a faux wooden grip. Uses 9mm rounds."
|
||||
description_fluff = "The NT Mk21 Blackjack is a ballistic sidearm developed and produced by Nanotrasen. Unlike the related Mk58, the Blackjack is a rather high quality piece - typically issued to higher ranking law enforcement personnel, the Mk21 is compact and chambered in 9mm caliber. With all the bells and whistles of a modern, quality police pistol, the Blackjack's main drawback is the notoriously nippy recoil - 9mm in such a small package can be unpleasant for the average shooter."
|
||||
desc_fluff = "The NT Mk21 Blackjack is a ballistic sidearm developed and produced by Nanotrasen. Unlike the related Mk58, the Blackjack is a rather high quality piece - typically issued to higher ranking law enforcement personnel, the Mk21 is compact and chambered in 9mm caliber. With all the bells and whistles of a modern, quality police pistol, the Blackjack's main drawback is the notoriously nippy recoil - 9mm in such a small package can be unpleasant for the average shooter."
|
||||
name = "compact 9mm pistol"
|
||||
magazine_type = /obj/item/ammo_magazine/mc9mm/flash
|
||||
icon = 'icons/obj/guns/detgun.dmi'
|
||||
icon_state = "detgun"
|
||||
item_state = "detgun"
|
||||
can_silence = FALSE
|
||||
|
||||
|
||||
/obj/item/gun/projectile/pistol/detective/update_icon()
|
||||
..()
|
||||
if(ammo_magazine?.stored_ammo.len)
|
||||
@@ -259,9 +259,9 @@
|
||||
set name = "Name Gun"
|
||||
set category = "Object"
|
||||
set desc = "Rename your gun."
|
||||
|
||||
|
||||
var/input = sanitizeSafe(input("What do you want to name the gun?", ,""), MAX_NAME_LEN)
|
||||
|
||||
|
||||
if(use_check_and_message(usr))
|
||||
return
|
||||
name = input
|
||||
@@ -397,7 +397,7 @@
|
||||
icon_state = "adhomian_pistol"
|
||||
item_state = "adhomian_pistol"
|
||||
can_silence = FALSE
|
||||
description_fluff = "A mass produced pistol issued to People's Republic officers, government officials and low-ranking Party members. Known for their simple, cheap and reliable \
|
||||
desc_fluff = "A mass produced pistol issued to People's Republic officers, government officials and low-ranking Party members. Known for their simple, cheap and reliable \
|
||||
design, this weapon is produced by nearly all weapon factories in the Republic. The Adar'Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders."
|
||||
|
||||
/obj/item/gun/projectile/pistol/adhomai/update_icon()
|
||||
|
||||
@@ -257,6 +257,6 @@
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
magazine_type = null
|
||||
|
||||
description_fluff = "A simple and reliable double action revolver, favored by the nobility, officers and law enforcement. The design is known for having an outdated reloading \
|
||||
desc_fluff = "A simple and reliable double action revolver, favored by the nobility, officers and law enforcement. The design is known for having an outdated reloading \
|
||||
mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has \
|
||||
allowed countless copies to flood the Kingdom's markets."
|
||||
allowed countless copies to flood the Kingdom's markets."
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
/obj/structure/diona/bulb/unpowered
|
||||
name = "unpowered glow bulb"
|
||||
desc = "A bulb of some sort. Seems like it needs some power."
|
||||
description_info = "This bulb requires a power cell to glow. Click on it with a power cell in hand to plug it in."
|
||||
desc_info = "This bulb requires a power cell to glow. Click on it with a power cell in hand to plug it in."
|
||||
light_power = 0
|
||||
light_range = 0
|
||||
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
desc = "A can of fermented fatshouters milk, imported from Adhomai."
|
||||
icon_state = "milk_can"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
description_fluff = "Fermend fatshouters milk is a drink that originated among the nomadic populations of Rhazar'Hrujmagh, and it has spread to the rest of Adhomai."
|
||||
desc_fluff = "Fermend fatshouters milk is a drink that originated among the nomadic populations of Rhazar'Hrujmagh, and it has spread to the rest of Adhomai."
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/cans/adhomai_milk/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
desc = "Pour one out for Al'mari. His gun was on stun, bless his heart."
|
||||
icon_state = "victorygin"
|
||||
center_of_mass = list("x"=16, "y"=4)
|
||||
description_fluff = "Adhomian beverages are commonly made with fermented grains or vegetables, if alcoholic, or juices mixed with sugar or honey. Victory gin is the most \
|
||||
desc_fluff = "Adhomian beverages are commonly made with fermented grains or vegetables, if alcoholic, or juices mixed with sugar or honey. Victory gin is the most \
|
||||
widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa's tears, but its production and consumption is slowly declining due to the \
|
||||
People's Republic situation in the current conflict."
|
||||
|
||||
@@ -578,7 +578,7 @@
|
||||
desc = "A bottle of Messa's mead. Bottled somewhere in the icy world of Adhomai."
|
||||
icon_state = "messa_mead"
|
||||
center_of_mass = list("x" = 16,"y" = 5)
|
||||
description_fluff = "Adhomian beverages are commonly made with fermented grains or vegetables, if alcoholic, or juices mixed with sugar or honey. Victory gin is the most \
|
||||
desc_fluff = "Adhomian beverages are commonly made with fermented grains or vegetables, if alcoholic, or juices mixed with sugar or honey. Victory gin is the most \
|
||||
widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa's tears, but its production and consumption is slowly declining due to the \
|
||||
People's Republic situation in the current conflict. Messa's mead is also another more traditional alternative, made with honey and fermented Earthen-Root juice."
|
||||
|
||||
|
||||
@@ -5142,7 +5142,7 @@
|
||||
desc = "An adhomian clam, native from the sea of Ras'val."
|
||||
icon_state = "clam"
|
||||
bitesize = 2
|
||||
description_fluff = "Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. \
|
||||
desc_fluff = "Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. \
|
||||
Spicy Ras'val clams, named after the sea, are a famous treat, being appreciated in other system besides S'rand'marr."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/clam/Initialize()
|
||||
@@ -5155,7 +5155,7 @@
|
||||
icon_state = "spicy_clams"
|
||||
bitesize = 2
|
||||
trash = /obj/item/trash/snack_bowl
|
||||
description_fluff = "Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. \
|
||||
desc_fluff = "Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. \
|
||||
Spicy Ras'val clams, named after the sea, are a famous treat, being appreciated in other system besides S'rand'marr."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/spicy_clams/Initialize()
|
||||
@@ -5170,7 +5170,7 @@
|
||||
bitesize = 2
|
||||
nutriment_amt = 5
|
||||
nutriment_desc = list("bread" = 2)
|
||||
description_fluff = "While the People's republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. \
|
||||
desc_fluff = "While the People's republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. \
|
||||
Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker's breakfast."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/soup/earthenroot
|
||||
@@ -5179,7 +5179,7 @@
|
||||
icon_state = "tajaran_soup"
|
||||
bitesize = 2
|
||||
nutriment_amt = 4
|
||||
description_fluff = "The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root and \
|
||||
desc_fluff = "The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root and \
|
||||
other plants, such as the Nif-Berries."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/stew/tajaran
|
||||
@@ -5189,7 +5189,7 @@
|
||||
bitesize = 2
|
||||
nutriment_amt = 4
|
||||
nutriment_desc = list("sweetness" = 2)
|
||||
description_fluff = "Traditional adhomian stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while \
|
||||
desc_fluff = "Traditional adhomian stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while \
|
||||
industrialized Fatshouters's beef is prefered by the city's inhabitants."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/stew/tajaran/Initialize()
|
||||
@@ -5203,7 +5203,7 @@
|
||||
icon_state = "canned"
|
||||
bitesize = 2
|
||||
trash = /obj/item/trash/can
|
||||
description_fluff = "While the People's republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. \
|
||||
desc_fluff = "While the People's republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. \
|
||||
Salt-cured Fatshouters's meat also has been introduced widely, facilitated by the recent advances in the livestock husbandry techniques."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/adhomian_can/Initialize()
|
||||
@@ -5485,7 +5485,7 @@
|
||||
throw_range = 5
|
||||
throwforce = 10
|
||||
w_class = 3
|
||||
description_fluff = "The adhomian hard bread is type of tajaran bread, made from Blizzard Ears's flour, water and spice, usually basked in the shape of a loaf. \
|
||||
desc_fluff = "The adhomian hard bread is type of tajaran bread, made from Blizzard Ears's flour, water and spice, usually basked in the shape of a loaf. \
|
||||
It is known for its hard crust, bland taste and for being long lasting. The hard bread was usually prepared for long journeys, hard winters or military campaigns, \
|
||||
due to its shelf life. Certain folk stories and jokes claim that such food could also be used as an artillery ammunition or thrown at besieging armies during sieges."
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
name = "adhomian meat"
|
||||
desc = "A slab of an animal native from Adhomai."
|
||||
icon_state = "adhomai_meat"
|
||||
description_fluff = "For much of Tajaran history, the herbivorous and graceful Nav'twir were the main prey of Tajaran hunters, and still are today in rural areas of the planet. \
|
||||
desc_fluff = "For much of Tajaran history, the herbivorous and graceful Nav'twir were the main prey of Tajaran hunters, and still are today in rural areas of the planet. \
|
||||
Their meat was nice and hearty and healthy, and the thick furs were good for making clothes to keep themselves warm in the snow. As the modern ages came, the hunting of the \
|
||||
'striders', as their name translates, slowed as the Tajara started to learn how to capture and farm them for their resources more efficiently. That being said, not that the modern \
|
||||
day Adhomai needs their resources less thanks to synthetic fabric and more efficient food sources, both the meat and the fur of the nav'twir has become an export of the Adhomai \
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/obj/item/reagent_containers/hypospray
|
||||
name = "hypospray"
|
||||
desc = "A sterile, air-needle autoinjector for administration of drugs to patients."
|
||||
description_fluff = "The Zeng-Hu Pharmaceuticals' Hypospray - 9 out of 10 doctors recommend it!"
|
||||
description_info = "Unlike a syringe, reagents have to be poured into the hypospray before it can be used."
|
||||
desc_fluff = "The Zeng-Hu Pharmaceuticals' Hypospray - 9 out of 10 doctors recommend it!"
|
||||
desc_info = "Unlike a syringe, reagents have to be poured into the hypospray before it can be used."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_medical.dmi',
|
||||
@@ -37,8 +37,8 @@
|
||||
/obj/item/reagent_containers/hypospray/cmo
|
||||
name = "premium hypospray"
|
||||
desc = "A high-end version of the regular hypospray, it allows for a substantially higher rate of drug administration to patients."
|
||||
description_fluff = "The Zeng-Hu Pharmaceuticals' Hypospray Mk-II is a cutting-edge version of the regular hypospray, with a much more expensive and streamlined injection process."
|
||||
description_info = "This version of the hypospray has no delay before injecting a patient with reagent."
|
||||
desc_fluff = "The Zeng-Hu Pharmaceuticals' Hypospray Mk-II is a cutting-edge version of the regular hypospray, with a much more expensive and streamlined injection process."
|
||||
desc_info = "This version of the hypospray has no delay before injecting a patient with reagent."
|
||||
icon_state = "cmo_hypo"
|
||||
volume = 30
|
||||
time = 0
|
||||
|
||||
Reference in New Issue
Block a user