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Traps & random object icon fixes (#20671)
Resolves several missing icon states for some random/ objects and traps. Nothing user-facing, just makes them appear properly in StrongDMM. Deleted several sprites we weren't using from punji.dmi.
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@@ -312,7 +312,7 @@
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/obj/random/telecrystals
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name = "random telecrystals"
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desc = "Contains a random amount of telecrystals."
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icon_state = "crystal"
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icon_state = "coin"
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spawnlist = list(
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/obj/item/stack/telecrystal{amount = 10} = 0.5,
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/obj/item/stack/telecrystal{amount = 15} = 0.4,
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@@ -323,7 +323,7 @@
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/obj/random/contraband
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name = "random contraband"
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desc = "This is some random contraband."
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icon_state = "need_sprite"
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icon_state = "coin"
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problist = list(
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/obj/item/storage/pill_bottle/mortaphenyl = 3,
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/obj/item/storage/pill_bottle/happy = 2,
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@@ -367,7 +367,6 @@
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/obj/random/contraband/pill
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name = "random contraband pill"
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desc = "This is a random pill of illegal drugs."
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icon_state = "knife"
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problist = list(
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/obj/item/reagent_containers/pill/cocaine = 3,
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/obj/item/reagent_containers/pill/contemplus = 3,
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@@ -380,7 +379,6 @@
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/obj/random/contraband/pillbottle
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name = "random contraband pill bottle"
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desc = "This is a random bottle of illegal pills."
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icon_state = "knife"
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problist = list(
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/obj/item/storage/pill_bottle/cocaine = 1,
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/obj/item/storage/pill_bottle/contemplus = 1,
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@@ -406,7 +404,6 @@
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/obj/random/spacecash
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name = "random credit chips"
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desc = "This is a random credit chip."
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icon_state = "cash"
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problist = list(
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/obj/item/spacecash/c1 = 6,
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/obj/item/spacecash/c10 = 3,
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@@ -113,8 +113,7 @@
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/obj/random/sword
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name = "random sword"
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desc = "This is a random sword."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "claymore"
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icon_state = "melee"
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spawnlist = list(
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/obj/item/material/sword,
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/obj/item/material/sword/katana,
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