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Traps & random object icon fixes (#20671)
Resolves several missing icon states for some random/ objects and traps. Nothing user-facing, just makes them appear properly in StrongDMM. Deleted several sprites we weren't using from punji.dmi.
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@@ -113,8 +113,7 @@
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/obj/random/sword
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name = "random sword"
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desc = "This is a random sword."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "claymore"
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icon_state = "melee"
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spawnlist = list(
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/obj/item/material/sword,
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/obj/item/material/sword/katana,
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