More Handling Sounds (#22528)

Just ports more pickup, drop and handling sounds from /tg/ to keep pace.

Attributions in their own .txt files.
This commit is contained in:
Wowzewow (Wezzy)
2026-05-30 12:07:44 +00:00
committed by GitHub
parent d5d868138b
commit e3d3d00347
129 changed files with 327 additions and 78 deletions
+18 -18
View File
@@ -105,8 +105,8 @@
var/golem = null
//automatic-ness for giving drop n' pickup sounds on init.
var/drop_sound = 'sound/items/drop/axe.ogg'
var/pickup_sound = 'sound/items/pickup/axe.ogg'
var/drop_sound = 'sound/items/drop/metal_sheet.ogg'
var/pickup_sound = 'sound/items/pickup/metal_sheet.ogg'
//for use in material weapons. because tiles and stacks sound different. since cardboard baseball bats sound different from wooden ones and et cetera.
var/weapon_drop_sound = 'sound/items/drop/metalweapon.ogg'
@@ -694,8 +694,8 @@
melting_point = T0C+371 //assuming heat resistant plastic
stack_origin_tech = list(TECH_MATERIAL = 3)
golem = SPECIES_GOLEM_PLASTIC
drop_sound = 'sound/items/drop/card.ogg'
pickup_sound = 'sound/items/pickup/card.ogg'
drop_sound = 'sound/items/drop/plastic_sheet.ogg'
pickup_sound = 'sound/items/pickup/plastic_sheet.ogg'
/material/plastic/holographic
name = MATERIAL_PLASTIC_HOLO
@@ -807,8 +807,8 @@
sheet_plural_name = "planks"
golem = SPECIES_GOLEM_WOOD
hitsound = 'sound/effects/woodhit.ogg'
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
drop_sound = 'sound/items/drop/wood_sheet.ogg'
pickup_sound = 'sound/items/pickup/wood_sheet.ogg'
weapon_drop_sound = 'sound/items/drop/woodweapon.ogg'
weapon_pickup_sound = 'sound/items/pickup/woodweapon.ogg'
weapon_hitsound = 'sound/weapons/woodenhit.ogg'
@@ -913,8 +913,8 @@
destruction_desc = "crumples"
shatter_sound = SFX_BREAK_CARDBOARD
golem = SPECIES_GOLEM_CARDBOARD
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
drop_sound = 'sound/items/drop/cardboard_sheet.ogg'
pickup_sound = 'sound/items/pickup/cardboard_sheet.ogg'
weapon_hitsound = 'sound/weapons/cardboardhit.ogg'
/material/cult
@@ -967,8 +967,8 @@
melting_point = T0C+300
protectiveness = 3 // 13%
golem = SPECIES_GOLEM_MEAT
drop_sound = 'sound/items/drop/leather.ogg'
pickup_sound = 'sound/items/pickup/leather.ogg'
drop_sound = 'sound/items/drop/skin_sheet.ogg'
pickup_sound = 'sound/items/pickup/skin_sheet.ogg'
/material/leather/fine
name = MATERIAL_LEATHER_FINE
@@ -988,8 +988,8 @@
hardness = 1
weight = 1
golem = SPECIES_GOLEM_CLOTH
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
drop_sound = SFX_CLOTH_DROP
pickup_sound = SFX_CLOTH_PICKUP
weapon_hitsound = 'sound/weapons/towelwhip.ogg'
/material/carpet
@@ -1009,8 +1009,8 @@
icon_base = "carpet"
table_icon = 'icons/obj/structure/tables/fancy_table.dmi'
golem = SPECIES_GOLEM_CLOTH
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
drop_sound = SFX_CLOTH_DROP
pickup_sound = SFX_CLOTH_PICKUP
weapon_hitsound = 'sound/weapons/towelwhip.ogg'
/material/carpet/black
@@ -1080,8 +1080,8 @@
hardness = 1
weight = 1
golem = SPECIES_GOLEM_CLOTH
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
drop_sound = SFX_CLOTH_DROP
pickup_sound = SFX_CLOTH_PICKUP
weapon_hitsound = 'sound/weapons/towelwhip.ogg'
/material/hide //TODO make different hides somewhat different among them
@@ -1097,8 +1097,8 @@
weight = 1
protectiveness = 3 // 13%
golem = SPECIES_GOLEM_MEAT
drop_sound = 'sound/items/drop/leather.ogg'
pickup_sound = 'sound/items/pickup/leather.ogg'
drop_sound = 'sound/items/drop/skin_sheet.ogg'
pickup_sound = 'sound/items/pickup/skin_sheet.ogg'
value = 5
/material/hide/corgi