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Custom items 22/03 (#6189)
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@@ -1178,16 +1178,6 @@ All custom items with worn sprites must follow the contained sprite system: http
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unique = 1
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/obj/item/clothing/shoes/fluff/hikmat_shoes //Native Tajaran Foot-wear - Hikmat Rrhazkal-Jawdat - prospekt1559
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name = "native tajaran foot-wear"
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desc = "Native foot and leg wear worn by Tajara, completely covering the legs in wraps and the feet in native Tajaran fabric."
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icon = 'icons/obj/custom_items/hikmat_shoes.dmi'
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icon_state = "hikmat_shoes"
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item_state = "hikmat_shoes"
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species_restricted = null
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contained_sprite = TRUE
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/obj/item/clothing/suit/storage/fluff/vira_coat //Designer Military Coat - Vira Bolivar - scheveningen
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name = "designer military coat"
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desc = "A dark funnel neck designer military-style dress coat, specially fitted on commission, clearly designed for a woman's figure. \
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@@ -2402,9 +2392,9 @@ All custom items with worn sprites must follow the contained sprite system: http
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name = "stainless [material.display_name] [initial(name)]"
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/obj/item/sign/fluff/tokash_sign //Tokash Ancestral Spear - Suvek Tokash - evandorf
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name = "ancestral spear"
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desc = "This spear is clearly very old but well cared for."
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/obj/item/sign/fluff/tokash_sign //Shark Jaw Trophy - Suvek Tokash - evandorf
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name = "shark jaw trophy"
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desc = "A pair of jaws from what must have been a large and impressive shark."
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icon_state = "tokash_sign"
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sign_state = "tokash_sign"
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w_class = 2
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@@ -2732,4 +2722,89 @@ All custom items with worn sprites must follow the contained sprite system: http
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stored_name = "Kelt"
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badge_string = "Tau Ceti Foreign Legion"
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contained_sprite = TRUE
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slot_flags = SLOT_MASK | SLOT_TIE
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slot_flags = SLOT_MASK | SLOT_TIE
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/obj/item/device/radio/headset/fluff/resolve_headset //Antennae - Decisive Resolve - itanimulli
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name = "antennae"
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desc = "Collapsible spherical antennae designed to interface with an IPC. On it, in permanent marker, are the words: \"Cody Brickstend was here\" is immaculate, tiny handwriting."
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icon = 'icons/obj/custom_items/resolve_items.dmi'
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icon_state = "resolve_antennae"
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item_state = "resolve_antennae"
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contained_sprite = TRUE
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/obj/item/clothing/shoes/fluff/resolve_shoes //Treads - Decisive Resolve - itanimulli
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name = "treads"
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desc = "Clip-on rubber treads, for that extra grip. Designed for an IPC."
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icon = 'icons/obj/custom_items/resolve_items.dmi'
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icon_state = "resolve_shoes"
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item_state = "resolve_shoes"
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contained_sprite = TRUE
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/obj/item/clothing/under/fluff/resolve_uniform //Haphaestus Experimental Projector - Decisive Resolve - itanimulli
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name = "haphaestus experimental projector"
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desc = "A flashing device seemingly attached to an officer's corporate security uniform. On the side of the casing are the words: \"Brickstend\", \"Dernestess\", \"Jastovski\", and \"Finch.\""
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icon = 'icons/obj/custom_items/resolve_items.dmi'
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icon_state = "resolve_uniform"
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item_state = "resolve_uniform"
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contained_sprite = TRUE
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/obj/item/clothing/accessory/poncho/fluff/resolve_poncho //Poncho - Decisive Resolve - itanimulli
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desc = "A decorative synthleather covering. Probably isn't the best for rain. On the shoulder's edge is a small, paper tag, that reads: \"Cassidy Finch was here\" in sloppy handwriting."
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icon = 'icons/obj/custom_items/resolve_items.dmi'
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icon_state = "resolve_poncho"
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item_state = "resolve_poncho"
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contained_sprite = TRUE
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icon_override = FALSE
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/obj/item/weapon/storage/bible/fluff/oscar_bible //The Holy Book Of The Trinary Perfection - Oscar O'Neil - ironchaos
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name = "holy book of the trinary perfection"
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desc = "A holy book for followers of The Trinary Perfection."
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icon = 'icons/obj/custom_items/oscar_bible.dmi'
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icon_state = "oscar_bible"
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deity_name = "Trinary Perfection"
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/obj/item/fluff/tokash_spear //Ancestral Spear - Suvek Tokash - evandorf
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name = "display stand"
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desc = "A small plasteel display stand which uses magnetic fields to levitate an object."
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icon = 'icons/obj/custom_items/tokash_spear.dmi'
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icon_state = "stand-spear"
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w_class = 3
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var/has_spear = TRUE
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/obj/item/fluff/tokash_spear/examine(mob/user)
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if(..(user, 1) && has_spear)
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to_chat(user, "It currently holds an old looking spearhead.")
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/obj/item/fluff/tokash_spear/update_icon()
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if(has_spear)
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icon_state = "stand-spear"
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else
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icon_state = "stand"
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/obj/item/fluff/tokash_spear/attack_self(var/mob/user)
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if(has_spear)
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to_chat(user, "<span class='notice'>You remove the spearhead from \the [src].</span>")
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var/obj/item/fluff/tokash_spearhead/piece = new(get_turf(user))
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user.put_in_hands(piece)
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has_spear = FALSE
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update_icon()
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/obj/item/fluff/tokash_spear/attackby(var/obj/item/W, var/mob/user)
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if(!has_spear && istype(W, /obj/item/fluff/tokash_spearhead))
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to_chat(user, "<span class='notice'>You place \the [W] on the [src].</span>")
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user.drop_from_inventory(W,src)
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qdel(W)
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has_spear = TRUE
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update_icon()
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else
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..()
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/obj/item/fluff/tokash_spearhead
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name = "ancestral spearhead"
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desc = "An aged and worn spearhead. It seems to be made of bronze or composite metal."
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icon = 'icons/obj/custom_items/tokash_spear.dmi'
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icon_state = "spearhead"
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w_class = 2
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