mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 07:59:01 +01:00
@@ -20,7 +20,7 @@
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if(I.iswelder())
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var/obj/item/weldingtool/WT = I
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if(!WT.isOn())
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return
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return TRUE
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if(WT.remove_fuel(0,user))
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user.visible_message("<b>[user]</b> starts slicing \the [src] apart.", SPAN_NOTICE("You start slicing \the [src] apart."))
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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@@ -31,8 +31,8 @@
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if(reinf_material)
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reinf_material.place_sheet(get_turf(src))
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qdel(src)
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return
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..()
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return TRUE
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return ..()
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/obj/effect/overlay/thermite
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name = "burning thermite"
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@@ -43,4 +43,4 @@
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layer = 5
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/obj/effect/overlay/burnt_wall/steel/Initialize(mapload)
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. = ..(mapload, "wall", MATERIAL_STEEL)
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. = ..(mapload, "wall", MATERIAL_STEEL)
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@@ -180,29 +180,29 @@
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var/obj/item/grab/G = I
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if(G.state < GRAB_AGGRESSIVE)
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to_chat(user, SPAN_WARNING("You need a stronger grip to do that!"))
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return
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return TRUE
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G.affecting.forceMove(src.loc)
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visible_message(SPAN_WARNING("[G.assailant] smashes [G.affecting] through the foamed metal wall."))
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G.affecting.take_overall_damage(15)
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qdel(I)
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qdel(src)
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return
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return TRUE
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else if(istype(I, /obj/item/stack/material))
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var/obj/item/stack/material/S = I
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if(S.get_amount() < 4)
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to_chat(user, SPAN_NOTICE("There isn't enough material here to construct a wall."))
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return
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return TRUE
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var/material/M = SSmaterials.get_material_by_name(S.default_type)
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if(!istype(M))
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return
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return TRUE
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if(M.integrity < 50)
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to_chat(user, SPAN_NOTICE("This material is too soft for use in wall construction."))
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return
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return TRUE
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user.visible_message("<b>[user]</b> starts slotting material into \the [src]...", SPAN_NOTICE("You start slotting material into \the [src], forming it into a wall..."))
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if(!do_after(user, 10 SECONDS) || !S.use(4))
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return
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return TRUE
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var/turf/Tsrc = get_turf(src)
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var/original_type = Tsrc.type
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Tsrc.ChangeTurf(/turf/simulated/wall)
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@@ -211,18 +211,18 @@
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T.set_material(M)
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T.add_hiddenprint(usr)
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qdel(src)
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return
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return TRUE
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else if(istype(I, /obj/item/stack/tile/floor))
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var/turf/T = get_turf(src)
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if(T.type != /turf/space && !isopenturf(T)) // need to do a hard check here because transit turfs are also space turfs
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to_chat(user, SPAN_WARNING("The tile below \the [src] isn't an open space, or space itself!"))
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return
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return TRUE
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var/obj/item/stack/tile/floor/S = I
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S.use(1)
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T.ChangeTurf(/turf/simulated/floor/airless)
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qdel(src)
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return
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return TRUE
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user.do_attack_animation(src, I)
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if(prob(I.force * 20 - metal * 25))
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@@ -231,6 +231,7 @@
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else
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to_chat(user, SPAN_NOTICE("You hit the metal foam to no effect."))
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shake_animation()
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return TRUE
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/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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if(air_group)
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@@ -66,8 +66,8 @@
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/obj/effect/decal/cleanable/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/gun/energy/rifle/cult))
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return
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..()
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return TRUE
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return ..()
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/obj/effect/decal/cleanable/blood/update_icon()
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if(basecolor == "rainbow") basecolor = get_random_colour(1)
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@@ -135,7 +135,7 @@
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else
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to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
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roll_and_drop(user.loc)
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return
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return TRUE
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/obj/structure/sign/poster/attack_hand(mob/user as mob)
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@@ -43,8 +43,8 @@
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/obj/effect/decal/remains/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/gun/energy/rifle/cult))
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return
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..()
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return TRUE
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return ..()
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//Target turns to ash.
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/obj/effect/decal/remains/proc/crumble()
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@@ -46,4 +46,4 @@
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to_chat(user, SPAN_WARNING("\The [src] is solidly attached, it doesn't budge!"))
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/obj/effect/plastic_explosive/attackby(var/obj/item/I, var/mob/user)
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parent.attackby(I, user)
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return parent.attackby(I, user)
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@@ -44,7 +44,7 @@
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if(istype(I, /obj/item/bluespace_neutralizer))
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user.visible_message("<b>[user]</b> collapses \the [src] with \the [I].", SPAN_NOTICE("You collapse \the [src] with \the [I]."))
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qdel(src)
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return
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return TRUE
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return ..()
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/obj/effect/portal/attack_hand(mob/user)
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@@ -226,7 +226,7 @@
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/obj/effect/portal/revenant/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/bluespace_neutralizer))
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to_chat(user, SPAN_WARNING("You need to activate \the [I] and keep it near \the [src] to collapse it."))
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return
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return TRUE
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return ..()
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/obj/effect/portal/revenant/proc/reduce_health(var/amount = 1)
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@@ -264,4 +264,4 @@
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#undef COLOR_STAGE_THREE
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#undef COLOR_STAGE_TWO
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#undef COLOR_STAGE_ONE
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#undef COLOR_STAGE_ZERO
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#undef COLOR_STAGE_ZERO
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@@ -28,6 +28,7 @@
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if(WT.remove_fuel(0, user))
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damage = 15
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playsound(loc, 'sound/items/welder.ogg', 100, 1)
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return TRUE
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else
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user.do_attack_animation(src)
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playsound(loc, W.hitsound, 50, 1, -1)
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@@ -277,11 +278,12 @@
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die()
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/obj/effect/spider/spiderling/attackby(var/obj/item/W, var/mob/user)
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..()
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. = ..()
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if(istype(W, /obj/item/newspaper))
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var/obj/item/newspaper/N = W
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if(N.rolled)
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die()
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return TRUE
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/**
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* Makes the organ spew out all of the spiderlings it has. It's triggered at the point
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Reference in New Issue
Block a user