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Shield Fix (#12074)
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@@ -86,7 +86,7 @@
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if (targetIsHuman)
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var/mob/living/carbon/human/targethuman = target
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armorpercent = targethuman.get_blocked_ratio(target_zone, BRUTE, damage = force)*100
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wasblocked = targethuman.check_shields(force, src, user, target_zone, null) //returns 1 if it's a block
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wasblocked = targethuman.check_shields(force, src, user, target_zone, null)
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var/damageamount = force
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