- Desk lamps are now just fancy flashlights. Which means you can pick them up. They have w_class set to 4 and don't have the onbelt flag, meaning you can't put them in any container and you can't put them in a pocket. Click on them to pick them up, use the toggle-light verb to turn them on or off. They are no longer affected by light switches (desk lights generally aren't anyway)

- Updated lamp type path on both uterus and 2.0.8

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3115 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-02-12 19:28:44 +00:00
parent a5fea19b5d
commit e5d2b7ac7b
5 changed files with 72 additions and 70 deletions

View File

@@ -52,23 +52,6 @@
light_type = /obj/item/weapon/light/tube/large
brightness = 15
// the desk lamp
/obj/machinery/light/lamp
name = "desk lamp"
icon_state = "lamp1"
base_state = "lamp"
fitting = "bulb"
brightness = 5
desc = "A desk lamp"
light_type = /obj/item/weapon/light/bulb
var/switchon = 0 // independent switching for lamps - not controlled by area lightswitch
// green-shaded desk lamp
/obj/machinery/light/lamp/green
icon_state = "green1"
base_state = "green"
desc = "A green-shaded desk lamp"
// create a new lighting fixture
/obj/machinery/light/New()
@@ -392,38 +375,8 @@
// special handling for desk lamps
// if attack with hand, only "grab" attacks are an attempt to remove bulb
// otherwise, switch the lamp on/off
/obj/machinery/light/lamp/attack_hand(mob/user)
if(user.a_intent == "grab")
..() // do standard hand attack
else
switchon = !switchon
user << "You switch [switchon ? "on" : "off"] the [name]."
seton(switchon && powered(LIGHT))
// called when area power state changes
// override since lamp does not use area lightswitch
/obj/machinery/light/lamp/power_change()
spawn(rand(0,15))
var/area/A = src.loc.loc
A = A.master
seton(switchon && A.power_light)
// returns whether this lamp has power
// true if area has power and lamp switch is on
/obj/machinery/light/lamp/has_power()
var/area/A = src.loc.loc
return switchon && A.master.power_light