Fixed the medkits on my map being empty.

Removed several turrets from the syndicate ships, as they made them impossible to leave/killed the syndicate mobs.

Gave the syndicate mobs slightly more health, as the unshielded ones were dying before they could react.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4867 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-10-14 01:54:19 +00:00
parent b5c2593e53
commit e6296952fa
2 changed files with 181 additions and 182 deletions

View File

@@ -16,8 +16,8 @@
response_harm = "hits the"
speed = -1
stop_automated_movement_when_pulled = 0
maxHealth = 75
health = 75
maxHealth = 100
health = 100
var/ranged = 0
var/target
var/rapid = 0