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Fixed the medkits on my map being empty.
Removed several turrets from the syndicate ships, as they made them impossible to leave/killed the syndicate mobs. Gave the syndicate mobs slightly more health, as the unshielded ones were dying before they could react. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4867 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -16,8 +16,8 @@
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response_harm = "hits the"
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speed = -1
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stop_automated_movement_when_pulled = 0
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maxHealth = 75
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health = 75
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maxHealth = 100
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health = 100
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var/ranged = 0
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var/target
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var/rapid = 0
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