mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-25 14:00:18 +01:00
Merge branch 'development' into merge/sql_saves_new
This commit is contained in:
@@ -34,6 +34,8 @@
|
||||
#define ORGAN_DEAD (1<<6)
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||||
#define ORGAN_MUTATED (1<<7)
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||||
#define ORGAN_ASSISTED (1<<8)
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#define ORGAN_ADV_ROBOT (1<<9)
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#define ORGAN_PLANT (1<<10)
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#define DROPLIMB_EDGE 0
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#define DROPLIMB_BLUNT 1
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||||
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||||
@@ -63,6 +63,10 @@
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#define BLOCKHEADHAIR 0x20 // Hides the user's hair overlay. Leaves facial hair.
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#define BLOCKHAIR 0x40 // Hides the user's hair, facial and otherwise.
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//This flag applies to gloves, uniforms, shoes, masks, ear items, glasses
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#define ALWAYSDRAW 32//If set, this item is always rendered even if its slot is hidden by other clothing
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//Note that the item may still not be visible if its sprite is actually covered up.
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// Slots.
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#define slot_back 1
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#define slot_wear_mask 2
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@@ -97,6 +101,25 @@
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#define slot_head_str "slot_head"
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#define slot_wear_suit_str "slot_suit"
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//itemstate suffixes. Used for containedsprite worn items
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#define WORN_LHAND "_lh"
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#define WORN_RHAND "_rh"
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#define WORN_LSTORE "_ls"
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#define WORN_RSTORE "_rs"
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#define WORN_SSTORE "_ss"
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#define WORN_LEAR "_le"
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#define WORN_REAR "_re"
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#define WORN_HEAD "_he"
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#define WORN_UNDER "_un"
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#define WORN_SUIT "_su"
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#define WORN_GLOVES "_gl"
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#define WORN_SHOES "_sh"
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#define WORN_EYES "_ey"
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#define WORN_BELT "_be"
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#define WORN_BACK "_ba"
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#define WORN_ID "_id"
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#define WORN_MASK "_ma"
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// Bitflags for clothing parts.
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#define HEAD 0x1
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#define FACE 0x2
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||||
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@@ -50,6 +50,13 @@
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#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS|CHAT_LOOC)
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//Sound effects toggles
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#define ASFX_AMBIENCE 1
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#define ASFX_FOOTSTEPS 2
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#define ASFX_VOTE 4
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#define ASFX_DEFAULT (ASFX_AMBIENCE|ASFX_FOOTSTEPS|ASFX_VOTE)
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// For secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans.
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#define HEALTH_HUD 1 // A simple line rounding the mob's number health.
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#define STATUS_HUD 2 // Alive, dead, diseased, etc.
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@@ -210,3 +217,28 @@
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#define CAPTURE_MODE_REGULAR 0 //Regular polaroid camera mode
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#define CAPTURE_MODE_ALL 1 //Admin camera mode
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#define CAPTURE_MODE_PARTIAL 3 //Simular to regular mode, but does not do dummy check
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//Sound effects toggles
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#define ASFX_AMBIENCE 1
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#define ASFX_FOOTSTEPS 2
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#define ASFX_VOTE 4
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//Cargo random stock vars
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//These are used in randomstock.dm
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//And also for generating random loot crates in crates.dm
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#define TOTAL_STOCK 80//The total number of items we'll spawn in cargo stock
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#define STOCK_UNCOMMON_PROB 23
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//The probability, as a percentage for each item, that we'll choose from the uncommon spawns list
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#define STOCK_RARE_PROB 2.8
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//The probability, as a percentage for each item, that we'll choose from the rare spawns list
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||||
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||||
//If an item is not rare or uncommon, it will be chosen from the common spawns list.
|
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//So the probability of a common item is 100 - (uncommon + rare)
|
||||
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||||
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||||
#define STOCK_LARGE_PROB 75
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||||
//Large items are spawned on predetermined locations.
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||||
//For each large spawn marker, this is the chance that we will spawn there
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||||
|
||||
+14
-2
@@ -62,6 +62,10 @@
|
||||
#define HEAVY 64
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||||
#define ALLMOBS (HUMAN|MONKEY|ALIEN|ROBOT|SLIME|SIMPLE_ANIMAL|HEAVY)
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||||
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//Types of diona, returned by is_diona
|
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#define DIONA_NYMPH 1
|
||||
#define DIONA_WORKER 2
|
||||
|
||||
// Robot AI notifications
|
||||
#define ROBOT_NOTIFICATION_NEW_UNIT 1
|
||||
#define ROBOT_NOTIFICATION_NEW_NAME 2
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||||
@@ -117,7 +121,7 @@
|
||||
#define MOB_TINY 5
|
||||
#define MOB_MINISCULE 1
|
||||
|
||||
// Gluttony levels.
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// Gluttony levels.
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#define GLUT_TINY 1 // Eat anything tiny and smaller
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#define GLUT_SMALLER 2 // Eat anything smaller than we are
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#define GLUT_ANYTHING 3 // Eat anything, ever
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@@ -141,7 +145,7 @@
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||||
#define INCAPACITATION_RESTRAINED 1
|
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#define INCAPACITATION_BUCKLED_PARTIALLY 2
|
||||
#define INCAPACITATION_BUCKLED_FULLY 4
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||||
#define INCAPACITATION_DISABLED 8
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||||
#define INCAPACITATION_DISABLED 8
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||||
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#define INCAPACITATION_DEFAULT (INCAPACITATION_RESTRAINED|INCAPACITATION_BUCKLED_FULLY|INCAPACITATION_DISABLED)
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#define INCAPACITATION_ALL (INCAPACITATION_RESTRAINED|INCAPACITATION_BUCKLED_PARTIALLY|INCAPACITATION_BUCKLED_FULLY|INCAPACITATION_DISABLED)
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||||
@@ -151,3 +155,11 @@
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||||
#define MOB_PULL_SAME 2
|
||||
#define MOB_PULL_LARGER 3
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||||
|
||||
//Time of Death constants
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||||
//Used with a list in preference datums to track times of death
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||||
#define CREW "crew" //Used for crewmembers, AI, cyborgs, nymphs, antags
|
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#define ANIMAL "animal" //Used for mice and any other simple animals
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#define MINISYNTH "minisynth"//Used for drones and pAIs
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#define RESPAWN_ANIMAL 3000
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#define RESPAWN_MINISYNTH 6000
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|
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@@ -47,8 +47,8 @@ var/religion_name = null
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||||
return "Tau Ceti"
|
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|
||||
/proc/commstation_name()
|
||||
if (commstation_name)
|
||||
return commstation_name
|
||||
if (dock_name)
|
||||
return dock_name
|
||||
|
||||
/proc/station_name()
|
||||
if (station_name)
|
||||
|
||||
@@ -776,7 +776,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
num_contained = 5
|
||||
contains = list(/obj/item/clothing/suit/armor/vest,
|
||||
/obj/item/clothing/suit/armor/vest/security,
|
||||
/obj/item/clothing/suit/armor/vest/detective,
|
||||
/obj/item/clothing/suit/storage/vest/detective,
|
||||
/obj/item/clothing/suit/storage/vest/hos,
|
||||
/obj/item/clothing/suit/storage/vest/pcrc,
|
||||
/obj/item/clothing/suit/storage/vest/warden,
|
||||
|
||||
@@ -19,51 +19,29 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/antag_spawner/borg_tele
|
||||
name = "Syndicate Cyborg Teleporter"
|
||||
name = "syndicate cyborg teleporter"
|
||||
desc = "A single-use teleporter used to deploy a Syndicate Cyborg on the field. Due to budget restrictions, it is only possible to deploy a single cyborg at time."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/searching = 0
|
||||
var/askDelay = 10 * 60 * 1
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||||
|
||||
/obj/item/weapon/antag_spawner/borg_tele/attack_self(mob/user)
|
||||
user << "<span class='notice'>The syndicate robot teleporter is attempting to locate an available cyborg.</span>"
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||||
searching = 1
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||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(!O.MayRespawn())
|
||||
continue
|
||||
if(jobban_isbanned(O, "Syndicate") && jobban_isbanned(O, "Mercenary") && jobban_isbanned(O, "Cyborg"))
|
||||
continue
|
||||
if(O.client)
|
||||
if(O.client.prefs.be_special & BE_OPERATIVE)
|
||||
question(O.client)
|
||||
spawn(600)
|
||||
searching = 0
|
||||
if(!used)
|
||||
user << "<span class='warning'>Unable to connect to the Syndicate Command. Perhaps you could try again later?</span>"
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||||
/obj/item/weapon/antag_spawner/borg_tele/attack_self(mob/user as mob)
|
||||
if(searching == 0)
|
||||
//Start the process of searching for a new user.
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||||
user << "<span class='notice'>You carefully locate the manual activation switch and start the positronic brain's boot process.</span>"
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||||
src.searching = 1
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var/datum/ghosttrap/G = get_ghost_trap("syndicate cyborg")
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G.request_player(brainmob, "Someone is requesting a syndicate cyborg.", 60 SECONDS)
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||||
spawn_antag(G, get_turf(src))
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||||
spawn(600) reset_search()
|
||||
|
||||
|
||||
/obj/item/weapon/antag_spawner/borg_tele/proc/question(var/client/C)
|
||||
spawn(0)
|
||||
if(!C)
|
||||
return
|
||||
var/response = alert(C, "Someone is requesting a syndicate cyborg Would you like to play as one?",
|
||||
"Syndicate robot request","Yes", "No", "Never for this round")
|
||||
if(response == "Yes")
|
||||
response = alert(C, "Are you sure you want to play as a syndicate cyborg?", "Syndicate cyborg request", "Yes", "No")
|
||||
if(!C || used || !searching)
|
||||
return
|
||||
if(response == "Yes")
|
||||
spawn_antag(C, get_turf(src))
|
||||
else if (response == "Never for this round")
|
||||
C.prefs.be_special ^= BE_OPERATIVE
|
||||
|
||||
obj/item/weapon/antag_spawner/borg_tele/spawn_antag(client/C, turf/T)
|
||||
obj/item/weapon/antag_spawner/borg_tele/spawn_antag(client/G, turf/T)
|
||||
var/datum/effect/effect/system/spark_spread/S = new /datum/effect/effect/system/spark_spread
|
||||
S.set_up(4, 1, src)
|
||||
S.start()
|
||||
var/mob/living/silicon/robot/H = new /mob/living/silicon/robot/syndicate(T)
|
||||
H.key = C.key
|
||||
H.key = G.key
|
||||
var/newname = sanitizeSafe(input(H,"Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
|
||||
if (newname != "")
|
||||
H.real_name = newname
|
||||
|
||||
@@ -73,6 +73,8 @@
|
||||
// Works similarly to worn sprite_sheets, except the alternate sprites are used when the clothing/refit_for_species() proc is called.
|
||||
var/list/sprite_sheets_obj = list()
|
||||
|
||||
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing pr
|
||||
|
||||
/obj/item/Destroy()
|
||||
if(ismob(loc))
|
||||
var/mob/m = loc
|
||||
@@ -110,7 +112,7 @@
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/verb/move_to_top()
|
||||
/obj/item/verb/move_to_top(obj/item/I in range(1))
|
||||
set name = "Move To Top"
|
||||
set category = "Object"
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ REAGENT SCANNER
|
||||
|
||||
for(var/turf/T in range(1, src.loc) )
|
||||
|
||||
if(!T || !T.intact)
|
||||
if(!T || !T.is_intact())
|
||||
continue
|
||||
|
||||
for(var/obj/O in T.contents)
|
||||
@@ -50,7 +50,7 @@ REAGENT SCANNER
|
||||
spawn(10)
|
||||
if(O)
|
||||
var/turf/U = O.loc
|
||||
if(U.intact)
|
||||
if(U.is_intact())
|
||||
O.invisibility = 101
|
||||
O.alpha = 255
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
name = "robot reclassification board"
|
||||
desc = "Used to rename a cyborg."
|
||||
icon_state = "cyborg_upgrade1"
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=1000)
|
||||
// construction_cost = list(DEFAULT_WALL_MATERIAL=1000)
|
||||
var/heldname = "default name"
|
||||
|
||||
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
|
||||
@@ -165,7 +165,7 @@
|
||||
/obj/item/borg/upgrade/combat
|
||||
name = "combat cyborg module"
|
||||
desc = "Unlocks the combat cyborg module"
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"gold"= 5000,"diamond" = 1000)
|
||||
// construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"gold"= 5000,"diamond" = 1000)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 0
|
||||
|
||||
|
||||
@@ -108,6 +108,12 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/melee/baton/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
if(status && (CLUMSY in user.mutations) && prob(50))
|
||||
user << "span class='danger'>You accidentally hit yourself with the [src]!</span>"
|
||||
user.Weaken(30)
|
||||
deductcharge(hitcost)
|
||||
return
|
||||
|
||||
if(isrobot(target))
|
||||
return ..()
|
||||
|
||||
@@ -141,11 +147,11 @@
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
|
||||
//stun effects
|
||||
L.stun_effect_act(stun, agony, target_zone, src)
|
||||
target.stun_effect_act(stun, agony, hit_zone, src)
|
||||
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
msg_admin_attack("[key_name(user)] stunned [key_name(L)] with the [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
msg_admin_attack("[key_name(user)] stunned [key_name(target)] with the [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
if(status)
|
||||
deductcharge(hitcost)
|
||||
|
||||
@@ -183,7 +189,7 @@
|
||||
attack_verb = list("poked")
|
||||
slot_flags = null
|
||||
baton_color = "#FFDF00"
|
||||
|
||||
|
||||
/obj/item/weapon/melee/baton/stunrod
|
||||
name = "stunrod"
|
||||
desc = "A more-than-lethal weapon used to deal with high threat situations."
|
||||
|
||||
@@ -229,3 +229,34 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/weapon/sord
|
||||
name = "\improper SORD"
|
||||
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
|
||||
icon_state = "sord"
|
||||
item_state = "sord"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 2
|
||||
throwforce = 1
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/weapon/banhammer
|
||||
desc = "banhammer"
|
||||
name = "banhammer"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "toyhammer"
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
throw_speed = 7
|
||||
throw_range = 15
|
||||
attack_verb = list("banned")
|
||||
|
||||
/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
|
||||
M << "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>"
|
||||
user << "<font color='red'> You have <b>BANNED</b> [M]</font>"
|
||||
playsound(loc, 'sound/effects/adminhelp.ogg', 15)
|
||||
|
||||
@@ -479,8 +479,8 @@
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/brandy,\
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/guinnes,\
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/drambuie,\
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/beer,\
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/ale)
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,\
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/small/ale)
|
||||
|
||||
/obj/random/melee
|
||||
name = "random melee weapon"
|
||||
|
||||
@@ -256,7 +256,6 @@
|
||||
new /obj/item/clothing/under/det(src)
|
||||
new /obj/item/clothing/under/det/grey(src)
|
||||
new /obj/item/clothing/under/det/black(src)
|
||||
new /obj/item/clothing/under/det/slob(src)
|
||||
new /obj/item/clothing/suit/storage/det_suit(src)
|
||||
new /obj/item/clothing/suit/storage/det_suit/technicolor(src)
|
||||
new /obj/item/clothing/suit/storage/forensics/blue(src)
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ var/diary_date_string = null
|
||||
var/href_logfile = null
|
||||
var/station_name = "NSS Exodus"
|
||||
var/station_short = "Exodus"
|
||||
var/const/dock_name = "NMSS Odin"
|
||||
var/const/dock_name = "NTCC Odin"
|
||||
var/const/boss_name = "Central Command"
|
||||
var/const/boss_short = "Centcomm"
|
||||
var/const/company_name = "NanoTrasen"
|
||||
|
||||
@@ -167,7 +167,6 @@ obj/item/clothing/head/det_hat/technicolor/attackby(obj/item/weapon/O as obj, mo
|
||||
name = "Head of Security hat"
|
||||
desc = "The hat of the Head of Security. For showing the officers who's in charge."
|
||||
icon_state = "hoscap"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -186,3 +186,14 @@ datum/ghosttrap/drone/transfer_personality(var/mob/candidate, var/mob/living/sil
|
||||
if(!assess_candidate(candidate))
|
||||
return 0
|
||||
drone.transfer_personality(candidate.client)
|
||||
|
||||
/***********************************
|
||||
* Syndicate Cyborg *
|
||||
***********************************/
|
||||
/datum/ghosttrap/syndicateborg
|
||||
object = "syndicate cyborg"
|
||||
ban_checks = list("Syndicate","AI","Cyborg")
|
||||
pref_check = "BE_SYNTH"
|
||||
ghost_trap_message = "They are occupying a syndicate cyborg now."
|
||||
ghost_trap_role = "Syndicate Cyborg"
|
||||
can_set_own_name = TRUE
|
||||
|
||||
@@ -8,12 +8,24 @@
|
||||
get_scooped(M)
|
||||
..()
|
||||
|
||||
//#TODO-MERGE: Test nymph hats
|
||||
/mob/living/carbon/alien/diona/MouseDrop(atom/over_object)
|
||||
var/mob/living/carbon/H = over_object
|
||||
if(!istype(H) || !Adjacent(H)) return ..()
|
||||
if(!istype(H) || !Adjacent(H))
|
||||
return ..()
|
||||
if(H.a_intent == I_HELP)
|
||||
if(H.species && H.species.name == "Diona" && do_merge(H))
|
||||
return
|
||||
get_scooped(H)
|
||||
return
|
||||
else if(H.a_intent == "grab" && hat && !(H.l_hand && H.r_hand))
|
||||
hat.loc = get_turf(src)
|
||||
H.put_in_hands(hat)
|
||||
H.visible_message("<span class='danger'>\The [H] removes \the [src]'s [hat].</span>")
|
||||
hat = null
|
||||
update_icons()
|
||||
else
|
||||
return ..()
|
||||
get_scooped(H, usr)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/diona/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(user.a_intent == "help" && istype(W, /obj/item/clothing/head))
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
holder_type = /obj/item/weapon/holder/diona
|
||||
var/list/sampled_DNA
|
||||
var/list/language_progress
|
||||
var/obj/item/clothing/head/hat
|
||||
|
||||
/mob/living/carbon/alien/diona/ex_act(severity)
|
||||
if (life_tick < 4)
|
||||
@@ -294,3 +295,11 @@
|
||||
update_icons()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/alien/diona/proc/wear_hat(var/obj/item/new_hat)
|
||||
if(hat)
|
||||
return
|
||||
hat = new_hat
|
||||
new_hat.forceMove(src)
|
||||
update_icons()
|
||||
@@ -165,7 +165,7 @@ emp_act
|
||||
visible_message("\red <B>[user] misses [src] with \the [I]!")
|
||||
return 0
|
||||
|
||||
var/obj/item/organ/external/affecting = get_organ(target_zone)
|
||||
//var/obj/item/organ/external/affecting = get_organ(target_zone)
|
||||
|
||||
if(check_shields(I.force, I, user, target_zone, "the [I.name]"))
|
||||
return null
|
||||
|
||||
@@ -297,11 +297,6 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
var/damage = 0
|
||||
radiation -= 1 * RADIATION_SPEED_COEFFICIENT
|
||||
if(prob(25))
|
||||
damage = 1
|
||||
|
||||
if (radiation)
|
||||
//var/obj/item/organ/diona/nutrients/rad_organ = locate() in internal_organs
|
||||
if(src.is_diona())
|
||||
|
||||
@@ -443,7 +443,7 @@
|
||||
eyes = "vaurca_eyes" //makes it so that eye colour is not changed when skin colour is.
|
||||
brute_mod = 0.5 //note to self: remove is_synthetic checks for brmod and burnmod
|
||||
burn_mod = 1.5 //2x was a bit too much. we'll see how this goes.
|
||||
tox_mod = 3 //they're not used to all our weird human bacteria.
|
||||
toxins_mod = 3 //they're not used to all our weird human bacteria.
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
ethanol_resistance = 2
|
||||
|
||||
@@ -254,9 +254,6 @@ var/global/list/damage_icon_parts = list()
|
||||
qdel(stand_icon)
|
||||
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
|
||||
|
||||
var/g = "male"
|
||||
if(gender == FEMALE)
|
||||
g = "female"
|
||||
|
||||
var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]"
|
||||
if(lip_style)
|
||||
@@ -865,7 +862,7 @@ var/global/list/damage_icon_parts = list()
|
||||
else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.get_bodytype()])
|
||||
standing = image("icon" = wear_suit.sprite_sheets[species.get_bodytype()], "icon_state" = "[wear_suit.icon_state]")
|
||||
else
|
||||
standing = image("icon" = t_icon, "icon_state" = "[wear_suit.icon_state]")
|
||||
standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
|
||||
standing.color = wear_suit.color
|
||||
|
||||
if(wear_suit.blood_DNA)
|
||||
@@ -1072,15 +1069,8 @@ var/global/list/damage_icon_parts = list()
|
||||
else
|
||||
t_icon = INV_R_HAND_DEF_ICON
|
||||
|
||||
//apply color
|
||||
var/image/standing = image(icon = t_icon, icon_state = t_state)
|
||||
standing.color = r_hand.color
|
||||
overlays_standing[R_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
overlays_standing[R_HAND_LAYER] = standing
|
||||
|
||||
if (handcuffed) drop_r_hand() //this should be moved out of icon code
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
@@ -1121,15 +1111,8 @@ var/global/list/damage_icon_parts = list()
|
||||
else
|
||||
t_icon = INV_L_HAND_DEF_ICON
|
||||
|
||||
//apply color
|
||||
var/image/standing = image(icon = t_icon, icon_state = t_state)
|
||||
standing.color = l_hand.color
|
||||
overlays_standing[L_HAND_LAYER] = image(icon = t_icon, icon_state = t_state)
|
||||
|
||||
overlays_standing[L_HAND_LAYER] = standing
|
||||
|
||||
if (handcuffed) drop_l_hand() //This probably should not be here
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
@@ -73,8 +73,9 @@
|
||||
/mob/living/proc/handle_environment(var/datum/gas_mixture/environment)
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_stomach()
|
||||
return
|
||||
// Defined in devour.dm
|
||||
// /mob/living/proc/handle_stomach()
|
||||
// return
|
||||
|
||||
/mob/living/proc/update_pulling()
|
||||
if(pulling)
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
1 - halfblock
|
||||
2 - fullblock
|
||||
*/
|
||||
#define MOB_FIRE_LIGHT_RANGE 3 //These control the intensity and range of light given off by a mob which is on fire
|
||||
#define MOB_FIRE_LIGHT_POWER 2
|
||||
|
||||
/mob/living/proc/run_armor_check(var/def_zone = null, var/attack_flag = "melee", var/armour_pen = 0, var/absorb_text = null, var/soften_text = null)
|
||||
if(armour_pen >= 100)
|
||||
return 0 //might as well just skip the processing
|
||||
@@ -373,3 +376,6 @@
|
||||
hud_used.hide_actions_toggle.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number+1)
|
||||
//hud_used.SetButtonCoords(hud_used.hide_actions_toggle,button_number+1)
|
||||
client.screen += hud_used.hide_actions_toggle
|
||||
|
||||
#undef MOB_FIRE_LIGHT_RANGE //These control the intensity and range of light given off by a mob which is on fire
|
||||
#undef MOB_FIRE_LIGHT_POWER
|
||||
|
||||
@@ -82,6 +82,7 @@ var/list/ai_verbs_default = list(
|
||||
var/bombing_station = 0 // Set to 1 if station nuke auto-destruct is activated
|
||||
var/override_CPUStorage = 0 // Bonus/Penalty CPU Storage. For use by admins/testers.
|
||||
var/override_CPURate = 0 // Bonus/Penalty CPU generation rate. For use by admins/testers.
|
||||
var/list/cameraRecords = list() //For storing what is shown to the cameras
|
||||
|
||||
var/datum/ai_icon/selected_sprite // The selected icon set
|
||||
var/custom_sprite = 0 // Whether the selected icon is custom
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "repairbot"
|
||||
|
||||
emote_type = 2 // pAIs emotes are heard, not seen, so they can be seen through a container (eg. person)
|
||||
small = 1
|
||||
pass_flags = PASSTABLE | PASSDOORHATCH
|
||||
density = 0
|
||||
mob_size = 1//As a holographic projection, a pAI is massless except for its card device
|
||||
|
||||
@@ -38,7 +38,6 @@ var/list/mob_hat_cache = list()
|
||||
local_transmit = 1
|
||||
possession_candidate = 1
|
||||
mob_size = 4
|
||||
small = 1
|
||||
|
||||
can_pull_size = 3
|
||||
can_pull_mobs = MOB_PULL_SMALLER
|
||||
|
||||
@@ -182,17 +182,18 @@ var/global/list/robot_modules = list(
|
||||
networks = list(NETWORK_MEDICAL)
|
||||
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
|
||||
can_be_pushed = 0
|
||||
sprites = list(
|
||||
"Basic" = "Medbot",
|
||||
"Standard" = "surgeon",
|
||||
"Advanced Droid" = "droid-medical",
|
||||
"Needles" = "medicalrobot",
|
||||
"Drone - Medical" = "drone-medical",
|
||||
"Drone - Chemistry" = "drone-chemistry",
|
||||
"Eyebot" = "eyebot-medical"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/medical/general
|
||||
name = "medical robot module"
|
||||
sprites = list(
|
||||
"Basic" = "Medbot",
|
||||
"Standard" = "surgeon",
|
||||
"Advanced Droid" = "droid-medical",
|
||||
"Needles" = "medicalrobot",
|
||||
"Drone" = "drone-surgery",
|
||||
"Eyebot" = "eyebot-medical"
|
||||
)
|
||||
|
||||
/obj/item/weapon/robot_module/medical/general/New()
|
||||
..()
|
||||
@@ -240,15 +241,7 @@ var/global/list/robot_modules = list(
|
||||
|
||||
/obj/item/weapon/robot_module/medical/rescue
|
||||
name = "rescue robot module"
|
||||
sprites = list(
|
||||
"Basic" = "Medbot",
|
||||
"Standard" = "surgeon",
|
||||
"Advanced Droid" = "droid-medical",
|
||||
"Needles" = "medicalrobot",
|
||||
"Drone - Medical" = "drone-medical",
|
||||
"Drone - Chemistry" = "drone-chemistry",
|
||||
"Eyebot" = "eyebot-medical"
|
||||
)
|
||||
|
||||
supported_upgrades = list(/obj/item/robot_parts/robot_component/jetpack)
|
||||
|
||||
/obj/item/weapon/robot_module/medical/rescue/New()
|
||||
@@ -309,7 +302,7 @@ var/global/list/robot_modules = list(
|
||||
channels = list("Engineering" = 1)
|
||||
networks = list(NETWORK_ENGINEERING)
|
||||
subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor)
|
||||
supported_upgrades = list(/obj/item/borg/upgrade/rcd)
|
||||
supported_upgrades = list(/obj/item/robot_parts/robot_component/jetpack)
|
||||
sprites = list(
|
||||
"Basic" = "Engineering",
|
||||
"Antique" = "engineerrobot",
|
||||
@@ -430,7 +423,7 @@ var/global/list/robot_modules = list(
|
||||
networks = list(NETWORK_SECURITY)
|
||||
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
|
||||
can_be_pushed = 0
|
||||
supported_upgrades = list(/obj/item/borg/upgrade/tasercooler)
|
||||
supported_upgrades = list(/obj/item/borg/upgrade/tasercooler,/obj/item/robot_parts/robot_component/jetpack)
|
||||
|
||||
/obj/item/weapon/robot_module/security/general
|
||||
sprites = list(
|
||||
@@ -467,7 +460,7 @@ var/global/list/robot_modules = list(
|
||||
B.bcell.give(amount)
|
||||
|
||||
/obj/item/weapon/robot_module/janitor
|
||||
name = "janitorial robot module"
|
||||
name = "custodial robot module"
|
||||
channels = list("Service" = 1)
|
||||
sprites = list(
|
||||
"Basic" = "JanBot2",
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
var/last_squealgain = 0// #TODO-FUTURE: Remove from life() once something else is created
|
||||
|
||||
pass_flags = PASSTABLE
|
||||
small = 1
|
||||
speak_chance = 5
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
var/obj/item/held_item = null //Storage for single item they can hold.
|
||||
speed = -1 //Spiderbots gotta go fast.
|
||||
pass_flags = PASSTABLE | PASSDOORHATCH
|
||||
small = 1
|
||||
speak_emote = list("beeps","clicks","chirps")
|
||||
|
||||
/mob/living/simple_animal/spiderbot/New()
|
||||
@@ -302,4 +301,4 @@
|
||||
|
||||
if (!underdoor)
|
||||
spawn(3)//A slight delay to let us finish walking out from under the door
|
||||
layer = initial(layer)
|
||||
layer = initial(layer)
|
||||
|
||||
@@ -139,7 +139,6 @@
|
||||
emote_see = list("sniffs the air cautiously","looks around")
|
||||
emote_hear = list("snuffles")
|
||||
pass_flags = PASSTABLE
|
||||
small = 1
|
||||
density = 0
|
||||
mob_size = 3
|
||||
|
||||
@@ -172,7 +171,6 @@
|
||||
icon_dead = "yithian_dead"
|
||||
icon = 'icons/jungle.dmi'
|
||||
pass_flags = PASSTABLE
|
||||
small = 1
|
||||
density = 0
|
||||
mob_size = 2
|
||||
|
||||
@@ -184,6 +182,5 @@
|
||||
icon_dead = "tindalos_dead"
|
||||
icon = 'icons/jungle.dmi'
|
||||
pass_flags = PASSTABLE
|
||||
small = 1
|
||||
density = 0
|
||||
mob_size = 1.5
|
||||
mob_size = 1.5
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
rapid = 1
|
||||
icon_state = "syndicateranged"
|
||||
icon_living = "syndicateranged"
|
||||
casingtype = /obj/item/ammo_casing/a10mm
|
||||
casingtype = /obj/item/ammo_casing/t40
|
||||
projectilesound = 'sound/weapons/Gunshot_light.ogg'
|
||||
projectiletype = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
var/stop_automated_movement = 0 //Use this to temporarely stop random movement or to if you write special movement code for animals.
|
||||
var/wander = 1 // Does the mob wander around when idle?
|
||||
var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
|
||||
var/atom/movement_target = null//Thing we're moving towards
|
||||
var/turns_since_scan = 0
|
||||
|
||||
//Interaction
|
||||
var/response_help = "tries to help"
|
||||
@@ -66,51 +68,109 @@
|
||||
var/supernatural = 0
|
||||
var/purge = 0
|
||||
|
||||
|
||||
//Hunger/feeding vars
|
||||
var/hunger_enabled = 1//If set to 0, a creature ignores hunger
|
||||
var/max_nutrition = 50
|
||||
var/metabolic_factor = 1//A multiplier on how fast nutrition is lost. used to tweak the rates on a per-animal basis
|
||||
var/nutrition_step = 0.2 //nutrition lost per tick and per step, calculated from mob_size, 0.2 is a fallback
|
||||
var/bite_factor = 0.4
|
||||
var/digest_factor = 0.2 //A multiplier on how quickly reagents are digested
|
||||
var/stomach_size_mult = 5
|
||||
|
||||
//Food behaviour vars
|
||||
var/autoseek_food = 1//If 0. this animal will not automatically eat
|
||||
var/beg_for_food = 1//If 0, this animal will not show interest in food held by a person
|
||||
var/min_scan_interval = 1//Minimum and maximum number of procs between a foodscan. Animals will slow down if there's no food around for a while
|
||||
var/max_scan_interval = 15
|
||||
var/scan_interval = 5//current scan interval, clamped between min and max
|
||||
//It gradually increases up to max when its left alone, to save performance
|
||||
//It will drop back to 1 if it spies any food.
|
||||
//This short time makes animals more responsive to interactions and more fun to play with
|
||||
|
||||
var/seek_speed = 2//How many tiles per second the animal will move towards food
|
||||
var/seek_move_delay
|
||||
var/scan_range = 6//How far around the animal will look for food
|
||||
var/foodtarget = 0
|
||||
//Used to control how often ian scans for nearby food
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/proc/beg(var/atom/thing, var/atom/holder)
|
||||
visible_emote("gazes longingly at [holder]'s [thing]")
|
||||
|
||||
/mob/living/simple_animal/New()
|
||||
..()
|
||||
seek_move_delay = (1 / seek_speed) / (world.tick_lag / 10)//number of ticks between moves
|
||||
turns_since_scan = rand(min_scan_interval, max_scan_interval)//Randomise this at the start so animals don't sync up
|
||||
health = maxHealth
|
||||
verbs -= /mob/verb/observe
|
||||
health = maxHealth
|
||||
if (mob_size)
|
||||
nutrition_step = mob_size * 0.03 * metabolic_factor
|
||||
bite_factor = mob_size * 0.3
|
||||
max_nutrition *= 1 + (nutrition_step*4)//Max nutrition scales faster than costs, so bigger creatures eat less often
|
||||
reagents = new/datum/reagents(stomach_size_mult*mob_size, src)
|
||||
else
|
||||
reagents = new/datum/reagents(20, src)
|
||||
nutrition = max_nutrition
|
||||
|
||||
/mob/living/simple_animal/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.nutrition && src.stat != DEAD && hunger_enabled)
|
||||
src.nutrition -= nutrition_step
|
||||
|
||||
/mob/living/simple_animal/Released()
|
||||
//These will cause mobs to immediately do things when released.
|
||||
scan_interval = min_scan_interval
|
||||
turns_since_move = turns_per_move
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/Login()
|
||||
if(src && src.client)
|
||||
src.client.screen = null
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/updatehealth()
|
||||
return
|
||||
/mob/living/simple_animal/examine(mob/user)
|
||||
..()
|
||||
|
||||
if (hunger_enabled)
|
||||
if (!nutrition)
|
||||
user << "<span class='danger'>It looks starving!</span>"
|
||||
else if (nutrition < max_nutrition *0.5)
|
||||
user << "<span class='notice'>It looks hungry.</span>"
|
||||
else if ((reagents.total_volume > 0 && nutrition > max_nutrition *0.75) || nutrition > max_nutrition *0.9)
|
||||
user << "It looks full and contented."
|
||||
|
||||
/mob/living/simple_animal/Life()
|
||||
..()
|
||||
|
||||
life_tick++
|
||||
//Health
|
||||
updatehealth()
|
||||
|
||||
if(stat == DEAD)
|
||||
if(health > 0)
|
||||
icon_state = icon_living
|
||||
dead_mob_list -= src
|
||||
living_mob_list += src
|
||||
stat = CONSCIOUS
|
||||
density = 1
|
||||
return 0
|
||||
|
||||
|
||||
if(health <= 0)
|
||||
death()
|
||||
return
|
||||
|
||||
if(health > maxHealth)
|
||||
health = maxHealth
|
||||
|
||||
handle_stunned()
|
||||
handle_weakened()
|
||||
handle_paralysed()
|
||||
update_canmove()
|
||||
handle_supernatural()
|
||||
process_food()
|
||||
|
||||
handle_foodscanning()
|
||||
//Movement
|
||||
turns_since_move++
|
||||
if(!client && !stop_automated_movement && wander && !anchored)
|
||||
if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
turns_since_move++
|
||||
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
/var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
|
||||
moving_to = pick(cardinal)
|
||||
dir = moving_to //How about we turn them the direction they are moving, yay.
|
||||
Move(get_step(src,moving_to))
|
||||
@@ -149,6 +209,7 @@
|
||||
visible_emote("[pick(emote_see)].")
|
||||
else
|
||||
audible_emote("[pick(emote_hear)].")
|
||||
speak_audio()
|
||||
|
||||
|
||||
//Atmos
|
||||
@@ -194,21 +255,56 @@
|
||||
//Atmos effect
|
||||
if(bodytemperature < minbodytemp)
|
||||
fire_alert = 2
|
||||
adjustBruteLoss(cold_damage_per_tick)
|
||||
apply_damage(cold_damage_per_tick, BURN, used_weapon = "Cold Temperature")
|
||||
else if(bodytemperature > maxbodytemp)
|
||||
fire_alert = 1
|
||||
adjustBruteLoss(heat_damage_per_tick)
|
||||
apply_damage(heat_damage_per_tick, BURN, used_weapon = "High Temperature")
|
||||
else
|
||||
fire_alert = 0
|
||||
|
||||
if(!atmos_suitable)
|
||||
adjustBruteLoss(unsuitable_atoms_damage)
|
||||
apply_damage(unsuitable_atoms_damage, OXY, used_weapon = "Atmosphere")
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/proc/handle_supernatural()
|
||||
if(purge)
|
||||
purge -= 1
|
||||
|
||||
|
||||
|
||||
//Simple reagent processing for simple animals
|
||||
//This allows animals to digest food, and only food
|
||||
//Most drugs, poisons etc, are designed to work on carbons and affect many values a simple animal doesnt have
|
||||
/mob/living/simple_animal/proc/process_food()
|
||||
if (hunger_enabled)
|
||||
if (nutrition)
|
||||
nutrition -= nutrition_step//Bigger animals get hungry faster
|
||||
nutrition = max(0,min(nutrition, max_nutrition))//clamp the value
|
||||
else
|
||||
if (prob(3))
|
||||
src << "You feel hungry..."
|
||||
|
||||
|
||||
if (!reagents || !reagents.total_volume)
|
||||
return
|
||||
|
||||
for(var/datum/reagent/current in reagents.reagent_list)
|
||||
var/removed = min(current.metabolism*digest_factor, current.volume)
|
||||
if (istype(current, /datum/reagent/nutriment))//If its food, it feeds us
|
||||
var/datum/reagent/nutriment/N = current
|
||||
nutrition += removed*N.nutriment_factor
|
||||
health = min(health+(removed*N.regen_factor), maxHealth)
|
||||
current.remove_self(removed)//If its not food, it just does nothing. no fancy effects
|
||||
|
||||
/mob/living/simple_animal/can_eat()
|
||||
if (!hunger_enabled || nutrition > max_nutrition * 0.9)
|
||||
return 0//full
|
||||
|
||||
else if ((nutrition > max_nutrition * 0.8) || health < maxHealth)
|
||||
return 1//content
|
||||
|
||||
else return 2//hungry
|
||||
|
||||
/mob/living/simple_animal/gib()
|
||||
..(icon_gib,1)
|
||||
|
||||
@@ -216,18 +312,24 @@
|
||||
if(act)
|
||||
..(act, type, desc)
|
||||
|
||||
//This is called when an animal 'speaks'. It does nothing here, but descendants should override it to add audio
|
||||
/mob/living/simple_animal/proc/speak_audio()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/proc/visible_emote(var/act_desc)
|
||||
custom_emote(1, act_desc)
|
||||
|
||||
/mob/living/simple_animal/proc/audible_emote(var/act_desc)
|
||||
custom_emote(2, act_desc)
|
||||
|
||||
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
|
||||
/*
|
||||
mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(!Proj || Proj.nodamage)
|
||||
return
|
||||
|
||||
adjustBruteLoss(Proj.damage)
|
||||
return 0
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M as mob)
|
||||
..()
|
||||
@@ -249,6 +351,9 @@
|
||||
if (!(status_flags & CANPUSH))
|
||||
return
|
||||
|
||||
if (!attempt_grab(M))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
@@ -261,7 +366,7 @@
|
||||
M.do_attack_animation(src)
|
||||
|
||||
if(I_HURT)
|
||||
adjustBruteLoss(harm_intent_damage)
|
||||
apply_damage(harm_intent_damage, BRUTE, used_weapon = "Attack by [M.name]")
|
||||
M.visible_message("\red [M] [response_harm] \the [src]")
|
||||
M.do_attack_animation(src)
|
||||
|
||||
@@ -269,6 +374,7 @@
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O, var/mob/user)
|
||||
if(istype(O, /obj/item/stack/medical))
|
||||
user.changeNext_move(4)
|
||||
if(stat != DEAD)
|
||||
var/obj/item/stack/medical/MED = O
|
||||
if(health < maxHealth)
|
||||
@@ -282,32 +388,36 @@
|
||||
M.show_message("<span class='notice'>[user] applies the [MED] on [src].</span>")
|
||||
else
|
||||
user << "<span class='notice'>\The [src] is dead, medical items won't bring \him back to life.</span>"
|
||||
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers))
|
||||
..()
|
||||
|
||||
else if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
if(istype(O, /obj/item/weapon/material/knife) || istype(O, /obj/item/weapon/material/knife/butch))
|
||||
harvest(user)
|
||||
else
|
||||
if(!O.force)
|
||||
visible_message("<span class='notice'>[user] gently taps [src] with \the [O].</span>")
|
||||
else
|
||||
O.attack(src, user, user.zone_sel.selecting)
|
||||
attacked_with_item(O, user)
|
||||
|
||||
/mob/living/simple_animal/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone)
|
||||
//TODO: refactor mob attackby(), attacked_by(), and friends.
|
||||
/mob/living/simple_animal/proc/attacked_with_item(var/obj/item/O, var/mob/user)
|
||||
user.changeNext_move(8)
|
||||
if(!O.force)
|
||||
visible_message("<span class='notice'>[user] gently taps [src] with \the [O].</span>")
|
||||
return
|
||||
|
||||
visible_message("<span class='danger'>\The [src] has been attacked with \the [O] by [user].</span>")
|
||||
if(O.force > resistance)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
if(supernatural && istype(O,/obj/item/weapon/nullrod))
|
||||
damage *= 2
|
||||
purge = 3
|
||||
|
||||
if(O.force <= resistance)
|
||||
user << "<span class='danger'>This weapon is ineffective, it does no damage.</span>"
|
||||
return 2
|
||||
apply_damage(damage, O.damtype, used_weapon = "[O.name]")
|
||||
else
|
||||
usr << "<span class='danger>This weapon is ineffective, it does no damage.</span>"
|
||||
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
if(supernatural && istype(O,/obj/item/weapon/nullrod))
|
||||
damage *= 2
|
||||
purge = 3
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
return 0
|
||||
visible_message("<span class='danger'>\The [src] has been attacked with the [O] by [user].</span>")
|
||||
user.do_attack_animation(src)
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
var/tally = 0 //Incase I need to add stuff other than "speed" later
|
||||
@@ -318,6 +428,9 @@
|
||||
tally = 1
|
||||
tally *= purge
|
||||
|
||||
if (!nutrition)
|
||||
tally += 4
|
||||
|
||||
return tally+config.animal_delay
|
||||
|
||||
/mob/living/simple_animal/Stat()
|
||||
@@ -326,7 +439,14 @@
|
||||
if(statpanel("Status") && show_stat_health)
|
||||
stat(null, "Health: [round((health / maxHealth) * 100)]%")
|
||||
|
||||
/mob/living/simple_animal/updatehealth()
|
||||
..()
|
||||
if (health <= 0)
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/death(gibbed, deathmessage = "dies!")
|
||||
walk_to(src,0)
|
||||
movement_target = null
|
||||
icon_state = icon_dead
|
||||
density = 0
|
||||
return ..(gibbed,deathmessage)
|
||||
@@ -336,19 +456,16 @@
|
||||
flick("flash", flash)
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
adjustBruteLoss(500)
|
||||
apply_damage(500, BRUTE)
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2.0)
|
||||
adjustBruteLoss(60)
|
||||
apply_damage(60, BRUTE)
|
||||
|
||||
|
||||
if(3.0)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/simple_animal/adjustBruteLoss(damage)
|
||||
health = Clamp(health - damage, 0, maxHealth)
|
||||
apply_damage(30, BRUTE)
|
||||
|
||||
/mob/living/simple_animal/proc/SA_attackable(target_mob)
|
||||
if (isliving(target_mob))
|
||||
@@ -396,6 +513,82 @@
|
||||
user.visible_message("<span class='danger'>[user] butchers \the [src] messily!</span>")
|
||||
gib()
|
||||
|
||||
|
||||
//Code to handle finding and nomming nearby food items
|
||||
/mob/living/simple_animal/proc/handle_foodscanning()
|
||||
if (client || !hunger_enabled || !autoseek_food)
|
||||
return 0
|
||||
|
||||
//Feeding, chasing food, FOOOOODDDD
|
||||
if(!stat && !resting && !buckled)
|
||||
|
||||
turns_since_scan++
|
||||
if(turns_since_scan >= scan_interval)
|
||||
turns_since_scan = 0
|
||||
if((movement_target) && (!(isturf(movement_target.loc) || ishuman(movement_target.loc))) || (foodtarget && !can_eat() ))
|
||||
movement_target = null
|
||||
foodtarget = 0
|
||||
stop_automated_movement = 0
|
||||
if( !movement_target || !(movement_target.loc in oview(src, 7)) )
|
||||
walk_to(src,0)
|
||||
movement_target = null
|
||||
foodtarget = 0
|
||||
stop_automated_movement = 0
|
||||
if (can_eat())
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/S in oview(src,7))
|
||||
if(isturf(S.loc) || ishuman(S.loc))
|
||||
movement_target = S
|
||||
foodtarget = 1
|
||||
break
|
||||
|
||||
//Look for food in people's hand
|
||||
if (!movement_target && beg_for_food)
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/F = null
|
||||
for(var/mob/living/carbon/human/H in oview(src,scan_range))
|
||||
if(istype(H.l_hand, /obj/item/weapon/reagent_containers/food/snacks))
|
||||
F = H.l_hand
|
||||
|
||||
if(istype(H.r_hand, /obj/item/weapon/reagent_containers/food/snacks))
|
||||
F = H.r_hand
|
||||
|
||||
if (F)
|
||||
movement_target = F
|
||||
foodtarget = 1
|
||||
break
|
||||
|
||||
if(movement_target)
|
||||
scan_interval = min_scan_interval
|
||||
stop_automated_movement = 1
|
||||
|
||||
if (istype(movement_target.loc, /turf))
|
||||
walk_to(src,movement_target,0, seek_move_delay)//Stand ontop of food
|
||||
else
|
||||
walk_to(src,movement_target.loc,1, seek_move_delay)//Don't stand ontop of people
|
||||
|
||||
|
||||
|
||||
if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
|
||||
if (movement_target.loc.x < src.x)
|
||||
set_dir(WEST)
|
||||
else if (movement_target.loc.x > src.x)
|
||||
set_dir(EAST)
|
||||
else if (movement_target.loc.y < src.y)
|
||||
set_dir(SOUTH)
|
||||
else if (movement_target.loc.y > src.y)
|
||||
set_dir(NORTH)
|
||||
else
|
||||
set_dir(SOUTH)
|
||||
|
||||
if(isturf(movement_target.loc) && Adjacent(get_turf(movement_target), src))
|
||||
UnarmedAttack(movement_target)
|
||||
if (get_turf(movement_target) == src.loc)
|
||||
set_dir(pick(1,2,4,8,1,1))//Face a random direction when eating, but mostly upwards
|
||||
else if(ishuman(movement_target.loc) && Adjacent(src, get_turf(movement_target)) && prob(15))
|
||||
beg(movement_target, movement_target.loc)
|
||||
else
|
||||
scan_interval = max(min_scan_interval, min(scan_interval+1, max_scan_interval))//If nothing is happening, ian's scanning frequency slows down to save processing
|
||||
|
||||
|
||||
//For picking up small animals
|
||||
/mob/living/simple_animal/MouseDrop(atom/over_object)
|
||||
if (holder_type)//we need a defined holder type in order for picking up to work
|
||||
@@ -403,13 +596,13 @@
|
||||
if(!istype(H) || !Adjacent(H))
|
||||
return ..()
|
||||
|
||||
get_scooped(H)
|
||||
get_scooped(H, usr)
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/handle_fire()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/update_fire()
|
||||
return
|
||||
/mob/living/simple_animal/IgniteMob()
|
||||
|
||||
+14
-14
@@ -141,20 +141,20 @@
|
||||
// Use for objects performing visible actions
|
||||
// message is output to anyone who can see, e.g. "The [src] does something!"
|
||||
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
||||
/atom/proc/visible_message(var/message, var/blind_message)
|
||||
var/list/messageturfs = list()//List of turfs we broadcast to.
|
||||
var/list/messagemobs = list()//List of living mobs nearby who can hear it, and distant ghosts who've chosen to hear it
|
||||
for (var/turf in view(world.view, get_turf(src)))
|
||||
messageturfs += turf
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if (!M.client || istype(M, /mob/new_player))
|
||||
continue
|
||||
if(get_turf(M) in messageturfs)
|
||||
messagemobs += M
|
||||
|
||||
for(var/mob/M in messagemobs)
|
||||
M.show_message( message, 1, blind_message, 2)
|
||||
// /atom/proc/visible_message(var/message, var/blind_message)
|
||||
// var/list/messageturfs = list()//List of turfs we broadcast to.
|
||||
// var/list/messagemobs = list()//List of living mobs nearby who can hear it, and distant ghosts who've chosen to hear it
|
||||
// for (var/turf in view(world.view, get_turf(src)))
|
||||
// messageturfs += turf
|
||||
//
|
||||
// for(var/mob/M in player_list)
|
||||
// if (!M.client || istype(M, /mob/new_player))
|
||||
// continue
|
||||
// if(get_turf(M) in messageturfs)
|
||||
// messagemobs += M
|
||||
//
|
||||
// for(var/mob/M in messagemobs)
|
||||
// M.show_message( message, 1, blind_message, 2)
|
||||
|
||||
|
||||
// Returns an amount of power drawn from the object (-1 if it's not viable).
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="energykill", fire_sound='sound/weapons/Laser.ogg'),
|
||||
)
|
||||
|
||||
var/crit_fail = 0 //Added crit_fail as a local variable
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/mounted
|
||||
name = "mounted energy gun"
|
||||
self_recharge = 1
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
M << "<span class='danger'>[src]'s reactor overloads!</span>"
|
||||
M << "<span class='warning'>You feel a wave of heat wash over you.</span>"
|
||||
M.apply_effect(300, IRRADIATE)
|
||||
crit_fail = 1 //break the gun so it stops recharging
|
||||
//crit_fail = 1 //break the gun so it stops recharging
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return 0
|
||||
@@ -397,4 +397,3 @@ obj/item/weapon/gun/energy/staff/focus/attack_self(mob/living/user as mob)
|
||||
charge_cost = 200
|
||||
user << "<span class='warning'>The [src.name] will now strike only a single person.</span>"
|
||||
projectile_type = /obj/item/projectile/forcebolt
|
||||
|
||||
|
||||
@@ -102,14 +102,14 @@
|
||||
user << "<span class='notice'>\The [src] is empty.</span>"
|
||||
return 1
|
||||
|
||||
var/types = target.find_type()
|
||||
//var/types = target.find_type()
|
||||
var/mob/living/carbon/human/H
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
H = target
|
||||
|
||||
if(target == user)
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H = user
|
||||
if(!H.check_has_mouth())
|
||||
user << "Where do you intend to put \the [src]? You don't have a mouth!"
|
||||
return 1
|
||||
@@ -125,7 +125,7 @@
|
||||
return 1
|
||||
else
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = target
|
||||
H = target
|
||||
if(!H.check_has_mouth())
|
||||
user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
|
||||
return
|
||||
|
||||
@@ -368,13 +368,15 @@
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000)
|
||||
build_path = /obj/item/robot_parts/robot_component/jetpack
|
||||
|
||||
/*
|
||||
//Commented out by nanako
|
||||
/datum/design/item/robot_upgrade/rcd
|
||||
name = "RCD module"
|
||||
desc = "A rapid construction device module for use during construction operations."
|
||||
id = "borg_rcd_module"
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 25000, "phoron" = 15000, "uranium" = 20000)
|
||||
build_path = /obj/item/borg/upgrade/rcd
|
||||
|
||||
*/
|
||||
/datum/design/item/robot_upgrade/syndicate
|
||||
name = "Illegal upgrade"
|
||||
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
||||
|
||||
Reference in New Issue
Block a user