Update for machine upgrades and some science

Also adds RPED and makes biogenerator and borg charger constructible .
This commit is contained in:
Kelenius
2015-02-08 15:39:11 +03:00
parent 8f2720b179
commit e6dc9d36fd
27 changed files with 1233 additions and 1039 deletions
+99 -70
View File
@@ -11,66 +11,80 @@
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/points = 0
var/menustat = "menu"
var/build_eff = 1
var/eat_eff = 1
New()
..()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
/obj/machinery/biogenerator/New()
..()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
beaker = new /obj/item/weapon/reagent_containers/glass/bottle(src)
on_reagent_change() //When the reagents change, change the icon as well.
update_icon()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/biogenerator(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
RefreshParts()
/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
update_icon()
if(!src.beaker)
icon_state = "biogen-empty"
else if(!src.processing)
icon_state = "biogen-stand"
else
icon_state = "biogen-work"
return
/obj/machinery/biogenerator/update_icon()
if(!beaker)
icon_state = "biogen-empty"
else if(!processing)
icon_state = "biogen-stand"
else
icon_state = "biogen-work"
return
/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
if(istype(O, /obj/item/weapon/reagent_containers/glass))
if(beaker)
user << "\red The biogenerator is already loaded."
user << "<span class='notice'>]The [src] is already loaded.</span>"
else
user.before_take_item(O)
O.loc = src
beaker = O
updateUsrDialog()
else if(processing)
user << "\red The biogenerator is currently processing."
user << "<span class='notice'>\The [src] is currently processing.</span>"
else if(istype(O, /obj/item/weapon/storage/bag/plants))
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
user << "\red The biogenerator is already full! Activate it."
user << "<span class='notice'>\The [src] is already full! Activate it.</span>"
else
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
G.loc = src
i++
if(i >= 10)
user << "\blue You fill the biogenerator to its capacity."
user << "<span class='notice'>You fill \the [src] to its capacity.</span>"
break
if(i<10)
user << "\blue You empty the plant bag into the biogenerator."
if(i < 10)
user << "<span class='notice'>You empty \the [O] into \the [src].</span>"
else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
user << "\red You cannot put this in [src.name]"
user << "<span class='notice'>You cannot put this in \the [src].</span>"
else
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
user << "\red The biogenerator is full! Activate it."
user << "<span class='notice'>\The [src] is full! Activate it.</span>"
else
user.before_take_item(O)
O.loc = src
user << "\blue You put [O.name] in [src.name]"
user << "<span class='notice'>You put \the [O] in \the [src]</span>"
update_icon()
return
@@ -89,18 +103,18 @@
dat += "<A href='?src=\ref[src];action=activate'>Activate Biogenerator!</A><BR>"
dat += "<A href='?src=\ref[src];action=detach'>Detach Container</A><BR><BR>"
dat += "Food<BR>"
dat += "<A href='?src=\ref[src];action=create;item=milk;cost=20'>10 milk</A> <FONT COLOR=blue>(20)</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=meat;cost=50'>Slab of meat</A> <FONT COLOR=blue>(50)</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=milk;cost=20'>10 milk</A> <FONT COLOR=blue>([round(20/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=meat;cost=50'>Slab of meat</A> <FONT COLOR=blue>([round(50/build_eff)])</FONT><BR>"
dat += "Nutrient<BR>"
dat += "<A href='?src=\ref[src];action=create;item=ez;cost=10'>E-Z-Nutrient</A> <FONT COLOR=blue>(10)</FONT> | <A href='?src=\ref[src];action=create;item=ez5;cost=50'>x5</A><BR>"
dat += "<A href='?src=\ref[src];action=create;item=l4z;cost=20'>Left 4 Zed</A> <FONT COLOR=blue>(20)</FONT> | <A href='?src=\ref[src];action=create;item=l4z5;cost=100'>x5</A><BR>"
dat += "<A href='?src=\ref[src];action=create;item=rh;cost=25'>Robust Harvest</A> <FONT COLOR=blue>(25)</FONT> | <A href='?src=\ref[src];action=create;item=rh5;cost=125'>x5</A><BR>"
dat += "<A href='?src=\ref[src];action=create;item=ez;cost=10'>E-Z-Nutrient</A> <FONT COLOR=blue>([round(10/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=ez5;cost=50'>x5</A><BR>"
dat += "<A href='?src=\ref[src];action=create;item=l4z;cost=20'>Left 4 Zed</A> <FONT COLOR=blue>([round(20/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=l4z5;cost=100'>x5</A><BR>"
dat += "<A href='?src=\ref[src];action=create;item=rh;cost=25'>Robust Harvest</A> <FONT COLOR=blue>([round(25/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=rh5;cost=125'>x5</A><BR>"
dat += "Leather<BR>"
dat += "<A href='?src=\ref[src];action=create;item=wallet;cost=100'>Wallet</A> <FONT COLOR=blue>(100)</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=gloves;cost=250'>Botanical gloves</A> <FONT COLOR=blue>(250)</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=tbelt;cost=300'>Utility belt</A> <FONT COLOR=blue>(300)</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=satchel;cost=400'>Leather Satchel</A> <FONT COLOR=blue>(400)</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=cashbag;cost=400'>Cash Bag</A> <FONT COLOR=blue>(400)</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=wallet;cost=100'>Wallet</A> <FONT COLOR=blue>([round(100/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=gloves;cost=250'>Botanical gloves</A> <FONT COLOR=blue>([round(250/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=tbelt;cost=300'>Utility belt</A> <FONT COLOR=blue>([round(300/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=satchel;cost=400'>Leather Satchel</A> <FONT COLOR=blue>([round(400/build_eff)])</FONT><BR>"
dat += "<A href='?src=\ref[src];action=create;item=cashbag;cost=400'>Cash Bag</A> <FONT COLOR=blue>([round(400/build_eff)])</FONT><BR>"
//dat += "Other<BR>"
//dat += "<A href='?src=\ref[src];action=create;item=monkey;cost=500'>Monkey</A> <FONT COLOR=blue>(500)</FONT><BR>"
else
@@ -122,34 +136,35 @@
interact(user)
/obj/machinery/biogenerator/proc/activate()
if (usr.stat != 0)
if (usr.stat)
return
if (src.stat != 0) //NOPOWER etc
if (stat) //NOPOWER etc
return
if(src.processing)
usr << "\red The biogenerator is in the process of working."
if(processing)
usr << "<span class='notice'>The biogenerator is in the process of working.</span>"
return
var/S = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
S += 5
if(I.reagents.get_reagent_amount("nutriment") < 0.1)
points += 1
else points += I.reagents.get_reagent_amount("nutriment")*10
else points += I.reagents.get_reagent_amount("nutriment") * 10 * eat_eff
del(I)
if(S)
processing = 1
update_icon()
updateUsrDialog()
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
use_power(S*30)
sleep(S+15)
use_power(S * 30)
sleep((S + 15) / eat_eff)
processing = 0
update_icon()
else
menustat = "void"
return
/obj/machinery/biogenerator/proc/create_product(var/item,var/cost)
/obj/machinery/biogenerator/proc/create_product(var/item, var/cost)
cost = round(cost/build_eff)
if(cost > points)
menustat = "nopoints"
return 0
@@ -160,45 +175,45 @@
sleep(30)
switch(item)
if("milk")
beaker.reagents.add_reagent("milk",10)
beaker.reagents.add_reagent("milk", 10)
if("meat")
new/obj/item/weapon/reagent_containers/food/snacks/meat(src.loc)
new/obj/item/weapon/reagent_containers/food/snacks/meat(loc)
if("ez")
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
if("l4z")
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
if("rh")
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
if("l4z5")
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
if("rh5")
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
if("wallet")
new/obj/item/weapon/storage/wallet(src.loc)
new/obj/item/weapon/storage/wallet(loc)
if("gloves")
new/obj/item/clothing/gloves/botanic_leather(src.loc)
new/obj/item/clothing/gloves/botanic_leather(loc)
if("tbelt")
new/obj/item/weapon/storage/belt/utility(src.loc)
new/obj/item/weapon/storage/belt/utility(loc)
if("satchel")
new/obj/item/weapon/storage/backpack/satchel(src.loc)
new/obj/item/weapon/storage/backpack/satchel(loc)
if("cashbag")
new/obj/item/weapon/storage/bag/cash(src.loc)
new/obj/item/weapon/storage/bag/cash(loc)
if("monkey")
new/mob/living/carbon/monkey(src.loc)
new/mob/living/carbon/monkey(loc)
processing = 0
menustat = "complete"
update_icon()
@@ -220,7 +235,21 @@
beaker = null
update_icon()
if("create")
create_product(href_list["item"],text2num(href_list["cost"]))
create_product(href_list["item"], text2num(href_list["cost"]))
if("menu")
menustat = "menu"
updateUsrDialog()
/obj/machinery/biogenerator/RefreshParts()
..()
var/man_rating = 0
var/bin_rating = 0
for(var/obj/item/weapon/stock_parts/P in component_parts)
if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
bin_rating += P.rating
if(istype(P, /obj/item/weapon/stock_parts/manipulator))
man_rating += P.rating
build_eff = man_rating
eat_eff = bin_rating