mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 22:42:26 +01:00
Update for machine upgrades and some science
Also adds RPED and makes biogenerator and borg charger constructible .
This commit is contained in:
@@ -11,66 +11,80 @@
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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var/points = 0
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var/menustat = "menu"
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var/build_eff = 1
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var/eat_eff = 1
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New()
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..()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
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/obj/machinery/biogenerator/New()
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..()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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beaker = new /obj/item/weapon/reagent_containers/glass/bottle(src)
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on_reagent_change() //When the reagents change, change the icon as well.
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update_icon()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/biogenerator(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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RefreshParts()
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/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
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update_icon()
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if(!src.beaker)
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icon_state = "biogen-empty"
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else if(!src.processing)
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icon_state = "biogen-stand"
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else
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icon_state = "biogen-work"
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return
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/obj/machinery/biogenerator/update_icon()
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if(!beaker)
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icon_state = "biogen-empty"
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else if(!processing)
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icon_state = "biogen-stand"
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else
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icon_state = "biogen-work"
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return
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/obj/machinery/biogenerator/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(default_deconstruction_screwdriver(user, O))
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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if(istype(O, /obj/item/weapon/reagent_containers/glass))
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if(beaker)
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user << "\red The biogenerator is already loaded."
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user << "<span class='notice'>]The [src] is already loaded.</span>"
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else
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user.before_take_item(O)
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O.loc = src
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beaker = O
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updateUsrDialog()
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else if(processing)
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user << "\red The biogenerator is currently processing."
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user << "<span class='notice'>\The [src] is currently processing.</span>"
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else if(istype(O, /obj/item/weapon/storage/bag/plants))
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= 10)
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user << "\red The biogenerator is already full! Activate it."
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user << "<span class='notice'>\The [src] is already full! Activate it.</span>"
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else
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
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G.loc = src
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i++
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if(i >= 10)
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user << "\blue You fill the biogenerator to its capacity."
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user << "<span class='notice'>You fill \the [src] to its capacity.</span>"
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break
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if(i<10)
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user << "\blue You empty the plant bag into the biogenerator."
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if(i < 10)
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user << "<span class='notice'>You empty \the [O] into \the [src].</span>"
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else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
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user << "\red You cannot put this in [src.name]"
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user << "<span class='notice'>You cannot put this in \the [src].</span>"
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else
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= 10)
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user << "\red The biogenerator is full! Activate it."
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user << "<span class='notice'>\The [src] is full! Activate it.</span>"
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else
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user.before_take_item(O)
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O.loc = src
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user << "\blue You put [O.name] in [src.name]"
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user << "<span class='notice'>You put \the [O] in \the [src]</span>"
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update_icon()
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return
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@@ -89,18 +103,18 @@
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dat += "<A href='?src=\ref[src];action=activate'>Activate Biogenerator!</A><BR>"
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dat += "<A href='?src=\ref[src];action=detach'>Detach Container</A><BR><BR>"
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dat += "Food<BR>"
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dat += "<A href='?src=\ref[src];action=create;item=milk;cost=20'>10 milk</A> <FONT COLOR=blue>(20)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=meat;cost=50'>Slab of meat</A> <FONT COLOR=blue>(50)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=milk;cost=20'>10 milk</A> <FONT COLOR=blue>([round(20/build_eff)])</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=meat;cost=50'>Slab of meat</A> <FONT COLOR=blue>([round(50/build_eff)])</FONT><BR>"
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dat += "Nutrient<BR>"
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dat += "<A href='?src=\ref[src];action=create;item=ez;cost=10'>E-Z-Nutrient</A> <FONT COLOR=blue>(10)</FONT> | <A href='?src=\ref[src];action=create;item=ez5;cost=50'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=l4z;cost=20'>Left 4 Zed</A> <FONT COLOR=blue>(20)</FONT> | <A href='?src=\ref[src];action=create;item=l4z5;cost=100'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=rh;cost=25'>Robust Harvest</A> <FONT COLOR=blue>(25)</FONT> | <A href='?src=\ref[src];action=create;item=rh5;cost=125'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=ez;cost=10'>E-Z-Nutrient</A> <FONT COLOR=blue>([round(10/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=ez5;cost=50'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=l4z;cost=20'>Left 4 Zed</A> <FONT COLOR=blue>([round(20/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=l4z5;cost=100'>x5</A><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=rh;cost=25'>Robust Harvest</A> <FONT COLOR=blue>([round(25/build_eff)])</FONT> | <A href='?src=\ref[src];action=create;item=rh5;cost=125'>x5</A><BR>"
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dat += "Leather<BR>"
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dat += "<A href='?src=\ref[src];action=create;item=wallet;cost=100'>Wallet</A> <FONT COLOR=blue>(100)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=gloves;cost=250'>Botanical gloves</A> <FONT COLOR=blue>(250)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=tbelt;cost=300'>Utility belt</A> <FONT COLOR=blue>(300)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=satchel;cost=400'>Leather Satchel</A> <FONT COLOR=blue>(400)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=cashbag;cost=400'>Cash Bag</A> <FONT COLOR=blue>(400)</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=wallet;cost=100'>Wallet</A> <FONT COLOR=blue>([round(100/build_eff)])</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=gloves;cost=250'>Botanical gloves</A> <FONT COLOR=blue>([round(250/build_eff)])</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=tbelt;cost=300'>Utility belt</A> <FONT COLOR=blue>([round(300/build_eff)])</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=satchel;cost=400'>Leather Satchel</A> <FONT COLOR=blue>([round(400/build_eff)])</FONT><BR>"
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dat += "<A href='?src=\ref[src];action=create;item=cashbag;cost=400'>Cash Bag</A> <FONT COLOR=blue>([round(400/build_eff)])</FONT><BR>"
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//dat += "Other<BR>"
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//dat += "<A href='?src=\ref[src];action=create;item=monkey;cost=500'>Monkey</A> <FONT COLOR=blue>(500)</FONT><BR>"
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else
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@@ -122,34 +136,35 @@
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interact(user)
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/obj/machinery/biogenerator/proc/activate()
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if (usr.stat != 0)
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if (usr.stat)
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return
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if (src.stat != 0) //NOPOWER etc
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if (stat) //NOPOWER etc
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return
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if(src.processing)
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usr << "\red The biogenerator is in the process of working."
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if(processing)
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usr << "<span class='notice'>The biogenerator is in the process of working.</span>"
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return
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var/S = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
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S += 5
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if(I.reagents.get_reagent_amount("nutriment") < 0.1)
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points += 1
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else points += I.reagents.get_reagent_amount("nutriment")*10
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else points += I.reagents.get_reagent_amount("nutriment") * 10 * eat_eff
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del(I)
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if(S)
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processing = 1
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update_icon()
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updateUsrDialog()
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playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
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use_power(S*30)
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sleep(S+15)
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use_power(S * 30)
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sleep((S + 15) / eat_eff)
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processing = 0
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update_icon()
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else
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menustat = "void"
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return
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/obj/machinery/biogenerator/proc/create_product(var/item,var/cost)
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/obj/machinery/biogenerator/proc/create_product(var/item, var/cost)
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cost = round(cost/build_eff)
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if(cost > points)
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menustat = "nopoints"
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return 0
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@@ -160,45 +175,45 @@
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sleep(30)
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switch(item)
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if("milk")
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beaker.reagents.add_reagent("milk",10)
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beaker.reagents.add_reagent("milk", 10)
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if("meat")
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new/obj/item/weapon/reagent_containers/food/snacks/meat(src.loc)
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new/obj/item/weapon/reagent_containers/food/snacks/meat(loc)
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if("ez")
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
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if("l4z")
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
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if("rh")
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
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if("ez5") //It's not an elegant method, but it's safe and easy. -Cheridan
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/ez(loc)
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if("l4z5")
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/l4z(loc)
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if("rh5")
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(src.loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
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new/obj/item/weapon/reagent_containers/glass/fertilizer/rh(loc)
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if("wallet")
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new/obj/item/weapon/storage/wallet(src.loc)
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new/obj/item/weapon/storage/wallet(loc)
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if("gloves")
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new/obj/item/clothing/gloves/botanic_leather(src.loc)
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new/obj/item/clothing/gloves/botanic_leather(loc)
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if("tbelt")
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new/obj/item/weapon/storage/belt/utility(src.loc)
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new/obj/item/weapon/storage/belt/utility(loc)
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if("satchel")
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new/obj/item/weapon/storage/backpack/satchel(src.loc)
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new/obj/item/weapon/storage/backpack/satchel(loc)
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if("cashbag")
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new/obj/item/weapon/storage/bag/cash(src.loc)
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new/obj/item/weapon/storage/bag/cash(loc)
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if("monkey")
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new/mob/living/carbon/monkey(src.loc)
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new/mob/living/carbon/monkey(loc)
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processing = 0
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menustat = "complete"
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update_icon()
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@@ -220,7 +235,21 @@
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beaker = null
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update_icon()
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if("create")
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create_product(href_list["item"],text2num(href_list["cost"]))
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create_product(href_list["item"], text2num(href_list["cost"]))
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if("menu")
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menustat = "menu"
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updateUsrDialog()
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/obj/machinery/biogenerator/RefreshParts()
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..()
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var/man_rating = 0
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var/bin_rating = 0
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for(var/obj/item/weapon/stock_parts/P in component_parts)
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if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
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bin_rating += P.rating
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if(istype(P, /obj/item/weapon/stock_parts/manipulator))
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man_rating += P.rating
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build_eff = man_rating
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eat_eff = bin_rating
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