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Random new warehouse room options (#21030)
- rscadd: "Added 39 additional options for Horizon warehouse submaps." - rscadd: "Added 14 additional regular cargo item spawns (flag boxes- each contain sets of flags associated with a given nation, race, etc.)" - rscdel: "Removed 'Russian' gimmick closet from warehouse spawn, increased spawn rate of 'Tacticool' gimmick closet." - balance: "Warehouse rare RFD random spawn chance slightly increased, includes one compressed matter block." - balance: "Warehouse rare clothing spawn now will spawn 1-4 items (increased from 1-2)." - balance: "Warehouse 'unusual container' spawn chance slightly increased." - balance: "Warehouse chemical dispenser spawn pool now includes coffee makers, spawn chance slightly increased." - balance: "Warehouse uncommon phoron sheets spawn chance slightly decreased." - refactor: "Updated radioactive greenglow decal to use ssRadiation proc instead of old direct damage application."
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@@ -64,17 +64,8 @@
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var/mob/living/carbon/human/H = user
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H.apply_radiation(5)
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/obj/effect/decal/cleanable/greenglow/radioactive/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/effect/decal/cleanable/greenglow/radioactive/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/effect/decal/cleanable/greenglow/radioactive/process()
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for(var/mob/living/L in range(4,src))
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L.apply_damage(25, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
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SSradiation.radiate(src, 25)
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/obj/effect/decal/cleanable/cobweb
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name = "cobweb"
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