Random new warehouse room options (#21030)

- rscadd: "Added 39 additional options for Horizon warehouse submaps."
- rscadd: "Added 14 additional regular cargo item spawns (flag boxes-
each contain sets of flags associated with a given nation, race, etc.)"
- rscdel: "Removed 'Russian' gimmick closet from warehouse spawn,
increased spawn rate of 'Tacticool' gimmick closet."
- balance: "Warehouse rare RFD random spawn chance slightly increased,
includes one compressed matter block."
- balance: "Warehouse rare clothing spawn now will spawn 1-4 items
(increased from 1-2)."
- balance: "Warehouse 'unusual container' spawn chance slightly
increased."
- balance: "Warehouse chemical dispenser spawn pool now includes coffee
makers, spawn chance slightly increased."
- balance: "Warehouse uncommon phoron sheets spawn chance slightly
decreased."
- refactor: "Updated radioactive greenglow decal to use ssRadiation proc
instead of old direct damage application."
This commit is contained in:
Batrachophreno
2025-07-28 18:11:22 +00:00
committed by GitHub
parent e88397cbbd
commit e6e93ea7a4
8 changed files with 3886 additions and 101 deletions
@@ -64,17 +64,8 @@
var/mob/living/carbon/human/H = user
H.apply_radiation(5)
/obj/effect/decal/cleanable/greenglow/radioactive/Initialize(mapload)
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/effect/decal/cleanable/greenglow/radioactive/Destroy()
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/effect/decal/cleanable/greenglow/radioactive/process()
for(var/mob/living/L in range(4,src))
L.apply_damage(25, DAMAGE_RADIATION, damage_flags = DAMAGE_FLAG_DISPERSED)
SSradiation.radiate(src, 25)
/obj/effect/decal/cleanable/cobweb
name = "cobweb"