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The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting stuff into contained sprites and putting them in the correct place. Anyway, resprites most non-resprited devices in devices.dmi, and puts them in contained sprites. Also puts any related /obj/item/device into contained sprites too. That's basically the long and short of it.
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@@ -1,10 +1,11 @@
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/obj/item/device/uv_light
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name = "\improper UV light"
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desc = "A small handheld black light."
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icon = 'icons/obj/item/device/uv_light.dmi'
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icon_state = "uv_off"
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item_state = "electronic"
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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matter = list(DEFAULT_WALL_MATERIAL = 150)
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
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var/list/scanned = list()
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