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The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting stuff into contained sprites and putting them in the correct place. Anyway, resprites most non-resprited devices in devices.dmi, and puts them in contained sprites. Also puts any related /obj/item/device into contained sprites too. That's basically the long and short of it.
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@@ -2,9 +2,10 @@
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/obj/item/portable_map_reader
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name = "portable map reader"
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desc = "Displays a map of the local space, as well as any marked points of interest."
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icon = 'icons/obj/device.dmi'
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icon_state = "depthscanner"
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icon = 'icons/obj/item/device/gps.dmi'
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icon_state = "gps"
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item_state = "radio"
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contained_sprite = TRUE
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/// The map reader only shows that z-level (and any z-levels that z-level is connected to).
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/// It will not show other z-levels, like if the user were to transport it elsewhere on a shuttle.
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var/list/connected_z_levels = null
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