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The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting stuff into contained sprites and putting them in the correct place. Anyway, resprites most non-resprited devices in devices.dmi, and puts them in contained sprites. Also puts any related /obj/item/device into contained sprites too. That's basically the long and short of it.
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@@ -127,7 +127,7 @@
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if(!underlays.len)
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underlays += image(firstaid_item.icon, firstaid_item.icon_state)
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var/matrix/M = matrix()
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var/image/ha_image = image('icons/obj/device.dmi', "health")
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var/image/ha_image = image('icons/obj/item/device/healthanalyzer.dmi', "health")
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M.Translate(5, 0)
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ha_image.transform = M
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underlays += ha_image
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@@ -376,7 +376,7 @@
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to_chat(user, SPAN_NOTICE("You add the health sensor to [src]."))
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name = "first-aid/robot arm/health analyzer assembly"
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var/matrix/M = matrix()
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var/image/ha_image = image('icons/obj/device.dmi', "health")
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var/image/ha_image = image('icons/obj/item/device/healthanalyzer.dmi', "health")
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M.Translate(5, 0)
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ha_image.transform = M
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underlays += ha_image
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