The Great Device Resprite and Contained Sprite-ening (#20344)

Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
This commit is contained in:
Wowzewow (Wezzy)
2025-01-24 12:16:30 +00:00
committed by GitHub
parent e9fd65e0af
commit e7232d04fc
188 changed files with 319 additions and 355 deletions
+2 -2
View File
@@ -127,7 +127,7 @@
if(!underlays.len)
underlays += image(firstaid_item.icon, firstaid_item.icon_state)
var/matrix/M = matrix()
var/image/ha_image = image('icons/obj/device.dmi', "health")
var/image/ha_image = image('icons/obj/item/device/healthanalyzer.dmi', "health")
M.Translate(5, 0)
ha_image.transform = M
underlays += ha_image
@@ -376,7 +376,7 @@
to_chat(user, SPAN_NOTICE("You add the health sensor to [src]."))
name = "first-aid/robot arm/health analyzer assembly"
var/matrix/M = matrix()
var/image/ha_image = image('icons/obj/device.dmi', "health")
var/image/ha_image = image('icons/obj/item/device/healthanalyzer.dmi', "health")
M.Translate(5, 0)
ha_image.transform = M
underlays += ha_image