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The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting stuff into contained sprites and putting them in the correct place. Anyway, resprites most non-resprited devices in devices.dmi, and puts them in contained sprites. Also puts any related /obj/item/device into contained sprites too. That's basically the long and short of it.
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@@ -3,6 +3,7 @@
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//
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/obj/item/device/robotanalyzer
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name = "cyborg analyzer"
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icon = 'icons/obj/item/device/robotanalyzer.dmi'
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icon_state = "robotanalyzer"
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item_state = "analyzer"
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desc = "A hand-held scanner able to diagnose robotic injuries."
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@@ -109,6 +110,7 @@
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/obj/item/device/robotanalyzer/augment
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name = "retractable cyborg analyzer"
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desc = "An scanner implanted directly into the hand, popping through the finger. This scanner can diagnose robotic injuries."
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icon = 'icons/obj/item/device/robotanalyzer.dmi'
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icon_state = "robotanalyzer"
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item_state = "analyzer"
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slot_flags = null
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@@ -3,7 +3,7 @@
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/obj/item/matter_decompiler
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name = "matter decompiler"
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desc = "Eating trash, bits of glass, or other debris will replenish your stores."
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icon = 'icons/obj/device.dmi'
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icon = 'icons/obj/item/gripper.dmi'
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icon_state = "decompiler"
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var/is_decompiling = FALSE
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@@ -3,7 +3,7 @@
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/obj/item/gripper
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name = "magnetic gripper"
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desc = "A simple grasping tool specialized in construction and engineering work."
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icon = 'icons/obj/device.dmi'
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icon = 'icons/obj/item/gripper.dmi'
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icon_state = "gripper"
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item_flags = ITEM_FLAG_NO_BLUDGEON
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@@ -3,7 +3,7 @@
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desc = "A phoron-enhanced induction charger hooked up to its attached stationbound's internal cell."
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desc_extended = "Harnessing the energy potential found in phoron structures, NanoTrasen engineers have created a portable device capable of highly efficient wireless charging. The expense and limit of energy output of using this method of charging prevents it from being used on a large scale, being far outclassed by Phoron-Supermatter charging systems."
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desc_info = "Click on an adjacent object that contains or is a power cell to attempt to find and charge it. After a successful charge, the inductive charger recharge in a few minutes. The amount transfered can be adjusted by alt clicking it."
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icon = 'icons/obj/item/tools/inductive_charger.dmi'
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icon = 'icons/obj/item/inductive_charger.dmi'
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icon_state = "inductive_charger"
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item_state = "inductive_charger"
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item_flags = ITEM_FLAG_HELD_MAP_TEXT
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@@ -2,7 +2,7 @@
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/obj/item/borg/combat/shield
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name = "personal shielding"
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desc = "A powerful experimental module that turns aside or absorbs incoming attacks at the cost of charge."
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icon = 'icons/obj/device.dmi'
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icon = 'icons/obj/item/device/chameleon.dmi'
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icon_state = "shield1" //placeholder for now // four fucking years alberyk. FOUR
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var/shield_level = 0.5 //Percentage of damage absorbed by the shield.
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@@ -6,6 +6,8 @@
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desc = "Small device which allows rapid deployment and removal of inflatables."
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icon = 'icons/obj/item/inflatables.dmi'
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icon_state = "inf_deployer"
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item_state = "RPED" //inhands
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contained_sprite = TRUE
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w_class = WEIGHT_CLASS_NORMAL
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var/deploying = FALSE
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var/max_walls = 10
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