mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 23:41:57 +00:00
@@ -527,7 +527,7 @@ obj/machinery/atmospherics/pipe
|
||||
var/build_killswitch = 1
|
||||
|
||||
var/obj/machinery/atmospherics/node1
|
||||
New()
|
||||
New()
|
||||
initialize_directions = dir
|
||||
..()
|
||||
|
||||
@@ -722,7 +722,7 @@ obj/machinery/atmospherics/pipe
|
||||
|
||||
icon_state = "manifold_[connected]_[unconnected]"
|
||||
|
||||
if(!connected)
|
||||
if(!connected)
|
||||
del(src)
|
||||
|
||||
return
|
||||
@@ -951,7 +951,7 @@ obj/machinery/atmospherics/pipe
|
||||
return
|
||||
|
||||
initialize()
|
||||
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,1))
|
||||
if(target.initialize_directions & 2)
|
||||
node1 = target
|
||||
@@ -1028,7 +1028,7 @@ obj/machinery/atmospherics/pipe
|
||||
manifold4w/general/hidden
|
||||
level = 1
|
||||
icon_state = "manifold4w-f"
|
||||
|
||||
|
||||
cap
|
||||
name = "pipe endcap"
|
||||
desc = "An endcap for pipes"
|
||||
@@ -1117,28 +1117,9 @@ obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/u
|
||||
if (istype(src, /obj/machinery/atmospherics/pipe/vent))
|
||||
return ..()
|
||||
|
||||
// ===== Handle paints =====
|
||||
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/red))
|
||||
src.color = "red"
|
||||
user << "\red You paint the pipe red."
|
||||
update_icon()
|
||||
if(istype(W,/obj/item/device/pipe_painter))
|
||||
return 1
|
||||
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/blue))
|
||||
src.color = "blue"
|
||||
user << "\red You paint the pipe blue."
|
||||
update_icon()
|
||||
return 1
|
||||
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/green))
|
||||
src.color = "green"
|
||||
user << "\red You paint the pipe green."
|
||||
update_icon()
|
||||
return 1
|
||||
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/yellow))
|
||||
src.color = "yellow"
|
||||
user << "\red You paint the pipe yellow."
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
var/turf/T = src.loc
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
// work in progress
|
||||
|
||||
var/const/members_possible = 5
|
||||
var/sent_emergency_team = 0
|
||||
var/const/members_required = 1 // We need at least *one* person ;_;
|
||||
var/global/admin_emergency_team = 0 // Used for admin-spawned response teams
|
||||
// 'sent_response_team' for automagic response teams
|
||||
|
||||
/client/proc/response_team()
|
||||
set name = "Dispatch Emergency Response Team"
|
||||
@@ -18,7 +20,7 @@ var/sent_emergency_team = 0
|
||||
if(ticker.current_state == GAME_STATE_PREGAME)
|
||||
usr << "\red The round hasn't started yet!"
|
||||
return
|
||||
if(sent_emergency_team == 1)
|
||||
if(admin_emergency_team || send_emergency_team)
|
||||
usr << "\red Central Command has already dispatched an emergency response team!"
|
||||
return
|
||||
if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
|
||||
@@ -35,11 +37,11 @@ var/sent_emergency_team = 0
|
||||
if(alert("You haven't specified a mission. Exit the setup process?",,"No","Yes")=="Yes")
|
||||
return
|
||||
|
||||
if(sent_emergency_team)
|
||||
if(admin_emergency_team || send_emergency_team)
|
||||
usr << "\red Looks like somebody beat you to it!"
|
||||
return
|
||||
|
||||
sent_emergency_team = 1
|
||||
admin_emergency_team = 1
|
||||
message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1)
|
||||
log_admin("[key_name(usr)] used Dispatch Response Team.")
|
||||
|
||||
@@ -87,6 +89,12 @@ var/sent_emergency_team = 0
|
||||
|
||||
sleep(300)
|
||||
|
||||
if(candidates.len < members_required)
|
||||
message_admins("Not enough people signed up for [key_name_admin(usr)]'s response team! Aborting.")
|
||||
log_admin("Response Team aborted: Not Enough Signups.")
|
||||
admin_emergency_team = 0
|
||||
return
|
||||
|
||||
for(var/i=members_possible,(i>0&&candidates.len), i--) // The rest of the choosing process is just an input with a list of candidates on it
|
||||
var/chosen = input("Time's up! Choose characters to spawn as reponse team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Considered Players") as null|anything in candidates
|
||||
candidates -= chosen
|
||||
@@ -111,6 +119,7 @@ var/sent_emergency_team = 0
|
||||
break
|
||||
|
||||
spawn(0)
|
||||
|
||||
switch(alert(new_member, "You are an Emergency Response Team member! Are you a boy or a girl?",,"Male","Female"))
|
||||
if("Male")
|
||||
new_member.gender = MALE
|
||||
@@ -122,9 +131,12 @@ var/sent_emergency_team = 0
|
||||
if(!new_name)
|
||||
new_member.real_name = "Agent [pick("Red","Yellow","Orange","Silver","Gold", "Pink", "Purple", "Rainbow")]" // Choose a "random" agent name
|
||||
new_member.name = usr.real_name
|
||||
new_member.mind.name = usr.real_name
|
||||
|
||||
else
|
||||
new_member.real_name = new_name
|
||||
new_member.name = new_name
|
||||
new_member.mind.name = new_name
|
||||
|
||||
// -- CHANGE APPEARANCE --
|
||||
var/new_tone = input(new_member, "Please select your new skin tone: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as num
|
||||
@@ -171,13 +183,16 @@ var/sent_emergency_team = 0
|
||||
new_member.update_hair(1)
|
||||
|
||||
new_member.mind_initialize()
|
||||
|
||||
new_member.mind.assigned_role = "Emergency Response Team"
|
||||
new_member.mind.special_role = "Emergency Response Team"
|
||||
ticker.mode.traitors += new_member.mind // ERTs will show up at the end of the round on the "traitor" list
|
||||
ticker.mode.traitors |= new_member.mind // ERTs will show up at the end of the round on the "traitor" list
|
||||
|
||||
// Join message
|
||||
new_member << "\blue You are the <b>Emergency Response Team[!leader_selected?"!</b>":" Leader!</b>"] \nAs a response team [!leader_selected?"member":"<b>leader</b>"] you answer directly to [!leader_selected?"your team leader.":"Central Command."] \nYou have been deployed by NanoTrasen Central Command in Tau Ceti to resolve a Code Red alert aboard [station_name()], and have been provided with the following instructions and information regarding your mission: \red [situation]"
|
||||
new_member.mind.store_memory("<b>Mission Parameters:</b> \red [situation].")
|
||||
|
||||
// Leader join message
|
||||
if(leader_selected)
|
||||
new_member << "\red The Nuclear Authentication Code is: <b> [nuke_code]</b>. You are instructed not to detonate the nuclear device aboard [station_name()] unless <u>absolutely necessary</u>."
|
||||
new_member.mind.store_memory("<b>Nuclear Authentication Code:</b> \red [nuke_code]")
|
||||
@@ -213,7 +228,7 @@ var/sent_emergency_team = 0
|
||||
|
||||
// Put stuff into their backpacks
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid(src), slot_in_backpack) // Not sure about this
|
||||
// equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack) // Regular medkit
|
||||
|
||||
// Loyalty implants
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)
|
||||
@@ -235,5 +250,7 @@ var/sent_emergency_team = 0
|
||||
E.registered_name = real_name
|
||||
equip_to_slot_or_del(E, slot_wear_id)
|
||||
|
||||
update_icons()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -17,6 +17,11 @@ var/global/list/landmarks_list = list() //list of all landmarks created
|
||||
var/global/list/surgery_steps = list() //list of all surgery steps |BS12
|
||||
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
|
||||
|
||||
//Languages/species/whitelist.
|
||||
var/global/list/all_species[0]
|
||||
var/global/list/all_languages[0]
|
||||
var/global/list/whitelisted_species = list("Human")
|
||||
|
||||
//Preferences stuff
|
||||
//Hairstyles
|
||||
var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
|
||||
@@ -69,6 +74,21 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al
|
||||
var/datum/surgery_step/S = new T
|
||||
surgery_steps += S
|
||||
sort_surgeries()
|
||||
|
||||
//Languages and species.
|
||||
paths = typesof(/datum/language)-/datum/language
|
||||
for(var/T in paths)
|
||||
var/datum/language/L = new T
|
||||
all_languages[L.name] = L
|
||||
|
||||
paths = typesof(/datum/species)-/datum/species
|
||||
for(var/T in paths)
|
||||
var/datum/species/S = new T
|
||||
all_species[S.name] = S
|
||||
|
||||
if(S.flags & WHITELISTED)
|
||||
whitelisted_species += S.name
|
||||
|
||||
/* // Uncomment to debug chemical reaction list.
|
||||
/client/verb/debug_chemical_list()
|
||||
|
||||
|
||||
@@ -45,381 +45,382 @@ datum/shuttle_controller
|
||||
if(istype(A, /area/hallway))
|
||||
A.readyalert()
|
||||
|
||||
proc/shuttlealert(var/X)
|
||||
datum/shuttle_controller/proc/shuttlealert(var/X)
|
||||
alert = X
|
||||
|
||||
|
||||
proc/recall()
|
||||
if(direction == 1)
|
||||
var/timeleft = timeleft()
|
||||
if(alert == 0)
|
||||
if(timeleft >= 600)
|
||||
return
|
||||
captain_announce("The emergency shuttle has been recalled.")
|
||||
world << sound('sound/AI/shuttlerecalled.ogg')
|
||||
setdirection(-1)
|
||||
online = 1
|
||||
for(var/area/A in world)
|
||||
if(istype(A, /area/hallway))
|
||||
A.readyreset()
|
||||
return
|
||||
else //makes it possible to send shuttle back.
|
||||
captain_announce("The shuttle has been recalled.")
|
||||
setdirection(-1)
|
||||
online = 1
|
||||
alert = 0 // set alert back to 0 after an admin recall
|
||||
datum/shuttle_controller/proc/recall()
|
||||
if(direction == 1)
|
||||
var/timeleft = timeleft()
|
||||
if(alert == 0)
|
||||
if(timeleft >= 600)
|
||||
return
|
||||
captain_announce("The emergency shuttle has been recalled.")
|
||||
world << sound('sound/AI/shuttlerecalled.ogg')
|
||||
setdirection(-1)
|
||||
online = 1
|
||||
for(var/area/A in world)
|
||||
if(istype(A, /area/hallway))
|
||||
A.readyreset()
|
||||
return
|
||||
else //makes it possible to send shuttle back.
|
||||
captain_announce("The shuttle has been recalled.")
|
||||
setdirection(-1)
|
||||
online = 1
|
||||
alert = 0 // set alert back to 0 after an admin recall
|
||||
return
|
||||
|
||||
// returns the time (in seconds) before shuttle arrival
|
||||
// note if direction = -1, gives a count-up to SHUTTLEARRIVETIME
|
||||
proc/timeleft()
|
||||
if(online)
|
||||
var/timeleft = round((endtime - world.timeofday)/10 ,1)
|
||||
if(direction == 1 || direction == 2)
|
||||
return timeleft
|
||||
else
|
||||
return SHUTTLEARRIVETIME-timeleft
|
||||
datum/shuttle_controller/proc/timeleft()
|
||||
if(online)
|
||||
var/timeleft = round((endtime - world.timeofday)/10 ,1)
|
||||
if(direction == 1 || direction == 2)
|
||||
return timeleft
|
||||
else
|
||||
return SHUTTLEARRIVETIME
|
||||
return SHUTTLEARRIVETIME-timeleft
|
||||
else
|
||||
return SHUTTLEARRIVETIME
|
||||
|
||||
// sets the time left to a given delay (in seconds)
|
||||
proc/settimeleft(var/delay)
|
||||
endtime = world.timeofday + delay * 10
|
||||
timelimit = delay
|
||||
datum/shuttle_controller/proc/settimeleft(var/delay)
|
||||
endtime = world.timeofday + delay * 10
|
||||
timelimit = delay
|
||||
|
||||
// sets the shuttle direction
|
||||
// 1 = towards SS13, -1 = back to centcom
|
||||
proc/setdirection(var/dirn)
|
||||
if(direction == dirn)
|
||||
return
|
||||
direction = dirn
|
||||
// if changing direction, flip the timeleft by SHUTTLEARRIVETIME
|
||||
var/ticksleft = endtime - world.timeofday
|
||||
endtime = world.timeofday + (SHUTTLEARRIVETIME*10 - ticksleft)
|
||||
datum/shuttle_controller/proc/setdirection(var/dirn)
|
||||
if(direction == dirn)
|
||||
return
|
||||
direction = dirn
|
||||
// if changing direction, flip the timeleft by SHUTTLEARRIVETIME
|
||||
var/ticksleft = endtime - world.timeofday
|
||||
endtime = world.timeofday + (SHUTTLEARRIVETIME*10 - ticksleft)
|
||||
return
|
||||
|
||||
proc/process()
|
||||
datum/shuttle_controller/proc/process()
|
||||
|
||||
emergency_shuttle
|
||||
process()
|
||||
if(!online)
|
||||
return
|
||||
var/timeleft = timeleft()
|
||||
if(timeleft > 1e5) // midnight rollover protection
|
||||
timeleft = 0
|
||||
switch(location)
|
||||
if(0)
|
||||
datum/shuttle_controller/emergency_shuttle/process()
|
||||
if(!online)
|
||||
return
|
||||
var/timeleft = timeleft()
|
||||
if(timeleft > 1e5) // midnight rollover protection
|
||||
timeleft = 0
|
||||
switch(location)
|
||||
if(0)
|
||||
|
||||
/* --- Shuttle is in transit to Central Command from SS13 --- */
|
||||
if(direction == 2)
|
||||
if(timeleft>0)
|
||||
return 0
|
||||
/* --- Shuttle is in transit to Central Command from SS13 --- */
|
||||
if(direction == 2)
|
||||
if(timeleft>0)
|
||||
return 0
|
||||
|
||||
/* --- Shuttle has arrived at Centrcal Command --- */
|
||||
else
|
||||
// turn off the star spawners
|
||||
/*
|
||||
for(var/obj/effect/starspawner/S in world)
|
||||
S.spawning = 0
|
||||
*/
|
||||
/* --- Shuttle has arrived at Centrcal Command --- */
|
||||
else
|
||||
// turn off the star spawners
|
||||
/*
|
||||
for(var/obj/effect/starspawner/S in world)
|
||||
S.spawning = 0
|
||||
*/
|
||||
|
||||
location = 2
|
||||
location = 2
|
||||
|
||||
//main shuttle
|
||||
var/area/start_location = locate(/area/shuttle/escape/transit)
|
||||
var/area/end_location = locate(/area/shuttle/escape/centcom)
|
||||
//main shuttle
|
||||
var/area/start_location = locate(/area/shuttle/escape/transit)
|
||||
var/area/end_location = locate(/area/shuttle/escape/centcom)
|
||||
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
|
||||
for(var/obj/machinery/door/unpowered/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.locked = 0
|
||||
D.open()
|
||||
for(var/obj/machinery/door/unpowered/shuttle/D in end_location)
|
||||
spawn(0)
|
||||
D.locked = 0
|
||||
D.open()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
//pods
|
||||
start_location = locate(/area/shuttle/escape_pod1/transit)
|
||||
end_location = locate(/area/shuttle/escape_pod1/centcom)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
start_location = locate(/area/shuttle/escape_pod1/transit)
|
||||
end_location = locate(/area/shuttle/escape_pod1/centcom)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
|
||||
for(var/obj/machinery/door/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.open()
|
||||
for(var/obj/machinery/door/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.open()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod2/transit)
|
||||
end_location = locate(/area/shuttle/escape_pod2/centcom)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
start_location = locate(/area/shuttle/escape_pod2/transit)
|
||||
end_location = locate(/area/shuttle/escape_pod2/centcom)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
|
||||
for(var/obj/machinery/door/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.open()
|
||||
for(var/obj/machinery/door/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.open()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod3/transit)
|
||||
end_location = locate(/area/shuttle/escape_pod3/centcom)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
start_location = locate(/area/shuttle/escape_pod3/transit)
|
||||
end_location = locate(/area/shuttle/escape_pod3/centcom)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
|
||||
for(var/obj/machinery/door/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.open()
|
||||
for(var/obj/machinery/door/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.open()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod5/transit)
|
||||
end_location = locate(/area/shuttle/escape_pod5/centcom)
|
||||
start_location.move_contents_to(end_location, null, EAST)
|
||||
start_location = locate(/area/shuttle/escape_pod5/transit)
|
||||
end_location = locate(/area/shuttle/escape_pod5/centcom)
|
||||
start_location.move_contents_to(end_location, null, EAST)
|
||||
|
||||
for(var/obj/machinery/door/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.open()
|
||||
for(var/obj/machinery/door/D in machines)
|
||||
if( get_area(D) == end_location )
|
||||
spawn(0)
|
||||
D.open()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
online = 0
|
||||
online = 0
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/* --- Shuttle has docked centcom after being recalled --- */
|
||||
if(timeleft>timelimit)
|
||||
online = 0
|
||||
direction = 1
|
||||
endtime = null
|
||||
if(timeleft>timelimit)
|
||||
online = 0
|
||||
direction = 1
|
||||
endtime = null
|
||||
|
||||
return 0
|
||||
return 0
|
||||
|
||||
else if((fake_recall != 0) && (timeleft <= fake_recall))
|
||||
recall()
|
||||
fake_recall = 0
|
||||
return 0
|
||||
else if((fake_recall != 0) && (timeleft <= fake_recall))
|
||||
recall()
|
||||
fake_recall = 0
|
||||
return 0
|
||||
|
||||
/* --- Shuttle has docked with the station - begin countdown to transit --- */
|
||||
else if(timeleft <= 0)
|
||||
location = 1
|
||||
var/area/start_location = locate(/area/shuttle/escape/centcom)
|
||||
var/area/end_location = locate(/area/shuttle/escape/station)
|
||||
else if(timeleft <= 0)
|
||||
location = 1
|
||||
var/area/start_location = locate(/area/shuttle/escape/centcom)
|
||||
var/area/end_location = locate(/area/shuttle/escape/station)
|
||||
|
||||
var/list/dstturfs = list()
|
||||
var/throwy = world.maxy
|
||||
var/list/dstturfs = list()
|
||||
var/throwy = world.maxy
|
||||
|
||||
for(var/turf/T in end_location)
|
||||
dstturfs += T
|
||||
if(T.y < throwy)
|
||||
throwy = T.y
|
||||
for(var/turf/T in end_location)
|
||||
dstturfs += T
|
||||
if(T.y < throwy)
|
||||
throwy = T.y
|
||||
|
||||
// hey you, get out of the way!
|
||||
for(var/turf/T in dstturfs)
|
||||
// find the turf to move things to
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
//var/turf/E = get_step(D, SOUTH)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D)
|
||||
// NOTE: Commenting this out to avoid recreating mass driver glitch
|
||||
/*
|
||||
spawn(0)
|
||||
AM.throw_at(E, 1, 1)
|
||||
return
|
||||
*/
|
||||
|
||||
if(istype(T, /turf/simulated))
|
||||
del(T)
|
||||
|
||||
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
|
||||
pest.gib()
|
||||
|
||||
start_location.move_contents_to(end_location)
|
||||
settimeleft(SHUTTLELEAVETIME)
|
||||
//send2irc("Server", "The Emergency Shuttle has docked with the station.")
|
||||
captain_announce("The Emergency Shuttle has docked with the station. You have [round(timeleft()/60,1)] minutes to board the Emergency Shuttle.")
|
||||
world << sound('sound/AI/shuttledock.ogg')
|
||||
|
||||
return 1
|
||||
|
||||
if(1)
|
||||
|
||||
// Just before it leaves, close the damn doors!
|
||||
if(timeleft == 2 || timeleft == 1)
|
||||
var/area/start_location = locate(/area/shuttle/escape/station)
|
||||
for(var/obj/machinery/door/unpowered/shuttle/D in start_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
D.locked = 1
|
||||
|
||||
if(timeleft>0)
|
||||
return 0
|
||||
|
||||
/* --- Shuttle leaves the station, enters transit --- */
|
||||
else
|
||||
|
||||
// Turn on the star effects
|
||||
|
||||
/* // kinda buggy atm, i'll fix this later
|
||||
for(var/obj/effect/starspawner/S in world)
|
||||
if(!S.spawning)
|
||||
spawn() S.startspawn()
|
||||
// hey you, get out of the way!
|
||||
for(var/turf/T in dstturfs)
|
||||
// find the turf to move things to
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
//var/turf/E = get_step(D, SOUTH)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D)
|
||||
// NOTE: Commenting this out to avoid recreating mass driver glitch
|
||||
/*
|
||||
spawn(0)
|
||||
AM.throw_at(E, 1, 1)
|
||||
return
|
||||
*/
|
||||
|
||||
departed = 1 // It's going!
|
||||
location = 0 // in deep space
|
||||
direction = 2 // heading to centcom
|
||||
if(istype(T, /turf/simulated))
|
||||
del(T)
|
||||
|
||||
//main shuttle
|
||||
var/area/start_location = locate(/area/shuttle/escape/station)
|
||||
var/area/end_location = locate(/area/shuttle/escape/transit)
|
||||
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
settimeleft(SHUTTLETRANSITTIME)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
|
||||
pest.gib()
|
||||
|
||||
start_location.move_contents_to(end_location)
|
||||
settimeleft(SHUTTLELEAVETIME)
|
||||
//send2irc("Server", "The Emergency Shuttle has docked with the station.")
|
||||
captain_announce("The Emergency Shuttle has docked with the station. You have [round(timeleft()/60,1)] minutes to board the Emergency Shuttle.")
|
||||
world << sound('sound/AI/shuttledock.ogg')
|
||||
|
||||
return 1
|
||||
|
||||
if(1)
|
||||
|
||||
// Just before it leaves, close the damn doors!
|
||||
if(timeleft == 2 || timeleft == 1)
|
||||
var/area/start_location = locate(/area/shuttle/escape/station)
|
||||
for(var/obj/machinery/door/unpowered/shuttle/D in start_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
D.locked = 1
|
||||
|
||||
if(timeleft>0)
|
||||
return 0
|
||||
|
||||
/* --- Shuttle leaves the station, enters transit --- */
|
||||
else
|
||||
|
||||
// Turn on the star effects
|
||||
|
||||
/* // kinda buggy atm, i'll fix this later
|
||||
for(var/obj/effect/starspawner/S in world)
|
||||
if(!S.spawning)
|
||||
spawn() S.startspawn()
|
||||
*/
|
||||
|
||||
departed = 1 // It's going!
|
||||
location = 0 // in deep space
|
||||
direction = 2 // heading to centcom
|
||||
|
||||
//main shuttle
|
||||
var/area/start_location = locate(/area/shuttle/escape/station)
|
||||
var/area/end_location = locate(/area/shuttle/escape/transit)
|
||||
|
||||
settimeleft(SHUTTLETRANSITTIME)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
|
||||
// Close shuttle doors, lock
|
||||
for(var/obj/machinery/door/unpowered/shuttle/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
D.locked = 1
|
||||
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
// Some aesthetic turbulance shaking
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
//pods
|
||||
start_location = locate(/area/shuttle/escape_pod1/station)
|
||||
end_location = locate(/area/shuttle/escape_pod1/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
//pods
|
||||
start_location = locate(/area/shuttle/escape_pod1/station)
|
||||
end_location = locate(/area/shuttle/escape_pod1/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod2/station)
|
||||
end_location = locate(/area/shuttle/escape_pod2/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
start_location = locate(/area/shuttle/escape_pod2/station)
|
||||
end_location = locate(/area/shuttle/escape_pod2/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod3/station)
|
||||
end_location = locate(/area/shuttle/escape_pod3/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
start_location = locate(/area/shuttle/escape_pod3/station)
|
||||
end_location = locate(/area/shuttle/escape_pod3/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod5/station)
|
||||
end_location = locate(/area/shuttle/escape_pod5/transit)
|
||||
start_location.move_contents_to(end_location, null, EAST)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
start_location = locate(/area/shuttle/escape_pod5/station)
|
||||
end_location = locate(/area/shuttle/escape_pod5/transit)
|
||||
start_location.move_contents_to(end_location, null, EAST)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
captain_announce("The Emergency Shuttle has left the station. Estimate [round(timeleft()/60,1)] minutes until the shuttle docks at Central Command.")
|
||||
captain_announce("The Emergency Shuttle has left the station. Estimate [round(timeleft()/60,1)] minutes until the shuttle docks at Central Command.")
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
else
|
||||
return 1
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
@@ -434,23 +435,23 @@ datum/shuttle_controller
|
||||
var/direction = SOUTH
|
||||
layer = 2 // TURF_LAYER
|
||||
|
||||
New()
|
||||
..()
|
||||
pixel_x += rand(-2,30)
|
||||
pixel_y += rand(-2,30)
|
||||
var/starnum = pick("1", "1", "1", "2", "3", "4")
|
||||
/obj/effect/bgstar/New()
|
||||
..()
|
||||
pixel_x += rand(-2,30)
|
||||
pixel_y += rand(-2,30)
|
||||
var/starnum = pick("1", "1", "1", "2", "3", "4")
|
||||
|
||||
icon_state = "star"+starnum
|
||||
icon_state = "star"+starnum
|
||||
|
||||
speed = rand(2, 5)
|
||||
speed = rand(2, 5)
|
||||
|
||||
proc/startmove()
|
||||
/obj/effect/bgstar/proc/startmove()
|
||||
|
||||
while(src)
|
||||
sleep(speed)
|
||||
step(src, direction)
|
||||
for(var/obj/effect/starender/E in loc)
|
||||
del(src)
|
||||
while(src)
|
||||
sleep(speed)
|
||||
step(src, direction)
|
||||
for(var/obj/effect/starender/E in loc)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/effect/starender
|
||||
@@ -461,16 +462,16 @@ datum/shuttle_controller
|
||||
var/spawndir = SOUTH
|
||||
var/spawning = 0
|
||||
|
||||
West
|
||||
spawndir = WEST
|
||||
/obj/effect/starspawner/West
|
||||
spawndir = WEST
|
||||
|
||||
proc/startspawn()
|
||||
spawning = 1
|
||||
while(spawning)
|
||||
sleep(rand(2, 30))
|
||||
var/obj/effect/bgstar/S = new/obj/effect/bgstar(locate(x,y,z))
|
||||
S.direction = spawndir
|
||||
spawn()
|
||||
S.startmove()
|
||||
/obj/effect/starspawner/proc/startspawn()
|
||||
spawning = 1
|
||||
while(spawning)
|
||||
sleep(rand(2, 30))
|
||||
var/obj/effect/bgstar/S = new/obj/effect/bgstar(locate(x,y,z))
|
||||
S.direction = spawndir
|
||||
spawn()
|
||||
S.startmove()
|
||||
|
||||
|
||||
|
||||
@@ -58,6 +58,10 @@
|
||||
G.fields["sex"] = H.gender
|
||||
G.fields["species"] = H.get_species()
|
||||
G.fields["photo"] = get_id_photo(H)
|
||||
if(H.gen_record && !jobban_isbanned(H, "Records"))
|
||||
G.fields["notes"] = H.gen_record
|
||||
else
|
||||
G.fields["notes"] = "No notes found."
|
||||
general += G
|
||||
|
||||
//Medical Record
|
||||
@@ -119,20 +123,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
|
||||
if (H.gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
var/icon/icobase
|
||||
switch(H.get_species())
|
||||
if("Tajaran")
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
if("Unathi")
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
if("Skrell")
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
|
||||
if("Vox")
|
||||
icobase = 'icons/mob/human_races/r_vox.dmi'
|
||||
|
||||
else
|
||||
icobase = 'icons/mob/human_races/r_human.dmi'
|
||||
var/icon/icobase = H.species.icobase
|
||||
|
||||
preview_icon = new /icon(icobase, "torso_[g]")
|
||||
var/icon/temp
|
||||
@@ -149,15 +140,13 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
// Skin tone
|
||||
if(H.get_species() == "Human")
|
||||
if(H.species.flags & HAS_SKIN_TONE)
|
||||
if (H.s_tone >= 0)
|
||||
preview_icon.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
|
||||
else
|
||||
preview_icon.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
|
||||
|
||||
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes_s")
|
||||
if(H.get_species()=="Vox")
|
||||
eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "vox_eyes_s")
|
||||
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s")
|
||||
|
||||
eyes_s.Blend(rgb(H.r_eyes, H.g_eyes, H.b_eyes), ICON_ADD)
|
||||
|
||||
|
||||
@@ -256,9 +256,12 @@ client
|
||||
body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
|
||||
|
||||
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
|
||||
body += "<option value='?_src_=vars;addlanguage=\ref[D]'>Add Language</option>"
|
||||
body += "<option value='?_src_=vars;remlanguage=\ref[D]'>Remove Language</option>"
|
||||
if(ishuman(D))
|
||||
body += "<option value>---</option>"
|
||||
body += "<option value='?_src_=vars;setmutantrace=\ref[D]'>Set Mutantrace</option>"
|
||||
body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
|
||||
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
|
||||
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
|
||||
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
|
||||
@@ -743,6 +746,67 @@ client
|
||||
H.dna.mutantrace = new_mutantrace
|
||||
H.update_mutantrace()
|
||||
|
||||
else if(href_list["setspecies"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["setspecies"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob/living/carbon/human"
|
||||
return
|
||||
|
||||
var/new_species = input("Please choose a new species.","Species",null) as null|anything in all_species
|
||||
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(H.set_species(new_species))
|
||||
usr << "Set species of [H] to [H.species]."
|
||||
else
|
||||
usr << "Failed! Something went wrong."
|
||||
|
||||
else if(href_list["addlanguage"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/H = locate(href_list["addlanguage"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob"
|
||||
return
|
||||
|
||||
var/new_language = input("Please choose a language to add.","Language",null) as null|anything in all_languages
|
||||
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(H.add_language(new_language))
|
||||
usr << "Added [new_language] to [H]."
|
||||
else
|
||||
usr << "Mob already knows that language."
|
||||
|
||||
else if(href_list["remlanguage"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
var/mob/H = locate(href_list["remlanguage"])
|
||||
if(!istype(H))
|
||||
usr << "This can only be done to instances of type /mob"
|
||||
return
|
||||
|
||||
if(!H.languages.len)
|
||||
usr << "This mob knows no languages."
|
||||
return
|
||||
|
||||
var/datum/language/rem_language = input("Please choose a language to remove.","Language",null) as null|anything in H.languages
|
||||
|
||||
if(!H)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
|
||||
if(H.remove_language(rem_language.name))
|
||||
usr << "Removed [rem_language] from [H]."
|
||||
else
|
||||
usr << "Mob doesn't know that language."
|
||||
|
||||
else if(href_list["regenerateicons"])
|
||||
if(!check_rights(0)) return
|
||||
|
||||
|
||||
@@ -356,10 +356,12 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
/obj/item/weapon/storage/firstaid/fire,
|
||||
/obj/item/weapon/storage/firstaid/toxin,
|
||||
/obj/item/weapon/storage/firstaid/o2,
|
||||
/obj/item/weapon/storage/firstaid/adv,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/stoxin,
|
||||
/obj/item/weapon/storage/box/syringes)
|
||||
/obj/item/weapon/storage/box/syringes,
|
||||
/obj/item/weapon/storage/box/autoinjectors)
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate/medical
|
||||
containername = "Medical crate"
|
||||
|
||||
@@ -81,30 +81,6 @@
|
||||
plant_type = 2
|
||||
growthstages = 3
|
||||
|
||||
/obj/item/seeds/replicapod
|
||||
name = "pack of replica pod seeds"
|
||||
desc = "These seeds grow into replica pods. They say these are used to harvest humans."
|
||||
icon_state = "seed-replicapod"
|
||||
mypath = "/obj/item/seeds/replicapod"
|
||||
species = "replicapod"
|
||||
plantname = "Replica Pod"
|
||||
productname = "/mob/living/carbon/human" //verrry special -- Urist
|
||||
lifespan = 50 //no idea what those do
|
||||
endurance = 8
|
||||
maturation = 10
|
||||
production = 10
|
||||
yield = 1 //seeds if there isn't a dna inside
|
||||
oneharvest = 1
|
||||
potency = 30
|
||||
plant_type = 0
|
||||
growthstages = 6
|
||||
var/ui = null //for storing the guy
|
||||
var/se = null
|
||||
var/ckey = null
|
||||
var/realName = null
|
||||
var/datum/mind/mind = null
|
||||
gender = MALE
|
||||
|
||||
/obj/item/seeds/grapeseed
|
||||
name = "pack of grape seeds"
|
||||
desc = "These seeds grow into grape vines."
|
||||
|
||||
@@ -557,6 +557,13 @@
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/hatchet/unathiknife
|
||||
name = "duelling knife"
|
||||
desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "unathiknife"
|
||||
attack_verb = list("ripped", "torn", "cut")
|
||||
|
||||
/obj/item/weapon/scythe
|
||||
icon_state = "scythe0"
|
||||
name = "scythe"
|
||||
|
||||
@@ -309,6 +309,11 @@ proc/process_ghost_teleport_locs()
|
||||
/area/shuttle/research/outpost
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/shuttle/vox/station
|
||||
name = "\improper Vox Skipjack"
|
||||
icon_state = "yellow"
|
||||
requires_power = 0
|
||||
|
||||
/area/airtunnel1/ // referenced in airtunnel.dm:759
|
||||
|
||||
/area/dummy/ // Referenced in engine.dm:261
|
||||
@@ -489,10 +494,29 @@ proc/process_ghost_teleport_locs()
|
||||
icon_state = "yellow"
|
||||
requires_power = 0
|
||||
|
||||
/area/vox_station/transit
|
||||
name = "\improper hyperspace"
|
||||
icon_state = "shuttle"
|
||||
|
||||
/area/vox_station/southwest_solars
|
||||
name = "\improper aft port solars"
|
||||
icon_state = "southwest"
|
||||
|
||||
/area/vox_station/northwest_solars
|
||||
name = "\improper fore port solars"
|
||||
icon_state = "northwest"
|
||||
|
||||
/area/vox_station/northeast_solars
|
||||
name = "\improper fore starboard solars"
|
||||
icon_state = "northeast"
|
||||
|
||||
/area/vox_station/southeast_solars
|
||||
name = "\improper aft starboard solars"
|
||||
icon_state = "southeast"
|
||||
|
||||
/area/vox_station/mining
|
||||
name = "\improper nearby mining asteroid"
|
||||
icon_state = "north"
|
||||
|
||||
//PRISON
|
||||
/area/prison
|
||||
|
||||
@@ -45,8 +45,13 @@
|
||||
poweralm = state
|
||||
if(istype(source)) //Only report power alarms on the z-level where the source is located.
|
||||
var/list/cameras = list()
|
||||
for (var/obj/machinery/camera/C in src)
|
||||
cameras += C
|
||||
for (var/area/RA in related)
|
||||
for (var/obj/machinery/camera/C in RA)
|
||||
cameras += C
|
||||
if(state == 1)
|
||||
C.network.Remove("Power Alarms")
|
||||
else
|
||||
C.network.Add("Power Alarms")
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
if(aiPlayer.z == source.z)
|
||||
if (state == 1)
|
||||
@@ -73,11 +78,15 @@
|
||||
//updateicon()
|
||||
for(var/obj/machinery/camera/C in RA)
|
||||
cameras += C
|
||||
C.network.Add("Atmosphere Alarms")
|
||||
for(var/mob/living/silicon/aiPlayer in player_list)
|
||||
aiPlayer.triggerAlarm("Atmosphere", src, cameras, src)
|
||||
for(var/obj/machinery/computer/station_alert/a in machines)
|
||||
a.triggerAlarm("Atmosphere", src, cameras, src)
|
||||
else if (atmosalm == 2)
|
||||
for(var/area/RA in related)
|
||||
for(var/obj/machinery/camera/C in RA)
|
||||
C.network.Remove("Atmosphere Alarms")
|
||||
for(var/mob/living/silicon/aiPlayer in player_list)
|
||||
aiPlayer.cancelAlarm("Atmosphere", src, src)
|
||||
for(var/obj/machinery/computer/station_alert/a in machines)
|
||||
@@ -101,8 +110,10 @@
|
||||
spawn()
|
||||
D.close()
|
||||
var/list/cameras = list()
|
||||
for (var/obj/machinery/camera/C in src)
|
||||
cameras += C
|
||||
for(var/area/RA in related)
|
||||
for (var/obj/machinery/camera/C in RA)
|
||||
cameras.Add(C)
|
||||
C.network.Add("Fire Alarms")
|
||||
for (var/mob/living/silicon/ai/aiPlayer in player_list)
|
||||
aiPlayer.triggerAlarm("Fire", src, cameras, src)
|
||||
for (var/obj/machinery/computer/station_alert/a in machines)
|
||||
@@ -120,6 +131,9 @@
|
||||
else if(D.density)
|
||||
spawn(0)
|
||||
D.open()
|
||||
for(var/area/RA in related)
|
||||
for (var/obj/machinery/camera/C in RA)
|
||||
C.network.Remove("Fire Alarms")
|
||||
for (var/mob/living/silicon/ai/aiPlayer in player_list)
|
||||
aiPlayer.cancelAlarm("Fire", src, src)
|
||||
for (var/obj/machinery/computer/station_alert/a in machines)
|
||||
|
||||
@@ -490,7 +490,7 @@ its easier to just keep the beam vertical.
|
||||
|
||||
var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblClickNew() proc is being tested)
|
||||
|
||||
/atom/proc/DblClickNew()
|
||||
/*/atom/proc/DblClickNew()
|
||||
if(!usr) return
|
||||
// TODO DOOHL: Intergrate params to new proc. Saved for another time because var/valid_place is a fucking brainfuck
|
||||
|
||||
@@ -792,7 +792,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
|
||||
if (in_range)
|
||||
if ( !animal.restrained() )
|
||||
attack_animal(animal)
|
||||
attack_animal(animal)*/
|
||||
|
||||
/atom/DblClick(location, control, params) //TODO: DEFERRED: REWRITE
|
||||
if(!usr) return
|
||||
@@ -943,9 +943,9 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
|
||||
// ------- ( CAN USE ITEM OR HAS 1 SECOND USE DELAY ) AND NOT CLICKING ON SCREEN -------
|
||||
|
||||
if (usr.next_move < world.time)
|
||||
usr.prev_move = usr.next_move
|
||||
usr.next_move = world.time + 10
|
||||
if (usr.last_click + usr.click_delay < world.time)
|
||||
usr.last_click = world.time
|
||||
usr.click_delay = 0
|
||||
else
|
||||
// ------- ALREADY USED ONE ITEM WITH USE DELAY IN THE PREVIOUS SECOND -------
|
||||
return
|
||||
@@ -1109,10 +1109,9 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
// ------- ITEM INACESSIBLE OR CLICKING ON SCREEN -------
|
||||
if (istype(src, /obj/screen))
|
||||
// ------- IT'S THE HUD YOU'RE CLICKING ON -------
|
||||
usr.prev_move = usr.next_move
|
||||
usr:lastDblClick = world.time + 2
|
||||
if (usr.next_move < world.time)
|
||||
usr.next_move = world.time + 2
|
||||
usr.delay_click(2)
|
||||
if (usr.last_click + usr.click_delay < world.time)
|
||||
usr.last_click = world.time
|
||||
else
|
||||
return
|
||||
|
||||
@@ -1144,7 +1143,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
src.hand_al(usr, usr.hand)
|
||||
else
|
||||
// ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD -------
|
||||
if((LASER in usr:mutations) && usr:a_intent == "hurt" && world.time >= usr.next_move)
|
||||
if((LASER in usr:mutations) && usr:a_intent == "hurt" && usr.last_click + usr.click_delay < world.time)
|
||||
// ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED -------
|
||||
|
||||
var/turf/T = get_turf(usr)
|
||||
@@ -1169,7 +1168,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
spawn( 1 )
|
||||
A.process()
|
||||
|
||||
usr.next_move = world.time + 6
|
||||
usr.delay_click(6)
|
||||
return
|
||||
|
||||
/atom/proc/ShiftClick(var/mob/M as mob)
|
||||
|
||||
@@ -74,7 +74,6 @@ Radio:
|
||||
1359 - Security
|
||||
1441 - death squad
|
||||
1443 - Confession Intercom
|
||||
1349 - Miners
|
||||
1347 - Cargo techs
|
||||
|
||||
Devices:
|
||||
@@ -110,10 +109,21 @@ var/list/radiochannels = list(
|
||||
"Supply" = 1347,
|
||||
)
|
||||
//depenging helpers
|
||||
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213, 1443, 1441,1347)
|
||||
var/list/DEPT_FREQS = list(1351, 1355, 1357, 1359, 1213, 1443, 1441, 1347)
|
||||
|
||||
// central command channels, i.e deathsquid & response teams
|
||||
var/list/CENT_FREQS = list(1441, 1443)
|
||||
|
||||
var/const/COMM_FREQ = 1353 //command, colored gold in chat window
|
||||
var/const/SYND_FREQ = 1213
|
||||
|
||||
// department channels
|
||||
var/const/SEC_FREQ = 1359
|
||||
var/const/ENG_FREQ = 1357
|
||||
var/const/SCI_FREQ = 1351
|
||||
var/const/MED_FREQ = 1355
|
||||
var/const/SUP_FREQ = 1347
|
||||
|
||||
#define TRANSMISSION_WIRE 0
|
||||
#define TRANSMISSION_RADIO 1
|
||||
|
||||
|
||||
@@ -550,15 +550,11 @@
|
||||
|
||||
|
||||
var/mob/living/carbon/monkey/O = null
|
||||
switch(M.dna.mutantrace)
|
||||
if("tajaran")
|
||||
O = new /mob/living/carbon/monkey/tajara(src)
|
||||
if("lizard")
|
||||
O = new /mob/living/carbon/monkey/unathi(src)
|
||||
if("skrell")
|
||||
O = new /mob/living/carbon/monkey/skrell(src)
|
||||
else
|
||||
O = new /mob/living/carbon/monkey(src)
|
||||
if(H.species.primitive)
|
||||
O = new H.species.primitive(src)
|
||||
else
|
||||
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
|
||||
return
|
||||
|
||||
if(M)
|
||||
if (M.dna)
|
||||
@@ -626,6 +622,9 @@
|
||||
del(animation)
|
||||
|
||||
var/mob/living/carbon/human/O = new( src )
|
||||
if(Mo.greaterform)
|
||||
O.set_species(Mo.greaterform)
|
||||
|
||||
if (isblockon(getblock(M.dna.uni_identity, 11,3),11))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
|
||||
@@ -6,7 +6,7 @@ var/list/blob_cores = list()
|
||||
var/list/blob_nodes = list()
|
||||
|
||||
|
||||
/datum/game_mode/blob
|
||||
/*/datum/game_mode/blob
|
||||
name = "blob"
|
||||
config_tag = "blob"
|
||||
required_players = 0
|
||||
@@ -130,3 +130,4 @@ var/list/blob_nodes = list()
|
||||
stage = 3
|
||||
return
|
||||
|
||||
*/
|
||||
@@ -278,6 +278,7 @@ Implants;
|
||||
if(BE_REV) roletext="revolutionary"
|
||||
if(BE_CULTIST) roletext="cultist"
|
||||
if(BE_NINJA) roletext="ninja"
|
||||
if(BE_RAIDER) roletext="raider"
|
||||
|
||||
// Assemble a list of active players without jobbans.
|
||||
for(var/mob/new_player/player in player_list)
|
||||
|
||||
257
code/game/gamemodes/heist/heist.dm
Normal file
257
code/game/gamemodes/heist/heist.dm
Normal file
@@ -0,0 +1,257 @@
|
||||
/*
|
||||
VOX HEIST ROUNDTYPE
|
||||
*/
|
||||
|
||||
#define MAX_VOX_KILLS 10 //Number of kills during the round before the Inviolate is broken.
|
||||
//Would be nice to use vox-specific kills but is currently not feasible.
|
||||
|
||||
var/global/vox_kills = 0 //Used to check the Inviolate.
|
||||
|
||||
/datum/game_mode/
|
||||
var/list/datum/mind/raiders = list() //Antags.
|
||||
|
||||
/datum/game_mode/heist
|
||||
name = "heist"
|
||||
config_tag = "heist"
|
||||
required_players = 15
|
||||
required_players_secret = 25
|
||||
required_enemies = 4
|
||||
recommended_enemies = 6
|
||||
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/list/raid_objectives = list() //Raid objectives.
|
||||
var/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' objective.
|
||||
|
||||
/datum/game_mode/heist/announce()
|
||||
world << "<B>The current game mode is - Heist!</B>"
|
||||
world << "<B>An unidentified bluespace signature has slipped past the Icarus and is approaching [station_name()]!</B>"
|
||||
world << "Whoever they are, they're likely up to no good. Protect the crew and station resources against this dastardly threat!"
|
||||
world << "<B>Raiders:</B> Loot [station_name()] for anything and everything you need."
|
||||
world << "<B>Personnel:</B> Repel the raiders and their low, low prices and/or crossbows."
|
||||
|
||||
/datum/game_mode/heist/can_start()
|
||||
|
||||
if(!..())
|
||||
return 0
|
||||
|
||||
var/list/candidates = get_players_for_role(BE_RAIDER)
|
||||
var/raider_num = 0
|
||||
|
||||
//Check that we have enough vox.
|
||||
if(candidates.len < required_enemies)
|
||||
return 0
|
||||
else if(candidates.len < recommended_enemies)
|
||||
raider_num = candidates.len
|
||||
else
|
||||
raider_num = recommended_enemies
|
||||
|
||||
//Grab candidates randomly until we have enough.
|
||||
while(raider_num > 0)
|
||||
var/datum/mind/new_raider = pick(candidates)
|
||||
raiders += new_raider
|
||||
candidates -= new_raider
|
||||
raider_num--
|
||||
|
||||
for(var/datum/mind/raider in raiders)
|
||||
raider.assigned_role = "MODE"
|
||||
raider.special_role = "Vox Raider"
|
||||
return 1
|
||||
|
||||
/datum/game_mode/heist/pre_setup()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/heist/post_setup()
|
||||
|
||||
//Build a list of spawn points.
|
||||
var/list/turf/raider_spawn = list()
|
||||
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(L.name == "voxstart")
|
||||
raider_spawn += get_turf(L)
|
||||
del(L)
|
||||
continue
|
||||
|
||||
//Generate objectives for the group.
|
||||
raid_objectives = forge_vox_objectives()
|
||||
|
||||
var/index = 1
|
||||
|
||||
//Spawn the vox!
|
||||
for(var/datum/mind/raider in raiders)
|
||||
|
||||
if(index > raider_spawn.len)
|
||||
index = 1
|
||||
|
||||
raider.current.loc = raider_spawn[index]
|
||||
index++
|
||||
|
||||
var/sounds = rand(2,8)
|
||||
var/i = 0
|
||||
var/newname = ""
|
||||
|
||||
while(i<=sounds)
|
||||
i++
|
||||
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
|
||||
|
||||
var/mob/living/carbon/human/vox = raider.current
|
||||
|
||||
vox.real_name = capitalize(newname)
|
||||
vox.name = vox.real_name
|
||||
vox.age = rand(12,20)
|
||||
vox.dna.mutantrace = "vox"
|
||||
vox.set_species("Vox")
|
||||
vox.add_language("Vox-pidgin")
|
||||
vox.h_style = "Short Vox Quills"
|
||||
vox.flavor_text = ""
|
||||
for(var/datum/organ/external/limb in vox.organs)
|
||||
limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
|
||||
vox.equip_vox_raider()
|
||||
vox.regenerate_icons()
|
||||
|
||||
raider.objectives = raid_objectives
|
||||
greet_vox(raider)
|
||||
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
|
||||
/datum/game_mode/heist/proc/is_raider_crew_safe()
|
||||
|
||||
if(cortical_stacks.len == 0)
|
||||
return 0
|
||||
|
||||
for(var/obj/stack in cortical_stacks)
|
||||
if (get_area(stack) != locate(/area/shuttle/vox/station))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/game_mode/heist/proc/is_raider_crew_alive()
|
||||
|
||||
for(var/datum/mind/raider in raiders)
|
||||
if(raider.current)
|
||||
if(istype(raider.current,/mob/living/carbon/human) && raider.current.stat != 2)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/game_mode/heist/proc/forge_vox_objectives()
|
||||
|
||||
|
||||
//Commented out for testing.
|
||||
/* var/i = 1
|
||||
var/max_objectives = pick(2,2,2,3,3)
|
||||
var/list/objs = list()
|
||||
while(i<= max_objectives)
|
||||
var/list/goals = list("kidnap","loot","salvage")
|
||||
var/goal = pick(goals)
|
||||
var/datum/objective/heist/O
|
||||
|
||||
if(goal == "kidnap")
|
||||
goals -= "kidnap"
|
||||
O = new /datum/objective/heist/kidnap()
|
||||
else if(goal == "loot")
|
||||
O = new /datum/objective/heist/loot()
|
||||
else
|
||||
O = new /datum/objective/heist/salvage()
|
||||
O.choose_target()
|
||||
objs += O
|
||||
|
||||
i++
|
||||
|
||||
//-All- vox raids have these two objectives. Failing them loses the game.
|
||||
objs += new /datum/objective/heist/inviolate_crew
|
||||
objs += new /datum/objective/heist/inviolate_death */
|
||||
|
||||
raid_objectives += new /datum/objective/heist/kidnap
|
||||
raid_objectives += new /datum/objective/heist/loot
|
||||
raid_objectives += new /datum/objective/heist/salvage
|
||||
raid_objectives += new /datum/objective/heist/inviolate_crew
|
||||
raid_objectives += new /datum/objective/heist/inviolate_death
|
||||
|
||||
for(var/datum/objective/heist/O in raid_objectives)
|
||||
O.choose_target()
|
||||
|
||||
return raid_objectives
|
||||
|
||||
/datum/game_mode/heist/proc/greet_vox(var/datum/mind/raider)
|
||||
raider.current << "\blue <B>You are a Vox Raider, fresh from the Shoal!</b>"
|
||||
raider.current << "\blue The Vox are a race of cunning, sharp-eyed nomadic raiders and traders endemic to Tau Ceti and much of the unexplored galaxy. You and the crew have come to the Exodus for plunder, trade or both."
|
||||
raider.current << "\blue Vox are cowardly and will flee from larger groups, but corner one or find them en masse and they are vicious."
|
||||
raider.current << "\blue Use :V to voxtalk, :H to talk on your encrypted channel, and don't forget to turn on your nitrogen internals!"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in raider.objectives)
|
||||
raider.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
||||
obj_count++
|
||||
|
||||
|
||||
/datum/game_mode/heist/declare_completion()
|
||||
|
||||
//No objectives, go straight to the feedback.
|
||||
if(!(raid_objectives.len)) return ..()
|
||||
|
||||
var/win_type = "Major"
|
||||
var/win_group = "Crew"
|
||||
var/win_msg = ""
|
||||
|
||||
var/success = raid_objectives.len
|
||||
|
||||
//Decrease success for failed objectives.
|
||||
for(var/datum/objective/O in raid_objectives)
|
||||
if(!(O.check_completion())) success--
|
||||
|
||||
//Set result by objectives.
|
||||
if(success == raid_objectives.len)
|
||||
win_type = "Major"
|
||||
win_group = "Vox"
|
||||
else if(success > 2)
|
||||
win_type = "Minor"
|
||||
win_group = "Vox"
|
||||
else
|
||||
win_type = "Minor"
|
||||
win_group = "Crew"
|
||||
|
||||
//Now we modify that result by the state of the vox crew.
|
||||
if(!is_raider_crew_alive())
|
||||
|
||||
win_type = "Major"
|
||||
win_group = "Crew"
|
||||
win_msg += "<B>The Vox Raiders have been wiped out!</B>"
|
||||
|
||||
else if(!is_raider_crew_safe())
|
||||
|
||||
if(win_group == "Crew" && win_type == "Minor")
|
||||
win_type = "Major"
|
||||
|
||||
win_group = "Crew"
|
||||
win_msg += "<B>The Vox Raiders have left someone behind!</B>"
|
||||
|
||||
else
|
||||
|
||||
if(win_group == "Vox")
|
||||
if(win_type == "Minor")
|
||||
|
||||
win_type = "Major"
|
||||
win_msg += "<B>The Vox Raiders escaped the station!</B>"
|
||||
else
|
||||
win_msg += "<B>The Vox Raiders were repelled!</B>"
|
||||
|
||||
world << "\red <FONT size = 3><B>[win_type] [win_group] victory!</B></FONT>"
|
||||
world << "[win_msg]"
|
||||
feedback_set_details("round_end_result","heist - [win_type] [win_group]")
|
||||
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in raid_objectives)
|
||||
if(objective.check_completion())
|
||||
world << "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
feedback_add_details("traitor_objective","[objective.type]|SUCCESS")
|
||||
else
|
||||
world << "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
feedback_add_details("traitor_objective","[objective.type]|FAIL")
|
||||
count++
|
||||
|
||||
..()
|
||||
|
||||
/datum/game_mode/heist/check_finished()
|
||||
if (!(is_raider_crew_alive()) || (vox_shuttle_location && (vox_shuttle_location == "start")))
|
||||
return 1
|
||||
return ..()
|
||||
@@ -742,3 +742,173 @@ datum/objective/absorb
|
||||
|
||||
/*-------ENDOF CULTIST------*/
|
||||
*/
|
||||
|
||||
//Vox heist objectives.
|
||||
|
||||
datum/objective/heist
|
||||
proc/choose_target()
|
||||
return
|
||||
|
||||
datum/objective/heist/kidnap
|
||||
choose_target()
|
||||
var/list/roles = list("Chief Engineer","Research Director","Roboticist","Chemist","Station Engineer")
|
||||
var/list/possible_targets = list()
|
||||
var/list/priority_targets = list()
|
||||
|
||||
for(var/datum/mind/possible_target in ticker.minds)
|
||||
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && (possible_target.assigned_role != "MODE"))
|
||||
possible_targets += possible_target
|
||||
for(var/role in roles)
|
||||
if(possible_target.assigned_role == role)
|
||||
priority_targets += possible_target
|
||||
continue
|
||||
|
||||
if(priority_targets.len > 0)
|
||||
target = pick(priority_targets)
|
||||
else if(possible_targets.len > 0)
|
||||
target = pick(possible_targets)
|
||||
|
||||
if(target && target.current)
|
||||
explanation_text = "The Shoal has a need for [target.current.real_name], the [target.assigned_role]. Take them alive."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
check_completion()
|
||||
if(target && target.current)
|
||||
if (target.current.stat == 2)
|
||||
return 0 // They're dead. Fail.
|
||||
//if (!target.current.restrained())
|
||||
// return 0 // They're loose. Close but no cigar.
|
||||
|
||||
var/area/shuttle/vox/station/A = locate()
|
||||
for(var/mob/living/carbon/human/M in A)
|
||||
if(target.current == M)
|
||||
return 1 //They're restrained on the shuttle. Success.
|
||||
else
|
||||
return 0
|
||||
|
||||
datum/objective/heist/loot
|
||||
|
||||
choose_target()
|
||||
var/loot = "an object"
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
target = /obj/structure/particle_accelerator
|
||||
target_amount = 6
|
||||
loot = "a complete particle accelerator"
|
||||
if(2)
|
||||
target = /obj/machinery/the_singularitygen
|
||||
target_amount = 1
|
||||
loot = "a gravitational generator"
|
||||
if(3)
|
||||
target = /obj/machinery/power/emitter
|
||||
target_amount = 4
|
||||
loot = "four emitters"
|
||||
if(4)
|
||||
target = /obj/machinery/nuclearbomb
|
||||
target_amount = 1
|
||||
loot = "a nuclear bomb"
|
||||
if(5)
|
||||
target = /obj/item/weapon/gun
|
||||
target_amount = 6
|
||||
loot = "six guns"
|
||||
if(6)
|
||||
target = /obj/item/weapon/gun/energy
|
||||
target_amount = 4
|
||||
loot = "four energy guns"
|
||||
if(7)
|
||||
target = /obj/item/weapon/gun/energy/laser
|
||||
target_amount = 2
|
||||
loot = "two laser guns"
|
||||
if(8)
|
||||
target = /obj/item/weapon/gun/energy/ionrifle
|
||||
target_amount = 1
|
||||
loot = "an ion gun"
|
||||
|
||||
explanation_text = "We are lacking in hardware. Steal [loot]."
|
||||
|
||||
check_completion()
|
||||
|
||||
var/total_amount = 0
|
||||
|
||||
for(var/obj/O in locate(/area/shuttle/vox/station))
|
||||
if(istype(O,target)) total_amount++
|
||||
if(total_amount >= target_amount) return 1
|
||||
|
||||
var/datum/game_mode/heist/H = ticker.mode
|
||||
for(var/datum/mind/raider in H.raiders)
|
||||
if(raider.current)
|
||||
for(var/obj/O in raider.current.get_contents())
|
||||
if(istype(O,target)) total_amount++
|
||||
if(total_amount >= target_amount) return 1
|
||||
|
||||
return 0
|
||||
|
||||
datum/objective/heist/salvage
|
||||
|
||||
choose_target()
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
target = "metal"
|
||||
target_amount = 300
|
||||
if(2)
|
||||
target = "glass"
|
||||
target_amount = 200
|
||||
if(3)
|
||||
target = "plasteel"
|
||||
target_amount = 100
|
||||
if(4)
|
||||
target = "plasma"
|
||||
target_amount = 100
|
||||
if(5)
|
||||
target = "silver"
|
||||
target_amount = 50
|
||||
if(6)
|
||||
target = "gold"
|
||||
target_amount = 20
|
||||
if(7)
|
||||
target = "uranium"
|
||||
target_amount = 20
|
||||
if(8)
|
||||
target = "diamond"
|
||||
target_amount = 20
|
||||
|
||||
explanation_text = "Ransack the station and escape with [target_amount] [target]."
|
||||
|
||||
check_completion()
|
||||
|
||||
var/total_amount = 0
|
||||
|
||||
for(var/obj/item/O in locate(/area/shuttle/vox/station))
|
||||
if(istype(O,/obj/item/stack/sheet))
|
||||
if(O.name == target)
|
||||
var/obj/item/stack/sheet/S = O
|
||||
total_amount += S.amount
|
||||
|
||||
var/datum/game_mode/heist/H = ticker.mode
|
||||
for(var/datum/mind/raider in H.raiders)
|
||||
if(raider.current)
|
||||
for(var/obj/item/O in raider.current.get_contents())
|
||||
if(istype(O,/obj/item/stack/sheet))
|
||||
if(O.name == target)
|
||||
var/obj/item/stack/sheet/S = O
|
||||
total_amount += S.amount
|
||||
|
||||
if(total_amount >= target_amount) return 1
|
||||
return 0
|
||||
|
||||
|
||||
datum/objective/heist/inviolate_crew
|
||||
explanation_text = "Do not leave any Vox behind, alive or dead."
|
||||
|
||||
check_completion()
|
||||
var/datum/game_mode/heist/H = ticker.mode
|
||||
if(H.is_raider_crew_safe()) return 1
|
||||
return 0
|
||||
|
||||
datum/objective/heist/inviolate_death
|
||||
explanation_text = "Follow the Inviolate. Minimise death and loss of resources."
|
||||
check_completion()
|
||||
if(vox_kills>5) return 0
|
||||
return 1
|
||||
@@ -28,7 +28,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/cmo(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
@@ -88,7 +88,7 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
|
||||
|
||||
@@ -70,12 +70,14 @@
|
||||
dat += text("[]\t-Burn Severity %: []</FONT><BR>", (occupant.getFireLoss() < 60 ? "<font color='blue'>" : "<font color='red'>"), occupant.getFireLoss())
|
||||
dat += text("<HR>Paralysis Summary %: [] ([] seconds left!)<BR>", occupant.paralysis, round(occupant.paralysis / 4))
|
||||
if(occupant.reagents)
|
||||
dat += text("Inaprovaline units: [] units<BR>", occupant.reagents.get_reagent_amount("inaprovaline"))
|
||||
dat += text("Soporific: [] units<BR>", occupant.reagents.get_reagent_amount("stoxin"))
|
||||
dat += text("Dermaline: [] units<BR>", occupant.reagents.get_reagent_amount("dermaline"))
|
||||
dat += text("Bicaridine: [] units<BR>", occupant.reagents.get_reagent_amount("bicaridine"))
|
||||
dat += text("Dexalin: [] units<BR>", occupant.reagents.get_reagent_amount("dexalin"))
|
||||
dat += text("<HR><A href='?src=\ref[];refresh=1'>Refresh meter readings each second</A><BR><A href='?src=\ref[];inap=1'>Inject Inaprovaline</A><BR><A href='?src=\ref[];stox=1'>Inject Soporific</A><BR><A href='?src=\ref[];derm=1'>Inject Dermaline</A><BR><A href='?src=\ref[];bic=1'>Inject Bicaridine</A><BR><A href='?src=\ref[];dex=1'>Inject Dexalin</A>", src, src, src, src, src, src)
|
||||
for(var/chemical in connected.available_chemicals)
|
||||
dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units<br>"
|
||||
dat += "<HR><A href='?src=\ref[src];refresh=1'>Refresh meter readings each second</A><BR>"
|
||||
for(var/chemical in connected.available_chemicals)
|
||||
dat += "Inject [connected.available_chemicals[chemical]]: "
|
||||
for(var/amount in connected.amounts)
|
||||
dat += "<a href ='?src=\ref[src];chemical=[chemical];amount=[amount]'>[amount] units</a> "
|
||||
dat += "<br>"
|
||||
else
|
||||
dat += "The sleeper is empty."
|
||||
dat += text("<BR><BR><A href='?src=\ref[];mach_close=sleeper'>Close</A>", user)
|
||||
@@ -88,27 +90,15 @@
|
||||
return
|
||||
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
|
||||
usr.set_machine(src)
|
||||
if (src.connected)
|
||||
if (src.connected.occupant)
|
||||
if(src.connected.occupant.health > 0)
|
||||
if (href_list["inap"])
|
||||
src.connected.inject_inap(usr)
|
||||
if (href_list["stox"])
|
||||
src.connected.inject_stox(usr)
|
||||
if (href_list["derm"])
|
||||
src.connected.inject_dermaline(usr)
|
||||
if (href_list["bic"])
|
||||
src.connected.inject_bicaridine(usr)
|
||||
if (href_list["dex"])
|
||||
src.connected.inject_dexalin(usr)
|
||||
else
|
||||
if(src.connected.occupant.health > -100)
|
||||
if (href_list["inap"])
|
||||
src.connected.inject_inap(usr)
|
||||
if (href_list["stox"] || href_list["derm"] || href_list["bic"] || href_list["dex"])
|
||||
usr << "\red \b this person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
|
||||
else
|
||||
if (href_list["chemical"])
|
||||
if (src.connected)
|
||||
if (src.connected.occupant)
|
||||
if (src.connected.occupant.stat == DEAD)
|
||||
usr << "\red \b This person has no life for to preserve anymore. Take them to a department capable of reanimating them."
|
||||
else if(src.connected.occupant.health > 0 || href_list["chemical"] == "inaprovaline")
|
||||
src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
|
||||
else
|
||||
usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
|
||||
if (href_list["refresh"])
|
||||
src.updateUsrDialog()
|
||||
src.add_fingerprint(usr)
|
||||
@@ -142,6 +132,8 @@
|
||||
anchored = 1
|
||||
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
|
||||
var/mob/living/occupant = null
|
||||
var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "dermaline" = "Dermaline", "bicaridine" = "Bicaridine", "dexalin" = "Dexalin")
|
||||
var/amounts = list(10, 20)
|
||||
|
||||
|
||||
New()
|
||||
@@ -275,53 +267,13 @@
|
||||
return
|
||||
|
||||
|
||||
proc/inject_inap(mob/living/user as mob)
|
||||
proc/inject_chemical(mob/living/user as mob, chemical, amount)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("inaprovaline") + 30 <= 60)
|
||||
src.occupant.reagents.add_reagent("inaprovaline", 30)
|
||||
user << text("Occupant now has [] units of Inaprovaline in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("inaprovaline"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
proc/inject_stox(mob/living/user as mob)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("stoxin") + 20 <= 40)
|
||||
src.occupant.reagents.add_reagent("stoxin", 20)
|
||||
user << text("Occupant now has [] units of soporifics in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("stoxin"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
proc/inject_dermaline(mob/living/user as mob)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("dermaline") + 20 <= 40)
|
||||
src.occupant.reagents.add_reagent("dermaline", 20)
|
||||
user << text("Occupant now has [] units of Dermaline in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("dermaline"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
proc/inject_bicaridine(mob/living/user as mob)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("bicaridine") + 10 <= 20)
|
||||
src.occupant.reagents.add_reagent("bicaridine", 10)
|
||||
user << text("Occupant now has [] units of Bicaridine in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("bicaridine"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
proc/inject_dexalin(mob/living/user as mob)
|
||||
if(src.occupant && src.occupant.reagents)
|
||||
if(src.occupant.reagents.get_reagent_amount("dexalin") + 20 <= 40)
|
||||
src.occupant.reagents.add_reagent("dexalin", 20)
|
||||
user << text("Occupant now has [] units of Dexalin in his/her bloodstream.", src.occupant.reagents.get_reagent_amount("dexalin"))
|
||||
else
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
if(src.occupant.reagents.get_reagent_amount(chemical) + amount <= 40)
|
||||
src.occupant.reagents.add_reagent(chemical, amount)
|
||||
user << "Occupant now has [src.occupant.reagents.get_reagent_amount(chemical)] units of [available_chemicals[chemical]] in his/her bloodstream."
|
||||
return
|
||||
user << "There's no occupant in the sleeper or the subject rejects the chemicals!"
|
||||
return
|
||||
|
||||
|
||||
@@ -398,4 +350,4 @@
|
||||
del(O)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
return
|
||||
return
|
||||
@@ -1479,8 +1479,7 @@ FIRE ALARM
|
||||
A = A.loc
|
||||
if (!( istype(A, /area) ))
|
||||
return
|
||||
for(var/area/RA in A.related)
|
||||
RA.firereset()
|
||||
A.firereset()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -1491,8 +1490,7 @@ FIRE ALARM
|
||||
A = A.loc
|
||||
if (!( istype(A, /area) ))
|
||||
return
|
||||
for(var/area/RA in A.related)
|
||||
RA.firealert()
|
||||
A.firealert()
|
||||
update_icon()
|
||||
//playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0)
|
||||
return
|
||||
|
||||
@@ -233,7 +233,8 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
||||
if(target && path.len == 0)
|
||||
spawn(0)
|
||||
if(!src || !target) return
|
||||
src.path = AStar(src.loc, src.target.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, 0, 30)
|
||||
src.path = AStar(src.loc, src.target.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 30, id=botcard)
|
||||
if (!path) path = list()
|
||||
if(src.path.len == 0)
|
||||
src.oldtarget = src.target
|
||||
src.target = null
|
||||
|
||||
@@ -615,6 +615,7 @@ Auto Patrol: []"},
|
||||
// given an optional turf to avoid
|
||||
/obj/machinery/bot/ed209/proc/calc_path(var/turf/avoid = null)
|
||||
src.path = AStar(src.loc, patrol_target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 120, id=botcard, exclude=avoid)
|
||||
if (!src.path) src.path = list()
|
||||
|
||||
|
||||
// look for a criminal in view of the bot
|
||||
|
||||
@@ -241,9 +241,10 @@
|
||||
if(src.target && (src.target != null) && src.path.len == 0)
|
||||
spawn(0)
|
||||
if(!istype(src.target, /turf/))
|
||||
src.path = AStar(src.loc, src.target.loc, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30)
|
||||
src.path = AStar(src.loc, src.target.loc, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30, id=botcard)
|
||||
else
|
||||
src.path = AStar(src.loc, src.target, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30)
|
||||
src.path = AStar(src.loc, src.target, /turf/proc/AdjacentTurfsSpace, /turf/proc/Distance, 0, 30, id=botcard)
|
||||
if (!src.path) src.path = list()
|
||||
if(src.path.len == 0)
|
||||
src.oldtarget = src.target
|
||||
src.target = null
|
||||
|
||||
@@ -87,6 +87,9 @@
|
||||
usr << "No network found please hang up and try your call again."
|
||||
return
|
||||
|
||||
var/temptag = "[get_area(src)] ([rand(1, 999)])"
|
||||
input = strip_html(input(usr, "How would you like to name the camera?", "Set Camera Name", temptag))
|
||||
|
||||
state = 4
|
||||
var/obj/machinery/camera/C = new(src.loc)
|
||||
src.loc = C
|
||||
@@ -94,9 +97,12 @@
|
||||
|
||||
C.auto_turn()
|
||||
|
||||
C.network = tempnetwork
|
||||
C.network = uniquelist(tempnetwork)
|
||||
tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS)
|
||||
if(!tempnetwork.len)//Camera isn't on any open network - remove its chunk from AI visibility.
|
||||
cameranet.removeCamera(C)
|
||||
|
||||
C.c_tag = "[get_area_name(src)] ([rand(1, 999)]"
|
||||
C.c_tag = input
|
||||
|
||||
for(var/i = 5; i >= 0; i -= 1)
|
||||
var/direct = input(user, "Direction?", "Assembling Camera", null) in list("LEAVE IT", "NORTH", "EAST", "SOUTH", "WEST" )
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
//Clonepod
|
||||
|
||||
//Start growing a human clone in the pod!
|
||||
/obj/machinery/clonepod/proc/growclone(var/ckey, var/clonename, var/ui, var/se, var/mindref, var/mrace)
|
||||
/obj/machinery/clonepod/proc/growclone(var/ckey, var/clonename, var/ui, var/se, var/mindref, var/datum/species/mrace)
|
||||
if(mess || attempting)
|
||||
return 0
|
||||
var/datum/mind/clonemind = locate(mindref)
|
||||
@@ -191,13 +191,11 @@
|
||||
randmutb(H) //Sometimes the clones come out wrong.
|
||||
|
||||
H.f_style = "Shaved"
|
||||
if(mrace == "none") //no more xenos losing ears/tentacles
|
||||
if(mrace.name == "Human") //no more xenos losing ears/tentacles
|
||||
H.h_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
|
||||
|
||||
if(H.dna)
|
||||
H.dna.mutantrace = mrace
|
||||
H.update_mutantrace()
|
||||
H.update_mutantrace_languages()
|
||||
H.species = mrace
|
||||
H.update_mutantrace()
|
||||
H.suiciding = 0
|
||||
src.attempting = 0
|
||||
return 1
|
||||
|
||||
@@ -37,6 +37,10 @@
|
||||
/obj/item/weapon/circuitboard/security
|
||||
name = "Circuit board (Security)"
|
||||
build_path = "/obj/machinery/computer/security"
|
||||
var/network = list("SS13")
|
||||
req_access = list(access_security)
|
||||
var/locked = 1
|
||||
var/emagged = 0
|
||||
/obj/item/weapon/circuitboard/aicore
|
||||
name = "Circuit board (AI core)"
|
||||
origin_tech = "programming=4;biotech=2"
|
||||
@@ -80,6 +84,9 @@
|
||||
/obj/item/weapon/circuitboard/secure_data
|
||||
name = "Circuit board (Security Records)"
|
||||
build_path = "/obj/machinery/computer/secure_data"
|
||||
/obj/item/weapon/circuitboard/skills
|
||||
name = "Circuit board (Employment Records)"
|
||||
build_path = "/obj/machinery/computer/skills"
|
||||
/obj/item/weapon/circuitboard/stationalert
|
||||
name = "Circuit board (Station Alerts)"
|
||||
build_path = "/obj/machinery/computer/station_alert"
|
||||
@@ -166,10 +173,6 @@
|
||||
name = "Circuit board (Operating Computer)"
|
||||
build_path = "/obj/machinery/computer/operating"
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/obj/item/weapon/circuitboard/mining
|
||||
name = "Circuit board (Outpost Status Display)"
|
||||
build_path = "/obj/machinery/computer/security/mining"
|
||||
origin_tech = "programming=2"
|
||||
/obj/item/weapon/circuitboard/comm_monitor
|
||||
name = "Circuit board (Telecommunications Monitor)"
|
||||
build_path = "/obj/machinery/computer/telecomms/monitor"
|
||||
@@ -238,6 +241,40 @@
|
||||
user << "DERP! BUG! Report this (And what you were doing to cause it) to Agouri"
|
||||
return
|
||||
|
||||
/obj/item/weapon/circuitboard/security/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
if(emagged)
|
||||
user << "Circuit lock is already removed."
|
||||
return
|
||||
user << "\blue You override the circuit lock and open controls."
|
||||
emagged = 1
|
||||
locked = 0
|
||||
else if(istype(I,/obj/item/weapon/card/id))
|
||||
if(emagged)
|
||||
user << "\red Circuit lock does not respond."
|
||||
return
|
||||
if(check_access(I))
|
||||
locked = !locked
|
||||
user << "\blue You [locked ? "" : "un"]lock the circuit controls."
|
||||
else
|
||||
user << "\red Access denied."
|
||||
else if(istype(I,/obj/item/device/multitool))
|
||||
if(locked)
|
||||
user << "\red Circuit controls are locked."
|
||||
return
|
||||
var/existing_networks = dd_list2text(network,",")
|
||||
var/input = strip_html(input(usr, "Which networks would you like to connect this camera console circuit to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Multitool-Circuitboard interface", existing_networks))
|
||||
if(!input)
|
||||
usr << "No input found please hang up and try your call again."
|
||||
return
|
||||
var/list/tempnetwork = text2list(input, ",")
|
||||
tempnetwork = difflist(tempnetwork,RESTRICTED_CAMERA_NETWORKS,1)
|
||||
if(tempnetwork.len < 1)
|
||||
usr << "No network found please hang up and try your call again."
|
||||
return
|
||||
network = tempnetwork
|
||||
return
|
||||
|
||||
/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I,/obj/item/weapon/screwdriver))
|
||||
if(src.build_path == "/obj/machinery/computer/rdconsole/core")
|
||||
@@ -353,4 +390,8 @@
|
||||
var/obj/machinery/computer/supplycomp/SC = B
|
||||
var/obj/item/weapon/circuitboard/supplycomp/C = circuit
|
||||
SC.can_order_contraband = C.contraband_enabled
|
||||
del(src)
|
||||
if(istype(circuit,/obj/item/weapon/circuitboard/security))
|
||||
var/obj/machinery/computer/security/C = B
|
||||
var/obj/item/weapon/circuitboard/security/CB = circuit
|
||||
C.network = CB.network
|
||||
del(src)
|
||||
@@ -5,7 +5,6 @@
|
||||
name = "Security Cameras"
|
||||
desc = "Used to access the various cameras on the station."
|
||||
icon_state = "cameras"
|
||||
circuit = "/obj/item/weapon/circuitboard/security"
|
||||
var/obj/machinery/camera/current = null
|
||||
var/last_pic = 1.0
|
||||
var/list/network = list("SS13")
|
||||
@@ -45,8 +44,7 @@
|
||||
var/list/D = list()
|
||||
D["Cancel"] = "Cancel"
|
||||
for(var/obj/machinery/camera/C in L)
|
||||
var/list/tempnetwork = C.network&network
|
||||
if(tempnetwork.len)
|
||||
if(can_access_camera(C))
|
||||
D[text("[][]", C.c_tag, (C.status ? null : " (Deactivated)"))] = C
|
||||
|
||||
var/t = input(user, "Which camera should you change to?") as null|anything in D
|
||||
@@ -61,24 +59,110 @@
|
||||
return 0
|
||||
|
||||
if(C)
|
||||
if ((get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) || !( C.can_use() )) && (!istype(user, /mob/living/silicon/ai)))
|
||||
if(!C.can_use() && !isAI(user))
|
||||
src.current = null
|
||||
return 0
|
||||
else
|
||||
if(isAI(user))
|
||||
var/mob/living/silicon/ai/A = user
|
||||
A.eyeobj.setLoc(get_turf(C))
|
||||
A.client.eye = A.eyeobj
|
||||
else
|
||||
src.current = C
|
||||
use_power(50)
|
||||
|
||||
spawn(5)
|
||||
attack_hand(user)
|
||||
switch_to_camera(user, C)
|
||||
spawn(5)
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
proc/can_access_camera(var/obj/machinery/camera/C)
|
||||
var/list/shared_networks = src.network & C.network
|
||||
if(shared_networks.len)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C)
|
||||
if ((get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) || !( C.can_use() )) && (!istype(user, /mob/living/silicon/ai)))
|
||||
if(!C.can_use() && !isAI(user))
|
||||
src.current = null
|
||||
return 0
|
||||
else
|
||||
if(isAI(user))
|
||||
var/mob/living/silicon/ai/A = user
|
||||
A.eyeobj.setLoc(get_turf(C))
|
||||
A.client.eye = A.eyeobj
|
||||
else
|
||||
src.current = C
|
||||
use_power(50)
|
||||
return 1
|
||||
|
||||
attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/CF = new /obj/structure/computerframe(loc)
|
||||
new /obj/item/weapon/shard(loc)
|
||||
var/obj/item/weapon/circuitboard/security/CB = new /obj/item/weapon/circuitboard/security(CF)
|
||||
CB.network = network
|
||||
for (var/obj/C in src)
|
||||
C.loc = loc
|
||||
CF.circuit = CB
|
||||
CF.state = 3
|
||||
CF.icon_state = "3"
|
||||
CF.anchored = 1
|
||||
del(src)
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/structure/computerframe/CF = new /obj/structure/computerframe( loc )
|
||||
var/obj/item/weapon/circuitboard/security/CB = new /obj/item/weapon/circuitboard/security(CF)
|
||||
CB.network = network
|
||||
for (var/obj/C in src)
|
||||
C.loc = loc
|
||||
CF.circuit = CB
|
||||
CF.state = 4
|
||||
CF.icon_state = "4"
|
||||
CF.anchored = 1
|
||||
del(src)
|
||||
else
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
//Camera control: moving.
|
||||
proc/jump_on_click(var/mob/user,var/A)
|
||||
if(user.machine != src)
|
||||
return
|
||||
var/obj/machinery/camera/jump_to
|
||||
if(istype(A,/obj/machinery/camera))
|
||||
jump_to = A
|
||||
else if(ismob(A))
|
||||
if(ishuman(A))
|
||||
jump_to = locate() in A:head
|
||||
else if(isrobot(A))
|
||||
jump_to = A:camera
|
||||
else if(isobj(A))
|
||||
jump_to = locate() in A
|
||||
else if(isturf(A))
|
||||
var/best_dist = INFINITY
|
||||
for(var/obj/machinery/camera/camera in get_area(A))
|
||||
if(!camera.can_use())
|
||||
continue
|
||||
if(!can_access_camera(camera))
|
||||
continue
|
||||
var/dist = get_dist(camera,A)
|
||||
if(dist < best_dist)
|
||||
best_dist = dist
|
||||
jump_to = camera
|
||||
if(isnull(jump_to))
|
||||
return
|
||||
if(can_access_camera(jump_to))
|
||||
switch_to_camera(user,jump_to)
|
||||
//Camera control: mouse.
|
||||
/atom/DblClick()
|
||||
..()
|
||||
if(istype(usr.machine,/obj/machinery/computer/security))
|
||||
var/obj/machinery/computer/security/console = usr.machine
|
||||
console.jump_on_click(usr,src)
|
||||
//Camera control: arrow keys.
|
||||
/mob/Move(n,direct)
|
||||
if(istype(machine,/obj/machinery/computer/security))
|
||||
var/obj/machinery/computer/security/console = machine
|
||||
var/turf/T = get_turf(console.current)
|
||||
for(var/i;i<10;i++)
|
||||
T = get_step(T,direct)
|
||||
console.jump_on_click(src,T)
|
||||
return
|
||||
..(n,direct)
|
||||
|
||||
/obj/machinery/computer/security/telescreen
|
||||
name = "Telescreen"
|
||||
@@ -87,7 +171,6 @@
|
||||
icon_state = "telescreen"
|
||||
network = list("thunder")
|
||||
density = 0
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/telescreen/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
@@ -100,10 +183,6 @@
|
||||
desc = "Damn, they better have /tg/thechannel on these things."
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "entertainment"
|
||||
network = list("thunder")
|
||||
density = 0
|
||||
circuit = null
|
||||
|
||||
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "Security Cameras"
|
||||
@@ -116,4 +195,9 @@
|
||||
desc = "Used to access the various cameras on the outpost."
|
||||
icon_state = "miningcameras"
|
||||
network = list("MINE")
|
||||
circuit = "/obj/item/weapon/circuitboard/mining"
|
||||
|
||||
/obj/machinery/computer/security/engineering
|
||||
name = "Engineering Cameras"
|
||||
desc = "Used to monitor fires and breaches."
|
||||
icon_state = "engineeringcameras"
|
||||
network = list("Power Alarms","Atmosphere Alarms","Fire Alarms")
|
||||
@@ -443,10 +443,7 @@
|
||||
subject.dna.check_integrity()
|
||||
|
||||
var/datum/data/record/R = new /datum/data/record( )
|
||||
if(subject.dna)
|
||||
R.fields["mrace"] = subject.dna.mutantrace
|
||||
else
|
||||
R.fields["mrace"] = null
|
||||
R.fields["mrace"] = subject.species
|
||||
R.fields["ckey"] = subject.ckey
|
||||
R.fields["name"] = subject.real_name
|
||||
R.fields["id"] = copytext(md5(subject.real_name), 2, 6)
|
||||
|
||||
419
code/game/machinery/computer/skills.dm
Normal file
419
code/game/machinery/computer/skills.dm
Normal file
@@ -0,0 +1,419 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
/obj/machinery/computer/skills//TODO:SANITY
|
||||
name = "Employment Records"
|
||||
desc = "Used to view personnel's employment records"
|
||||
icon_state = "medlaptop"
|
||||
req_one_access = list(access_heads)
|
||||
circuit = "/obj/item/weapon/circuitboard/skills"
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
var/authenticated = null
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1 = null
|
||||
var/a_id = null
|
||||
var/temp = null
|
||||
var/printing = null
|
||||
var/can_change_id = 0
|
||||
var/list/Perp
|
||||
var/tempname = null
|
||||
//Sorting Variables
|
||||
var/sortBy = "name"
|
||||
var/order = 1 // -1 = Descending - 1 = Ascending
|
||||
|
||||
|
||||
/obj/machinery/computer/skills/attackby(obj/item/O as obj, user as mob)
|
||||
if(istype(O, /obj/item/weapon/card/id) && !scan)
|
||||
usr.drop_item()
|
||||
O.loc = src
|
||||
scan = O
|
||||
user << "You insert [O]."
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/skills/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/skills/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
//Someone needs to break down the dat += into chunks instead of long ass lines.
|
||||
/obj/machinery/computer/skills/attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
if (src.z > 6)
|
||||
user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
|
||||
return
|
||||
var/dat
|
||||
|
||||
if (temp)
|
||||
dat = text("<TT>[]</TT><BR><BR><A href='?src=\ref[];choice=Clear Screen'>Clear Screen</A>", temp, src)
|
||||
else
|
||||
dat = text("Confirm Identity: <A href='?src=\ref[];choice=Confirm Identity'>[]</A><HR>", src, (scan ? text("[]", scan.name) : "----------"))
|
||||
if (authenticated)
|
||||
switch(screen)
|
||||
if(1.0)
|
||||
dat += {"
|
||||
<p style='text-align:center;'>"}
|
||||
dat += text("<A href='?src=\ref[];choice=Search Records'>Search Records</A><BR>", src)
|
||||
dat += text("<A href='?src=\ref[];choice=New Record (General)'>New Record</A><BR>", src)
|
||||
dat += {"
|
||||
</p>
|
||||
<table style="text-align:center;" cellspacing="0" width="100%">
|
||||
<tr>
|
||||
<th>Records:</th>
|
||||
</tr>
|
||||
</table>
|
||||
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
|
||||
<tr>
|
||||
<th><A href='?src=\ref[src];choice=Sorting;sort=name'>Name</A></th>
|
||||
<th><A href='?src=\ref[src];choice=Sorting;sort=id'>ID</A></th>
|
||||
<th><A href='?src=\ref[src];choice=Sorting;sort=rank'>Rank</A></th>
|
||||
<th><A href='?src=\ref[src];choice=Sorting;sort=fingerprint'>Fingerprints</A></th>
|
||||
</tr>"}
|
||||
if(!isnull(data_core.general))
|
||||
for(var/datum/data/record/R in sortRecord(data_core.general, sortBy, order))
|
||||
for(var/datum/data/record/E in data_core.security)
|
||||
var/background
|
||||
dat += text("<tr style=[]><td><A href='?src=\ref[];choice=Browse Record;d_rec=\ref[]'>[]</a></td>", background, src, R, R.fields["name"])
|
||||
dat += text("<td>[]</td>", R.fields["id"])
|
||||
dat += text("<td>[]</td>", R.fields["rank"])
|
||||
dat += text("<td>[]</td>", R.fields["fingerprint"])
|
||||
dat += "</table><hr width='75%' />"
|
||||
dat += text("<A href='?src=\ref[];choice=Record Maintenance'>Record Maintenance</A><br><br>", src)
|
||||
dat += text("<A href='?src=\ref[];choice=Log Out'>{Log Out}</A>",src)
|
||||
if(2.0)
|
||||
dat += "<B>Records Maintenance</B><HR>"
|
||||
dat += "<BR><A href='?src=\ref[src];choice=Delete All Records'>Delete All Records</A><BR><BR><A href='?src=\ref[src];choice=Return'>Back</A>"
|
||||
if(3.0)
|
||||
dat += "<CENTER><B>Employment Record</B></CENTER><BR>"
|
||||
if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
|
||||
var/icon/front = new(active1.fields["photo"], dir = SOUTH)
|
||||
var/icon/side = new(active1.fields["photo"], dir = WEST)
|
||||
user << browse_rsc(front, "front.png")
|
||||
user << browse_rsc(side, "side.png")
|
||||
dat += text("<table><tr><td> \
|
||||
Name: <A href='?src=\ref[src];choice=Edit Field;field=name'>[active1.fields["name"]]</A><BR> \
|
||||
ID: <A href='?src=\ref[src];choice=Edit Field;field=id'>[active1.fields["id"]]</A><BR>\n \
|
||||
Sex: <A href='?src=\ref[src];choice=Edit Field;field=sex'>[active1.fields["sex"]]</A><BR>\n \
|
||||
Age: <A href='?src=\ref[src];choice=Edit Field;field=age'>[active1.fields["age"]]</A><BR>\n \
|
||||
Rank: <A href='?src=\ref[src];choice=Edit Field;field=rank'>[active1.fields["rank"]]</A><BR>\n \
|
||||
Fingerprint: <A href='?src=\ref[src];choice=Edit Field;field=fingerprint'>[active1.fields["fingerprint"]]</A><BR>\n \
|
||||
Physical Status: [active1.fields["p_stat"]]<BR>\n \
|
||||
Mental Status: [active1.fields["m_stat"]]<BR><BR>\n \
|
||||
Employment/skills summary:<BR> [active1.fields["notes"]]<BR></td> \
|
||||
<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4> \
|
||||
<img src=side.png height=80 width=80 border=4></td></tr></table>")
|
||||
else
|
||||
dat += "<B>General Record Lost!</B><BR>"
|
||||
dat += text("\n<A href='?src=\ref[];choice=Delete Record (ALL)'>Delete Record (ALL)</A><BR><BR>\n<A href='?src=\ref[];choice=Print Record'>Print Record</A><BR>\n<A href='?src=\ref[];choice=Return'>Back</A><BR>", src, src, src)
|
||||
if(4.0)
|
||||
if(!Perp.len)
|
||||
dat += text("ERROR. String could not be located.<br><br><A href='?src=\ref[];choice=Return'>Back</A>", src)
|
||||
else
|
||||
dat += {"
|
||||
<table style="text-align:center;" cellspacing="0" width="100%">
|
||||
<tr> "}
|
||||
dat += text("<th>Search Results for '[]':</th>", tempname)
|
||||
dat += {"
|
||||
</tr>
|
||||
</table>
|
||||
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<th>ID</th>
|
||||
<th>Rank</th>
|
||||
<th>Fingerprints</th>
|
||||
</tr> "}
|
||||
for(var/i=1, i<=Perp.len, i += 2)
|
||||
var/crimstat = ""
|
||||
var/datum/data/record/R = Perp[i]
|
||||
if(istype(Perp[i+1],/datum/data/record/))
|
||||
var/datum/data/record/E = Perp[i+1]
|
||||
crimstat = E.fields["criminal"]
|
||||
var/background
|
||||
background = "'background-color:#00FF7F;'"
|
||||
dat += text("<tr style=[]><td><A href='?src=\ref[];choice=Browse Record;d_rec=\ref[]'>[]</a></td>", background, src, R, R.fields["name"])
|
||||
dat += text("<td>[]</td>", R.fields["id"])
|
||||
dat += text("<td>[]</td>", R.fields["rank"])
|
||||
dat += text("<td>[]</td>", R.fields["fingerprint"])
|
||||
dat += text("<td>[]</td></tr>", crimstat)
|
||||
dat += "</table><hr width='75%' />"
|
||||
dat += text("<br><A href='?src=\ref[];choice=Return'>Return to index.</A>", src)
|
||||
else
|
||||
else
|
||||
dat += text("<A href='?src=\ref[];choice=Log In'>{Log In}</A>", src)
|
||||
user << browse(text("<HEAD><TITLE>Employment Records</TITLE></HEAD><TT>[]</TT>", dat), "window=secure_rec;size=600x400")
|
||||
onclose(user, "secure_rec")
|
||||
return
|
||||
|
||||
/*Revised /N
|
||||
I can't be bothered to look more of the actual code outside of switch but that probably needs revising too.
|
||||
What a mess.*/
|
||||
/obj/machinery/computer/skills/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if (!( data_core.general.Find(active1) ))
|
||||
active1 = null
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
usr.set_machine(src)
|
||||
switch(href_list["choice"])
|
||||
// SORTING!
|
||||
if("Sorting")
|
||||
// Reverse the order if clicked twice
|
||||
if(sortBy == href_list["sort"])
|
||||
if(order == 1)
|
||||
order = -1
|
||||
else
|
||||
order = 1
|
||||
else
|
||||
// New sorting order!
|
||||
sortBy = href_list["sort"]
|
||||
order = initial(order)
|
||||
//BASIC FUNCTIONS
|
||||
if("Clear Screen")
|
||||
temp = null
|
||||
|
||||
if ("Return")
|
||||
screen = 1
|
||||
active1 = null
|
||||
|
||||
if("Confirm Identity")
|
||||
if (scan)
|
||||
if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
|
||||
usr.put_in_hands(scan)
|
||||
else
|
||||
scan.loc = get_turf(src)
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/card/id))
|
||||
usr.drop_item()
|
||||
I.loc = src
|
||||
scan = I
|
||||
|
||||
if("Log Out")
|
||||
authenticated = null
|
||||
screen = null
|
||||
active1 = null
|
||||
|
||||
if("Log In")
|
||||
if (istype(usr, /mob/living/silicon/ai))
|
||||
src.active1 = null
|
||||
src.authenticated = usr.name
|
||||
src.rank = "AI"
|
||||
src.screen = 1
|
||||
else if (istype(usr, /mob/living/silicon/robot))
|
||||
src.active1 = null
|
||||
src.authenticated = usr.name
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
src.rank = R.braintype
|
||||
src.screen = 1
|
||||
else if (istype(scan, /obj/item/weapon/card/id))
|
||||
active1 = null
|
||||
if(check_access(scan))
|
||||
authenticated = scan.registered_name
|
||||
rank = scan.assignment
|
||||
screen = 1
|
||||
//RECORD FUNCTIONS
|
||||
if("Search Records")
|
||||
var/t1 = input("Search String: (Partial Name or ID or Fingerprints or Rank)", "Secure. records", null, null) as text
|
||||
if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || !in_range(src, usr)))
|
||||
return
|
||||
Perp = new/list()
|
||||
t1 = lowertext(t1)
|
||||
var/list/components = text2list(t1, " ")
|
||||
if(components.len > 5)
|
||||
return //Lets not let them search too greedily.
|
||||
for(var/datum/data/record/R in data_core.general)
|
||||
var/temptext = R.fields["name"] + " " + R.fields["id"] + " " + R.fields["fingerprint"] + " " + R.fields["rank"]
|
||||
for(var/i = 1, i<=components.len, i++)
|
||||
if(findtext(temptext,components[i]))
|
||||
var/prelist = new/list(2)
|
||||
prelist[1] = R
|
||||
Perp += prelist
|
||||
for(var/i = 1, i<=Perp.len, i+=2)
|
||||
for(var/datum/data/record/E in data_core.security)
|
||||
var/datum/data/record/R = Perp[i]
|
||||
if ((E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]))
|
||||
Perp[i+1] = E
|
||||
tempname = t1
|
||||
screen = 4
|
||||
|
||||
if("Record Maintenance")
|
||||
screen = 2
|
||||
active1 = null
|
||||
|
||||
if ("Browse Record")
|
||||
var/datum/data/record/R = locate(href_list["d_rec"])
|
||||
if (!( data_core.general.Find(R) ))
|
||||
temp = "Record Not Found!"
|
||||
else
|
||||
for(var/datum/data/record/E in data_core.security)
|
||||
active1 = R
|
||||
screen = 3
|
||||
|
||||
/* if ("Search Fingerprints")
|
||||
var/t1 = input("Search String: (Fingerprint)", "Secure. records", null, null) as text
|
||||
if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || (!in_range(src, usr)) && (!istype(usr, /mob/living/silicon))))
|
||||
return
|
||||
active1 = null
|
||||
t1 = lowertext(t1)
|
||||
for(var/datum/data/record/R in data_core.general)
|
||||
if (lowertext(R.fields["fingerprint"]) == t1)
|
||||
active1 = R
|
||||
if (!( active1 ))
|
||||
temp = text("Could not locate record [].", t1)
|
||||
else
|
||||
for(var/datum/data/record/E in data_core.security)
|
||||
if ((E.fields["name"] == active1.fields["name"] || E.fields["id"] == active1.fields["id"]))
|
||||
screen = 3 */
|
||||
|
||||
if ("Print Record")
|
||||
if (!( printing ))
|
||||
printing = 1
|
||||
sleep(50)
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( loc )
|
||||
P.info = "<CENTER><B>Employment Record</B></CENTER><BR>"
|
||||
if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>\nEmployment/Skills Summary:[]<BR>", active1.fields["name"], active1.fields["id"], active1.fields["sex"], active1.fields["age"], active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"], active1.fields["notes"])
|
||||
else
|
||||
P.info += "<B>General Record Lost!</B><BR>"
|
||||
P.info += "</TT>"
|
||||
P.name = "paper - 'Employment Record'"
|
||||
printing = null
|
||||
//RECORD DELETE
|
||||
if ("Delete All Records")
|
||||
temp = ""
|
||||
temp += "Are you sure you wish to delete all Employment records?<br>"
|
||||
temp += "<a href='?src=\ref[src];choice=Purge All Records'>Yes</a><br>"
|
||||
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
|
||||
|
||||
if ("Purge All Records")
|
||||
for(var/datum/data/record/R in data_core.security)
|
||||
del(R)
|
||||
temp = "All Employment records deleted."
|
||||
|
||||
if ("Delete Record (ALL)")
|
||||
if (active1)
|
||||
temp = "<h5>Are you sure you wish to delete the record (ALL)?</h5>"
|
||||
temp += "<a href='?src=\ref[src];choice=Delete Record (ALL) Execute'>Yes</a><br>"
|
||||
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
|
||||
//RECORD CREATE
|
||||
if ("New Record (General)")
|
||||
var/datum/data/record/G = new /datum/data/record()
|
||||
G.fields["name"] = "New Record"
|
||||
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["real_rank"] = "Unassigned"
|
||||
G.fields["sex"] = "Male"
|
||||
G.fields["age"] = "Unknown"
|
||||
G.fields["fingerprint"] = "Unknown"
|
||||
G.fields["p_stat"] = "Active"
|
||||
G.fields["m_stat"] = "Stable"
|
||||
G.fields["species"] = "Human"
|
||||
data_core.general += G
|
||||
active1 = G
|
||||
|
||||
//FIELD FUNCTIONS
|
||||
if ("Edit Field")
|
||||
var/a1 = active1
|
||||
switch(href_list["field"])
|
||||
if("name")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = input("Please input name:", "Secure. records", active1.fields["name"], null) as text
|
||||
if ((!( t1 ) || !length(trim(t1)) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon)))) || active1 != a1)
|
||||
return
|
||||
active1.fields["name"] = t1
|
||||
if("id")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = copytext(sanitize(input("Please input id:", "Secure. records", active1.fields["id"], null) as text),1,MAX_MESSAGE_LEN)
|
||||
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || active1 != a1))
|
||||
return
|
||||
active1.fields["id"] = t1
|
||||
if("fingerprint")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = copytext(sanitize(input("Please input fingerprint hash:", "Secure. records", active1.fields["fingerprint"], null) as text),1,MAX_MESSAGE_LEN)
|
||||
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || active1 != a1))
|
||||
return
|
||||
active1.fields["fingerprint"] = t1
|
||||
if("sex")
|
||||
if (istype(active1, /datum/data/record))
|
||||
if (active1.fields["sex"] == "Male")
|
||||
active1.fields["sex"] = "Female"
|
||||
else
|
||||
active1.fields["sex"] = "Male"
|
||||
if("age")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num
|
||||
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || active1 != a1))
|
||||
return
|
||||
active1.fields["age"] = t1
|
||||
if("rank")
|
||||
var/list/L = list( "Head of Personnel", "Captain", "AI" )
|
||||
//This was so silly before the change. Now it actually works without beating your head against the keyboard. /N
|
||||
if ((istype(active1, /datum/data/record) && L.Find(rank)))
|
||||
temp = "<h5>Rank:</h5>"
|
||||
temp += "<ul>"
|
||||
for(var/rank in get_all_jobs())
|
||||
temp += "<li><a href='?src=\ref[src];choice=Change Rank;rank=[rank]'>[rank]</a></li>"
|
||||
temp += "</ul>"
|
||||
else
|
||||
alert(usr, "You do not have the required rank to do this!")
|
||||
if("species")
|
||||
if (istype(active1, /datum/data/record))
|
||||
var/t1 = copytext(sanitize(input("Please enter race:", "General records", active1.fields["species"], null) as message),1,MAX_MESSAGE_LEN)
|
||||
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || active1 != a1))
|
||||
return
|
||||
active1.fields["species"] = t1
|
||||
|
||||
//TEMPORARY MENU FUNCTIONS
|
||||
else//To properly clear as per clear screen.
|
||||
temp=null
|
||||
switch(href_list["choice"])
|
||||
if ("Change Rank")
|
||||
if (active1)
|
||||
active1.fields["rank"] = href_list["rank"]
|
||||
if(href_list["rank"] in get_all_jobs())
|
||||
active1.fields["real_rank"] = href_list["real_rank"]
|
||||
|
||||
if ("Delete Record (ALL) Execute")
|
||||
if (active1)
|
||||
for(var/datum/data/record/R in data_core.medical)
|
||||
if ((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"]))
|
||||
del(R)
|
||||
else
|
||||
del(active1)
|
||||
else
|
||||
temp = "This function does not appear to be working at the moment. Our apologies."
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/skills/emp_act(severity)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
..(severity)
|
||||
return
|
||||
|
||||
for(var/datum/data/record/R in data_core.security)
|
||||
if(prob(10/severity))
|
||||
switch(rand(1,6))
|
||||
if(1)
|
||||
R.fields["name"] = "[pick(pick(first_names_male), pick(first_names_female))] [pick(last_names)]"
|
||||
if(2)
|
||||
R.fields["sex"] = pick("Male", "Female")
|
||||
if(3)
|
||||
R.fields["age"] = rand(5, 85)
|
||||
if(4)
|
||||
R.fields["criminal"] = pick("None", "*Arrest*", "Incarcerated", "Parolled", "Released")
|
||||
if(5)
|
||||
R.fields["p_stat"] = pick("*Unconcious*", "Active", "Physically Unfit")
|
||||
if(6)
|
||||
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
|
||||
continue
|
||||
|
||||
else if(prob(1))
|
||||
del(R)
|
||||
continue
|
||||
|
||||
..(severity)
|
||||
106
code/game/machinery/computer/vox_shuttle.dm
Normal file
106
code/game/machinery/computer/vox_shuttle.dm
Normal file
@@ -0,0 +1,106 @@
|
||||
#define VOX_SHUTTLE_MOVE_TIME 260
|
||||
#define VOX_SHUTTLE_COOLDOWN 460
|
||||
|
||||
//Copied from Syndicate shuttle.
|
||||
var/global/vox_shuttle_location
|
||||
|
||||
/obj/machinery/computer/vox_station
|
||||
name = "vox skipjack terminal"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "syndishuttle"
|
||||
req_access = list(access_syndicate)
|
||||
var/area/curr_location
|
||||
var/moving = 0
|
||||
var/lastMove = 0
|
||||
var/warning //Warning about the end of the round.
|
||||
|
||||
/obj/machinery/computer/vox_station/New()
|
||||
curr_location= locate(/area/shuttle/vox/station)
|
||||
|
||||
|
||||
/obj/machinery/computer/vox_station/proc/vox_move_to(area/destination as area)
|
||||
if(moving) return
|
||||
if(lastMove + VOX_SHUTTLE_COOLDOWN > world.time) return
|
||||
var/area/dest_location = locate(destination)
|
||||
if(curr_location == dest_location) return
|
||||
|
||||
moving = 1
|
||||
lastMove = world.time
|
||||
|
||||
if(curr_location.z != dest_location.z)
|
||||
var/area/transit_location = locate(/area/vox_station/transit)
|
||||
curr_location.move_contents_to(transit_location)
|
||||
curr_location = transit_location
|
||||
sleep(VOX_SHUTTLE_MOVE_TIME)
|
||||
|
||||
curr_location.move_contents_to(dest_location)
|
||||
curr_location = dest_location
|
||||
moving = 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/computer/vox_station/attackby(obj/item/I as obj, mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/vox_station/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/vox_station/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/vox_station/attack_hand(mob/user as mob)
|
||||
if(!allowed(user))
|
||||
user << "\red Access Denied"
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = {"Location: [curr_location]<br>
|
||||
Ready to move[max(lastMove + VOX_SHUTTLE_COOLDOWN - world.time, 0) ? " in [max(round((lastMove + VOX_SHUTTLE_COOLDOWN - world.time) * 0.1), 0)] seconds" : ": now"]<br>
|
||||
<a href='?src=\ref[src];start=1'>Return to dark space</a><br>
|
||||
<a href='?src=\ref[src];solars_fore_port=1'>Fore port solar</a> |
|
||||
<a href='?src=\ref[src];solars_aft_port=1'>Aft port solar</a> |
|
||||
<a href='?src=\ref[src];solars_fore_starboard=1'>Fore starboard solar</a><br>
|
||||
<a href='?src=\ref[src];solars_aft_starboard=1'>Aft starboard solar</a> |
|
||||
<a href='?src=\ref[src];mining=1'>Mining Asteroid</a><br>
|
||||
<a href='?src=\ref[user];mach_close=computer'>Close</a>"}
|
||||
|
||||
user << browse(dat, "window=computer;size=575x450")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/vox_station/Topic(href, href_list)
|
||||
if(!isliving(usr)) return
|
||||
var/mob/living/user = usr
|
||||
|
||||
if(in_range(src, user) || istype(user, /mob/living/silicon))
|
||||
user.set_machine(src)
|
||||
|
||||
vox_shuttle_location = "station"
|
||||
if(href_list["start"])
|
||||
if(ticker && (istype(ticker.mode,/datum/game_mode/heist)))
|
||||
if(!warning)
|
||||
user << "\red Returning to dark space will end your raid and report your success or failure. If you are sure, press the button again."
|
||||
warning = 1
|
||||
return
|
||||
vox_move_to(/area/shuttle/vox/station)
|
||||
vox_shuttle_location = "start"
|
||||
else if(href_list["solars_fore_starboard"])
|
||||
vox_move_to(/area/vox_station/northeast_solars)
|
||||
else if(href_list["solars_fore_port"])
|
||||
vox_move_to(/area/vox_station/northwest_solars)
|
||||
else if(href_list["solars_aft_starboard"])
|
||||
vox_move_to(/area/vox_station/southeast_solars)
|
||||
else if(href_list["solars_aft_port"])
|
||||
vox_move_to(/area/vox_station/southwest_solars)
|
||||
else if(href_list["mining"])
|
||||
vox_move_to(/area/vox_station/mining)
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/vox_station/bullet_act(var/obj/item/projectile/Proj)
|
||||
visible_message("[Proj] ricochets off [src]!")
|
||||
@@ -17,222 +17,287 @@
|
||||
anchored = 1.0 // can't pick it up
|
||||
density = 0 // can walk through it.
|
||||
var/id = null // id of door it controls.
|
||||
var/releasetime = 0 // when world.time reaches it - release the prisoneer
|
||||
var/releasetime = 0 // when world.timeofday reaches it - release the prisoner
|
||||
var/timing = 1 // boolean, true/1 timer is on, false/0 means it's not timing
|
||||
var/picture_state // icon_state of alert picture, if not displaying text/numbers
|
||||
var/list/obj/machinery/targets = list()
|
||||
var/timetoset = 0 // Used to set releasetime upon starting the timer
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
/obj/machinery/door_timer/New()
|
||||
..()
|
||||
|
||||
pixel_x = ((src.dir & 3)? (0) : (src.dir == 4 ? 32 : -32))
|
||||
pixel_y = ((src.dir & 3)? (src.dir ==1 ? 24 : -32) : (0))
|
||||
pixel_x = ((src.dir & 3)? (0) : (src.dir == 4 ? 32 : -32))
|
||||
pixel_y = ((src.dir & 3)? (src.dir ==1 ? 24 : -32) : (0))
|
||||
|
||||
spawn(20)
|
||||
for(var/obj/machinery/door/window/brigdoor/M in world)
|
||||
if (M.id == src.id)
|
||||
targets += M
|
||||
spawn(20)
|
||||
for(var/obj/machinery/door/window/brigdoor/M in world)
|
||||
if (M.id == src.id)
|
||||
targets += M
|
||||
|
||||
for(var/obj/machinery/flasher/F in world)
|
||||
if(F.id == src.id)
|
||||
targets += F
|
||||
for(var/obj/machinery/flasher/F in world)
|
||||
if(F.id == src.id)
|
||||
targets += F
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in world)
|
||||
if(C.id == src.id)
|
||||
targets += C
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in world)
|
||||
if(C.id == src.id)
|
||||
targets += C
|
||||
|
||||
if(targets.len==0)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
return
|
||||
if(targets.len==0)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
//Main door timer loop, if it's timing and time is >0 reduce time by 1.
|
||||
// if it's less than 0, open door, reset timer
|
||||
// update the door_timer window and the icon
|
||||
process()
|
||||
if(stat & (NOPOWER|BROKEN)) return
|
||||
if(src.timing)
|
||||
if(world.time > src.releasetime)
|
||||
src.timer_end() // open doors, reset timer, clear status screen
|
||||
src.timing = 0
|
||||
src.updateUsrDialog()
|
||||
src.update_icon()
|
||||
else
|
||||
timer_end()
|
||||
return
|
||||
/obj/machinery/door_timer/process()
|
||||
|
||||
if(stat & (NOPOWER|BROKEN)) return
|
||||
if(src.timing)
|
||||
|
||||
// poorly done midnight rollover
|
||||
// (no seriously there's gotta be a better way to do this)
|
||||
var/timeleft = timeleft()
|
||||
if(timeleft > 1e5)
|
||||
src.releasetime = 0
|
||||
|
||||
|
||||
// has the door power sitatuation changed, if so update icon.
|
||||
power_change()
|
||||
..()
|
||||
update_icon()
|
||||
return
|
||||
if(world.timeofday > src.releasetime)
|
||||
src.timer_end() // open doors, reset timer, clear status screen
|
||||
src.timing = 0
|
||||
|
||||
src.updateUsrDialog()
|
||||
src.update_icon()
|
||||
|
||||
else
|
||||
timer_end()
|
||||
|
||||
return
|
||||
|
||||
|
||||
// has the door power situation changed, if so update icon.
|
||||
/obj/machinery/door_timer/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
// open/closedoor checks if door_timer has power, if so it checks if the
|
||||
// linked door is open/closed (by density) then opens it/closes it.
|
||||
proc/timer_start()
|
||||
if(stat & (NOPOWER|BROKEN)) return 0
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(door.density) continue
|
||||
spawn(0)
|
||||
door.close()
|
||||
// Closes and locks doors, power check
|
||||
/obj/machinery/door_timer/proc/timer_start()
|
||||
if(stat & (NOPOWER|BROKEN)) return 0
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in targets)
|
||||
if(C.broken) continue
|
||||
if(C.opened && !C.close()) continue
|
||||
C.locked = 1
|
||||
C.icon_state = C.icon_locked
|
||||
return 1
|
||||
// Set releasetime
|
||||
releasetime = world.timeofday + timetoset
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(door.density) continue
|
||||
spawn(0)
|
||||
door.close()
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in targets)
|
||||
if(C.broken) continue
|
||||
if(C.opened && !C.close()) continue
|
||||
C.locked = 1
|
||||
C.icon_state = C.icon_locked
|
||||
return 1
|
||||
|
||||
|
||||
proc/timer_end()
|
||||
if(stat & (NOPOWER|BROKEN)) return 0
|
||||
// Opens and unlocks doors, power check
|
||||
/obj/machinery/door_timer/proc/timer_end()
|
||||
if(stat & (NOPOWER|BROKEN)) return 0
|
||||
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(!door.density) continue
|
||||
spawn(0)
|
||||
door.open()
|
||||
// Reset releasetime
|
||||
releasetime = 0
|
||||
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in targets)
|
||||
if(C.broken) continue
|
||||
if(C.opened) continue
|
||||
C.locked = 0
|
||||
C.icon_state = C.icon_closed
|
||||
for(var/obj/machinery/door/window/brigdoor/door in targets)
|
||||
if(!door.density) continue
|
||||
spawn(0)
|
||||
door.open()
|
||||
|
||||
return 1
|
||||
for(var/obj/structure/closet/secure_closet/brig/C in targets)
|
||||
if(C.broken) continue
|
||||
if(C.opened) continue
|
||||
C.locked = 0
|
||||
C.icon_state = C.icon_closed
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
proc/timeleft()
|
||||
. = (releasetime-world.time)/10
|
||||
if(. < 0)
|
||||
. = 0
|
||||
// Check for releasetime timeleft
|
||||
/obj/machinery/door_timer/proc/timeleft()
|
||||
. = (releasetime - world.timeofday)/10
|
||||
if(. < 0)
|
||||
. = 0
|
||||
|
||||
// Set timetoset
|
||||
/obj/machinery/door_timer/proc/timeset(var/seconds)
|
||||
timetoset = seconds * 10
|
||||
|
||||
proc/timeset(var/seconds)
|
||||
releasetime=world.time+seconds*10
|
||||
return
|
||||
if(timetoset <= 0)
|
||||
timetoset = 0
|
||||
|
||||
return
|
||||
|
||||
//Allows AIs to use door_timer, see human attack_hand function below
|
||||
attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
/obj/machinery/door_timer/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
//Allows humans to use door_timer
|
||||
//Opens dialog window when someone clicks on door timer
|
||||
// Allows altering timer and the timing boolean.
|
||||
// Flasher activation limited to 150 seconds
|
||||
attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
var/second = round(timeleft() % 60)
|
||||
var/minute = round((timeleft() - second) / 60)
|
||||
user.set_machine(src)
|
||||
var/dat = "<HTML><BODY><TT>"
|
||||
dat += "<HR>Timer System:</hr>"
|
||||
dat += "<b>Door [src.id] controls</b><br/>"
|
||||
if (src.timing)
|
||||
dat += "<a href='?src=\ref[src];timing=0'>Stop Timer and open door</a><br/>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];timing=1'>Activate Timer and close door</a><br/>"
|
||||
|
||||
dat += "Time Left: [(minute ? text("[minute]:") : null)][second] <br/>"
|
||||
dat += "<a href='?src=\ref[src];tp=-60'>-</a> <a href='?src=\ref[src];tp=-1'>-</a> <a href='?src=\ref[src];tp=1'>+</a> <A href='?src=\ref[src];tp=60'>+</a><br/>"
|
||||
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
if(F.last_flash && (F.last_flash + 150) > world.time)
|
||||
dat += "<br/><A href='?src=\ref[src];fc=1'>Flash Charging</A>"
|
||||
else
|
||||
dat += "<br/><A href='?src=\ref[src];fc=1'>Activate Flash</A>"
|
||||
|
||||
dat += "<br/><br/><a href='?src=\ref[user];mach_close=computer'>Close</a>"
|
||||
dat += "</TT></BODY></HTML>"
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
/obj/machinery/door_timer/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
|
||||
// Used for the 'time left' display
|
||||
var/second = round(timeleft() % 60)
|
||||
var/minute = round((timeleft() - second) / 60)
|
||||
|
||||
// Used for 'set timer'
|
||||
var/setsecond = round((timetoset / 10) % 60)
|
||||
var/setminute = round(((timetoset / 10) - setsecond) / 60)
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
// dat
|
||||
var/dat = "<HTML><BODY><TT>"
|
||||
|
||||
dat += "<HR>Timer System:</hr>"
|
||||
dat += " <b>Door [src.id] controls</b><br/>"
|
||||
|
||||
// Start/Stop timer
|
||||
if (src.timing)
|
||||
dat += "<a href='?src=\ref[src];timing=0'>Stop Timer and open door</a><br/>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];timing=1'>Activate Timer and close door</a><br/>"
|
||||
|
||||
// Time Left display (uses releasetime)
|
||||
dat += "Time Left: [(minute ? text("[minute]:") : null)][second] <br/>"
|
||||
dat += "<br/>"
|
||||
|
||||
// Set Timer display (uses timetoset)
|
||||
if(src.timing)
|
||||
dat += "Set Timer: [(setminute ? text("[setminute]:") : null)][setsecond] <a href='?src=\ref[src];change=1'>Set</a><br/>"
|
||||
else
|
||||
dat += "Set Timer: [(setminute ? text("[setminute]:") : null)][setsecond]<br/>"
|
||||
|
||||
// Controls
|
||||
dat += "<a href='?src=\ref[src];tp=-60'>-</a> <a href='?src=\ref[src];tp=-1'>-</a> <a href='?src=\ref[src];tp=1'>+</a> <A href='?src=\ref[src];tp=60'>+</a><br/>"
|
||||
|
||||
// Mounted flash controls
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
if(F.last_flash && (F.last_flash + 150) > world.time)
|
||||
dat += "<br/><A href='?src=\ref[src];fc=1'>Flash Charging</A>"
|
||||
else
|
||||
dat += "<br/><A href='?src=\ref[src];fc=1'>Activate Flash</A>"
|
||||
|
||||
dat += "<br/><br/><a href='?src=\ref[user];mach_close=computer'>Close</a>"
|
||||
dat += "</TT></BODY></HTML>"
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
onclose(user, "computer")
|
||||
return
|
||||
|
||||
|
||||
//Function for using door_timer dialog input, checks if user has permission
|
||||
// href_list to
|
||||
// "timing" turns on timer
|
||||
// "tp" value to modify timer
|
||||
// "fc" activates flasher
|
||||
// "change" resets the timer to the timetoset amount while the timer is counting down
|
||||
// Also updates dialog window and timer icon
|
||||
Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(!src.allowed(usr))
|
||||
return
|
||||
/obj/machinery/door_timer/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(!src.allowed(usr))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["timing"])
|
||||
src.timing = text2num(href_list["timing"])
|
||||
|
||||
usr.set_machine(src)
|
||||
if(href_list["timing"])
|
||||
src.timing = text2num(href_list["timing"])
|
||||
else
|
||||
if(href_list["tp"]) //adjust timer, close door if not already closed
|
||||
var/tp = text2num(href_list["tp"])
|
||||
var/timeleft = timeleft()
|
||||
timeleft += tp
|
||||
timeleft = min(max(round(timeleft), 0), 3600)
|
||||
timeset(timeleft)
|
||||
//src.timing = 1
|
||||
//src.closedoor()
|
||||
if(href_list["fc"])
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
F.flash()
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
src.update_icon()
|
||||
if(src.timing)
|
||||
src.timer_start()
|
||||
else
|
||||
src.timer_end()
|
||||
return
|
||||
|
||||
else
|
||||
if(href_list["tp"]) //adjust timer, close door if not already closed
|
||||
var/tp = text2num(href_list["tp"])
|
||||
var/addtime = (timetoset / 10)
|
||||
addtime += tp
|
||||
addtime = min(max(round(addtime), 0), 3600)
|
||||
|
||||
timeset(addtime)
|
||||
|
||||
if(href_list["fc"])
|
||||
for(var/obj/machinery/flasher/F in targets)
|
||||
F.flash()
|
||||
|
||||
if(href_list["change"])
|
||||
src.timer_start()
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
src.update_icon()
|
||||
|
||||
/* if(src.timing)
|
||||
src.timer_start()
|
||||
|
||||
else
|
||||
src.timer_end() */
|
||||
|
||||
return
|
||||
|
||||
|
||||
//icon update function
|
||||
// if NOPOWER, display blank
|
||||
// if BROKEN, display blue screen of death icon AI uses
|
||||
// if timing=true, run update display function
|
||||
update_icon()
|
||||
if(stat & (NOPOWER))
|
||||
icon_state = "frame"
|
||||
return
|
||||
if(stat & (BROKEN))
|
||||
set_picture("ai_bsod")
|
||||
return
|
||||
if(src.timing)
|
||||
var/disp1 = uppertext(id)
|
||||
var/timeleft = timeleft()
|
||||
var/disp2 = "[add_zero(num2text((timeleft / 60) % 60),2)]~[add_zero(num2text(timeleft % 60), 2)]"
|
||||
spawn( 5 )
|
||||
update_display(disp1, disp2)
|
||||
else
|
||||
update_display("SET","TIME")
|
||||
/obj/machinery/door_timer/update_icon()
|
||||
if(stat & (NOPOWER))
|
||||
icon_state = "frame"
|
||||
return
|
||||
if(stat & (BROKEN))
|
||||
set_picture("ai_bsod")
|
||||
return
|
||||
if(src.timing)
|
||||
var/disp1 = uppertext(id)
|
||||
var/timeleft = timeleft()
|
||||
var/disp2 = "[add_zero(num2text((timeleft / 60) % 60),2)]~[add_zero(num2text(timeleft % 60), 2)]"
|
||||
spawn( 5 )
|
||||
update_display(disp1, disp2)
|
||||
else
|
||||
update_display("SET","TIME")
|
||||
return
|
||||
|
||||
|
||||
// Adds an icon in case the screen is broken/off, stolen from status_display.dm
|
||||
proc/set_picture(var/state)
|
||||
picture_state = state
|
||||
overlays.Cut()
|
||||
overlays += image('icons/obj/status_display.dmi', icon_state=picture_state)
|
||||
/obj/machinery/door_timer/proc/set_picture(var/state)
|
||||
picture_state = state
|
||||
overlays.Cut()
|
||||
overlays += image('icons/obj/status_display.dmi', icon_state=picture_state)
|
||||
|
||||
|
||||
//Checks to see if there's 1 line or 2, adds text-icons-numbers/letters over display
|
||||
// Stolen from status_display
|
||||
proc/update_display(var/line1, var/line2)
|
||||
if(line2 == null) // single line display
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -13)
|
||||
else // dual line display
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -9)
|
||||
overlays += texticon(line2, 23, -17)
|
||||
/obj/machinery/door_timer/proc/update_display(var/line1, var/line2)
|
||||
if(line2 == null) // single line display
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -13)
|
||||
else // dual line display
|
||||
overlays.Cut()
|
||||
overlays += texticon(line1, 23, -9)
|
||||
overlays += texticon(line2, 23, -17)
|
||||
// return an icon of a time text string (tn)
|
||||
// valid characters are 0-9 and :
|
||||
// px, py are pixel offsets
|
||||
@@ -240,19 +305,19 @@
|
||||
|
||||
//Actual string input to icon display for loop, with 5 pixel x offsets for each letter.
|
||||
//Stolen from status_display
|
||||
proc/texticon(var/tn, var/px = 0, var/py = 0)
|
||||
var/image/I = image('icons/obj/status_display.dmi', "blank")
|
||||
var/len = lentext(tn)
|
||||
/obj/machinery/door_timer/proc/texticon(var/tn, var/px = 0, var/py = 0)
|
||||
var/image/I = image('icons/obj/status_display.dmi', "blank")
|
||||
var/len = lentext(tn)
|
||||
|
||||
for(var/d = 1 to len)
|
||||
var/char = copytext(tn, len-d+1, len-d+2)
|
||||
if(char == " ")
|
||||
continue
|
||||
var/image/ID = image('icons/obj/status_display.dmi', icon_state=char)
|
||||
ID.pixel_x = -(d-1)*5 + px
|
||||
ID.pixel_y = py
|
||||
I.overlays += ID
|
||||
return I
|
||||
for(var/d = 1 to len)
|
||||
var/char = copytext(tn, len-d+1, len-d+2)
|
||||
if(char == " ")
|
||||
continue
|
||||
var/image/ID = image('icons/obj/status_display.dmi', icon_state=char)
|
||||
ID.pixel_x = -(d-1)*5 + px
|
||||
ID.pixel_y = py
|
||||
I.overlays += ID
|
||||
return I
|
||||
|
||||
|
||||
/obj/machinery/door_timer/cell_1
|
||||
|
||||
@@ -915,115 +915,13 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
|
||||
parent.update_tray()
|
||||
|
||||
/obj/item/seeds/replicapod/harvest(mob/user = usr) //now that one is fun -- Urist
|
||||
var/obj/machinery/hydroponics/parent = loc
|
||||
var/make_podman = 0
|
||||
var/mob/ghost
|
||||
if(ckey && config.revival_pod_plants)
|
||||
ghost = find_dead_player("[ckey]")
|
||||
if(ismob(ghost))
|
||||
if(istype(ghost,/mob/dead/observer))
|
||||
var/mob/dead/observer/O = ghost
|
||||
if(istype(mind,/datum/mind))
|
||||
if(O.can_reenter_corpse)
|
||||
make_podman = 1
|
||||
else
|
||||
make_podman = 1
|
||||
|
||||
if(make_podman) //all conditions met!
|
||||
var/mob/living/carbon/human/podman = new /mob/living/carbon/human(parent.loc)
|
||||
if(realName)
|
||||
podman.real_name = realName
|
||||
else
|
||||
podman.real_name = "Pod Person [rand(0,999)]"
|
||||
var/oldactive = mind.active
|
||||
mind.active = 1
|
||||
mind.transfer_to(podman)
|
||||
mind.active = oldactive
|
||||
// -- Mode/mind specific stuff goes here. TODO! Broken :( Should be merged into mob/living/Login
|
||||
switch(ticker.mode.name)
|
||||
if ("revolution")
|
||||
if (podman.mind in ticker.mode:revolutionaries)
|
||||
ticker.mode:add_revolutionary(podman.mind)
|
||||
ticker.mode:update_all_rev_icons() //So the icon actually appears
|
||||
if (podman.mind in ticker.mode:head_revolutionaries)
|
||||
ticker.mode:update_all_rev_icons()
|
||||
if ("nuclear emergency")
|
||||
if (podman.mind in ticker.mode:syndicates)
|
||||
ticker.mode:update_all_synd_icons()
|
||||
if ("cult")
|
||||
if (podman.mind in ticker.mode:cult)
|
||||
ticker.mode:add_cultist(podman.mind)
|
||||
ticker.mode:update_all_cult_icons() //So the icon actually appears
|
||||
|
||||
// -- End mode specific stuff
|
||||
|
||||
podman.gender = ghost.gender
|
||||
if(podman.gender in list(NEUTER, PLURAL)) //Sanity check, which should never actually happen.
|
||||
podman.gender = pick(MALE,FEMALE)
|
||||
|
||||
if(!podman.dna)
|
||||
podman.dna = new /datum/dna()
|
||||
podman.dna.real_name = podman.real_name
|
||||
if(ui)
|
||||
podman.dna.uni_identity = ui
|
||||
updateappearance(podman, ui)
|
||||
if(se)
|
||||
podman.dna.struc_enzymes = se
|
||||
if(!prob(potency)) //if it fails, plantman!
|
||||
if(podman)
|
||||
// podman.dna.mutantrace = "plant"
|
||||
podman.mutations.Add(PLANT)
|
||||
podman.update_mutantrace()
|
||||
|
||||
else //else, one packet of seeds. maybe two
|
||||
var/seed_count = 1
|
||||
if(prob(yield * parent.yieldmod * 20))
|
||||
seed_count++
|
||||
for(var/i=0,i<seed_count,i++)
|
||||
var/obj/item/seeds/replicapod/harvestseeds = new /obj/item/seeds/replicapod(user.loc)
|
||||
harvestseeds.lifespan = lifespan
|
||||
harvestseeds.endurance = endurance
|
||||
harvestseeds.maturation = maturation
|
||||
harvestseeds.production = production
|
||||
harvestseeds.yield = yield
|
||||
harvestseeds.potency = potency
|
||||
|
||||
parent.update_tray()
|
||||
|
||||
/obj/item/seeds/replicapod/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/reagent_containers))
|
||||
|
||||
user << "You inject the contents of the syringe into the seeds."
|
||||
|
||||
for(var/datum/reagent/blood/bloodSample in W:reagents.reagent_list)
|
||||
var/mob/living/carbon/human/source = bloodSample.data["donor"] //hacky, since it gets the CURRENT condition of the mob, not how it was when the blood sample was taken
|
||||
if (!istype(source))
|
||||
continue
|
||||
//ui = bloodSample.data["blood_dna"] doesn't work for whatever reason
|
||||
ui = source.dna.uni_identity
|
||||
se = source.dna.struc_enzymes
|
||||
if(source.ckey)
|
||||
ckey = source.ckey
|
||||
else if(source.mind)
|
||||
ckey = ckey(source.mind.key)
|
||||
realName = source.real_name
|
||||
gender = source.gender
|
||||
|
||||
if (!isnull(source.mind))
|
||||
mind = source.mind
|
||||
|
||||
W:reagents.clear_reagents()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/hydroponics/proc/update_tray(mob/user = usr)
|
||||
harvest = 0
|
||||
lastproduce = age
|
||||
if((yieldmod * myseed.yield) <= 0)
|
||||
if((yieldmod * myseed.yield) <= 0 || istype(myseed,/obj/item/seeds/replicapod))
|
||||
user << text("\red You fail to harvest anything useful.")
|
||||
else
|
||||
user << text("You harvest from the [myseed.plantname]")
|
||||
user << text("You harvest from the [myseed.plantname].")
|
||||
if(myseed.oneharvest)
|
||||
del(myseed)
|
||||
planted = 0
|
||||
|
||||
154
code/game/machinery/podmen.dm
Normal file
154
code/game/machinery/podmen.dm
Normal file
@@ -0,0 +1,154 @@
|
||||
/* Moved all the plant people code here for ease of reference and coherency.
|
||||
Injecting a pod person with a blood sample will grow a pod person with the memories and persona of that mob.
|
||||
Growing it to term with nothing injected will grab a ghost from the observers. */
|
||||
|
||||
/obj/item/seeds/replicapod
|
||||
name = "pack of dionaea-replicant seeds"
|
||||
desc = "These seeds grow into 'replica pods' or 'dionaea', a form of strange sapient plantlife."
|
||||
icon_state = "seed-replicapod"
|
||||
mypath = "/obj/item/seeds/replicapod"
|
||||
species = "replicapod"
|
||||
plantname = "Dionaea"
|
||||
productname = "/mob/living/carbon/human" //verrry special -- Urist
|
||||
lifespan = 50 //no idea what those do
|
||||
endurance = 8
|
||||
maturation = 5
|
||||
production = 10
|
||||
yield = 1 //seeds if there isn't a dna inside
|
||||
oneharvest = 1
|
||||
potency = 30
|
||||
plant_type = 0
|
||||
growthstages = 6
|
||||
var/ckey = null
|
||||
var/realName = null
|
||||
var/mob/living/carbon/human/source //Donor of blood, if any.
|
||||
gender = MALE
|
||||
|
||||
/obj/item/seeds/replicapod/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(istype(W,/obj/item/weapon/reagent_containers))
|
||||
|
||||
user << "You inject the contents of the syringe into the seeds."
|
||||
|
||||
var/datum/reagent/blood/B
|
||||
|
||||
//Find a blood sample to inject.
|
||||
for(var/datum/reagent/R in W:reagents.reagent_list)
|
||||
if(istype(R,/datum/reagent/blood))
|
||||
B = R
|
||||
break
|
||||
if(B)
|
||||
source = B.data["donor"]
|
||||
user << "The strange, sluglike seeds quiver gently and swell with blood."
|
||||
if(!source.client && source.mind)
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(O.mind == source.mind && config.revival_pod_plants)
|
||||
O << "<b><font color = #330033><font size = 3>Your blood has been placed into a replica pod seed. Return to your body if you want to be returned to life as a pod person!</b> (Verbs -> Ghost -> Re-enter corpse)</font color>"
|
||||
break
|
||||
else
|
||||
user << "Nothing happens."
|
||||
return
|
||||
|
||||
if (!istype(source))
|
||||
return
|
||||
|
||||
if(source.ckey)
|
||||
realName = source.real_name
|
||||
ckey = source.ckey
|
||||
|
||||
W:reagents.clear_reagents()
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/seeds/replicapod/harvest(mob/user = usr)
|
||||
|
||||
var/obj/machinery/hydroponics/parent = loc
|
||||
var/mob/ghost
|
||||
var/list/candidates = list()
|
||||
|
||||
user.visible_message("\blue You carefully begin to open the pod...","[user] carefully begins to open the pod...")
|
||||
|
||||
//If a sample is injected (and revival is allowed) the plant will be controlled by the original donor.
|
||||
if(source && source.mind && source.ckey && config.revival_pod_plants)
|
||||
ghost = source
|
||||
else // If no sample was injected or revival is not allowed, we grab an interested observer.
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(O.client)
|
||||
var/response = alert(O, "Someone is harvesting a replica pod. Would you like to play as a Dionaea?", "Replica pod harvest", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
candidates += O
|
||||
|
||||
if(!do_after(user, 100))
|
||||
return
|
||||
|
||||
if(!src || !user)
|
||||
return
|
||||
|
||||
if(candidates.len)
|
||||
ghost = pick(candidates)
|
||||
|
||||
//If we don't have a ghost or the ghost is now unplayed, we just give the harvester some seeds.
|
||||
if(!ghost || !(ghost.ckey))
|
||||
user << "The pod has formed badly, and all you can do is salvage some of the seeds."
|
||||
var/seed_count = 1
|
||||
|
||||
if(prob(yield * parent.yieldmod * 20))
|
||||
seed_count++
|
||||
|
||||
for(var/i=0,i<seed_count,i++)
|
||||
new /obj/item/seeds/replicapod(user.loc)
|
||||
|
||||
parent.update_tray()
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/podman = new /mob/living/carbon/human(parent.loc)
|
||||
|
||||
podman.ckey = ghost.ckey
|
||||
|
||||
if(ghost.mind)
|
||||
ghost.mind.transfer_to(podman)
|
||||
|
||||
if(realName)
|
||||
podman.real_name = realName
|
||||
else
|
||||
podman.real_name = "Diona [rand(0,999)]"
|
||||
|
||||
podman.gender = NEUTER
|
||||
podman.dna = new /datum/dna()
|
||||
podman.dna.real_name = podman.real_name
|
||||
podman.set_species("Diona")
|
||||
podman.dna.mutantrace = "plant"
|
||||
podman.update_mutantrace()
|
||||
|
||||
// Update mode specific HUD icons.
|
||||
switch(ticker.mode.name)
|
||||
if ("revolution")
|
||||
if (podman.mind in ticker.mode:revolutionaries)
|
||||
ticker.mode:add_revolutionary(podman.mind)
|
||||
ticker.mode:update_all_rev_icons() //So the icon actually appears
|
||||
if (podman.mind in ticker.mode:head_revolutionaries)
|
||||
ticker.mode:update_all_rev_icons()
|
||||
if ("nuclear emergency")
|
||||
if (podman.mind in ticker.mode:syndicates)
|
||||
ticker.mode:update_all_synd_icons()
|
||||
if ("cult")
|
||||
if (podman.mind in ticker.mode:cult)
|
||||
ticker.mode:add_cultist(podman.mind)
|
||||
ticker.mode:update_all_cult_icons() //So the icon actually appears
|
||||
// -- End mode specific stuff
|
||||
|
||||
visible_message("\blue The pod disgorges a fully-formed plant person!")
|
||||
|
||||
spawn(0)
|
||||
podman << "\green <B>You awaken slowly, feeling your sap stir into sluggish motion as the warm air caresses your bark.</B>"
|
||||
if(source && ckey && podman.ckey == ckey)
|
||||
podman << "<B>Memories of a life as [source] drift oddly through a mind unsuited for them, like a skin of oil over a fathomless lake.</B>"
|
||||
podman << "<B>You are now one of the Dionaea, a race of drifting interstellar plantlike creatures that sometimes share their seeds with human traders.</B>"
|
||||
podman << "<B>Too much darkness will send you into shock and starve you, but light will help you heal.</B>"
|
||||
|
||||
if(!realName)
|
||||
var/newname = input(podman,"Enter a name, or leave blank for the default name.", "Name change","") as text
|
||||
if (newname != "")
|
||||
podman.real_name = newname
|
||||
parent.update_tray()
|
||||
@@ -341,12 +341,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
freq_text = "Engineering"
|
||||
if(1359)
|
||||
freq_text = "Security"
|
||||
// if(1349)
|
||||
// freq_text = "Mining"
|
||||
if(1347)
|
||||
freq_text = "Supply"
|
||||
if(1441)
|
||||
freq_text = "Death Squad"
|
||||
freq_text = "Special Ops"
|
||||
if(1443)
|
||||
freq_text = "Response Team"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
@@ -365,10 +363,35 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
|
||||
var/part_c = "</span></span>"
|
||||
|
||||
if (display_freq==SYND_FREQ)
|
||||
// syndies!
|
||||
if (display_freq == SYND_FREQ)
|
||||
part_a = "<span class='syndradio'><span class='name'>"
|
||||
else if (display_freq==COMM_FREQ)
|
||||
|
||||
// centcomm channels (deathsquid and ert)
|
||||
else if (display_freq in CENT_FREQS)
|
||||
part_a = "<span class='centradio'><span class='name'>"
|
||||
|
||||
// command channel
|
||||
else if (display_freq == COMM_FREQ)
|
||||
part_a = "<span class='comradio'><span class='name'>"
|
||||
|
||||
// department radio formatting (poorly optimized, ugh)
|
||||
else if (display_freq == SEC_FREQ)
|
||||
part_a = "<span class='secradio'><span class='name'>"
|
||||
|
||||
else if (display_freq == ENG_FREQ)
|
||||
part_a = "<span class='engradio'><span class='name'>"
|
||||
|
||||
else if (display_freq == SCI_FREQ)
|
||||
part_a = "<span class='sciradio'><span class='name'>"
|
||||
|
||||
else if (display_freq == MED_FREQ)
|
||||
part_a = "<span class='medradio'><span class='name'>"
|
||||
|
||||
else if (display_freq == SUP_FREQ) // cargo
|
||||
part_a = "<span class='supradio'><span class='name'>"
|
||||
|
||||
// If all else fails and it's a dept_freq, color me purple!
|
||||
else if (display_freq in DEPT_FREQS)
|
||||
part_a = "<span class='deptradio'><span class='name'>"
|
||||
|
||||
@@ -406,8 +429,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
blackbox.msg_deathsquad += blackbox_msg
|
||||
if(1213)
|
||||
blackbox.msg_syndicate += blackbox_msg
|
||||
// if(1349)
|
||||
// blackbox.msg_mining += blackbox_msg
|
||||
if(1347)
|
||||
blackbox.msg_cargo += blackbox_msg
|
||||
else
|
||||
@@ -629,8 +650,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
freq_text = "Engineering"
|
||||
if(1359)
|
||||
freq_text = "Security"
|
||||
// if(1349)
|
||||
// freq_text = "Mining"
|
||||
if(1347)
|
||||
freq_text = "Supply"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
@@ -685,8 +704,6 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
blackbox.msg_deathsquad += blackbox_msg
|
||||
if(1213)
|
||||
blackbox.msg_syndicate += blackbox_msg
|
||||
// if(1349)
|
||||
// blackbox.msg_mining += blackbox_msg
|
||||
if(1347)
|
||||
blackbox.msg_cargo += blackbox_msg
|
||||
else
|
||||
|
||||
@@ -142,12 +142,7 @@
|
||||
id = "Supply Server"
|
||||
freq_listening = list(1347)
|
||||
autolinkers = list("supply")
|
||||
/*
|
||||
/obj/machinery/telecomms/server/presets/mining
|
||||
id = "Mining Server"
|
||||
freq_listening = list(1349)
|
||||
autolinkers = list("mining")
|
||||
*/
|
||||
|
||||
/obj/machinery/telecomms/server/presets/common
|
||||
id = "Common Server"
|
||||
freq_listening = list()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -131,8 +131,7 @@
|
||||
else
|
||||
if(isliving(src.loc))
|
||||
return
|
||||
user.lastDblClick = world.time + 2
|
||||
user.next_move = world.time + 2
|
||||
user.delay_click(2)
|
||||
src.pickup(user)
|
||||
add_fingerprint(user)
|
||||
user.put_in_active_hand(src)
|
||||
@@ -166,8 +165,7 @@
|
||||
if(istype(src.loc, /mob/living))
|
||||
return
|
||||
src.pickup(user)
|
||||
user.lastDblClick = world.time + 2
|
||||
user.next_move = world.time + 2
|
||||
user.delay_click(2)
|
||||
|
||||
user.put_in_active_hand(src)
|
||||
return
|
||||
@@ -229,6 +227,8 @@
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>" )
|
||||
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
|
||||
|
||||
user.delay_click(10)
|
||||
|
||||
//spawn(1800) // this wont work right
|
||||
// M.lastattacker = null
|
||||
/////////////////////////
|
||||
|
||||
22
code/game/objects/items/devices/pipe_painter.dm
Normal file
22
code/game/objects/items/devices/pipe_painter.dm
Normal file
@@ -0,0 +1,22 @@
|
||||
/obj/item/device/pipe_painter
|
||||
name = "pipe painter"
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "labeler1"
|
||||
item_state = "flight"
|
||||
var/list/modes = list("grey","red","blue","cyan","green","yellow","purple")
|
||||
var/mode = "grey"
|
||||
|
||||
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob)
|
||||
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated))
|
||||
return
|
||||
var/obj/machinery/atmospherics/pipe/P = A
|
||||
P.color = mode
|
||||
user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
|
||||
P.update_icon()
|
||||
|
||||
/obj/item/device/pipe_painter/attack_self(mob/user as mob)
|
||||
mode = input("Which colour do you want to use?","Pipe painter") in modes
|
||||
|
||||
/obj/item/device/pipe_painter/examine()
|
||||
..()
|
||||
usr << "It is in [mode] mode."
|
||||
@@ -121,7 +121,8 @@
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
icon_state = "cargo_cypherkey"
|
||||
channels = list("Supply" = 1)
|
||||
|
||||
/obj/item/device/encryptionkey/ert
|
||||
name = "NanoTrasen ERT Radio Encryption Key"
|
||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
||||
channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Mining" = 1, "Cargo" = 1,)
|
||||
channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1)
|
||||
|
||||
@@ -499,8 +499,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
freq_text = "Engineering"
|
||||
if(1359)
|
||||
freq_text = "Security"
|
||||
// if(1349)
|
||||
// freq_text = "Mining"
|
||||
if(1347)
|
||||
freq_text = "Supply"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
R.base_icon = "robot"
|
||||
del(R.module)
|
||||
R.module = null
|
||||
R.camera.network.Remove(list("Medical","MINE"))
|
||||
R.updatename("Default")
|
||||
R.status_flags |= CANPUSH
|
||||
R.updateicon()
|
||||
|
||||
@@ -11,15 +11,6 @@
|
||||
var/heal_burn = 0
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if (M.stat == 2)
|
||||
var/t_him = "it"
|
||||
if (M.gender == MALE)
|
||||
t_him = "him"
|
||||
else if (M.gender == FEMALE)
|
||||
t_him = "her"
|
||||
user << "\red \The [M] is dead, you cannot help [t_him]!"
|
||||
return 1
|
||||
|
||||
if (!istype(M))
|
||||
user << "\red \The [src] cannot be applied to [M]!"
|
||||
return 1
|
||||
@@ -47,42 +38,16 @@
|
||||
user << "\red This isn't useful at all on a robotic limb.."
|
||||
return 1
|
||||
|
||||
if(src.heal_brute)
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
|
||||
return 1
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
|
||||
else if(src.heal_burn)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
|
||||
H.UpdateDamageIcon()
|
||||
|
||||
else
|
||||
|
||||
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
user.visible_message( \
|
||||
"\blue [M] has been applied with [src] by [user].", \
|
||||
"\blue You apply \the [src] to [M]." \
|
||||
)
|
||||
|
||||
use(1)
|
||||
use(1)
|
||||
|
||||
M.updatehealth()
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
@@ -90,18 +55,60 @@
|
||||
singular_name = "gauze length"
|
||||
desc = "Some sterile gauze to wrap around bloody stumps."
|
||||
icon_state = "brutepack"
|
||||
heal_brute = 60
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
|
||||
return 1
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burns."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
heal_burn = 40
|
||||
heal_burn = 1
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/tajaran
|
||||
name = "\improper S'rendarr's Hand leaf"
|
||||
singular_name = "S'rendarr's Hand leaf"
|
||||
@@ -126,6 +133,34 @@
|
||||
heal_brute = 12
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/stack/medical/advanced/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
|
||||
return 1
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
|
||||
"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/advanced/ointment
|
||||
name = "advanced burn kit"
|
||||
singular_name = "advanced burn kit"
|
||||
@@ -134,8 +169,26 @@
|
||||
heal_burn = 12
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
|
||||
/obj/item/stack/medical/advanced/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
|
||||
"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
|
||||
affecting.heal_damage(0,heal_burn)
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/splint
|
||||
name = "medical splint"
|
||||
name = "medical splints"
|
||||
singular_name = "medical splint"
|
||||
icon_state = "splint"
|
||||
amount = 5
|
||||
@@ -143,3 +196,38 @@
|
||||
|
||||
/obj/item/stack/medical/splint/single
|
||||
amount = 1
|
||||
|
||||
|
||||
/obj/item/stack/medical/splint/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
var/limb = affecting.display_name
|
||||
if(!((affecting.name == "l_arm") || (affecting.name == "r_arm") || (affecting.name == "l_leg") || (affecting.name == "r_leg")))
|
||||
user << "\red You can't apply a splint there!"
|
||||
return
|
||||
if(affecting.status & ORGAN_SPLINTED)
|
||||
user << "\red [M]'s [limb] is already splinted!"
|
||||
return
|
||||
if (M != user)
|
||||
user.visible_message("\red [user] starts to apply \the [src] to [M]'s [limb].", "\red You start to apply \the [src] to [M]'s [limb].", "\red You hear something being wrapped.")
|
||||
else
|
||||
if((!user.hand && affecting.name == "r_arm") || (user.hand && affecting.name == "l_arm"))
|
||||
user << "\red You can't apply a splint to the arm you're using!"
|
||||
return
|
||||
user.visible_message("\red [user] starts to apply \the [src] to their [limb].", "\red You start to apply \the [src] to your [limb].", "\red You hear something being wrapped.")
|
||||
if(do_after(user, 50))
|
||||
if (M != user)
|
||||
user.visible_message("\red [user] finishes applying \the [src] to [M]'s [limb].", "\red You finish applying \the [src] to [M]'s [limb].", "\red You hear something being wrapped.")
|
||||
else
|
||||
if(prob(25))
|
||||
user.visible_message("\red [user] successfully applies \the [src] to their [limb].", "\red You successfully apply \the [src] to your [limb].", "\red You hear something being wrapped.")
|
||||
else
|
||||
user.visible_message("\red [user] fumbles \the [src].", "\red You fumble \the [src].", "\red You hear something being wrapped.")
|
||||
return
|
||||
affecting.status |= ORGAN_SPLINTED
|
||||
use(1)
|
||||
return
|
||||
@@ -14,7 +14,6 @@
|
||||
m_amt = 90
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
var/max_water = 50
|
||||
var/last_use = 1.0
|
||||
var/safety = 1
|
||||
var/sprite_name = "fire_extinguisher"
|
||||
|
||||
@@ -67,11 +66,6 @@
|
||||
usr << "\red \The [src] is empty."
|
||||
return
|
||||
|
||||
if (world.time < src.last_use + 20)
|
||||
return
|
||||
|
||||
src.last_use = world.time
|
||||
|
||||
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
|
||||
|
||||
var/direction = get_dir(src,target)
|
||||
|
||||
@@ -461,3 +461,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
|
||||
islegal()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/implant/cortical
|
||||
name = "cortical stack"
|
||||
desc = "A fist-sized mass of biocircuits and chips."
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
icon_state ="bookEngineering"
|
||||
author = "Engineering Encyclopedia" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
|
||||
title = "Station Repairs and Construction"
|
||||
dat = {"
|
||||
/*dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_particle_accelerator
|
||||
name = "Particle Accelerator User's Guide"
|
||||
@@ -32,7 +32,7 @@
|
||||
title = "Particle Accelerator User's Guide"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -65,7 +65,7 @@
|
||||
</ol>
|
||||
|
||||
</body>
|
||||
</html>"}
|
||||
</html>"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_hacking
|
||||
@@ -75,7 +75,7 @@
|
||||
title = "Hacking"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"
|
||||
/*dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -86,7 +86,7 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_singularity_safety
|
||||
name = "Singularity Safety in Special Circumstances"
|
||||
@@ -95,7 +95,7 @@
|
||||
title = "Singularity Safety in Special Circumstances"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -134,14 +134,14 @@
|
||||
Step one: <b>GET THE FUCK OUT OF THERE!!! FORGET THE WOMEN AND CHILDREN, SAVE YOURSELF!!!</b><br>
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/hydroponics_pod_people
|
||||
name = "The Human Harvest - From seed to market"
|
||||
icon_state ="bookHydroponicsPodPeople"
|
||||
author = "Farmer John"
|
||||
title = "The Human Harvest - From seed to market"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -169,7 +169,7 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/medical_cloning
|
||||
name = "Cloning techniques of the 26th century"
|
||||
@@ -178,7 +178,7 @@
|
||||
title = "Cloning techniques of the 26th century"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -246,7 +246,7 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/ripley_build_and_repair
|
||||
@@ -256,7 +256,7 @@
|
||||
title = "APLU \"Ripley\" Construction and Operation Manual"
|
||||
//big pile of shit below.
|
||||
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -322,7 +322,7 @@
|
||||
|
||||
<h2>Operation</h2>
|
||||
Coming soon...
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/research_and_development
|
||||
@@ -330,7 +330,8 @@
|
||||
icon_state = "rdbook"
|
||||
author = "Dr. L. Ight"
|
||||
title = "Research and Development 101"
|
||||
dat = {"<html>
|
||||
/*dat = {"
|
||||
<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -372,7 +373,7 @@
|
||||
Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, its attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine.
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/robotics_cyborgs
|
||||
@@ -380,7 +381,7 @@
|
||||
icon_state = "borgbook"
|
||||
author = "XISC"
|
||||
title = "Cyborgs for Dummies"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 21px; margin: 15px 0px 5px;}
|
||||
@@ -575,7 +576,7 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/security_space_law
|
||||
name = "Space Law"
|
||||
@@ -583,7 +584,7 @@
|
||||
icon_state = "bookSpaceLaw"
|
||||
author = "Nanotrasen"
|
||||
title = "Space Law"
|
||||
dat = {"
|
||||
/*dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -593,14 +594,14 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_guide
|
||||
name = "Engineering Textbook"
|
||||
icon_state ="bookEngineering2"
|
||||
author = "Engineering Encyclopedia"
|
||||
title = "Engineering Textbook"
|
||||
dat = {"
|
||||
/*dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -610,7 +611,7 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/chef_recipes
|
||||
@@ -618,7 +619,7 @@
|
||||
icon_state = "cooked_book"
|
||||
author = "Lord Frenrir Cageth"
|
||||
title = "Chef Recipes"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -663,14 +664,14 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/barman_recipes
|
||||
name = "Barman Recipes"
|
||||
icon_state = "barbook"
|
||||
author = "Sir John Rose"
|
||||
title = "Barman Recipes"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -715,7 +716,7 @@
|
||||
|
||||
</body>
|
||||
</html>
|
||||
"}
|
||||
"}*/
|
||||
|
||||
|
||||
/obj/item/weapon/book/manual/detective
|
||||
@@ -723,7 +724,7 @@
|
||||
icon_state ="bookDetective"
|
||||
author = "Nanotrasen"
|
||||
title = "The Film Noir: Proper Procedures for Investigations"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
@@ -757,14 +758,14 @@
|
||||
It really is that easy! Good luck!
|
||||
|
||||
</body>
|
||||
</html>"}
|
||||
</html>"}*/
|
||||
|
||||
/obj/item/weapon/book/manual/nuclear
|
||||
name = "Fission Mailed: Nuclear Sabotage 101"
|
||||
icon_state ="bookNuclear"
|
||||
author = "Syndicate"
|
||||
title = "Fission Mailed: Nuclear Sabotage 101"
|
||||
dat = {"<html>
|
||||
/*dat = {"<html>
|
||||
Nuclear Explosives 101:<br>
|
||||
Hello and thank you for choosing the Syndicate for your nuclear information needs.<br>
|
||||
Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.<br>
|
||||
@@ -792,4 +793,4 @@
|
||||
<b>Disk, Code, Safety, Timer, Disk, RUN!</b><br>
|
||||
Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.<br>
|
||||
Good luck!
|
||||
</html>"}
|
||||
</html>"}*/
|
||||
@@ -222,6 +222,21 @@
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
|
||||
/obj/item/weapon/storage/box/cdeathalarm_kit
|
||||
name = "Death Alarm Kit"
|
||||
desc = "Box of stuff used to implant death alarms."
|
||||
icon_state = "implant"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
new /obj/item/weapon/implantcase/death_alarm(src)
|
||||
|
||||
/obj/item/weapon/storage/box/condimentbottles
|
||||
name = "box of condiment bottles"
|
||||
@@ -424,6 +439,14 @@
|
||||
W.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/autoinjectors
|
||||
name = "box of injectors"
|
||||
desc = "Contains autoinjectors."
|
||||
icon_state = "syringe"
|
||||
New()
|
||||
..()
|
||||
for (var/i; i < storage_slots; i++)
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
||||
|
||||
/obj/item/weapon/storage/box/lights
|
||||
name = "replacement bulbs"
|
||||
@@ -460,4 +483,4 @@
|
||||
for(var/i = 0; i < 14; i++)
|
||||
new /obj/item/weapon/light/tube(src)
|
||||
for(var/i = 0; i < 7; i++)
|
||||
new /obj/item/weapon/light/bulb(src)
|
||||
new /obj/item/weapon/light/bulb(src)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
@@ -51,7 +51,7 @@
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/toxin
|
||||
@@ -88,11 +88,28 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/adv
|
||||
name = "advanced first-aid kit"
|
||||
desc = "Contains advanced medical treatments."
|
||||
icon_state = "advfirstaid"
|
||||
item_state = "firstaid-advanced"
|
||||
|
||||
/obj/item/weapon/storage/firstaid/adv/New()
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
new /obj/item/stack/medical/advanced/ointment(src)
|
||||
new /obj/item/stack/medical/advanced/ointment(src)
|
||||
new /obj/item/stack/medical/splint(src)
|
||||
return
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
..()
|
||||
if(air_contents.oxygen < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/tank/oxygen/yellow
|
||||
@@ -186,4 +186,4 @@
|
||||
..()
|
||||
if(air_contents.nitrogen < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
@@ -29,6 +29,7 @@
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/taperoll/engineering(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -118,4 +119,4 @@
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/taperoll/engineering(src)
|
||||
new /obj/item/taperoll/engineering(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/storage/box/autoinjectors(src)
|
||||
new /obj/item/weapon/storage/box/syringes(src)
|
||||
new /obj/item/weapon/reagent_containers/dropper(src)
|
||||
new /obj/item/weapon/reagent_containers/dropper(src)
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
new /obj/item/weapon/cartridge/hos(src)
|
||||
new /obj/item/device/radio/headset/heads/hos(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/shield/riot(src)
|
||||
new /obj/item/weapon/storage/lockbox/loyalty(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
@@ -149,6 +150,7 @@
|
||||
// new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/weapon/reagent_containers/spray/pepper(src)
|
||||
@@ -252,6 +254,7 @@
|
||||
new /obj/item/clothing/suit/armor/det_suit(src)
|
||||
new /obj/item/ammo_magazine/c38(src)
|
||||
new /obj/item/ammo_magazine/c38(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/weapon/gun/projectile/detective(src)
|
||||
new /obj/item/clothing/tie/holster/armpit(src)
|
||||
return
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='warning'>You kick [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
user.delay_click(10)
|
||||
|
||||
if(shock(user, 70))
|
||||
return
|
||||
@@ -51,6 +52,7 @@
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
|
||||
"<span class='warning'>You mangle [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
user.delay_click(10)
|
||||
|
||||
if(!shock(user, 70))
|
||||
health -= 5
|
||||
@@ -64,6 +66,7 @@
|
||||
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
user.delay_click(10)
|
||||
|
||||
health -= rand(2,3)
|
||||
healthcheck()
|
||||
@@ -76,6 +79,7 @@
|
||||
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
M.delay_click(10)
|
||||
|
||||
health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
@@ -160,8 +164,10 @@
|
||||
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
health -= W.force * 0.1
|
||||
user.delay_click(10)
|
||||
else if(!shock(user, 70))
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.delay_click(10)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
health -= W.force
|
||||
|
||||
@@ -52,6 +52,8 @@
|
||||
user << "<span class='notice'>You put [I] in [src].</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] is full.</span>"
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/tank/plasma))
|
||||
if(plasmatanks < 10)
|
||||
user.drop_item()
|
||||
@@ -61,8 +63,16 @@
|
||||
user << "<span class='notice'>You put [I] in [src].</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] is full.</span>"
|
||||
updateUsrDialog()
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
if(anchored)
|
||||
user << "<span class='notice'>You lean down and unwrench [src].</span>"
|
||||
anchored = 0
|
||||
else
|
||||
user << "<span class='notice'>You wrench [src] into place.</span>"
|
||||
anchored = 1
|
||||
return
|
||||
|
||||
/obj/structure/dispenser/Topic(href, href_list)
|
||||
if(usr.stat || usr.restrained())
|
||||
|
||||
@@ -104,16 +104,19 @@
|
||||
new /obj/item/weapon/shard(loc)
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
usr.delay_click(10)
|
||||
else if (usr.a_intent == "hurt")
|
||||
playsound(src.loc, 'glassknock.ogg', 80, 1)
|
||||
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
|
||||
"\red You bang against the [src.name]!", \
|
||||
"You hear a banging sound.")
|
||||
usr.delay_click(5)
|
||||
else
|
||||
playsound(src.loc, 'glassknock.ogg', 80, 1)
|
||||
usr.visible_message("[usr.name] knocks on the [src.name].", \
|
||||
"You knock on the [src.name].", \
|
||||
"You hear a knocking sound.")
|
||||
usr.delay_click(5)
|
||||
return
|
||||
|
||||
|
||||
@@ -128,9 +131,11 @@
|
||||
new /obj/item/weapon/shard(loc)
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
user.delay_click(10)
|
||||
else //for nicer text~
|
||||
user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
|
||||
user.delay_click(10)
|
||||
|
||||
|
||||
/obj/structure/window/attack_alien(mob/user as mob)
|
||||
@@ -158,6 +163,7 @@
|
||||
var/mob/living/M = G.affecting
|
||||
var/state = G.state
|
||||
del(W) //gotta delete it here because if window breaks, it won't get deleted
|
||||
user.delay_click(10)
|
||||
switch (state)
|
||||
if(1)
|
||||
M.apply_damage(7)
|
||||
@@ -197,6 +203,7 @@
|
||||
else
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
hit(W.force)
|
||||
user.delay_click(10)
|
||||
if(health <= 7)
|
||||
anchored = 0
|
||||
update_nearby_icons()
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
|
||||
var/list/response_team_members = list()
|
||||
var/global/send_emergency_team = 0 // Used for automagic response teams
|
||||
// 'admin_emergency_team' for admin-spawned response teams
|
||||
|
||||
// 'admin_emergency_team' for admin-spawned response teams
|
||||
var/ert_base_chance = 10 // Default base chance. Will be incremented by increment ERT chance.
|
||||
var/can_call_ert
|
||||
|
||||
/client/proc/response_team()
|
||||
set name = "Dispatch Emergency Response Team"
|
||||
@@ -26,7 +27,7 @@ var/global/send_emergency_team = 0 // Used for automagic response teams
|
||||
if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
|
||||
return
|
||||
if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
|
||||
switch(alert("The station has not entered code red recently. Do you still want to dispatch a response team?",,"Yes","No"))
|
||||
switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No"))
|
||||
if("No")
|
||||
return
|
||||
if(send_emergency_team)
|
||||
@@ -102,12 +103,28 @@ proc/percentage_antagonists()
|
||||
if(total == 0) return 0
|
||||
else return round(100 * antagonists / total)
|
||||
|
||||
// Increments the ERT chance automatically, so that the later it is in the round,
|
||||
// the more likely an ERT is to be able to be called.
|
||||
proc/increment_ert_chance()
|
||||
while(send_emergency_team == 0) // There is no ERT at the time.
|
||||
if(get_security_level() == "green")
|
||||
ert_base_chance += 1
|
||||
if(get_security_level() == "blue")
|
||||
ert_base_chance += 2
|
||||
if(get_security_level() == "red")
|
||||
ert_base_chance += 3
|
||||
if(get_security_level() == "delta")
|
||||
ert_base_chance += 10 // Need those big guns
|
||||
sleep(600 * 3) // Minute * Number of Minutes
|
||||
|
||||
|
||||
proc/trigger_armed_response_team(var/force = 0)
|
||||
if(!can_call_ert && !force)
|
||||
return
|
||||
if(send_emergency_team)
|
||||
return
|
||||
|
||||
var/send_team_chance = 50 // base chance that a team will be sent
|
||||
var/send_team_chance = ert_base_chance // Is incremented by increment_ert_chance.
|
||||
send_team_chance += 2*percentage_dead() // the more people are dead, the higher the chance
|
||||
send_team_chance += percentage_antagonists() // the more antagonists, the higher the chance
|
||||
send_team_chance = min(send_team_chance, 100)
|
||||
@@ -115,12 +132,19 @@ proc/trigger_armed_response_team(var/force = 0)
|
||||
if(force) send_team_chance = 100
|
||||
|
||||
// there's only a certain chance a team will be sent
|
||||
if(!prob(send_team_chance)) return
|
||||
if(!prob(send_team_chance))
|
||||
command_alert("It would appear that an emergency response team was requested for [station_name()]. Unfortunately, we were unable to send one at this time.", "Central Command")
|
||||
can_call_ert = 0 // Only one call per round, ladies.
|
||||
return
|
||||
|
||||
command_alert("Sensors indicate that [station_name()] has entered Code Red and is in need of assistance. We will prepare and dispatch an emergency response team to deal with the situation.", "Central Command")
|
||||
command_alert("It would appear that an emergency response team was requested for [station_name()]. We will prepare and send one as soon as possible.", "Central Command")
|
||||
|
||||
can_call_ert = 0 // Only one call per round, gentleman.
|
||||
send_emergency_team = 1
|
||||
|
||||
sleep(600 * 5)
|
||||
send_emergency_team = 0 // Can no longer join the ERT.
|
||||
|
||||
/* var/area/security/nuke_storage/nukeloc = locate()//To find the nuke in the vault
|
||||
var/obj/machinery/nuclearbomb/nuke = locate() in nukeloc
|
||||
if(!nuke)
|
||||
@@ -258,12 +282,6 @@ proc/trigger_armed_response_team(var/force = 0)
|
||||
//Special radio setup
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_ears)
|
||||
|
||||
//Adding Camera Network
|
||||
var/obj/machinery/camera/camera = new /obj/machinery/camera(src) //Gives all the commandos internals cameras.
|
||||
camera.network = list("CREED")
|
||||
camera.c_tag = real_name
|
||||
|
||||
|
||||
//Replaced with new ERT uniform
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
|
||||
|
||||
@@ -48,41 +48,42 @@ var/global/floorIsLava = 0
|
||||
else
|
||||
body += " \[<A href='?src=\ref[src];revive=\ref[M]'>Heal</A>\] "
|
||||
|
||||
body += "<br><br>\[ "
|
||||
body += "<a href='?_src_=vars;Vars=\ref[M]'>VV</a> - "
|
||||
body += "<a href='?src=\ref[src];traitor=\ref[M]'>TP</a> - "
|
||||
body += "<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a> - "
|
||||
body += "<a href='?src=\ref[src];subtlemessage=\ref[M]'>SM</a> - "
|
||||
body += "<a href='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</a>\] </b><br>"
|
||||
|
||||
body += "<b>Mob type</b> = [M.type]<br><br>"
|
||||
|
||||
body += "<A href='?src=\ref[src];boot2=\ref[M]'>Kick</A> | "
|
||||
body += "<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> | "
|
||||
body += "<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> | "
|
||||
body += "<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A> | "
|
||||
body += "<A href='?src=\ref[src];notes=show;mob=\ref[M]'>Notes</A> "
|
||||
body += {"
|
||||
<br><br>\[
|
||||
<a href='?_src_=vars;Vars=\ref[M]'>VV</a> -
|
||||
<a href='?src=\ref[src];traitor=\ref[M]'>TP</a> -
|
||||
<a href='?src=\ref[usr];priv_msg=\ref[M]'>PM</a> -
|
||||
<a href='?src=\ref[src];subtlemessage=\ref[M]'>SM</a> -
|
||||
<a href='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</a>\] </b><br>
|
||||
<b>Mob type</b> = [M.type]<br><br>
|
||||
<A href='?src=\ref[src];boot2=\ref[M]'>Kick</A> |
|
||||
<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> |
|
||||
<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> |
|
||||
<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A> |
|
||||
<A href='?src=\ref[src];notes=show;mob=\ref[M]'>Notes</A>
|
||||
"}
|
||||
|
||||
if(M.client)
|
||||
body += "| <A HREF='?src=\ref[src];sendtoprison=\ref[M]'>Prison</A> | "
|
||||
var/muted = M.client.prefs.muted
|
||||
body += "<br><b>Mute: </b> "
|
||||
body += "\[<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> | "
|
||||
body += "<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> | "
|
||||
body += "<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> | "
|
||||
body += "<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> | "
|
||||
body += "<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]"
|
||||
body += "(<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)"
|
||||
body += {"<br><b>Mute: </b>
|
||||
\[<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"blue"]'>IC</font></a> |
|
||||
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"blue"]'>OOC</font></a> |
|
||||
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"blue"]'>PRAY</font></a> |
|
||||
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"blue"]'>ADMINHELP</font></a> |
|
||||
<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"blue"]'>DEADCHAT</font></a>\]
|
||||
(<A href='?src=\ref[src];mute=\ref[M];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"blue"]'>toggle all</font></a>)
|
||||
"}
|
||||
|
||||
body += "<br><br>"
|
||||
body += "<A href='?src=\ref[src];jumpto=\ref[M]'><b>Jump to</b></A> | "
|
||||
body += "<A href='?src=\ref[src];getmob=\ref[M]'>Get</A> | "
|
||||
body += "<A href='?src=\ref[src];sendmob=\ref[M]'>Send To</A>"
|
||||
|
||||
body += "<br><br>"
|
||||
body += "<A href='?src=\ref[src];traitor=\ref[M]'>Traitor panel</A> | "
|
||||
body += "<A href='?src=\ref[src];narrateto=\ref[M]'>Narrate to</A> | "
|
||||
body += "<A href='?src=\ref[src];subtlemessage=\ref[M]'>Subtle message</A>"
|
||||
body += {"<br><br>
|
||||
<A href='?src=\ref[src];jumpto=\ref[M]'><b>Jump to</b></A> |
|
||||
<A href='?src=\ref[src];getmob=\ref[M]'>Get</A> |
|
||||
<A href='?src=\ref[src];sendmob=\ref[M]'>Send To</A>
|
||||
<br><br>
|
||||
<A href='?src=\ref[src];traitor=\ref[M]'>Traitor panel</A> |
|
||||
<A href='?src=\ref[src];narrateto=\ref[M]'>Narrate to</A> |
|
||||
<A href='?src=\ref[src];subtlemessage=\ref[M]'>Subtle message</A>
|
||||
"}
|
||||
|
||||
if (M.client)
|
||||
if(!istype(M, /mob/new_player))
|
||||
@@ -106,10 +107,11 @@ var/global/floorIsLava = 0
|
||||
if(isAI(M))
|
||||
body += "<B>Is an AI</B> "
|
||||
else if(ishuman(M))
|
||||
body += "<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> | "
|
||||
body += "<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> | "
|
||||
body += "<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> | "
|
||||
body += "<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A> "
|
||||
body += {"<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> |
|
||||
<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> |
|
||||
<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> |
|
||||
<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A>
|
||||
"}
|
||||
|
||||
//Simple Animals
|
||||
if(isanimal(M))
|
||||
@@ -117,45 +119,46 @@ var/global/floorIsLava = 0
|
||||
else
|
||||
body += "<A href='?src=\ref[src];makeanimal=\ref[M]'>Animalize</A> | "
|
||||
|
||||
body += "<br><br>"
|
||||
body += "<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>"
|
||||
body += "<A href='?src=\ref[src];simplemake=observer;mob=\ref[M]'>Observer</A> | "
|
||||
body += "\[ Alien: <A href='?src=\ref[src];simplemake=drone;mob=\ref[M]'>Drone</A>, "
|
||||
body += "<A href='?src=\ref[src];simplemake=hunter;mob=\ref[M]'>Hunter</A>, "
|
||||
body += "<A href='?src=\ref[src];simplemake=queen;mob=\ref[M]'>Queen</A>, "
|
||||
body += "<A href='?src=\ref[src];simplemake=sentinel;mob=\ref[M]'>Sentinel</A>, "
|
||||
body += "<A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A> \] "
|
||||
body += "<A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A> "
|
||||
body += "\[ slime: <A href='?src=\ref[src];simplemake=slime;mob=\ref[M]'>Baby</A>, "
|
||||
body += "<A href='?src=\ref[src];simplemake=adultslime;mob=\ref[M]'>Adult</A> \] "
|
||||
body += "<A href='?src=\ref[src];simplemake=monkey;mob=\ref[M]'>Monkey</A> | "
|
||||
body += "<A href='?src=\ref[src];simplemake=robot;mob=\ref[M]'>Cyborg</A> | "
|
||||
body += "<A href='?src=\ref[src];simplemake=cat;mob=\ref[M]'>Cat</A> | "
|
||||
body += "<A href='?src=\ref[src];simplemake=runtime;mob=\ref[M]'>Runtime</A> | "
|
||||
body += "<A href='?src=\ref[src];simplemake=corgi;mob=\ref[M]'>Corgi</A> | "
|
||||
body += "<A href='?src=\ref[src];simplemake=ian;mob=\ref[M]'>Ian</A> | "
|
||||
body += "<A href='?src=\ref[src];simplemake=crab;mob=\ref[M]'>Crab</A> | "
|
||||
body += "<A href='?src=\ref[src];simplemake=coffee;mob=\ref[M]'>Coffee</A> | "
|
||||
//body += "<A href='?src=\ref[src];simplemake=parrot;mob=\ref[M]'>Parrot</A> | "
|
||||
//body += "<A href='?src=\ref[src];simplemake=polyparrot;mob=\ref[M]'>Poly</A> | "
|
||||
body += "\[ Construct: <A href='?src=\ref[src];simplemake=constructarmoured;mob=\ref[M]'>Armoured</A> , "
|
||||
body += "<A href='?src=\ref[src];simplemake=constructbuilder;mob=\ref[M]'>Builder</A> , "
|
||||
body += "<A href='?src=\ref[src];simplemake=constructwraith;mob=\ref[M]'>Wraith</A> \] "
|
||||
body += "<A href='?src=\ref[src];simplemake=shade;mob=\ref[M]'>Shade</A>"
|
||||
body += "<br>"
|
||||
body += {"<br><br>
|
||||
<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>
|
||||
<A href='?src=\ref[src];simplemake=observer;mob=\ref[M]'>Observer</A> |
|
||||
\[ Alien: <A href='?src=\ref[src];simplemake=drone;mob=\ref[M]'>Drone</A>,
|
||||
<A href='?src=\ref[src];simplemake=hunter;mob=\ref[M]'>Hunter</A>,
|
||||
<A href='?src=\ref[src];simplemake=queen;mob=\ref[M]'>Queen</A>,
|
||||
<A href='?src=\ref[src];simplemake=sentinel;mob=\ref[M]'>Sentinel</A>,
|
||||
<A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A> \]
|
||||
<A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A>
|
||||
\[ slime: <A href='?src=\ref[src];simplemake=slime;mob=\ref[M]'>Baby</A>,
|
||||
<A href='?src=\ref[src];simplemake=adultslime;mob=\ref[M]'>Adult</A> \]
|
||||
<A href='?src=\ref[src];simplemake=monkey;mob=\ref[M]'>Monkey</A> |
|
||||
<A href='?src=\ref[src];simplemake=robot;mob=\ref[M]'>Cyborg</A> |
|
||||
<A href='?src=\ref[src];simplemake=cat;mob=\ref[M]'>Cat</A> |
|
||||
<A href='?src=\ref[src];simplemake=runtime;mob=\ref[M]'>Runtime</A> |
|
||||
<A href='?src=\ref[src];simplemake=corgi;mob=\ref[M]'>Corgi</A> |
|
||||
<A href='?src=\ref[src];simplemake=ian;mob=\ref[M]'>Ian</A> |
|
||||
<A href='?src=\ref[src];simplemake=crab;mob=\ref[M]'>Crab</A> |
|
||||
<A href='?src=\ref[src];simplemake=coffee;mob=\ref[M]'>Coffee</A> |
|
||||
\[ Construct: <A href='?src=\ref[src];simplemake=constructarmoured;mob=\ref[M]'>Armoured</A> ,
|
||||
<A href='?src=\ref[src];simplemake=constructbuilder;mob=\ref[M]'>Builder</A> ,
|
||||
<A href='?src=\ref[src];simplemake=constructwraith;mob=\ref[M]'>Wraith</A> \]
|
||||
<A href='?src=\ref[src];simplemake=shade;mob=\ref[M]'>Shade</A>
|
||||
<br>
|
||||
"}
|
||||
|
||||
if (M.client)
|
||||
body += "<br><br>"
|
||||
body += "<b>Other actions:</b>"
|
||||
body += "<br>"
|
||||
body += "<A href='?src=\ref[src];forcespeech=\ref[M]'>Forcesay</A> | "
|
||||
body += "<A href='?src=\ref[src];tdome1=\ref[M]'>Thunderdome 1</A> | "
|
||||
body += "<A href='?src=\ref[src];tdome2=\ref[M]'>Thunderdome 2</A> | "
|
||||
body += "<A href='?src=\ref[src];tdomeadmin=\ref[M]'>Thunderdome Admin</A> | "
|
||||
body += "<A href='?src=\ref[src];tdomeobserve=\ref[M]'>Thunderdome Observer</A> | "
|
||||
body += {"<br><br>
|
||||
<b>Other actions:</b>
|
||||
<br>
|
||||
<A href='?src=\ref[src];forcespeech=\ref[M]'>Forcesay</A> |
|
||||
<A href='?src=\ref[src];tdome1=\ref[M]'>Thunderdome 1</A> |
|
||||
<A href='?src=\ref[src];tdome2=\ref[M]'>Thunderdome 2</A> |
|
||||
<A href='?src=\ref[src];tdomeadmin=\ref[M]'>Thunderdome Admin</A> |
|
||||
<A href='?src=\ref[src];tdomeobserve=\ref[M]'>Thunderdome Observer</A> |
|
||||
"}
|
||||
|
||||
body += "<br>"
|
||||
body += "</body></html>"
|
||||
body += {"<br>
|
||||
</body></html>
|
||||
"}
|
||||
|
||||
usr << browse(body, "window=adminplayeropts;size=550x515")
|
||||
feedback_add_details("admin_verb","SPP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -281,23 +284,29 @@ var/global/floorIsLava = 0
|
||||
|
||||
switch(admincaster_screen)
|
||||
if(0)
|
||||
dat += "Welcome to the admin newscaster.<BR> Here you can add, edit and censor every newspiece on the network."
|
||||
dat += "<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units."
|
||||
dat += "<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!</FONT>"
|
||||
dat += {"Welcome to the admin newscaster.<BR> Here you can add, edit and censor every newspiece on the network.
|
||||
<BR>Feed channels and stories entered through here will be uneditable and handled as official news by the rest of the units.
|
||||
<BR>Note that this panel allows full freedom over the news network, there are no constrictions except the few basic ones. Don't break things!</FONT>
|
||||
"}
|
||||
if(news_network.wanted_issue)
|
||||
dat+= "<HR><A href='?src=\ref[src];ac_view_wanted=1'>Read Wanted Issue</A>"
|
||||
dat+= "<HR><BR><A href='?src=\ref[src];ac_create_channel=1'>Create Feed Channel</A>"
|
||||
dat+= "<BR><A href='?src=\ref[src];ac_view=1'>View Feed Channels</A>"
|
||||
dat+= "<BR><A href='?src=\ref[src];ac_create_feed_story=1'>Submit new Feed story</A>"
|
||||
dat+= "<BR><BR><A href='?src=\ref[usr];mach_close=newscaster_main'>Exit</A>"
|
||||
|
||||
dat+= {"<HR><BR><A href='?src=\ref[src];ac_create_channel=1'>Create Feed Channel</A>
|
||||
<BR><A href='?src=\ref[src];ac_view=1'>View Feed Channels</A>
|
||||
<BR><A href='?src=\ref[src];ac_create_feed_story=1'>Submit new Feed story</A>
|
||||
<BR><BR><A href='?src=\ref[usr];mach_close=newscaster_main'>Exit</A>
|
||||
"}
|
||||
|
||||
var/wanted_already = 0
|
||||
if(news_network.wanted_issue)
|
||||
wanted_already = 1
|
||||
dat+="<HR><B>Feed Security functions:</B><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_menu_censor_story=1'>Censor Feed Stories</A>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel.</A>"
|
||||
dat+="<BR><HR><A href='?src=\ref[src];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admincaster_signature]</FONT></A>"
|
||||
|
||||
dat+={"<HR><B>Feed Security functions:</B><BR>
|
||||
<BR><A href='?src=\ref[src];ac_menu_wanted=1'>[(wanted_already) ? ("Manage") : ("Publish")] \"Wanted\" Issue</A>
|
||||
<BR><A href='?src=\ref[src];ac_menu_censor_story=1'>Censor Feed Stories</A>
|
||||
<BR><A href='?src=\ref[src];ac_menu_censor_channel=1'>Mark Feed Channel with Nanotrasen D-Notice (disables and locks the channel.</A>
|
||||
<BR><HR><A href='?src=\ref[src];ac_set_signature=1'>The newscaster recognises you as:<BR> <FONT COLOR='green'>[src.admincaster_signature]</FONT></A>
|
||||
"}
|
||||
if(1)
|
||||
dat+= "Station Feed Channels<HR>"
|
||||
if( isemptylist(news_network.network_channels) )
|
||||
@@ -308,26 +317,36 @@ var/global/floorIsLava = 0
|
||||
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A></FONT></B><BR>"
|
||||
else
|
||||
dat+="<B><A href='?src=\ref[src];ac_show_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR></B>"
|
||||
dat+="<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
|
||||
dat+={"<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
|
||||
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>
|
||||
"}
|
||||
|
||||
if(2)
|
||||
dat+="Creating new Feed Channel..."
|
||||
dat+="<HR><B><A href='?src=\ref[src];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>"
|
||||
dat+="<B><A href='?src=\ref[src];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>"
|
||||
dat+="<B><A href='?src=\ref[src];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
|
||||
dat+={"
|
||||
Creating new Feed Channel...
|
||||
<HR><B><A href='?src=\ref[src];ac_set_channel_name=1'>Channel Name</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>
|
||||
<B><A href='?src=\ref[src];ac_set_signature=1'>Channel Author</A>:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>
|
||||
<B><A href='?src=\ref[src];ac_set_channel_lock=1'>Will Accept Public Feeds</A>:</B> [(src.admincaster_feed_channel.locked) ? ("NO") : ("YES")]<BR><BR>
|
||||
<BR><A href='?src=\ref[src];ac_submit_new_channel=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>
|
||||
"}
|
||||
if(3)
|
||||
dat+="Creating new Feed Message..."
|
||||
dat+="<HR><B><A href='?src=\ref[src];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
|
||||
dat+="<B>Message Author:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>"
|
||||
dat+="<B><A href='?src=\ref[src];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.body] <BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>"
|
||||
dat+={"
|
||||
Creating new Feed Message...
|
||||
<HR><B><A href='?src=\ref[src];ac_set_channel_receiving=1'>Receiving Channel</A>:</B> [src.admincaster_feed_channel.channel_name]<BR>" //MARK
|
||||
<B>Message Author:</B> <FONT COLOR='green'>[src.admincaster_signature]</FONT><BR>
|
||||
<B><A href='?src=\ref[src];ac_set_new_message=1'>Message Body</A>:</B> [src.admincaster_feed_message.body] <BR>
|
||||
<BR><A href='?src=\ref[src];ac_submit_new_message=1'>Submit</A><BR><BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A><BR>
|
||||
"}
|
||||
if(4)
|
||||
dat+="Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
|
||||
dat+={"
|
||||
Feed story successfully submitted to [src.admincaster_feed_channel.channel_name].<BR><BR>
|
||||
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
|
||||
"}
|
||||
if(5)
|
||||
dat+="Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
|
||||
dat+={"
|
||||
Feed Channel [src.admincaster_feed_channel.channel_name] created successfully.<BR><BR>
|
||||
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
|
||||
"}
|
||||
if(6)
|
||||
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
|
||||
if(src.admincaster_feed_channel.channel_name=="")
|
||||
@@ -350,8 +369,10 @@ var/global/floorIsLava = 0
|
||||
if(9)
|
||||
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT>\]</FONT><HR>"
|
||||
if(src.admincaster_feed_channel.censored)
|
||||
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
|
||||
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
|
||||
dat+={"
|
||||
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>
|
||||
No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>
|
||||
"}
|
||||
else
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
|
||||
@@ -364,13 +385,17 @@ var/global/floorIsLava = 0
|
||||
usr << browse_rsc(MESSAGE.img, "tmp_photo[i].png")
|
||||
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
|
||||
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
|
||||
dat+="<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[1]'>Back</A>"
|
||||
dat+={"
|
||||
<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
|
||||
<BR><A href='?src=\ref[src];ac_setScreen=[1]'>Back</A>
|
||||
"}
|
||||
if(10)
|
||||
dat+="<B>Nanotrasen Feed Censorship Tool</B><BR>"
|
||||
dat+="<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>"
|
||||
dat+="Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>"
|
||||
dat+="<HR>Select Feed channel to get Stories from:<BR>"
|
||||
dat+={"
|
||||
<B>Nanotrasen Feed Censorship Tool</B><BR>
|
||||
<FONT SIZE=1>NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.<BR>
|
||||
Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.</FONT>
|
||||
<HR>Select Feed channel to get Stories from:<BR>
|
||||
"}
|
||||
if(isemptylist(news_network.network_channels))
|
||||
dat+="<I>No feed channels found active...</I><BR>"
|
||||
else
|
||||
@@ -378,10 +403,12 @@ var/global/floorIsLava = 0
|
||||
dat+="<A href='?src=\ref[src];ac_pick_censor_channel=\ref[CHANNEL]'>[CHANNEL.channel_name]</A> [(CHANNEL.censored) ? ("<FONT COLOR='red'>***</FONT>") : ()]<BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
|
||||
if(11)
|
||||
dat+="<B>Nanotrasen D-Notice Handler</B><HR>"
|
||||
dat+="<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's"
|
||||
dat+="morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed"
|
||||
dat+="stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>"
|
||||
dat+={"
|
||||
<B>Nanotrasen D-Notice Handler</B><HR>
|
||||
<FONT SIZE=1>A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's
|
||||
morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed
|
||||
stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.</FONT><HR>
|
||||
"}
|
||||
if(isemptylist(news_network.network_channels))
|
||||
dat+="<I>No feed channels found active...</I><BR>"
|
||||
else
|
||||
@@ -390,22 +417,29 @@ var/global/floorIsLava = 0
|
||||
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
|
||||
if(12)
|
||||
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>"
|
||||
dat+="<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>"
|
||||
|
||||
dat+={"
|
||||
<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>
|
||||
<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_author=\ref[src.admincaster_feed_channel]'>[(src.admincaster_feed_channel.author=="\[REDACTED\]") ? ("Undo Author censorship") : ("Censor channel Author")]</A></FONT><HR>
|
||||
"}
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
|
||||
else
|
||||
for(var/datum/feed_message/MESSAGE in src.admincaster_feed_channel.messages)
|
||||
dat+="-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>"
|
||||
dat+="<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>"
|
||||
dat+={"
|
||||
-[MESSAGE.body] <BR><FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author]</FONT>\]</FONT><BR>
|
||||
<FONT SIZE=2><A href='?src=\ref[src];ac_censor_channel_story_body=\ref[MESSAGE]'>[(MESSAGE.body == "\[REDACTED\]") ? ("Undo story censorship") : ("Censor story")]</A> - <A href='?src=\ref[src];ac_censor_channel_story_author=\ref[MESSAGE]'>[(MESSAGE.author == "\[REDACTED\]") ? ("Undo Author Censorship") : ("Censor message Author")]</A></FONT><BR>
|
||||
"}
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[10]'>Back</A>"
|
||||
if(13)
|
||||
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>"
|
||||
dat+="Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>"
|
||||
dat+={"
|
||||
<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[ created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT> \]</FONT><BR>
|
||||
Channel messages listed below. If you deem them dangerous to the station, you can <A href='?src=\ref[src];ac_toggle_d_notice=\ref[src.admincaster_feed_channel]'>Bestow a D-Notice upon the channel</A>.<HR>
|
||||
"}
|
||||
if(src.admincaster_feed_channel.censored)
|
||||
dat+="<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>"
|
||||
dat+="No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>"
|
||||
dat+={"
|
||||
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.<BR>
|
||||
No further feed story additions are allowed while the D-Notice is in effect.</FONT><BR><BR>
|
||||
"}
|
||||
else
|
||||
if( isemptylist(src.admincaster_feed_channel.messages) )
|
||||
dat+="<I>No feed messages found in channel...</I><BR>"
|
||||
@@ -423,9 +457,11 @@ var/global/floorIsLava = 0
|
||||
end_param = 2
|
||||
if(wanted_already)
|
||||
dat+="<FONT SIZE=2><BR><I>A wanted issue is already in Feed Circulation. You can edit or cancel it below.</FONT></I>"
|
||||
dat+="<HR>"
|
||||
dat+="<A href='?src=\ref[src];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_feed_message.author] <BR>"
|
||||
dat+="<A href='?src=\ref[src];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_feed_message.body] <BR>"
|
||||
dat+={"
|
||||
<HR>
|
||||
<A href='?src=\ref[src];ac_set_wanted_name=1'>Criminal Name</A>: [src.admincaster_feed_message.author] <BR>
|
||||
<A href='?src=\ref[src];ac_set_wanted_desc=1'>Description</A>: [src.admincaster_feed_message.body] <BR>
|
||||
"}
|
||||
if(wanted_already)
|
||||
dat+="<B>Wanted Issue created by:</B><FONT COLOR='green'> [news_network.wanted_issue.backup_author]</FONT><BR>"
|
||||
else
|
||||
@@ -435,8 +471,10 @@ var/global/floorIsLava = 0
|
||||
dat+="<BR><A href='?src=\ref[src];ac_cancel_wanted=1'>Take down Issue</A>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
|
||||
if(15)
|
||||
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.</FONT><BR><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
|
||||
dat+={"
|
||||
<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] is now in Network Circulation.</FONT><BR><BR>
|
||||
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
|
||||
"}
|
||||
if(16)
|
||||
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
|
||||
if(src.admincaster_feed_message.author =="" || src.admincaster_feed_message.author == "\[REDACTED\]")
|
||||
@@ -445,13 +483,17 @@ var/global/floorIsLava = 0
|
||||
dat+="<FONT COLOR='maroon'><3E>Invalid description.</FONT><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
|
||||
if(17)
|
||||
dat+="<B>Wanted Issue successfully deleted from Circulation</B><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
|
||||
dat+={"
|
||||
<B>Wanted Issue successfully deleted from Circulation</B><BR>
|
||||
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
|
||||
"}
|
||||
if(18)
|
||||
dat+="<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[news_network.wanted_issue.backup_author]</FONT>\]</FONT><HR>"
|
||||
dat+="<B>Criminal</B>: [news_network.wanted_issue.author]<BR>"
|
||||
dat+="<B>Description</B>: [news_network.wanted_issue.body]<BR>"
|
||||
dat+="<B>Photo:</B>: "
|
||||
dat+={"
|
||||
<B><FONT COLOR ='maroon'>-- STATIONWIDE WANTED ISSUE --</B></FONT><BR><FONT SIZE=2>\[Submitted by: <FONT COLOR='green'>[news_network.wanted_issue.backup_author]</FONT>\]</FONT><HR>
|
||||
<B>Criminal</B>: [news_network.wanted_issue.author]<BR>
|
||||
<B>Description</B>: [news_network.wanted_issue.body]<BR>
|
||||
<B>Photo:</B>:
|
||||
"}
|
||||
if(news_network.wanted_issue.img)
|
||||
usr << browse_rsc(news_network.wanted_issue.img, "tmp_photow.png")
|
||||
dat+="<BR><img src='tmp_photow.png' width = '180'>"
|
||||
@@ -459,8 +501,10 @@ var/global/floorIsLava = 0
|
||||
dat+="None"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A><BR>"
|
||||
if(19)
|
||||
dat+="<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] successfully edited.</FONT><BR><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
|
||||
dat+={"
|
||||
<FONT COLOR='green'>Wanted issue for [src.admincaster_feed_message.author] successfully edited.</FONT><BR><BR>
|
||||
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
|
||||
"}
|
||||
else
|
||||
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@ var/list/admin_verbs_default = list(
|
||||
/client/proc/hide_verbs, /*hides all our adminverbs*/
|
||||
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
|
||||
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
|
||||
/client/proc/check_antagonists, /*shows all antags*/
|
||||
/client/proc/deadchat /*toggles deadchat on/off*/
|
||||
/client/proc/check_antagonists /*shows all antags*/
|
||||
// /client/proc/deadchat /*toggles deadchat on/off*/
|
||||
)
|
||||
var/list/admin_verbs_admin = list(
|
||||
/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
|
||||
@@ -156,7 +156,7 @@ var/list/admin_verbs_rejuv = list(
|
||||
var/list/admin_verbs_hideable = list(
|
||||
/client/proc/set_ooc,
|
||||
/client/proc/deadmin_self,
|
||||
/client/proc/deadchat,
|
||||
// /client/proc/deadchat,
|
||||
/client/proc/toggleprayers,
|
||||
/client/proc/toggle_hear_radio,
|
||||
/datum/admins/proc/show_traitor_panel,
|
||||
|
||||
@@ -469,6 +469,13 @@
|
||||
dat += "<tr><td><i>Wizard not found!</i></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.raiders.len > 0)
|
||||
for(var/datum/mind/raider in ticker.mode.raiders)
|
||||
var/mob/M = raider.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
||||
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
||||
/*
|
||||
if(ticker.mode.ninjas.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Ninjas</B></td><td></td><td></td></tr>"
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
src << "\red You cannot send DSAY messages (muted)."
|
||||
return
|
||||
|
||||
if(!(prefs.toggles & CHAT_DEAD))
|
||||
src << "\red You have deadchat muted."
|
||||
return
|
||||
|
||||
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
|
||||
return
|
||||
|
||||
@@ -25,7 +29,11 @@
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
|
||||
|
||||
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to admins who have deadchat toggled on
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -62,7 +62,7 @@
|
||||
*/
|
||||
|
||||
/client/proc/fix_next_move()
|
||||
set category = "Debug"
|
||||
/* set category = "Debug"
|
||||
set name = "Unfreeze Everyone"
|
||||
var/largest_move_time = 0
|
||||
var/largest_click_time = 0
|
||||
@@ -90,6 +90,7 @@
|
||||
message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
|
||||
message_admins("world.time = [world.time]", 1)
|
||||
feedback_add_details("admin_verb","UFE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
*/
|
||||
return
|
||||
|
||||
/client/proc/radio_report()
|
||||
|
||||
@@ -444,16 +444,15 @@ client/proc/one_click_antag()
|
||||
//Generates a list of candidates from active ghosts.
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
spawn(0)
|
||||
if(is_alien_whitelisted(G, "Vox") || !config.usealienwhitelist)
|
||||
switch(alert(G,"Do you wish to be considered for a vox raiding party arriving on the station?","Please answer in 30 seconds!","Yes","No"))
|
||||
if("Yes")
|
||||
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
|
||||
return
|
||||
candidates += G
|
||||
if("No")
|
||||
return
|
||||
else
|
||||
switch(alert(G,"Do you wish to be considered for a vox raiding party arriving on the station?","Please answer in 30 seconds!","Yes","No"))
|
||||
if("Yes")
|
||||
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
|
||||
return
|
||||
candidates += G
|
||||
if("No")
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
sleep(300) //Debug.
|
||||
|
||||
@@ -462,11 +461,11 @@ client/proc/one_click_antag()
|
||||
candidates.Remove(G)
|
||||
|
||||
if(candidates.len)
|
||||
var/max_raiders = 4
|
||||
var/max_raiders = 1
|
||||
var/raiders = max_raiders
|
||||
//Spawns vox raiders and equips them.
|
||||
for (var/obj/effect/landmark/L in world)
|
||||
if(L.name == "Response Team")
|
||||
if(L.name == "voxstart")
|
||||
if(raiders<=0)
|
||||
break
|
||||
|
||||
@@ -507,13 +506,14 @@ client/proc/one_click_antag()
|
||||
i++
|
||||
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
|
||||
|
||||
new_vox.vox_talk_understand = 1
|
||||
new_vox.real_name = capitalize(newname)
|
||||
new_vox.name = new_vox.real_name
|
||||
new_vox.age = rand(12,20)
|
||||
|
||||
new_vox.dna.ready_dna(new_vox) // Creates DNA.
|
||||
new_vox.dna.mutantrace = "vox" // Actually makes the vox! How about that.
|
||||
new_vox.dna.mutantrace = "vox"
|
||||
new_vox.set_species("Vox") // Actually makes the vox! How about that.
|
||||
new_vox.add_language("Vox-pidgin")
|
||||
new_vox.mind_initialize()
|
||||
new_vox.mind.assigned_role = "MODE"
|
||||
new_vox.mind.special_role = "Vox Raider"
|
||||
|
||||
@@ -18,26 +18,6 @@ var/global/vox_tick = 1
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider, slot_r_hand)
|
||||
|
||||
if(2) // Vox engineer!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_l_store)
|
||||
|
||||
var/obj/item/weapon/storage/pneumatic/W = new(src)
|
||||
W.tank = new /obj/item/weapon/tank/nitrogen(W)
|
||||
equip_to_slot_or_del(W, slot_r_hand)
|
||||
|
||||
if(3) // Vox saboteur!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
|
||||
|
||||
var/obj/item/weapon/crossbow/W = new(src)
|
||||
W.cell = new /obj/item/weapon/cell/crap(W)
|
||||
W.cell.charge = 500
|
||||
@@ -47,6 +27,24 @@ var/global/vox_tick = 1
|
||||
A.amount = 20
|
||||
equip_to_slot_or_del(A, slot_l_hand)
|
||||
|
||||
if(2) // Vox engineer!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_r_hand)
|
||||
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
|
||||
|
||||
|
||||
if(3) // Vox saboteur!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider(src), slot_r_hand)
|
||||
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
|
||||
|
||||
if(4) // Vox medic!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
|
||||
@@ -67,6 +65,17 @@ var/global/vox_tick = 1
|
||||
W.registered_name = real_name
|
||||
equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
var/obj/item/weapon/implant/cortical/I = new(src)
|
||||
I.imp_in = src
|
||||
I.implanted = 1
|
||||
var/datum/organ/external/affected = src.get_organ("head")
|
||||
affected.implants += I
|
||||
I.part = affected
|
||||
|
||||
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
|
||||
var/datum/game_mode/heist/M = ticker.mode
|
||||
M.cortical_stacks += I
|
||||
|
||||
vox_tick++
|
||||
if (vox_tick > 4) vox_tick = 1
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
|
||||
"cultist" = IS_MODE_COMPILED("cult"), // 8
|
||||
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
|
||||
"ninja" = "true", // 10
|
||||
"vox raider" = IS_MODE_COMPILED("heist"), // 11
|
||||
)
|
||||
|
||||
var/const/MAX_SAVE_SLOTS = 10
|
||||
@@ -99,6 +100,7 @@ datum/preferences
|
||||
var/flavor_text = ""
|
||||
var/med_record = ""
|
||||
var/sec_record = ""
|
||||
var/gen_record = ""
|
||||
var/disabilities = 0
|
||||
|
||||
var/nanotrasen_relation = "Neutral"
|
||||
@@ -492,6 +494,13 @@ datum/preferences
|
||||
else
|
||||
HTML += "[copytext(med_record, 1, 37)]..."
|
||||
|
||||
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=gen_record\">Employment Records</a><br>"
|
||||
|
||||
if(lentext(gen_record) <= 40)
|
||||
HTML += "[gen_record]"
|
||||
else
|
||||
HTML += "[copytext(gen_record, 1, 37)]..."
|
||||
|
||||
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=sec_record\">Security Records</a><br>"
|
||||
|
||||
if(lentext(sec_record) <= 40)
|
||||
@@ -732,6 +741,15 @@ datum/preferences
|
||||
|
||||
sec_record = secmsg
|
||||
SetRecords(user)
|
||||
if(href_list["task"] == "gen_record")
|
||||
var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message
|
||||
|
||||
if(genmsg != null)
|
||||
genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
||||
genmsg = html_encode(genmsg)
|
||||
|
||||
gen_record = genmsg
|
||||
SetRecords(user)
|
||||
|
||||
switch(href_list["task"])
|
||||
if("random")
|
||||
@@ -781,31 +799,21 @@ datum/preferences
|
||||
if(new_age)
|
||||
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
||||
if("species")
|
||||
|
||||
var/list/new_species = list("Human")
|
||||
var/prev_species = species
|
||||
var/whitelisted = 0
|
||||
|
||||
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
||||
if(is_alien_whitelisted(user, "Soghun")) //Check for Unathi and admins
|
||||
new_species += "Unathi"
|
||||
whitelisted = 1
|
||||
if(is_alien_whitelisted(user, "Tajaran")) //Check for Tajaran and admins
|
||||
new_species += "Tajaran"
|
||||
whitelisted = 1
|
||||
if(is_alien_whitelisted(user, "Skrell")) //Check for Skrell and admins
|
||||
new_species += "Skrell"
|
||||
whitelisted = 1
|
||||
if(is_alien_whitelisted(user, "Vox")) //Check for Skrell and admins
|
||||
new_species += "Vox"
|
||||
whitelisted = 1
|
||||
|
||||
|
||||
for(var/S in whitelisted_species)
|
||||
if(is_alien_whitelisted(user,S))
|
||||
new_species += S
|
||||
whitelisted = 1
|
||||
if(!whitelisted)
|
||||
alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.")
|
||||
else //Not using the whitelist? Aliens for everyone!
|
||||
new_species += "Tajaran"
|
||||
new_species += "Unathi"
|
||||
new_species += "Skrell"
|
||||
new_species += "Vox"
|
||||
new_species = whitelisted_species
|
||||
|
||||
species = input("Please select a species", "Character Generation", null) in new_species
|
||||
|
||||
if(prev_species != species)
|
||||
@@ -854,31 +862,21 @@ datum/preferences
|
||||
s_tone = 0
|
||||
|
||||
if("language")
|
||||
var/list/new_language = list("None")
|
||||
var/list/new_languages = list("None")
|
||||
var/language_whitelisted = 0
|
||||
if(config.usealienwhitelist)
|
||||
if(is_alien_whitelisted(user, "Language_Soghun"))
|
||||
new_language += "Unathi"
|
||||
language_whitelisted = 1
|
||||
if(is_alien_whitelisted(user, "Language_Tajaran"))
|
||||
new_language += "Tajaran"
|
||||
language_whitelisted = 1
|
||||
if(is_alien_whitelisted(user, "Language_Skrell"))
|
||||
new_language += "Skrell"
|
||||
language_whitelisted = 1
|
||||
if(is_alien_whitelisted(user, "Language_Kidan"))
|
||||
new_language += "Kidan"
|
||||
language_whitelisted = 1
|
||||
|
||||
if(!language_whitelisted)
|
||||
alert(user, "You cannot select a secondary language as you need to be whitelisted. If you wish to enable a language, post in the Alien Whitelist forums.")
|
||||
|
||||
for(var/L in all_languages)
|
||||
if(is_alien_whitelisted(user, L))
|
||||
new_languages += L
|
||||
language_whitelisted = 1
|
||||
else
|
||||
new_language += "Unathi"
|
||||
new_language += "Tajaran"
|
||||
new_language += "Skrell"
|
||||
new_language += "Kidan"
|
||||
language = input("Please select a secondary language", "Character Generation", null) in new_language
|
||||
for(var/L in all_languages)
|
||||
new_languages += L
|
||||
|
||||
if(!language_whitelisted)
|
||||
alert(user, "You cannot select a secondary language as you need to be whitelisted. If you wish to enable a language, post in the Alien Whitelist forums.")
|
||||
|
||||
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
||||
|
||||
if("metadata")
|
||||
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
||||
@@ -1118,7 +1116,7 @@ datum/preferences
|
||||
|
||||
proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
||||
if(be_random_name)
|
||||
real_name = random_name()
|
||||
real_name = random_name(gender)
|
||||
|
||||
if(config.humans_need_surnames)
|
||||
var/firstspace = findtext(real_name, " ")
|
||||
@@ -1136,6 +1134,7 @@ datum/preferences
|
||||
character.flavor_text = flavor_text
|
||||
character.med_record = med_record
|
||||
character.sec_record = sec_record
|
||||
character.gen_record = gen_record
|
||||
|
||||
character.gender = gender
|
||||
character.age = age
|
||||
|
||||
@@ -138,6 +138,7 @@
|
||||
S["flavor_text"] >> flavor_text
|
||||
S["med_record"] >> med_record
|
||||
S["sec_record"] >> sec_record
|
||||
S["gen_record"] >> gen_record
|
||||
S["be_special"] >> be_special
|
||||
S["disabilities"] >> disabilities
|
||||
S["player_alt_titles"] >> player_alt_titles
|
||||
@@ -155,7 +156,7 @@
|
||||
if(isnull(species)) species = "Human"
|
||||
if(isnull(language)) language = "None"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name()
|
||||
if(!real_name) real_name = random_name(gender)
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
gender = sanitize_gender(gender)
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
@@ -241,6 +242,7 @@
|
||||
S["flavor_text"] << flavor_text
|
||||
S["med_record"] << med_record
|
||||
S["sec_record"] << sec_record
|
||||
S["gen_record"] << gen_record
|
||||
S["player_alt_titles"] << player_alt_titles
|
||||
S["be_special"] << be_special
|
||||
S["disabilities"] << disabilities
|
||||
|
||||
@@ -37,13 +37,18 @@
|
||||
usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
|
||||
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/deadchat()
|
||||
/client/verb/deadchat() // Deadchat toggle is usable by anyone.
|
||||
set name = "Show/Hide Deadchat"
|
||||
set category = "Preferences"
|
||||
set desc ="Toggles seeing deadchat"
|
||||
prefs.toggles ^= CHAT_DEAD
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
|
||||
if(src.holder)
|
||||
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
else
|
||||
src << "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
|
||||
feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleprayers()
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
/obj/item/clothing/mask/breath/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/V = M
|
||||
if(V.dna.mutantrace != "vox")
|
||||
if(V.species.name != "Vox")
|
||||
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
|
||||
|
||||
@@ -3,14 +3,14 @@
|
||||
var/up = 0 //So Unathi helmets play nicely with the weldervision check.
|
||||
mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/U = M
|
||||
if(U.dna.mutantrace != "lizard")
|
||||
if(U.species.name != "Unathi")
|
||||
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/suit/space/unathi/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/U = M
|
||||
if(U.dna.mutantrace != "lizard")
|
||||
if(U.species.name != "Unathi")
|
||||
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
|
||||
@@ -79,19 +79,22 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/V = M
|
||||
if(V.dna.mutantrace != "vox")
|
||||
if(V.species.name != "Vox")
|
||||
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/suit/space/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/V = M
|
||||
if(V.dna.mutantrace != "vox")
|
||||
if(V.species.name != "Vox")
|
||||
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/under/vox
|
||||
has_sensor = 0
|
||||
|
||||
/obj/item/clothing/under/vox/vox_casual
|
||||
name = "alien clothing"
|
||||
desc = "This doesn't look very comfortable."
|
||||
@@ -117,7 +120,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/yellow/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/U = M
|
||||
if(U.dna.mutantrace != "vox")
|
||||
if(U.species.name != "Vox")
|
||||
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
@@ -149,7 +152,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/U = M
|
||||
if(U.dna.mutantrace != "vox")
|
||||
if(U.species.name != "Vox")
|
||||
U << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
@@ -1,14 +1,30 @@
|
||||
/obj/item/clothing/head/helmet/space/ert
|
||||
/obj/item/clothing/head/helmet/space/rig/ert
|
||||
name = "emergency response team helmet"
|
||||
desc = "A helmet worn by members of the NanoTrasen Emergency Response Team. Armoured and space ready."
|
||||
icon_state = "ert_commander"
|
||||
icon_state = "rig0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
var/obj/machinery/camera/camera
|
||||
|
||||
/obj/item/clothing/suit/space/ert
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/attack_self(mob/user)
|
||||
if(camera)
|
||||
..(user)
|
||||
else
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.network = list("ERT")
|
||||
cameranet.removeCamera(camera)
|
||||
camera.c_tag = user.name
|
||||
user << "\blue User scanned as [camera.c_tag]. Camera activated."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/examine()
|
||||
..()
|
||||
if(get_dist(usr,src) <= 1)
|
||||
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert
|
||||
name = "emergency response team suit"
|
||||
desc = "A suit worn by members of the NanoTrasen Emergency Response Team. Armoured, space ready, and fire resistant."
|
||||
desc = "A suit worn by members of the NanoTrasen Emaergency Response Team. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_commander"
|
||||
item_state = "suit-command"
|
||||
w_class = 3
|
||||
@@ -22,49 +38,53 @@
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//Commander
|
||||
/obj/item/clothing/head/helmet/space/ert/commander
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/commander
|
||||
name = "emergency response team commander helmet"
|
||||
desc = "A helmet worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
|
||||
icon_state = "ert_commander"
|
||||
icon_state = "rig0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
color = "ert_commander"
|
||||
|
||||
/obj/item/clothing/suit/space/ert/commander
|
||||
/obj/item/clothing/suit/space/rig/ert/commander
|
||||
name = "emergency response team commander suit"
|
||||
desc = "A suit worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_commander"
|
||||
item_state = "suit-command"
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/ert/security
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/security
|
||||
name = "emergency response team security helmet"
|
||||
desc = "A helmet worn by security members of a NanoTrasen Emergency Response Team. Has red highlights. Armoured and space ready."
|
||||
icon_state = "ert_security"
|
||||
icon_state = "rig0-ert_security"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
color = "ert_security"
|
||||
|
||||
/obj/item/clothing/suit/space/ert/security
|
||||
/obj/item/clothing/suit/space/rig/ert/security
|
||||
name = "emergency response team security suit"
|
||||
desc = "A suit worn by security members of a NanoTrasen Emergency Response Team. Has red highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_security"
|
||||
item_state = "syndicate-black-red"
|
||||
|
||||
//Engineer
|
||||
/obj/item/clothing/head/helmet/space/ert/engineer
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/engineer
|
||||
name = "emergency response team engineer helmet"
|
||||
desc = "A helmet worn by engineering members of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
|
||||
icon_state = "ert_engineer"
|
||||
icon_state = "rig0-ert_engineer"
|
||||
color = "ert_engineer"
|
||||
|
||||
/obj/item/clothing/suit/space/ert/engineer
|
||||
/obj/item/clothing/suit/space/rig/ert/engineer
|
||||
name = "emergency response team engineer suit"
|
||||
desc = "A suit worn by the engineering of a NanoTrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant."
|
||||
icon_state = "ert_engineer"
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/helmet/space/ert/medical
|
||||
/obj/item/clothing/head/helmet/space/rig/ert/medical
|
||||
name = "emergency response team medical helmet"
|
||||
desc = "A helmet worn by medical members of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
icon_state = "ert_medical"
|
||||
icon_state = "rig0-ert_medical"
|
||||
color = "ert_medical"
|
||||
|
||||
/obj/item/clothing/suit/space/ert/medical
|
||||
/obj/item/clothing/suit/space/rig/ert/medical
|
||||
name = "emergency response team medical suit"
|
||||
desc = "A suit worn by medical members of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
icon_state = "ert_medical"
|
||||
@@ -87,7 +87,22 @@
|
||||
color = "syndi"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
var/obj/machinery/camera/camera
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
|
||||
if(camera)
|
||||
..(user)
|
||||
else
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.network = list("NUKE")
|
||||
cameranet.removeCamera(camera)
|
||||
camera.c_tag = user.name
|
||||
user << "\blue User scanned as [camera.c_tag]. Camera activated."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/examine()
|
||||
..()
|
||||
if(get_dist(usr,src) <= 1)
|
||||
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi
|
||||
icon_state = "rig-syndi"
|
||||
|
||||
@@ -103,9 +103,8 @@
|
||||
icon_state = "hazard"
|
||||
item_state = "hazard"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
||||
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, \
|
||||
/obj/item/weapon/tank/emergency_oxygen)
|
||||
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
||||
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen)
|
||||
|
||||
//Lawyer
|
||||
/obj/item/clothing/suit/storage/lawyer/bluejacket
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
color = "holster_low"
|
||||
|
||||
/obj/item/clothing/tie/storage
|
||||
name = "load beearing equipment"
|
||||
name = "load bearing equipment"
|
||||
desc = "Used to hold things when you don't have enough hands for that."
|
||||
icon_state = "webbing"
|
||||
color = "webbing"
|
||||
@@ -201,7 +201,7 @@
|
||||
src.add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/storage/pockets
|
||||
name = "webbing pockets"
|
||||
name = "storage"
|
||||
var/master_item //item it belongs to
|
||||
|
||||
/obj/item/weapon/storage/pockets/close(mob/user as mob)
|
||||
@@ -222,7 +222,7 @@
|
||||
slots = 5
|
||||
|
||||
/obj/item/clothing/tie/storage/brown_vest
|
||||
name = "black webbing vest"
|
||||
name = "brown webbing vest"
|
||||
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
|
||||
icon_state = "vest_brown"
|
||||
color = "vest_brown"
|
||||
@@ -302,4 +302,36 @@
|
||||
new /obj/item/clothing/tie/holobadge/cord(src)
|
||||
new /obj/item/clothing/tie/holobadge/cord(src)
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/clothing/tie/storage/knifeharness
|
||||
name = "decorated harness"
|
||||
desc = "A heavily decorated harness of sinew and leather with two knife-loops."
|
||||
icon_state = "unathiharness2"
|
||||
color = "unathiharness2"
|
||||
slots = 2
|
||||
|
||||
/obj/item/clothing/tie/storage/knifeharness/attackby(var/obj/item/O as obj, mob/user as mob)
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/item/clothing/tie/storage/knifeharness/proc/update()
|
||||
var/count = 0
|
||||
for(var/obj/item/I in hold)
|
||||
if(istype(I,/obj/item/weapon/hatchet/unathiknife))
|
||||
count++
|
||||
if(count>2) count = 2
|
||||
item_state = "unathiharness[count]"
|
||||
icon_state = item_state
|
||||
color = item_state
|
||||
|
||||
if(istype(loc, /obj/item/clothing))
|
||||
var/obj/item/clothing/U = loc
|
||||
if(istype(U.loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = U.loc
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
/obj/item/clothing/tie/storage/knifeharness/New()
|
||||
..()
|
||||
new /obj/item/weapon/hatchet/unathiknife(hold)
|
||||
new /obj/item/weapon/hatchet/unathiknife(hold)
|
||||
@@ -10,10 +10,14 @@
|
||||
spawn()
|
||||
world << sound('sound/AI/radiation.ogg')
|
||||
command_alert("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert")
|
||||
make_maint_all_access()
|
||||
|
||||
|
||||
sleep(600)
|
||||
|
||||
|
||||
command_alert("The station has entered the radiation belt. Please remain in a sheltered area until we have passed the radiation belt.", "Anomaly Alert")
|
||||
|
||||
for(var/i = 0, i < 10, i++)
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
var/turf/T = get_turf(H)
|
||||
@@ -23,16 +27,19 @@
|
||||
continue
|
||||
if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
|
||||
continue
|
||||
|
||||
if(istype(H,/mob/living/carbon/human))
|
||||
H.apply_effect((rand(2,15)),IRRADIATE,0)
|
||||
H.apply_effect((rand(15,35)),IRRADIATE,0)
|
||||
if(prob(5))
|
||||
H.apply_effect((rand(10,30)),IRRADIATE,0)
|
||||
H.apply_effect((rand(40,70)),IRRADIATE,0)
|
||||
if (prob(75))
|
||||
randmutb(H)
|
||||
randmutb(H) // Applies bad mutation
|
||||
domutcheck(H,null,1)
|
||||
else
|
||||
randmutg(H)
|
||||
randmutg(H) // Applies good mutation
|
||||
domutcheck(H,null,1)
|
||||
|
||||
|
||||
for(var/mob/living/carbon/monkey/M in living_mob_list)
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T)
|
||||
@@ -43,4 +50,10 @@
|
||||
sleep(100)
|
||||
|
||||
|
||||
command_alert("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms.", "Anomaly Alert")
|
||||
command_alert("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms. Maintenance will lose all access again shortly.", "Anomaly Alert")
|
||||
|
||||
|
||||
sleep(600) // Want to give them time to get out of maintenance.
|
||||
|
||||
|
||||
revoke_maint_all_access()
|
||||
|
||||
@@ -18,7 +18,15 @@
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/attack_hand(user as mob)
|
||||
/obj/machinery/mineral/processing_unit_console/process()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/interact(mob/user)
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = "<b>Smelter control console</b><br><br>"
|
||||
//iron
|
||||
@@ -114,7 +122,7 @@
|
||||
|
||||
|
||||
user << browse("[dat]", "window=console_processing_unit")
|
||||
|
||||
onclose(user, "console_processing_unit")
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
|
||||
|
||||
@@ -18,7 +18,15 @@
|
||||
else
|
||||
del(src)
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/attack_hand(user as mob)
|
||||
/obj/machinery/mineral/stacking_unit_console/process()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/interact(mob/user)
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat
|
||||
|
||||
@@ -60,6 +68,7 @@
|
||||
dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
|
||||
|
||||
user << browse("[dat]", "window=console_stacking_machine")
|
||||
onclose(user, "console_stacking_machine")
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
|
||||
if(..())
|
||||
|
||||
@@ -132,10 +132,10 @@ proc/move_mining_shuttle()
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["move"])
|
||||
if(ticker.mode.name == "blob")
|
||||
if(ticker.mode:declared)
|
||||
usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
|
||||
return
|
||||
//if(ticker.mode.name == "blob")
|
||||
// if(ticker.mode:declared)
|
||||
// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
|
||||
// return
|
||||
|
||||
if (!mining_shuttle_moving)
|
||||
usr << "\blue Shuttle recieved message and will be sent shortly."
|
||||
|
||||
@@ -598,12 +598,10 @@ commented out in r5061, I left it because of the shroom thingies
|
||||
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
||||
src.attackby(R.module_active,R)
|
||||
return
|
||||
/* else if(istype(AM,/obj/mecha))
|
||||
else if(istype(AM,/obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill))
|
||||
src.attackby(M.selected,M)
|
||||
return*/
|
||||
//Aparantly mechs are just TOO COOL to call Bump(), so fuck em (for now)
|
||||
M.selected.action(src)
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
@@ -286,3 +286,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(host)
|
||||
host.ckey = src.ckey
|
||||
host << "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>"
|
||||
|
||||
/mob/dead/observer/verb/view_manfiest()
|
||||
set name = "View Crew Manifest"
|
||||
set category = "Ghost"
|
||||
|
||||
var/dat
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
dat += data_core.get_manifest()
|
||||
|
||||
src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
||||
|
||||
@@ -18,6 +18,29 @@
|
||||
return
|
||||
|
||||
. = src.say_dead(message)
|
||||
|
||||
|
||||
/mob/dead/observer/emote(var/act, var/type, var/message)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
if(act != "me")
|
||||
return
|
||||
|
||||
log_emote("Ghost/[src.key] : [message]")
|
||||
|
||||
if(src.client)
|
||||
if(src.client.prefs.muted & MUTE_DEADCHAT)
|
||||
src << "\red You cannot emote in deadchat (muted)."
|
||||
return
|
||||
|
||||
if(src.client.handle_spam_prevention(message, MUTE_DEADCHAT))
|
||||
return
|
||||
|
||||
. = src.emote_dead(message)
|
||||
|
||||
/*
|
||||
for (var/mob/M in hearers(null, null))
|
||||
if (!M.stat)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// All mobs should have custom emote, really..
|
||||
mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
/mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
|
||||
if(!use_me && usr == src)
|
||||
usr << "You are unable to emote."
|
||||
@@ -25,7 +25,7 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
|
||||
// Maybe some people are okay with that.
|
||||
|
||||
for(var/mob/M in world)
|
||||
for(var/mob/M in player_list)
|
||||
if (!M.client)
|
||||
continue //skip monkeys and leavers
|
||||
if (istype(M, /mob/new_player))
|
||||
@@ -42,3 +42,38 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
else if (m_type & 2)
|
||||
for (var/mob/O in hearers(src.loc, null))
|
||||
O.show_message(message, m_type)
|
||||
|
||||
/mob/proc/emote_dead(var/message)
|
||||
|
||||
if(client.prefs.muted & MUTE_DEADCHAT)
|
||||
src << "\red You cannot send deadchat emotes (muted)."
|
||||
return
|
||||
|
||||
if(!(client.prefs.toggles & CHAT_DEAD))
|
||||
src << "\red You have deadchat muted."
|
||||
return
|
||||
|
||||
var/input
|
||||
if(!message)
|
||||
input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
|
||||
else
|
||||
input = message
|
||||
|
||||
if(input)
|
||||
message = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <b>[src]</b> [message]</span>"
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
if(message)
|
||||
log_emote("Ghost/[src.key] : [message]")
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if(istype(M, /mob/new_player))
|
||||
continue
|
||||
|
||||
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
|
||||
M << message
|
||||
|
||||
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on
|
||||
M.show_message(message, 2)
|
||||
|
||||
58
code/modules/mob/language.dm
Normal file
58
code/modules/mob/language.dm
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
Datum based languages. Easily editable and modular.
|
||||
*/
|
||||
|
||||
/datum/language
|
||||
var/name = "name" // Fluff name of language if any.
|
||||
var/speech_verb // 'says', 'hisses', 'farts'.
|
||||
var/colour // CSS style to use for strings in this language.
|
||||
var/key // Character used to speak in language eg. :o for Unathi.
|
||||
|
||||
/datum/language/unathi
|
||||
name = "Sinta'unathi"
|
||||
speech_verb = "hisses"
|
||||
colour = "soghun"
|
||||
key = "o"
|
||||
|
||||
/datum/language/tajaran
|
||||
name = "Siik'mas"
|
||||
speech_verb = "mrowls"
|
||||
colour = "tajaran"
|
||||
key = "j"
|
||||
|
||||
/datum/language/skrell
|
||||
name = "Skrellian"
|
||||
speech_verb = "warbles"
|
||||
colour = "skrell"
|
||||
key = "k"
|
||||
|
||||
/datum/language/vox
|
||||
name = "Vox-pidgin"
|
||||
speech_verb = "shrieks"
|
||||
colour = "vox"
|
||||
key = "v"
|
||||
|
||||
|
||||
// Language handling.
|
||||
/mob/proc/add_language(var/language)
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(L && L.name == language)
|
||||
return 0
|
||||
|
||||
var/datum/language/new_language = all_languages[language]
|
||||
|
||||
if(!istype(new_language,/datum/language))
|
||||
return 0
|
||||
|
||||
languages += new_language
|
||||
return 1
|
||||
|
||||
/mob/proc/remove_language(var/rem_language)
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
if(L && L.name == rem_language)
|
||||
languages -= L
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -54,6 +54,34 @@
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
//Handle brain slugs.
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/mob/living/simple_animal/borer/B
|
||||
|
||||
for(var/I in head.implants)
|
||||
if(istype(I,/mob/living/simple_animal/borer))
|
||||
B = I
|
||||
if(B)
|
||||
if(!B.ckey && ckey && B.controlling)
|
||||
B.ckey = ckey
|
||||
B.controlling = 0
|
||||
if(B.host_brain.ckey)
|
||||
ckey = B.host_brain.ckey
|
||||
B.host_brain.ckey = null
|
||||
B.host_brain.name = "host brain"
|
||||
B.host_brain.real_name = "host brain"
|
||||
|
||||
verbs -= /mob/living/carbon/human/proc/release_control
|
||||
|
||||
//Check for heist mode kill count.
|
||||
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist) ) )
|
||||
//Check for last assailant's mutantrace.
|
||||
/*if( LAssailant && ( istype( LAssailant,/mob/living/carbon/human ) ) )
|
||||
var/mob/living/carbon/human/V = LAssailant
|
||||
if (V.dna && (V.dna.mutantrace == "vox"))*/ //Not currently feasible due to terrible LAssailant tracking.
|
||||
//world << "Vox kills: [vox_kills]"
|
||||
vox_kills++ //Bad vox. Shouldn't be killing humans.
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp") //let the world KNOW WE ARE DEAD
|
||||
|
||||
|
||||
@@ -190,6 +190,12 @@
|
||||
else if(jitteriness >= 100)
|
||||
msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
|
||||
|
||||
//splints
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = get_organ(organ)
|
||||
if(o && o.status & ORGAN_SPLINTED)
|
||||
msg += "<span class='warning'>[t_He] [t_has] a splint on his [o.display_name]!</span>\n"
|
||||
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[t_He] appears to have commited suicide... there is no hope of recovery.</span>\n"
|
||||
|
||||
|
||||
@@ -5,15 +5,46 @@
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
var/list/hud_list = list()
|
||||
|
||||
var/datum/species/species //Contains icon generation and language information, set during New().
|
||||
|
||||
/mob/living/carbon/human/dummy
|
||||
real_name = "Test Dummy"
|
||||
status_flags = GODMODE|CANPUSH
|
||||
|
||||
/mob/living/carbon/human/skrell/New()
|
||||
h_style = "Skrell Male Tentacles"
|
||||
set_species("Skrell")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/tajaran/New()
|
||||
h_style = "Tajaran Ears"
|
||||
set_species("Tajaran")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/unathi/New()
|
||||
h_style = "Unathi Horns"
|
||||
set_species("Unathi")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/vox/New()
|
||||
h_style = "Short Vox Quills"
|
||||
set_species("Vox")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/diona/New()
|
||||
species = new /datum/species/diona(src)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/New()
|
||||
|
||||
if(!species)
|
||||
set_species()
|
||||
|
||||
if(species.language)
|
||||
var/datum/language/L = all_languages[species.language]
|
||||
if(L)
|
||||
languages += L
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
@@ -379,6 +410,7 @@
|
||||
<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
|
||||
<BR>[(legcuffed ? text("<A href='?src=\ref[src];item=legcuff'>Legcuffed</A>") : text(""))]
|
||||
<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
|
||||
<BR><A href='?src=\ref[src];item=splints'>Remove Splints</A>
|
||||
<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
|
||||
<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
|
||||
<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
|
||||
@@ -794,44 +826,14 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/get_species()
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("lizard")
|
||||
return "Unathi"
|
||||
if("tajaran")
|
||||
return "Tajaran"
|
||||
if("skrell")
|
||||
return "Skrell"
|
||||
if("vox")
|
||||
return "Vox"
|
||||
if("plant")
|
||||
return "Mobile vegetation"
|
||||
if("golem")
|
||||
return "Animated Construct"
|
||||
else
|
||||
return "Human"
|
||||
|
||||
/mob/living/carbon/get_species()
|
||||
if(src.dna)
|
||||
if(src.dna.mutantrace == "lizard")
|
||||
return "Unathi"
|
||||
else if(src.dna.mutantrace == "skrell")
|
||||
return "Skrell"
|
||||
else if(src.dna.mutantrace == "tajaran")
|
||||
return "Tajaran"
|
||||
else if(src.dna.mutantrace == "vox")
|
||||
return "vox"
|
||||
if(!species)
|
||||
set_species()
|
||||
|
||||
/mob/living/carbon/proc/update_mutantrace_languages()
|
||||
if(src.dna)
|
||||
if(src.dna.mutantrace == "lizard")
|
||||
src.soghun_talk_understand = 1
|
||||
else if(src.dna.mutantrace == "skrell")
|
||||
src.skrell_talk_understand = 1
|
||||
else if(src.dna.mutantrace == "tajaran")
|
||||
src.tajaran_talk_understand = 1
|
||||
else if(src.dna.mutantrace == "vox")
|
||||
src.vox_talk_understand = 1
|
||||
if(dna && dna.mutantrace == "golem")
|
||||
return "Animated Construct"
|
||||
|
||||
return species.name
|
||||
|
||||
/mob/living/carbon/human/proc/play_xylophone()
|
||||
if(!src.xylophone)
|
||||
@@ -1119,9 +1121,9 @@ mob/living/carbon/human/yank_out_object()
|
||||
set desc = "Remove an embedded item at the cost of bleeding and pain."
|
||||
set src in view(1)
|
||||
|
||||
if(!isliving(usr) || usr.next_move > world.time)
|
||||
if(!isliving(usr) || usr.last_click + usr.click_delay > world.time)
|
||||
return
|
||||
usr.next_move = world.time + 20
|
||||
usr.delay_click(20)
|
||||
|
||||
if(usr.stat == 1)
|
||||
usr << "You are unconcious and cannot do that!"
|
||||
@@ -1202,6 +1204,8 @@ mob/living/carbon/human/yank_out_object()
|
||||
/mob/living/carbon/human/proc/handle_embedded_objects()
|
||||
|
||||
for(var/datum/organ/external/organ in src.organs)
|
||||
if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
|
||||
continue
|
||||
for(var/obj/item/weapon/O in organ.implants)
|
||||
if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
|
||||
// All kinds of embedded objects cause bleeding.
|
||||
@@ -1215,9 +1219,10 @@ mob/living/carbon/human/yank_out_object()
|
||||
msg ="<span class='warning'>[O] in your [organ.display_name] twists painfully as you move.</span>"
|
||||
src << msg
|
||||
|
||||
organ.status |= ORGAN_BLEEDING
|
||||
organ.take_damage(rand(1,3), 0, 0)
|
||||
src.adjustToxLoss(rand(1,3))
|
||||
if(!(organ.status & ORGAN_ROBOT)) //There is no blood in protheses.
|
||||
organ.status |= ORGAN_BLEEDING
|
||||
src.adjustToxLoss(rand(1,3))
|
||||
|
||||
/mob/living/carbon/human/verb/check_pulse()
|
||||
set category = "Object"
|
||||
@@ -1251,3 +1256,106 @@ mob/living/carbon/human/yank_out_object()
|
||||
else
|
||||
usr << "\blue [self ? "Your" : "[src]'s"] pulse is [src.get_pulse(GETPULSE_HAND)]."
|
||||
|
||||
/mob/living/carbon/human/proc/set_species(var/new_species)
|
||||
|
||||
if(!new_species)
|
||||
new_species = "Human"
|
||||
|
||||
if(species && (species.name && species.name == new_species))
|
||||
return
|
||||
|
||||
species = all_species[new_species]
|
||||
|
||||
see_in_dark = species.darksight
|
||||
if(see_in_dark > 2)
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
spawn(0)
|
||||
update_icons()
|
||||
|
||||
if(species)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//Brain slug proc for voluntary removal of control.
|
||||
/mob/living/carbon/human/proc/release_control()
|
||||
|
||||
set category = "Alien"
|
||||
set name = "Release Control"
|
||||
set desc = "Release control of your host's body."
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/mob/living/simple_animal/borer/B
|
||||
|
||||
for(var/I in head.implants)
|
||||
if(istype(I,/mob/living/simple_animal/borer))
|
||||
B = I
|
||||
if(!B)
|
||||
return
|
||||
|
||||
if(B.controlling)
|
||||
src << "\red <B>You withdraw your probosci, releasing control of [B.host_brain]</B>"
|
||||
B.host_brain << "\red <B>Your vision swims as the alien parasite releases control of your body.</B>"
|
||||
B.ckey = ckey
|
||||
B.controlling = 0
|
||||
if(B.host_brain.ckey)
|
||||
ckey = B.host_brain.ckey
|
||||
B.host_brain.ckey = null
|
||||
B.host_brain.name = "host brain"
|
||||
B.host_brain.real_name = "host brain"
|
||||
|
||||
verbs -= /mob/living/carbon/human/proc/release_control
|
||||
verbs -= /mob/living/carbon/human/proc/punish_host
|
||||
verbs -= /mob/living/carbon/human/proc/spawn_larvae
|
||||
|
||||
//Brain slug proc for tormenting the host.
|
||||
/mob/living/carbon/human/proc/punish_host()
|
||||
set category = "Alien"
|
||||
set name = "Torment host"
|
||||
set desc = "Punish your host with agony."
|
||||
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
|
||||
if(!B)
|
||||
return
|
||||
|
||||
if(B.host_brain.ckey)
|
||||
src << "\red <B>You send a punishing spike of psychic agony lancing into your host's brain.</B>"
|
||||
B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
|
||||
|
||||
//Check for brain worms in head.
|
||||
/mob/living/carbon/human/proc/has_brain_worms()
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
|
||||
for(var/I in head.implants)
|
||||
if(istype(I,/mob/living/simple_animal/borer))
|
||||
return I
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/spawn_larvae()
|
||||
set category = "Alien"
|
||||
set name = "Reproduce"
|
||||
set desc = "Spawn several young."
|
||||
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
|
||||
if(!B)
|
||||
return
|
||||
|
||||
if(B.chemicals >= 100)
|
||||
src << "\red <B>Your host twitches and quivers as you rapdly excrete several larvae from your sluglike body.</B>"
|
||||
visible_message("\red <B>[src] heaves violently, expelling a rush of vomit and a wriggling, sluglike creature!</B>")
|
||||
B.chemicals -= 100
|
||||
|
||||
new /obj/effect/decal/cleanable/vomit(get_turf(src))
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
new /mob/living/simple_animal/borer(get_turf(src))
|
||||
|
||||
else
|
||||
src << "You do not have enough chemicals stored to reproduce."
|
||||
return
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
|
||||
..()
|
||||
|
||||
M.delay_click(10)
|
||||
|
||||
if((M != src) && check_shields(0, M.name))
|
||||
visible_message("\red <B>[M] attempted to touch [src]!</B>")
|
||||
return 0
|
||||
@@ -103,34 +105,19 @@
|
||||
|
||||
if("hurt")
|
||||
|
||||
var/attack_verb
|
||||
if(M.dna)
|
||||
switch(M.dna.mutantrace)
|
||||
if("lizard")
|
||||
attack_verb = "scratch"
|
||||
if("tajaran")
|
||||
attack_verb = "scratch"
|
||||
if("plant")
|
||||
attack_verb = "slash"
|
||||
else
|
||||
attack_verb = "punch"
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[M.species.attack_verb]ed [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [M.species.attack_verb]ed by [M.name] ([M.ckey])</font>")
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[attack_verb]ed [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [attack_verb]ed by [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[M.name] ([M.ckey]) [attack_verb]ed [src.name] ([src.ckey])</font>")
|
||||
log_attack("<font color='red'>[M.name] ([M.ckey]) [M.species.attack_verb]ed [src.name] ([src.ckey])</font>")
|
||||
|
||||
var/damage = rand(0, 5)//BS12 EDIT
|
||||
if(!damage)
|
||||
switch(attack_verb)
|
||||
if("slash")
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
if("scratch")
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
if(M.species.attack_verb == "punch")
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
|
||||
visible_message("\red <B>[M] has attempted to [attack_verb] [src]!</B>")
|
||||
visible_message("\red <B>[M] has attempted to [M.species.attack_verb] [src]!</B>")
|
||||
return 0
|
||||
|
||||
|
||||
@@ -140,21 +127,18 @@
|
||||
if(HULK in M.mutations) damage += 5
|
||||
|
||||
|
||||
switch(attack_verb)
|
||||
if("slash")
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
if("scratch")
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
else
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
if(M.species.attack_verb == "punch")
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
|
||||
visible_message("\red <B>[M] has [attack_verb]ed [src]!</B>")
|
||||
visible_message("\red <B>[M] has [M.species.attack_verb]ed [src]!</B>")
|
||||
//Rearranged, so claws don't increase weaken chance.
|
||||
if(damage >= 5 && prob(50))
|
||||
visible_message("\red <B>[M] has weakened [src]!</B>")
|
||||
apply_effect(2, WEAKEN, armor_block)
|
||||
|
||||
if(attack_verb == "scratch") damage += 5
|
||||
if(M.species.attack_verb != "punch") damage += 5
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
var/tally = 0
|
||||
|
||||
if(reagents.has_reagent("hyperzine")) return -1
|
||||
|
||||
if(reagents.has_reagent("nuka_cola")) return -1
|
||||
|
||||
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
|
||||
|
||||
handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
|
||||
|
||||
if(reagents.has_reagent("hyperzine")) return -1
|
||||
|
||||
if(reagents.has_reagent("nuka_cola")) return -1
|
||||
|
||||
var/health_deficiency = (100 - health - halloss)
|
||||
if(health_deficiency >= 40) tally += (health_deficiency / 25)
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
var/datum/organ/external/E = get_organ(organ_name)
|
||||
if(!E || (E.status & ORGAN_DESTROYED))
|
||||
tally += 4
|
||||
if(E.status & ORGAN_SPLINTED)
|
||||
tally += 0.5
|
||||
else if(E.status & ORGAN_BROKEN)
|
||||
tally += 1.5
|
||||
|
||||
|
||||
@@ -340,6 +340,16 @@
|
||||
if("id")
|
||||
if ((!( target.wear_id ) || !( target.w_uniform )))
|
||||
del(src)
|
||||
if("splints")
|
||||
var/count = 0
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = target.organs_by_name[organ]
|
||||
if(o.status & ORGAN_SPLINTED)
|
||||
count = 1
|
||||
break
|
||||
if(count == 0)
|
||||
del(src)
|
||||
return
|
||||
if("internal")
|
||||
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && istype(target.back, /obj/item/weapon/tank) && !( target.internal )) ) && !( target.internal )))
|
||||
del(src)
|
||||
@@ -443,6 +453,9 @@
|
||||
message = "\red <B>[source] is trying to remove [target]'s internals</B>"
|
||||
else
|
||||
message = "\red <B>[source] is trying to set on [target]'s internals.</B>"
|
||||
if("splints")
|
||||
message = text("\red <B>[] is trying to remove []'s splints!</B>", source, target)
|
||||
|
||||
for(var/mob/M in viewers(target, null))
|
||||
M.show_message(message, 1)
|
||||
spawn( HUMAN_STRIP_DELAY )
|
||||
@@ -541,6 +554,16 @@ It can still be worn/put on as normal.
|
||||
slot_to_process = slot_legcuffed
|
||||
if (target.legcuffed)
|
||||
strip_item = target.legcuffed
|
||||
if("splints")
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/datum/organ/external/o = target.get_organ(organ)
|
||||
if (o && o.status & ORGAN_SPLINTED)
|
||||
var/obj/item/W = new /obj/item/stack/medical/splint/single()
|
||||
o.status &= ~ORGAN_SPLINTED
|
||||
if (W)
|
||||
W.loc = target.loc
|
||||
W.layer = initial(W.layer)
|
||||
W.add_fingerprint(source)
|
||||
if("CPR")
|
||||
if ((target.health > config.health_threshold_dead && target.health < config.health_threshold_crit))
|
||||
var/suff = min(target.getOxyLoss(), 7)
|
||||
|
||||
@@ -408,7 +408,7 @@
|
||||
// Nitrogen, for Vox.
|
||||
var/Nitrogen_pp = (breath.nitrogen/breath.total_moles())*breath_pressure
|
||||
|
||||
if(O2_pp < safe_oxygen_min && src.dna.mutantrace!="vox") // Too little oxygen
|
||||
if(O2_pp < safe_oxygen_min && species.name != "Vox") // Too little oxygen
|
||||
if(prob(20))
|
||||
spawn(0) emote("gasp")
|
||||
if(O2_pp > 0)
|
||||
@@ -426,7 +426,7 @@
|
||||
oxyloss += 5*ratio
|
||||
oxygen_used = breath.oxygen*ratio/6
|
||||
oxygen_alert = max(oxygen_alert, 1)*/
|
||||
else if(Nitrogen_pp < safe_oxygen_min && src.dna.mutantrace=="vox") //Vox breathe nitrogen, not oxygen.
|
||||
else if(Nitrogen_pp < safe_oxygen_min && species.name == "Vox") //Vox breathe nitrogen, not oxygen.
|
||||
|
||||
if(prob(20))
|
||||
spawn(0) emote("gasp")
|
||||
@@ -471,7 +471,7 @@
|
||||
if(reagents)
|
||||
reagents.add_reagent("plasma", Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
|
||||
toxins_alert = max(toxins_alert, 1)
|
||||
else if(O2_pp > vox_oxygen_max && src.dna.mutantrace=="vox") //Oxygen is toxic to vox.
|
||||
else if(O2_pp > vox_oxygen_max && species.name == "Vox") //Oxygen is toxic to vox.
|
||||
var/ratio = (breath.oxygen/vox_oxygen_max) * 1000
|
||||
adjustToxLoss(Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
|
||||
toxins_alert = max(toxins_alert, 1)
|
||||
@@ -492,30 +492,30 @@
|
||||
|
||||
if( (abs(310.15 - breath.temperature) > 50) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
|
||||
if(status_flags & GODMODE) return 1 //godmode
|
||||
if(breath.temperature < 260.15 && dna.mutantrace != "vox") //Vox are resistant to cold.
|
||||
if(breath.temperature < species.cold_level_1)
|
||||
if(prob(20))
|
||||
src << "\red You feel your face freezing and an icicle forming in your lungs!"
|
||||
else if(breath.temperature > 360.15)
|
||||
else if(breath.temperature > species.heat_level_1)
|
||||
if(prob(20))
|
||||
src << "\red You feel your face burning and a searing heat in your lungs!"
|
||||
|
||||
switch(breath.temperature)
|
||||
if(-INFINITY to 120)
|
||||
if(-INFINITY to species.cold_level_3)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(120 to 200 && dna.mutantrace != "vox") //Vox are resistant to cold.
|
||||
if(species.cold_level_3 to species.cold_level_2)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(200 to 260 && dna.mutantrace != "vox") //Vox are resistant to cold.
|
||||
if(species.cold_level_2 to species.cold_level_1)
|
||||
apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Cold")
|
||||
fire_alert = max(fire_alert, 1)
|
||||
if(360 to 400)
|
||||
if(species.heat_level_1 to species.heat_level_2)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(400 to 1000)
|
||||
if(species.heat_level_2 to species.heat_level_3)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
if(1000 to INFINITY)
|
||||
if(species.heat_level_3 to INFINITY)
|
||||
apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head", used_weapon = "Excessive Heat")
|
||||
fire_alert = max(fire_alert, 2)
|
||||
|
||||
@@ -596,22 +596,22 @@
|
||||
var/pressure = environment.return_pressure()
|
||||
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
|
||||
if(status_flags & GODMODE) return 1 //godmode
|
||||
switch(adjusted_pressure)
|
||||
if(HAZARD_HIGH_PRESSURE to INFINITY)
|
||||
adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
|
||||
pressure_alert = 2
|
||||
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
|
||||
pressure_alert = 1
|
||||
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
|
||||
pressure_alert = 0
|
||||
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
|
||||
pressure_alert = -1
|
||||
|
||||
if(adjusted_pressure >= species.hazard_high_pressure)
|
||||
adjustBruteLoss( min( ( (adjusted_pressure / species.hazard_high_pressure) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
|
||||
pressure_alert = 2
|
||||
else if(adjusted_pressure >= species.warning_high_pressure)
|
||||
pressure_alert = 1
|
||||
else if(adjusted_pressure >= species.warning_low_pressure)
|
||||
pressure_alert = 0
|
||||
else if(adjusted_pressure >= species.hazard_low_pressure)
|
||||
pressure_alert = -1
|
||||
else
|
||||
if( !(COLD_RESISTANCE in mutations))
|
||||
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
|
||||
pressure_alert = -2
|
||||
else
|
||||
if( !(COLD_RESISTANCE in mutations) && src.dna.mutantrace!="vox") //Vox are resistant to pressure loss.
|
||||
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
|
||||
pressure_alert = -2
|
||||
else
|
||||
pressure_alert = -1
|
||||
pressure_alert = -1
|
||||
|
||||
if(environment.toxins > MOLES_PLASMA_VISIBLE)
|
||||
pl_effects()
|
||||
@@ -841,8 +841,7 @@
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
adjustToxLoss(total_plasmaloss)
|
||||
|
||||
// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
|
||||
if(PLANT in mutations)
|
||||
if(species.flags & REQUIRE_LIGHT)
|
||||
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
|
||||
if(isturf(loc)) //else, there's considered to be no light
|
||||
var/turf/T = loc
|
||||
@@ -900,8 +899,7 @@
|
||||
if(overeatduration > 1)
|
||||
overeatduration -= 2 //doubled the unfat rate
|
||||
|
||||
// if(dna && dna.mutantrace == "plant")
|
||||
if(PLANT in mutations)
|
||||
if(species.flags & REQUIRE_LIGHT)
|
||||
if(nutrition < 200)
|
||||
take_overall_damage(2,0)
|
||||
|
||||
@@ -1148,14 +1146,12 @@
|
||||
sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("lizard","slime")
|
||||
if("slime")
|
||||
see_in_dark = 3
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
if("shadow","tajaran")
|
||||
if("shadow")
|
||||
see_in_dark = 8
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_ONE
|
||||
else
|
||||
see_in_dark = 2
|
||||
|
||||
if(XRAY in mutations)
|
||||
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
@@ -1230,18 +1226,22 @@
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if(healths)
|
||||
switch(hal_screwyhud)
|
||||
if(1) healths.icon_state = "health6"
|
||||
if(2) healths.icon_state = "health7"
|
||||
else
|
||||
switch(health - halloss)
|
||||
if(100 to INFINITY) healths.icon_state = "health0"
|
||||
if(80 to 100) healths.icon_state = "health1"
|
||||
if(60 to 80) healths.icon_state = "health2"
|
||||
if(40 to 60) healths.icon_state = "health3"
|
||||
if(20 to 40) healths.icon_state = "health4"
|
||||
if(0 to 20) healths.icon_state = "health5"
|
||||
else healths.icon_state = "health6"
|
||||
if (analgesic)
|
||||
healths.icon_state = "health_health_numb"
|
||||
else
|
||||
switch(hal_screwyhud)
|
||||
if(1) healths.icon_state = "health6"
|
||||
if(2) healths.icon_state = "health7"
|
||||
else
|
||||
//switch(health - halloss)
|
||||
switch(100 - traumatic_shock)
|
||||
if(100 to INFINITY) healths.icon_state = "health0"
|
||||
if(80 to 100) healths.icon_state = "health1"
|
||||
if(60 to 80) healths.icon_state = "health2"
|
||||
if(40 to 60) healths.icon_state = "health3"
|
||||
if(20 to 40) healths.icon_state = "health4"
|
||||
if(0 to 20) healths.icon_state = "health5"
|
||||
else healths.icon_state = "health6"
|
||||
|
||||
if(nutrition_icon)
|
||||
switch(nutrition)
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
message = replacetext(message, "u", "<22>")
|
||||
message = replacetext(message, "b", "<22>")
|
||||
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/luchador))
|
||||
/*else if(istype(wear_mask, /obj/item/clothing/mask/luchador))
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = replacetext(message, "captain", "CAPIT<49>N")
|
||||
message = replacetext(message, "station", "ESTACI<43>N")
|
||||
@@ -88,7 +88,7 @@
|
||||
message = replacetext(message, "wizard", "mago")
|
||||
message = uppertext(message) //Things end up looking better this way (no mixed cases), and it fits the macho wrestler image.
|
||||
if(prob(25))
|
||||
message += " OLE!"
|
||||
message += " OLE!"*/
|
||||
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
|
||||
@@ -220,14 +220,12 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
var/husk_color_mod = rgb(96,88,80)
|
||||
var/hulk_color_mod = rgb(48,224,40)
|
||||
var/plant_color_mod = rgb(144,224,144)
|
||||
var/necrosis_color_mod = rgb(10,50,0)
|
||||
|
||||
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
|
||||
var/fat = (FAT in src.mutations)
|
||||
var/hulk = (HULK in src.mutations)
|
||||
var/skeleton = (SKELETON in src.mutations)
|
||||
var/plant = (PLANT in src.mutations)
|
||||
|
||||
var/g = "m"
|
||||
if(gender == FEMALE) g = "f"
|
||||
@@ -240,8 +238,6 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
else if(hulk)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
|
||||
stand_icon.ColorTone(plant_color_mod)
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/has_head = 0
|
||||
@@ -269,8 +265,6 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
else if(hulk)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
temp.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
|
||||
temp.ColorTone(plant_color_mod)
|
||||
|
||||
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
|
||||
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
|
||||
@@ -293,7 +287,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
//Skin tone
|
||||
if(!skeleton && !husk && !hulk && !plant)
|
||||
if(!skeleton && !husk && !hulk && (species.flags & HAS_SKIN_TONE))
|
||||
if(s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
@@ -309,18 +303,16 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(has_head)
|
||||
//Eyes
|
||||
if(!skeleton)
|
||||
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
|
||||
if(src.get_species()=="Vox")
|
||||
eyes_s = new/icon('icons/mob/human_face.dmi', "vox_eyes_s")
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
var/icon/eyes = new/icon('icons/mob/human_face.dmi', species.eyes)
|
||||
eyes.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
stand_icon.Blend(eyes, ICON_OVERLAY)
|
||||
|
||||
//Mouth (lipstick!)
|
||||
if(lip_style) //skeletons are allowed to wear lipstick no matter what you think, agouri.
|
||||
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
|
||||
//Mouth (lipstick!)
|
||||
if(lip_style && (species && species.flags & HAS_LIPS)) //skeletons are allowed to wear lipstick no matter what you think, agouri.
|
||||
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
|
||||
|
||||
//Underwear
|
||||
if(underwear >0 && underwear < 12 && (src.dna.mutantrace != "vox" && src.dna.mutantrace != "kidan"))
|
||||
if(underwear >0 && underwear < 12 && species.flags & HAS_UNDERWEAR)
|
||||
if(!fat && !skeleton)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
@@ -429,47 +421,23 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
var/skeleton = (SKELETON in src.mutations)
|
||||
if(skeleton)
|
||||
race_icon = 'icons/mob/human_races/r_skeleton.dmi'
|
||||
else if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("tajaran")
|
||||
race_icon = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
if("lizard")
|
||||
race_icon = 'icons/mob/human_races/r_lizard.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_lizard.dmi'
|
||||
if("skrell")
|
||||
race_icon = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
|
||||
if("vox")
|
||||
race_icon = 'icons/mob/human_races/r_vox.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
|
||||
else
|
||||
race_icon = 'icons/mob/human_races/r_human.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_human.dmi'
|
||||
else
|
||||
icon = 'icons/mob/human_races/r_human.dmi'
|
||||
//Icon data is kept in species datums within the mob.
|
||||
race_icon = species.icobase
|
||||
deform_icon = species.deform
|
||||
|
||||
if(dna)
|
||||
switch(dna.mutantrace)
|
||||
if("golem","slime","shadow","adamantine")
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
// if("lizard","tajaran","skrell")
|
||||
// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_l")
|
||||
// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[gender]_s")
|
||||
if("plant")
|
||||
if(stat == DEAD) //TODO
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
|
||||
else
|
||||
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
|
||||
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
|
||||
else
|
||||
overlays_lying[MUTANTRACE_LAYER] = null
|
||||
overlays_standing[MUTANTRACE_LAYER] = null
|
||||
|
||||
if(!dna || !(dna.mutantrace in list("golem","metroid")))
|
||||
update_body(0)
|
||||
|
||||
update_hair(0)
|
||||
if(update_icons) update_icons()
|
||||
|
||||
@@ -806,15 +774,11 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
|
||||
overlays_lying[TAIL_LAYER] = null
|
||||
overlays_standing[TAIL_LAYER] = null
|
||||
var/cur_species = get_species()
|
||||
if( cur_species == "Tajaran")
|
||||
|
||||
if(species.tail && species.flags & HAS_TAIL)
|
||||
if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT) && !istype(wear_suit, /obj/item/clothing/suit/space))
|
||||
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "tajtail_l")
|
||||
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "tajtail_s")
|
||||
else if( cur_species == "Unathi")
|
||||
if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT) && !istype(wear_suit, /obj/item/clothing/suit/space))
|
||||
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "sogtail_l")
|
||||
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "sogtail_s")
|
||||
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_l")
|
||||
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
@@ -10,116 +10,43 @@
|
||||
update_icon = 0 ///no need to call regenerate_icon
|
||||
|
||||
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/greaterform = "Human" // Used when humanizing a monkey.
|
||||
var/ico = "monkey" // Used when updating icons.
|
||||
var/uni_append = "12C4E2" // Small appearance modifier for different species.
|
||||
|
||||
/mob/living/carbon/monkey/tajara
|
||||
name = "farwa"
|
||||
voice_name = "farwa"
|
||||
voice_message = "mews"
|
||||
say_message = "mews"
|
||||
icon_state = "tajkey1"
|
||||
ico = "tajkey"
|
||||
uni_append = "0A0E00"
|
||||
|
||||
/mob/living/carbon/monkey/skrell
|
||||
name = "neaera"
|
||||
voice_name = "neaera"
|
||||
voice_message = "squicks"
|
||||
say_message = "squicks"
|
||||
icon_state = "skrellkey1"
|
||||
ico = "skrellkey"
|
||||
uni_append = "01CC92"
|
||||
|
||||
/mob/living/carbon/monkey/unathi
|
||||
name = "stok"
|
||||
voice_name = "stok"
|
||||
voice_message = "hisses"
|
||||
say_message = "hisses"
|
||||
icon_state = "stokkey1"
|
||||
|
||||
/mob/living/carbon/monkey/unathi/New()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
if(name == "stok")
|
||||
name = text("stok ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
if (!(dna))
|
||||
if(gender == NEUTER)
|
||||
gender = pick(MALE, FEMALE)
|
||||
dna = new /datum/dna( null )
|
||||
dna.real_name = real_name
|
||||
dna.uni_identity = "000000000000000000DC0000066000"
|
||||
dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
|
||||
dna.unique_enzymes = md5(name)
|
||||
dna.mutantrace = "lizard"
|
||||
//////////blah
|
||||
var/gendervar
|
||||
if (gender == MALE)
|
||||
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
|
||||
else
|
||||
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
|
||||
dna.uni_identity += gendervar
|
||||
dna.uni_identity += "044"
|
||||
dna.uni_identity += "C5D"
|
||||
..()
|
||||
/mob/living/carbon/monkey/skrell/New()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
if(name == "neaera")
|
||||
name = text("neaera ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
if (!(dna))
|
||||
if(gender == NEUTER)
|
||||
gender = pick(MALE, FEMALE)
|
||||
dna = new /datum/dna( null )
|
||||
dna.real_name = real_name
|
||||
dna.uni_identity = "000000000000000000DC0000066000"
|
||||
dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
|
||||
dna.unique_enzymes = md5(name)
|
||||
dna.mutantrace = "skrell"
|
||||
//////////blah
|
||||
var/gendervar
|
||||
if (gender == MALE)
|
||||
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
|
||||
else
|
||||
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
|
||||
dna.uni_identity += gendervar
|
||||
dna.uni_identity += "01C"
|
||||
dna.uni_identity += "C92"
|
||||
..()
|
||||
/mob/living/carbon/monkey/tajara/New()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
if(name == "farwa")
|
||||
name = text("farwa ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
if (!(dna))
|
||||
if(gender == NEUTER)
|
||||
gender = pick(MALE, FEMALE)
|
||||
dna = new /datum/dna( null )
|
||||
dna.real_name = real_name
|
||||
dna.uni_identity = "000000000000000000DC0000066000"
|
||||
dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
|
||||
dna.unique_enzymes = md5(name)
|
||||
dna.mutantrace = "tajaran"
|
||||
//////////blah
|
||||
var/gendervar
|
||||
if (gender == MALE)
|
||||
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
|
||||
else
|
||||
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
|
||||
dna.uni_identity += gendervar
|
||||
dna.uni_identity += "0A0"
|
||||
dna.uni_identity += "E00"
|
||||
..()
|
||||
ico = "stokkey"
|
||||
uni_append = "044C5D"
|
||||
|
||||
/mob/living/carbon/monkey/New()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
if(name == "monkey")
|
||||
name = text("monkey ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
if(name == "monkey" || name == "farwa" || name == "stok" || name == "neara") //Hideous but necessary to stop Pun-Pun becoming generic.
|
||||
name = "[name] ([rand(1, 1000)])"
|
||||
real_name = name
|
||||
|
||||
if (!(dna))
|
||||
if(gender == NEUTER)
|
||||
gender = pick(MALE, FEMALE)
|
||||
@@ -134,12 +61,29 @@
|
||||
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
|
||||
else
|
||||
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
|
||||
dna.uni_identity += gendervar
|
||||
dna.uni_identity += "12C"
|
||||
dna.uni_identity += "4E2"
|
||||
dna.uni_identity += "[gendervar][uni_append]"
|
||||
..()
|
||||
update_icons()
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/unathi/New()
|
||||
|
||||
..()
|
||||
dna.mutantrace = "lizard"
|
||||
greaterform = "Unathi"
|
||||
|
||||
/mob/living/carbon/monkey/skrell/New()
|
||||
|
||||
..()
|
||||
dna.mutantrace = "skrell"
|
||||
greaterform = "Skrell"
|
||||
|
||||
/mob/living/carbon/monkey/tajara/New()
|
||||
|
||||
..()
|
||||
dna.mutantrace = "tajaran"
|
||||
greaterform = "Tajaran"
|
||||
|
||||
/mob/living/carbon/monkey/movement_delay()
|
||||
var/tally = 0
|
||||
if(reagents)
|
||||
|
||||
@@ -28,14 +28,7 @@
|
||||
update_hud()
|
||||
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
|
||||
overlays.Cut()
|
||||
var/ico = "monkey"
|
||||
switch(src.dna.mutantrace) //On monkey spawn, check the DNA of the mob. If alien, change to appropriate alien monkey sprite
|
||||
if("tajaran")
|
||||
ico = "tajkey"
|
||||
if("lizard")
|
||||
ico = "stokkey"
|
||||
if("skrell")
|
||||
ico = "skrellkey"
|
||||
|
||||
if(lying)
|
||||
icon_state = ico + "0"
|
||||
for(var/image/I in overlays_lying)
|
||||
|
||||
@@ -3,7 +3,14 @@
|
||||
|
||||
// proc to find out in how much pain the mob is at the moment
|
||||
/mob/living/carbon/proc/updateshock()
|
||||
src.traumatic_shock = src.getOxyLoss() + src.getToxLoss() + src.getFireLoss() + 1.2*src.getBruteLoss() + 2*src.getCloneLoss() + src.halloss
|
||||
src.traumatic_shock = \
|
||||
1 * src.getOxyLoss() + \
|
||||
0.5 * src.getToxLoss() + \
|
||||
2.5 * src.getFireLoss() + \
|
||||
1.5 * src.getBruteLoss() + \
|
||||
2 * src.getCloneLoss() + \
|
||||
1 * src.halloss
|
||||
|
||||
if(reagents.has_reagent("alkysine"))
|
||||
src.traumatic_shock -= 10
|
||||
if(reagents.has_reagent("inaprovaline"))
|
||||
|
||||
96
code/modules/mob/living/carbon/species.dm
Normal file
96
code/modules/mob/living/carbon/species.dm
Normal file
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
Datum-based species. Should make for much cleaner and easier to maintain mutantrace code.
|
||||
*/
|
||||
|
||||
/datum/species
|
||||
var/name // Species name.
|
||||
|
||||
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
|
||||
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
|
||||
var/eyes = "eyes_s" // Icon for eyes.
|
||||
|
||||
var/primitive // Lesser form, if any (ie. monkey for humans)
|
||||
var/tail // Name of tail image in species effects icon file.
|
||||
var/language // Default racial language, if any.
|
||||
var/attack_verb = "punch" // Empty hand hurt intent verb.
|
||||
var/mutantrace // Safeguard due to old code.
|
||||
|
||||
var/breath_type // Non-oxygen gas breathed, if any.
|
||||
|
||||
var/cold_level_1 = 260 // Cold damage level 1 below this point.
|
||||
var/cold_level_2 = 200 // Cold damage level 2 below this point.
|
||||
var/cold_level_3 = 120 // Cold damage level 3 below this point.
|
||||
|
||||
var/heat_level_1 = 360 // Heat damage level 1 above this point.
|
||||
var/heat_level_2 = 400 // Heat damage level 2 above this point.
|
||||
var/heat_level_3 = 1000 // Heat damage level 2 above this point.
|
||||
|
||||
var/darksight = 2
|
||||
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
|
||||
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
|
||||
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
|
||||
var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
|
||||
|
||||
var/brute_resist // Physical damage reduction.
|
||||
var/burn_resist // Burn damage reduction.
|
||||
|
||||
var/flags = 0 // Various specific features.
|
||||
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
primitive = /mob/living/carbon/monkey
|
||||
|
||||
flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR
|
||||
|
||||
/datum/species/unathi
|
||||
name = "Unathi"
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_lizard.dmi'
|
||||
language = "Sinta'unathi"
|
||||
tail = "sogtail"
|
||||
attack_verb = "scratch"
|
||||
primitive = /mob/living/carbon/monkey/unathi
|
||||
darksight = 3
|
||||
|
||||
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
|
||||
|
||||
/datum/species/tajaran
|
||||
name = "Tajaran"
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
language = "Siik'mas"
|
||||
tail = "tajtail"
|
||||
attack_verb = "scratch"
|
||||
darksight = 8
|
||||
|
||||
primitive = /mob/living/carbon/monkey/tajara
|
||||
|
||||
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
|
||||
|
||||
/datum/species/skrell
|
||||
name = "Skrell"
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
language = "Skrellian"
|
||||
primitive = /mob/living/carbon/monkey/skrell
|
||||
|
||||
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR
|
||||
|
||||
/datum/species/vox
|
||||
name = "Vox"
|
||||
icobase = 'icons/mob/human_races/r_vox.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
language = "Vox-pidgin"
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
breath_type = "nitrogen"
|
||||
|
||||
flags = NO_SCAN
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
icobase = 'icons/mob/human_races/r_plant.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_plant.dmi'
|
||||
attack_verb = "slash"
|
||||
|
||||
flags = NO_EAT | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT
|
||||
@@ -85,6 +85,8 @@ var/list/department_radio_keys = list(
|
||||
if(dongle.translate_hive) return 1
|
||||
|
||||
/mob/living/say(var/message)
|
||||
|
||||
//world << "[src] speaks! [message]"
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
message = capitalize(message)
|
||||
|
||||
@@ -123,11 +125,14 @@ var/list/department_radio_keys = list(
|
||||
var/italics = 0
|
||||
var/message_range = null
|
||||
var/message_mode = null
|
||||
var/datum/language/speaking //For use if a specific language is being spoken.
|
||||
|
||||
// If brain damaged, talk on headset at random.
|
||||
if (getBrainLoss() >= 60 && prob(50))
|
||||
if (ishuman(src))
|
||||
message_mode = "headset"
|
||||
// Special message handling
|
||||
|
||||
// General public key. Special message handling
|
||||
else if (copytext(message, 1, 2) == ";")
|
||||
if (ishuman(src))
|
||||
message_mode = "headset"
|
||||
@@ -138,6 +143,12 @@ var/list/department_radio_keys = list(
|
||||
else if (length(message) >= 2)
|
||||
var/channel_prefix = copytext(message, 1, 3)
|
||||
|
||||
//Check if the person is speaking a language that they know.
|
||||
for(var/datum/language/L in languages)
|
||||
if(lowertext(channel_prefix) == ":[L.key]")
|
||||
//world << "Key [L.key] matches [lowertext(channel_prefix)] for [src]."
|
||||
speaking = L
|
||||
break
|
||||
message_mode = department_radio_keys[channel_prefix]
|
||||
//world << "channel_prefix=[channel_prefix]; message_mode=[message_mode]"
|
||||
if (message_mode)
|
||||
@@ -183,11 +194,6 @@ var/list/department_radio_keys = list(
|
||||
message += "Z"
|
||||
*/
|
||||
var/list/obj/item/used_radios = new
|
||||
|
||||
var/is_speaking_skrell = 0
|
||||
var/is_speaking_soghun = 0
|
||||
var/is_speaking_taj = 0
|
||||
var/is_speaking_vox = 0
|
||||
var/is_speaking_radio = 0
|
||||
|
||||
switch (message_mode)
|
||||
@@ -274,22 +280,6 @@ var/list/department_radio_keys = list(
|
||||
message_range = 1
|
||||
italics = 1
|
||||
|
||||
if ("tajaran")
|
||||
if(tajaran_talk_understand || universal_speak)
|
||||
is_speaking_taj = 1
|
||||
|
||||
if ("soghun")
|
||||
if(soghun_talk_understand || universal_speak)
|
||||
is_speaking_soghun = 1
|
||||
|
||||
if ("skrell")
|
||||
if(skrell_talk_understand || universal_speak)
|
||||
is_speaking_skrell = 1
|
||||
|
||||
if ("vox")
|
||||
if(vox_talk_understand || universal_speak)
|
||||
is_speaking_vox = 1
|
||||
|
||||
if("changeling")
|
||||
if(mind && mind.changeling)
|
||||
for(var/mob/Changeling in mob_list)
|
||||
@@ -377,20 +367,37 @@ var/list/department_radio_keys = list(
|
||||
|
||||
for (var/M in listening)
|
||||
if(hascall(M,"say_understands"))
|
||||
if (M:say_understands(src) && !is_speaking_skrell && !is_speaking_soghun && !is_speaking_vox && !is_speaking_taj)
|
||||
if ((M:say_understands(src) && !speaking))
|
||||
//world << "[M] understood [src] (0)."
|
||||
heard_a += M
|
||||
else if(ismob(M))
|
||||
if(is_speaking_skrell && (M:skrell_talk_understand || M:universal_speak))
|
||||
heard_a += M
|
||||
else if(is_speaking_soghun && (M:soghun_talk_understand || M:universal_speak))
|
||||
heard_a += M
|
||||
else if(is_speaking_taj && (M:tajaran_talk_understand || M:universal_speak))
|
||||
heard_a += M
|
||||
else if(is_speaking_vox && (M:vox_talk_understand || M:universal_speak))
|
||||
heard_a += M
|
||||
|
||||
// If speaking is set, it means that a language has been found that uses the given key.
|
||||
// If it hasn't, then they are likely just speaking English.
|
||||
|
||||
var/understood
|
||||
var/mob/P = M
|
||||
if (speaking)
|
||||
for(var/datum/language/L in P.languages)
|
||||
if(speaking.name == L.name)
|
||||
understood = 1
|
||||
if(understood || P.universal_speak)
|
||||
//world << "[M] understood [src] (1)."
|
||||
heard_a += M
|
||||
else if(istype(P,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = P
|
||||
if(H.has_brain_worms()) // Brain worms act like Babelfish.
|
||||
heard_a += M
|
||||
else
|
||||
heard_b += M
|
||||
else
|
||||
//world << "[M] didn't understand [src]."
|
||||
heard_b += M
|
||||
else
|
||||
heard_b += M
|
||||
heard_a += M
|
||||
|
||||
else
|
||||
//world << "[M] understood [src] (2)."
|
||||
heard_a += M
|
||||
|
||||
var/speech_bubble_test = say_test(message)
|
||||
@@ -403,7 +410,7 @@ var/list/department_radio_keys = list(
|
||||
|
||||
var/rendered = null
|
||||
if (length(heard_a))
|
||||
var/message_a = say_quote(message,is_speaking_soghun,is_speaking_skrell,is_speaking_taj,is_speaking_vox)
|
||||
var/message_a = say_quote(message,speaking)
|
||||
|
||||
if (italics)
|
||||
message_a = "<i>[message_a]</i>"
|
||||
@@ -428,7 +435,7 @@ var/list/department_radio_keys = list(
|
||||
message_b = voice_message
|
||||
else
|
||||
message_b = stars(message)
|
||||
message_b = say_quote(message_b,is_speaking_soghun,is_speaking_skrell,is_speaking_taj,is_speaking_vox)
|
||||
message_b = say_quote(message_b,speaking)
|
||||
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
|
||||
@@ -340,7 +340,7 @@ var/list/ai_list = list()
|
||||
if(href_list["say_word"])
|
||||
src.announcement(href_list["say_word"])
|
||||
return
|
||||
|
||||
|
||||
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
var/L = text2num(href_list["lawi"])
|
||||
switch(ioncheck[L])
|
||||
@@ -561,10 +561,9 @@ var/list/ai_list = list()
|
||||
if(!C.can_use())
|
||||
continue
|
||||
|
||||
var/list/tempnetwork = C.network
|
||||
tempnetwork.Remove("CREED", "thunder", "RD", "toxins", "Prison")
|
||||
var/list/tempnetwork = difflist(C.network,RESTRICTED_CAMERA_NETWORKS,1)
|
||||
if(tempnetwork.len)
|
||||
for(var/i in C.network)
|
||||
for(var/i in tempnetwork)
|
||||
cameralist[i] = i
|
||||
var/old_network = network
|
||||
network = input(U, "Which network would you like to view?") as null|anything in cameralist
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.camera)
|
||||
if(src.camera && src.camera.network.len)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(BORG_CAMERA_BUFFER)
|
||||
@@ -89,12 +89,16 @@
|
||||
|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
cameranet.cameras += src
|
||||
cameranet.addCamera(src)
|
||||
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
|
||||
cameranet.addCamera(src)
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
cameranet.cameras -= src
|
||||
cameranet.removeCamera(src)
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
|
||||
if(open_networks.len)
|
||||
cameranet.removeCamera(src)
|
||||
..()
|
||||
|
||||
#undef BORG_CAMERA_BUFFER
|
||||
@@ -38,8 +38,9 @@ var/const/VOX_VOLUME = 75
|
||||
set desc = "Display a list of vocal words to announce to the crew."
|
||||
set category = "AI Commands"
|
||||
|
||||
|
||||
var/dat = "Here is a list of words you can type into the Announcement button to create sentences to vocally announce.<BR> \
|
||||
src << "\red VOX is disabled until issues with the code can be sorted."
|
||||
return
|
||||
/* var/dat = "Here is a list of words you can type into the Announcement button to create sentences to vocally announce.<BR> \
|
||||
Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.<BR>"
|
||||
|
||||
var/index = 0
|
||||
@@ -49,7 +50,7 @@ var/const/VOX_VOLUME = 75
|
||||
if(index != vox_sounds.len)
|
||||
dat += " / "
|
||||
|
||||
src << browse(dat, "window=announce_help;size=500x400")
|
||||
src << browse(dat, "window=announce_help;size=500x400")*/
|
||||
|
||||
|
||||
/mob/living/silicon/ai/verb/announcement(var/message as text)
|
||||
@@ -58,6 +59,9 @@ var/const/VOX_VOLUME = 75
|
||||
set desc = "Create a vocal announcement by typing in the available words to create a setence. More help is available in 'Announcement Help'"
|
||||
set category = "AI Commands"
|
||||
|
||||
src << "\red VOX is disabled until issues with the code can be sorted."
|
||||
return
|
||||
/*
|
||||
if(!message)
|
||||
return
|
||||
//if(!announcing_vox > world.time)
|
||||
@@ -81,9 +85,9 @@ var/const/VOX_VOLUME = 75
|
||||
|
||||
if(incorrect_words.len)
|
||||
src << "<span class='notice'>These words are not available on the announcement system: [english_list(incorrect_words)].</span>"
|
||||
|
||||
*/
|
||||
/proc/play_vox_word(var/word, var/z_level)
|
||||
|
||||
/*
|
||||
word = lowertext(word)
|
||||
|
||||
if(vox_sounds[word])
|
||||
@@ -99,12 +103,12 @@ var/const/VOX_VOLUME = 75
|
||||
if(T.z == z_level)
|
||||
M << voice
|
||||
return 1
|
||||
return 0
|
||||
return 0*/
|
||||
|
||||
// List is required to compile the resources into the game when it loads.
|
||||
// Dynamically loading it has bad results with sounds overtaking each other, even with the wait variable.
|
||||
|
||||
var/list/vox_sounds = list("," = 'sound/vox/,.wav',
|
||||
var/list/vox_sounds = list(/*"," = 'sound/vox/,.wav',
|
||||
"." = 'sound/vox/..wav',
|
||||
"a" = 'sound/vox/a.wav',
|
||||
"accelerating" = 'sound/vox/accelerating.wav',
|
||||
@@ -719,4 +723,4 @@ var/list/vox_sounds = list("," = 'sound/vox/,.wav',
|
||||
"yourself" = 'sound/vox/yourself.wav',
|
||||
"zero" = 'sound/vox/zero.wav',
|
||||
"zone" = 'sound/vox/zone.wav',
|
||||
"zulu" = 'sound/vox/zulu.wav')
|
||||
"zulu" = 'sound/vox/zulu.wav'*/)
|
||||
@@ -102,7 +102,7 @@
|
||||
if(!scrambledcodes && !camera)
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.c_tag = real_name
|
||||
camera.network = list("SS13")
|
||||
camera.network = list("SS13","Robots")
|
||||
if(isWireCut(5)) // 5 = BORG CAMERA
|
||||
camera.status = 0
|
||||
|
||||
@@ -177,6 +177,8 @@
|
||||
if("Miner")
|
||||
module = new /obj/item/weapon/robot_module/miner(src)
|
||||
channels = list("Supply" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("MINE")
|
||||
module_sprites["Basic"] = "Miner_old"
|
||||
module_sprites["Advanced Droid"] = "droid-miner"
|
||||
module_sprites["Treadhead"] = "Miner"
|
||||
@@ -184,6 +186,8 @@
|
||||
if("Medical")
|
||||
module = new /obj/item/weapon/robot_module/medical(src)
|
||||
channels = list("Medical" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("Medical")
|
||||
module_sprites["Basic"] = "Medbot"
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
@@ -196,7 +200,6 @@
|
||||
module_sprites["Red Knight"] = "Security"
|
||||
module_sprites["Black Knight"] = "securityrobot"
|
||||
module_sprites["Bloodhound"] = "bloodhound"
|
||||
module_sprites["Mark II"] = "droid-combat"
|
||||
|
||||
if("Engineering")
|
||||
module = new /obj/item/weapon/robot_module/engineering(src)
|
||||
@@ -1176,12 +1179,8 @@
|
||||
scrambledcodes = 1
|
||||
//Disconnect it's camera so it's not so easily tracked.
|
||||
if(src.camera)
|
||||
del(src.camera)
|
||||
src.camera = null
|
||||
// I'm trying to get the Cyborg to not be listed in the camera list
|
||||
// Instead of being listed as "deactivated". The downside is that I'm going
|
||||
// to have to check if every camera is null or not before doing anything, to prevent runtime errors.
|
||||
// I could change the network to null but I don't know what would happen, and it seems too hacky for me.
|
||||
src.camera.network = list()
|
||||
cameranet.removeCamera(src.camera)
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/ResetSecurityCodes()
|
||||
|
||||
@@ -145,8 +145,8 @@
|
||||
if (bot.connected_ai == ai)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
|
||||
// this function shows the health of the pAI in the Status panel
|
||||
/mob/living/silicon/proc/show_system_integrity()
|
||||
if(!src.stat)
|
||||
@@ -154,25 +154,25 @@
|
||||
else
|
||||
stat(null, text("Systems nonfunctional"))
|
||||
|
||||
|
||||
|
||||
// This is a pure virtual function, it should be overwritten by all subclasses
|
||||
/mob/living/silicon/proc/show_malf_ai()
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
// this function displays the station time in the status panel
|
||||
/mob/living/silicon/proc/show_station_time()
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
|
||||
|
||||
|
||||
|
||||
// this function displays the shuttles ETA in the status panel if the shuttle has been called
|
||||
/mob/living/silicon/proc/show_emergency_shuttle_eta()
|
||||
if(emergency_shuttle.online && emergency_shuttle.location < 2)
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if (timeleft)
|
||||
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
|
||||
|
||||
|
||||
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
|
||||
/mob/living/silicon/Stat()
|
||||
..()
|
||||
@@ -182,13 +182,13 @@
|
||||
show_emergency_shuttle_eta()
|
||||
show_system_integrity()
|
||||
show_malf_ai()
|
||||
|
||||
|
||||
// this function displays the stations manifest in a separate window
|
||||
/mob/living/silicon/proc/show_station_manifest()
|
||||
var/dat
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
if(data_core)
|
||||
dat += data_core.get_manifest(0) // make it monochrome
|
||||
dat += data_core.get_manifest(1) // make it monochrome
|
||||
dat += "<br>"
|
||||
src << browse(dat, "window=airoster")
|
||||
onclose(src, "airoster")
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user