Standardised Contained Sprites : Now Atomic (#15142)

This commit is contained in:
Wowzewow (Wezzy)
2022-12-17 12:28:27 +01:00
committed by GitHub
parent 25e5f08bbd
commit e7aabb7e14
248 changed files with 341 additions and 324 deletions
@@ -2,7 +2,7 @@
name = "antimatter containment jar"
desc = "Holds antimatter. Warranty void if exposed to matter."
desc_antag = "Antimatter is extremely volatile, and containment jars are not particularly strong. Weak explosions will reduce the container's integrity, and larger ones will cause it to explode immediately."
icon = 'icons/obj/machines/antimatter.dmi'
icon = 'icons/obj/machinery/antimatter.dmi'
icon_state = "jar"
force = 8
throwforce = 10
@@ -43,4 +43,4 @@
if(fuel < wanted)
wanted = fuel
fuel -= wanted
return wanted
return wanted
+1 -1
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@@ -3,7 +3,7 @@
desc = "The control unit for an antimatter reactor. Probably safe."
desc_info = "Use a wrench to attach the control unit to the ground, then arrange the reactor sections nearby. Reactor sections can only be activated if they are near the control unit, but otherwise are not restricted in how they must be placed."
desc_antag = "The antimatter engine will quickly destabilize if the fuel injection rate is set too high, causing a large explosion."
icon = 'icons/obj/machines/new_ame.dmi'
icon = 'icons/obj/machinery/new_ame.dmi'
icon_state = "control"
var/icon_mod = "on" // on, critical, or fuck
anchored = FALSE
+2 -2
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@@ -13,7 +13,7 @@ proc/cardinalrange(var/center)
desc = "A shielding component for an antimatter reactor. Looks delicate."
desc_info = "Antimatter shielding sections must be beside an anchored control unit or another shielding section. If either are destroyed, the section will disappear."
desc_antag = "Antimatter shielding sections are delicate. Attacking the shielding unit with a damaging object will reduce its stability, as will explosions. If the stability hits zero, the reactor may explode."
icon = 'icons/obj/machines/new_ame.dmi'
icon = 'icons/obj/machinery/new_ame.dmi'
icon_state = "shield"
anchored = TRUE
density = TRUE
@@ -215,7 +215,7 @@ proc/cardinalrange(var/center)
name = "packaged antimatter reactor section"
desc = "A section of antimatter reactor shielding. Do not eat."
desc_info = "To deploy, drop near an antimatter control unit or an existing deployed section and use your multitool on it."
icon = 'icons/obj/machines/antimatter.dmi'
icon = 'icons/obj/machinery/antimatter.dmi'
icon_state = "box"
item_state = "electronic"
throwforce = 5
+1 -1
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@@ -18,7 +18,7 @@
/obj/machinery/gravity_generator
name = "gravitational generator"
desc = "A device which produces a gravaton field when set up."
icon = 'icons/obj/machines/gravity_generator.dmi'
icon = 'icons/obj/machinery/gravity_generator.dmi'
anchored = 1
density = 1
use_power = POWER_USE_OFF
+1 -1
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@@ -1,7 +1,7 @@
/obj/machinery/power/radial_floodlight
name = "radial floodlight"
desc = "A floodlight that illuminates a wide area around it. It has to be wrenched down on top of a knot to work."
icon = 'icons/obj/machines/floodlight.dmi'
icon = 'icons/obj/machinery/floodlight.dmi'
icon_state = "radial_floodlight"
anchored = FALSE
density = TRUE
@@ -16,7 +16,7 @@ field_generator power level display
/obj/machinery/field_generator
name = "field generator"
desc = "A large thermal battery that projects a high amount of energy when powered."
icon = 'icons/obj/machines/field_generator.dmi'
icon = 'icons/obj/machinery/field_generator.dmi'
icon_state = "Field_Gen"
anchored = 0
density = 1
@@ -3,7 +3,7 @@
/obj/effect/accelerated_particle
name = "Accelerated Particles"
desc = "Small things moving very fast."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon = 'icons/obj/machinery/particle_accelerator.dmi'
icon_state = "particle"//Need a new icon for this
anchored = TRUE
density = FALSE
@@ -61,7 +61,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/structure/particle_accelerator
name = "Particle Accelerator"
desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon = 'icons/obj/machinery/particle_accelerator.dmi'
anchored = FALSE
density = TRUE
obj_flags = OBJ_FLAG_ROTATABLE
@@ -222,7 +222,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/machinery/particle_accelerator
name = "Particle Accelerator"
desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon = 'icons/obj/machinery/particle_accelerator2.dmi'
anchored = FALSE
density = TRUE
use_power = POWER_USE_OFF
@@ -3,7 +3,7 @@
/obj/machinery/particle_accelerator/control_box
name = "Particle Accelerator Control Computer"
desc = "This controls the density of the particles."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon = 'icons/obj/machinery/particle_accelerator.dmi'
icon_state = "control_box"
reference = "control_box"
anchored = FALSE
@@ -3,7 +3,7 @@
/obj/structure/particle_accelerator/particle_emitter
name = "EM Containment Grid"
desc = "This emits alpha particles, you might not want to stand near this end."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon = 'icons/obj/machinery/particle_accelerator.dmi'
var/fire_delay = 50
var/last_shot = 0
@@ -1,13 +1,13 @@
/obj/structure/particle_accelerator/power_box
name = "Particle Focusing EM Lens"
desc = "This uses electromagnetic waves to focus Alpha-Particles."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon = 'icons/obj/machinery/particle_accelerator.dmi'
icon_state = "power_box"
reference = "power_box"
/obj/structure/particle_accelerator/fuel_chamber
name = "EM Acceleration Chamber"
desc = "This is where the Alpha particles are accelerated to <b><i>radical speeds</i></b>."
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon = 'icons/obj/machinery/particle_accelerator.dmi'
icon_state = "fuel_chamber"
reference = "fuel_chamber"
reference = "fuel_chamber"